emulator

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  • Android Market's most popular emulators disappear without a trace (update)

    by 
    Sean Hollister
    Sean Hollister
    05.29.2011

    If you're an Android gamer, chances are you've heard of Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid: they're all video game console emulators developed by yongzh, and many ranked among the most popular paid apps on the Android Market. This week, they've got something else in common, too -- they've all been abruptly removed. Following a complaint from Sega, two emulators were nixed late last month, but we're hearing that Google has since revoked yongzh's developer privileges, just like PSX4Droid comrade-in-arms ZodTTD. We're currently reaching out to both yongzh and Google for comment, and hope to hear back soon, but it's looking like a bleak week for the emulation community. Update: We got in touch with yongzh (or Yong Zhang, as he's known in real life) to discuss the matter, and he confirms that his developer account has been removed and his apps pulled without warning -- cutting off his primary source of income and leaving him with an inbox stuffed with worried email from customers. He has, however, already migrated a number of emulators to third-party app store SlideME, where they'll be free for a while, allowing existing customers to get updates without paying a second time, and likely helping a number of new individuals to mooch off his troubles. He's not too optimistic about his prospects at SlideME, though.

  • Fabrice Bellard builds PC emulator in JavaScript to run Linux in a browser

    by 
    Donald Melanson
    Donald Melanson
    05.20.2011

    Tired of playing around with Android apps in your web browser courtesy of Amazon's virtual machine? Well, thanks to super hero programmer Fabrice Bellard, you can now try your hand at something a little more challenging. "For fun," he built a complete PC emulator in JavaScript, and then used it to run a fully functioning version of Linux in a web browser. How did it turn out? You can hit up the source link below to try it out for yourself. [Thanks, el burro]

  • NaClBox brings DOS-based gaming to Chrome along with sweet, sweet nostalgia

    by 
    Jesse Hicks
    Jesse Hicks
    05.12.2011

    Now that Angry Birds has come to Chrome, none of us have any reason to leave the house. But if you like your games closer to 1fps, NaClBox may be more your speed. The Chrome-only emulator revives such DOS-based classics as The Secret of Monkey Island , Falcon 3.0, and Alone In the Dark. Most are demos, meant to show off the browser's Native Client potential and tug the heartstrings of retro-gamers. And we'll admit getting a little misty at stepping back into the blocky shoes of Guybrush Threepwood -- but maybe even more so at the bleepy-bloopy Soundblaster-era soundtrack.

  • Beta 1 for webOS 3.0 leaks, lets you touch the TouchPad a little early (video)

    by 
    Tim Stevens
    Tim Stevens
    04.13.2011

    You don't have to be a coder to appreciate the wonders that a software development kit can contain, especially when there's a nice emulator tucked in there to give an early taste of things to come. That's exactly what can be found within the webOS 3.0 SDK, and that SDK is exactly what's been leaked to the world, giving anyone who wants it the ability to play with the OS that'll make the HP TouchPad tick. PreCentral.net took the emulator within for a heck of a test drive, providing a lengthy textual overview of everything from keyboards to calendars, along with the video that's embedded below. Sure, clicking and dragging in an early emulator isn't nearly as much fun as tapping and swiping on some beautiful hardware, but it sure does cut down on the smudgy fingerprints. It's cheaper, too.

  • PlayStation emulator for Android goes free and open source

    by 
    Mike Schramm
    Mike Schramm
    04.08.2011

    PSX4Droid, the PSOne emulator for Android that got the smackdown from Google recently, has found a surefire way of getting around the ban: Go free and open source. The latest version of the software does just that, skipping out on Google's market completely and putting both the app and the source code online for anyone to download and check out. Developer "ZodTTD" says that the original Sony complaint only had to do with a trademarked logo that had snuck into the app's icon, but since then, Google has closed both his Android Market and CheckOut accounts, leaving him unable to publish any apps. As a result, he's self-publishing PSX4Droid, and will be exploring other third-party markets to sell the app in. In the meantime, you can go enjoy the new version, which adds better compatibility and performance, though save files from the previous version will no longer work.

  • ZodTTD makes PSX4Droid 3.0 free, claims Google booted him from Android Market

    by 
    Sean Hollister
    Sean Hollister
    04.07.2011

    It's been one week since Google pulled the PSX4Droid emulator from the Android Market without warning, and today its lead developer has decided to take a stand -- ZodTTD's made a new version of the app free of charge, and is hosting it at his personal website as a downloadable APK. He now claims that not only did Google pull his app, the company has frozen his developer accounts, effectively restricting his ability to publish to (and profit from) the Android Market until this gets sorted out. We can't confirm his story at this point -- and we hear things may not be quite as cut-and-dried as he claims -- but we can tell you that if you happen to have a legally-obtained PlayStation BIOS and ROMs sitting around, you're only a few clicks away from being able to use them on your Android phone. Not a bad deal, eh? [Thanks to everyone who sent this in]

  • Android PlayStation emulator PSX4Droid pulled from Market, timing pointing at Xperia Play (updated)

    by 
    Richard Lai
    Richard Lai
    03.30.2011

    Uh oh, the day has finally come. We just gathered from Joystiq (and confirmed ourselves) that the renowned Android first-gen PlayStation emulator, PSX4Droid, has been pulled from the Market. The reason? Its author, ZodTTD, said Google informed him that it was a matter of "Content Policy violation," however the fact it's taken eight months for Google to take action suggests it might have a little something to do with the imminent launch of the Xperia Play, which will have its own mechanism to power the original PlayStation's games. Another mystery is that it looks like other emulators such as SNesoid (SNES), GameBoid (Game Boy) and, in particular, FPSe (PlayStation) appear to be safe for now, which might suggest that there are other reasons behind this removal; but still, the timing suggests otherwise. On the bright side, we can always rely on third-party app markets. Update: Here's a super generic statement we just received from Google regarding this matter: "We remove apps from Android Market that violate our policies."

  • PlayStation emulator pulled from Android Market, dev suggests Xperia Play to blame

    by 
    Randy Nelson
    Randy Nelson
    03.30.2011

    With the launch of Sony Ericsson's Android-powered "PlayStation Phone," the Xperia Play, supposedly right around the corner, Google has pulled the plug on a prominent PSOne emulator for its mobile OS. According to its author, "zodttd," PSX4Droid was removed from the Android Market without warning due to a "Content Policy violation," though he suspects it has more to do with Sony's imminent smart phone offering. "Sony's Xperia Play must be coming soon," tweeted the dev, adding that, "The timing is suspicious with no remedy." As for alternatives to the Android Market, PSX4Droid's maker says he's a "bit worried to go to Amazon App Store" since "people who own the Market version would have to buy it again to update." Meanwhile, another PSOne emulator for Android, fpse, remains available on the Market. We've contacted Sony for its response to the app's removal and are awaiting comment.

  • Amazon.com lets you play with an Android virtual machine, try apps before you buy them

    by 
    Sean Hollister
    Sean Hollister
    03.27.2011

    When Amazon's Appstore rolled out last week, we glossed over one detail that merely seemed neat. Today, we're inclined to say that Test Drive may be the most significant part of Amazon's announcement that day. Basically, Test Drive allows US customers to take apps for a spin at Amazon.com, with all the comfort that their tried-and-true desktop web browser brings -- but rather than sit you down with a Flash-based mockup of the app, Amazon is giving you a taste of bona fide cloud computing with an Android virtual machine. In other words, what you're looking at in the screenshot above isn't just a single program, but an entire virtual Android smartphone with working mouse controls, where you can not only try out Paper Toss, but also delete it, browse through the device's photo gallery, listen to a few tunes, or even surf the web from the working Android browser -- as difficult as that may be without keyboard input. Amazon explains: Clicking the "Test drive now" button launches a copy of this app on Amazon Elastic Compute Cloud (EC2), a web service that provides on-demand compute capacity in the cloud for developers. When you click on the simulated phone using your mouse, we send those inputs over the Internet to the app running on Amazon EC2 - just like your mobile device would send a finger tap to the app. Our servers then send the video and audio output from the app back to your computer. All this happens in real time, allowing you to explore the features of the app as if it were running on your mobile device. Today, Amazon's Test Drive is basically just Gaikai for mobile phones -- its purpose is simply to sell apps, nothing more. But imagine this for a sec: what if you could access your own smartphone data, instead of the mostly blank slate that Amazon provides here? %Gallery-119809% [Thanks, Ryan]

  • The Game Archaeologist goes to Earth & Beyond: Final memories

    by 
    Justin Olivetti
    Justin Olivetti
    03.22.2011

    The question that lurks deep in the recesses of most MMO gamers' minds -- the question that they never really want to ask -- is what will happen when the lights go out? When your favorite game is finally sent to its resting place in that server farm in the sky, will we still care about it, and if so, what will we be able to take away? While most of us have yet to face this, considering the longevity of most launched MMOs, it does happen, and it will certainly happen to us sooner or later. And while you won't be able to take your max-leveled, uber-geared character out of the game and into another one, you hopefully have the memories, the friendships, the screenshots, and the bragging rights. With many canceled MMOs, the shutdown is fairly abrupt following the official announcement, although some games, like Earth & Beyond, give players enough time to say their goodbyes and get in those final experiences before everything goes dark. Like many of the games we've been exploring in The Game Archaeologist, Earth & Beyond may not have enjoyed stellar popularity, but it certainly did have a remnant of dedicated fans who have yet to let the flames of their adoration die down. Today we've got a buffet of E&B goodness: the background story from the manual, final memories from a few fans, and a photo album full of concept art and nostalgic screenshots. Sound good? Let's go!

  • Palm Pre 2 gets official webOS 2.1 update, Classic emulator hacked to work on it

    by 
    Chris Ziegler
    Chris Ziegler
    03.09.2011

    Hey, Pre 2 owners: want the webOS 2.1 action that Germans have been enjoying on their Pre Pluses for a couple weeks now? Of course you do -- and HP's got your back. The new update's been posted with support for the Touchstone's Exhibition mode, Voice Dial, and a plethora of updates to existing apps throughout the system (interestingly, the unlocked Pre 2 seems to have the Rogers model's update information, but we're pretty sure it makes no difference). On a related note, remember Classic? The old-school Palm OS emulator for webOS was so neat back during the Pre's introduction that Palm worked closely with the developer to get it supported and available -- but when webOS 2.0 happened, Palm dropped the emulator like a hot potato by removing critical stuff from the platform's updated libraries. Well, with some sweat, blood, and a whole lot of elbow grease, it appears that PreCentral forum members have somehow managed to get Classic working on webOS 2.1 once again -- and you can, too, with a ten-step procedure. It feels like Palm OS is becoming more of a vintage novelty than a mission-critical platform by the day, but hey, we can understand the sentimental value.

  • N64oid emulates Nintendo 64 classics on Android smartphones

    by 
    Griffin McElroy
    Griffin McElroy
    03.07.2011

    The Android platform is no stranger to emulators, but there aren't too many apps that possess as much polish as N64oid. It runs at a surprisingly stable framerate and, best of all, you can pair a Wiimote to the device for more precise controls. Check out a video demonstration after the jump!

  • N64oid brings Nintendo 64 emulation to Android devices

    by 
    Donald Melanson
    Donald Melanson
    03.04.2011

    There's not exactly a shortage of video game emulators for Android devices, but there has been one notable, 64-bit exception. That's finally been rectified with the just-released N64oid application, however, which finally brings emulation of Nintendo 64 games to the platform -- and, like the other emulators from developer Yongzh, it's conveniently available right in the Android Market (for $5.99). As you might expect, there are a few glitches and hiccups to be found even on high-end phones like the Nexus S, but it does seem to run remarkably well for an initial release and, as Download Squad points out, you can also use a separate, freely-available app to add some Wiimote controls to the proceedings. Also, it means you can play Goldeneye on your phone. Video after the break. [Thanks to everyone who sent this in]

  • The Game Archaeologist goes to Earth & Beyond: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2011

    For this month's Game Archaeologist expedition, I deliberately wanted to look at an older MMO that was -- for whatever reason -- no longer with us. After voting on a handful of these titles, Massively readers selected Earth & Beyond for March's focus, and I have to say that I'm intrigued. Personally, I prefer science fiction over fantasy nine times out of ten, even though most of the MMOs that grace my desktop (with the exception of Star Trek Online) are fantasy games. Sci-fi has had an awfully difficult time making headway into the field of MMOs, with plenty of underperforming or canceled titles littering the way. I've heard it explained that the fantasy genre is easier for the common person to grasp because it uses elements of our past -- primarily the medieval period -- to provide a familiar baseline, whereas sci-fi's futuristic setting requires world-building from scratch. Whatever the case may be, Earth & Beyond never really caught on the way that EVE Online did, and its miniscule population (GameSpot reported 20-25K subscribers six months before its shutdown) was not enough for Electronic Arts to keep it running. But between 2002 and 2004, Earth & Beyond reached for the stars and gave its own spin on how a sci-fi MMO could work. Let's take a look today at what made Earth & Beyond unique, what it gave the industry, and how it may help upcoming space MMOs avoid a similar fate.

  • Nanocade kit now on sale in the USA, somewhat less pricy at $229

    by 
    Sean Hollister
    Sean Hollister
    02.20.2011

    If you asked us to drop $350 for 23 pieces of laser-cut plastic, we'd probably shoo you away, but it's hard to resist the incredible charm of the Nanocade. Besides, designer Rasmus Sorensen's actually selling the miniature arcade cabinet parts for just $229 right now, which makes the decision to finally build your own MAME machine a wee bit more affordable. You'll still need to supply all the internals yourself, including buttons, an arcade stick, a monitor and glue, and even should you succeed, good luck prying guests away from your new coffee table conversation piece. Find the basic kit in your choice of Midnight Black or Arctic White at our source link. Note: It's a bit of a bummer, but the Nanocade website says that handsome curved control panel displayed above actually isn't part of the initial kit -- it comes with a pair of flat pieces that meet at a (seemingly) wrist-chafing angle instead.

  • TUAW's Daily App: TurboGrafx-16 GameBox

    by 
    Mike Schramm
    Mike Schramm
    02.18.2011

    When the App Store first opened, Apple wasn't very keen on running emulators. Not only can they easily fall into a gray legal area, but allowing extra layers of code to run didn't seem safe to Apple at the time. Since then, however, Apple has loosened its policy, and now emulators of old consoles and hardware with official clearance are good to go. The TurboGrafx-16 Gamebox is one of those. It's an emulator of the old TurboGrafx-16 console, and since HudsonSoft designed it and most of the games, they're fully within their rights to sell the code on iOS. The app is free, and old school TG16 titles like Bonk's Adventure, Gradius and Bomberman '94 are available right there in the app for an in-app purchase of US$2.99 each. You also get World Sports Competition for free, so if you just want to download it and see how it works, you can do that. A recent update to the game added five new titles, including Bonk's Revenge, Double Dungeons and Benkei Gaiden, and the controls have been tweaked a few times recently as well. Unfortunately, because it's an emulator, there aren't any iOS extras like Game Center integration, but that's not the point. You really just want to play the old TG16 titles, mostly as they were intended. Kudos to HudsonSoft for putting this all together. Someday, maybe, when the iPhone and iPod touch have finally conquered Nintendo's handhelds like Nintendo beat Sega (no, I don't think that's going to happen any time soon, either), we can finally see a SNES or even a Nintendo 64 emulator running officially on iOS. But until then, the TurboGrafx-16 is worth a look.

  • The Great Gatsby gets a beautiful, enthralling NES version, kills productivity of the literary gaming elite

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.15.2011

    Prepare yourself for the best, most enthralling gaming experience of your life. No, it's not the newest-fangled of the fangles, it's not the latest tech around. It's just The Great Gatsby, lovingly squeezed into an NES game (well, it's really a stylized Flash game, but you know what we mean). The game itself is sort of a cross between Castlevania and Super Mario Bros., and that's just fine with us. In fact, it's the greatest thing we've seen all week. Hit up the source link and get to wasting the rest of your day.

  • The iControlPad clamps a controller to your phone

    by 
    Griffin McElroy
    Griffin McElroy
    02.09.2011

    The iControlPad -- a peripheral we first learned about in 2008 -- is still alive, kicking, and ready to be ordered for $74.99 before its initial February 16 ship date. The device attaches a simple Bluetooth game pad to your smartphone of choice using various clamps, which currently support iPhones, Blackberry Touch, HTC Dream, T-Mobile G1 and a handful of other devices. It's designed to make emulators on jailbroken phones much easier to play -- though the official site for the iControlPad admits, "software for your phone may be thin on the ground at first, and we encourage you to ask your favorite developers to support it." Also, being forced to de-clamp your phone to receive a call is going to be the nerdiest thing you've ever done in public. Buyer beware!

  • Nanocade turns your netbook into a lap-friendly arcade cabinet

    by 
    Tim Stevens
    Tim Stevens
    01.31.2011

    We'd all like our own personal arcade like Flynn's, but sadly personal finances and a lack of square footage can make that a challenge. The Nanocade is much more affordable and, conveniently, much smaller too. It's a kit from designer Rasmus Sorensen that enables you to turn a netbook or mini-ITX motherboard and 10.1-inch display into a wee MAME cabinet. If you have such a donor machine when this kit starts shipping in March all you'll need is a little adhesive and technical know-how to make your own. Oh, and $349 plus shipping. %Gallery-115399%

  • Android 3.0 Honeycomb preview emulator hands-on

    by 
    Chris Ziegler
    Chris Ziegler
    01.26.2011

    So we've just installed Google's first public-access preview of its tablet-focused Android 3.0 Honeycomb operating system, an early build of the platform's SDK that features "non-final" code and APIs; it's intended primarily for developers who want to get a head start on making their tablet app dreams come true, but naturally, we needed to install it and take it for a test drive ourselves. Here are our quick observations: Like Android SDK emulators before it, Honeycomb's is extremely slow -- nearly to the point of uselessness in this case. We'll give them a mulligan since this is a preview build, but seriously, we wouldn't recommend installing this unless you enjoy pulling your hair out. There appears to be some sort of orientation bug that prevents us from going landscape, which is what we really wanted. Sorry about that! We've shot the video sideways and rotated all of our images; if we're able to figure it out or a newer build is released with orientation properly working, we'll update. The browser looks great -- specifically the UI, which is going to make desktop browser users feel right at home perhaps more than any other tablet browsing experience to date. As with the rest of the emulator, it was too slow to really use -- and it kept crashing on us -- but we're digging the look. The system for adding and managing widgets is a joy to use -- it makes your entire desktop accessible from a single screen, and we like the amount of detail you can preview for each widget before deciding whether to use it and where to place it. In general, the window animations and screen transitions seem cool, but none were smooth or fast enough in the emulator to know for sure. Jury's still out until this gets faster or we're using Honeycomb on actual tablets. We're not in love with the dim, squashed segmented display that Google is using for the time in the lower right; we're hoping there are plenty of alternative fonts available. Since the emulator doesn't provide a "Google experience" build with access to the Android Market, Gmail, or other "branded" Google apps, we weren't able to deep-dive on how real-world applications are going to look on the platform -- but with any luck, Motorola's Xoom should be shipping within a few weeks. In the meantime, check out a video after the break! Update: We've figured out the orientation trick -- you need to uncheck automatic orientation in Settings, then flip the emulator from landscape to portrait (counterintuitive, we know). We'll be updating the media as soon as we can! Update 2: Second video (in the correct orientation this time!) added after the break. %Gallery-115158%