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  • Ask Massively: Too many MMOs still lack serious LFG tools

    by 
    Bree Royce
    Bree Royce
    03.21.2014

    David is angry. No, David is pissed. And he's right to be. He wrote to Ask Massively with the following rant: Developers clearly see PvE instances as a key part of the MMO experience. So why do so many of them fail to ensure I can access this content with a solid group finder? I have been trying to play something other than World of Warcraft (which does have a group finder) for a number of years. But even my current pick, The Secret World, commits this sin. I usually end up annoyed at spending time in LFG channels trying to form a group, so I give up, first on grouping and then on the game. So why do they design games where they assume I am joining the game with four like-minded individuals who have the same gaming schedule as I do? Why do they assume I want to spend time in public channels showing how little I know about the game whilst trying to form a group? Don't make me go back to WoW. Unless I can access your content, there is no point in making the content! I have a theory, but you're not going to like it, and you might end up back in WoW when I'm done.

  • EverQuest Next Landmark going into closed beta next week [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2014

    SOE announced today that EverQuest Next Landmark will be transitioning out of alpha next week and into closed beta on Wednesday, March 26th. During the transition, all progress on the alpha servers will be wiped except for saved templates, character names, and Founder's Pack purchases. Landmark also got an important update today, the biggest part of which is the addition of a party system. While there is no specific UI for it yet, players can invite friends to a group through slash commands, via a friends list, or by right-clicking on them in the world. Groups earn a 20% bonus to harvested loot. The update also added in-game email, social media integration, and the ability to teleport to the continent hub or to your friends. [Update: The Landmark team has also posted to explain the differences between time-limited beta keys and founder packs.]

  • Norrathian Notebook: Happy 15th anniversary, EverQuest!

    by 
    MJ Guthrie
    MJ Guthrie
    03.20.2014

    This past Sunday marked the 15th anniversary of EverQuest. Any way you look at it, 15 years is a long time, and few are the games that can make this claim to fame. Such an achievement is certainly worth a hullabaloo! Unless you've been hiding under a rock, you've witnessed a bit of this celebration; it's been touted across the entire franchise (not to mention the rest of SOE's portfolio!). Much has been said about the journey from day one until now, with folks sharing stories that span the entire life of EQ. Devs even offered an infographic highlighting how far the game has come since 1999. What a difference 15 years makes! But what about the difference just one year makes? Today's Norrathian Notebook is an anniversary retrospective that looks back at the last 12 months in the life of EverQuest. Join me for a jaunt down memory lane to see how Norrath has evolved this past year, then take advantage of the special deals and festivities commemorating this auspicious year.

  • In-game weather is really important to the EQN Landmark community

    by 
    Jef Reahard
    Jef Reahard
    03.19.2014

    EQN Landmark's latest roundtable video, hosted by SOE senior brand manager Omeed Dariani and senior producer Terry Michaels, is all about in-game weather. With the new technology behind the game, Michaels explains, SOE can make weather a major gameplay factor. Dariani says that the Landmark community responded with a resounding desire for immersion and for weather to be "a real part of the world." That said, Michaels explains that weather is not on the immediate roadmap for the next few months. It's a core system, he explains, "but it's not something that needs to come in before groups or guilds." Michaels also suggests that Jeremy Soule's music score will change based on seasonal or weather variations. Click past the cut to see the full discussion via SOE's latest roundtable video.

  • Landmark will be included in SOE's All-Access program; latest EQ Next roundtable video now live

    by 
    Bree Royce
    Bree Royce
    03.14.2014

    SOE has today updated the FAQ for its multi-MMO All-Access Program. Among the update highlights is the news that EverQuest Next Landmark will be included in the All-Access program, but not in time for April 16th. What else do you need to know that you didn't know before? Every participating game will clearly show players when they've received their monthly 500 Station Cash. Multiple-month memberships will not grant all of their bonuses at once. Existing silver memberships in EverQuest and EverQuest II will be grandfathered but no longer available to newcomers. Separate accounts for different SOE games will remain separate. Multiple game memberships on a single account will be merged into a single All-Access membership reflecting total game time and rated on the oldest membership. In EverQuest Next news, SOE has posted up its latest roundtable video, this time discussing whether a single character should be able to do ALL THE CRAFTS. We've embedded it below!

  • EverQuest turns 15 years old on March 16

    by 
    Jef Reahard
    Jef Reahard
    03.14.2014

    "While everyone was worrying about the world ending with Y2K in 1999," says SOE's latest press release, we were "creating a new world that forever changed the MMO and gaming industry with the introduction of EverQuest." Whether that change was good or bad is certainly debatable, but no one can deny the long-running fantasy themepark's massive influence. March 16th is EQ's 15th birthday, and SOE has released a video and an infographic to celebrate. Click past the cut to check them both out.

  • Working As Intended: Endgame is the worst thing that ever happened to MMOs

    by 
    Bree Royce
    Bree Royce
    03.14.2014

    Endgame is the worst thing that ever happened to MMOs. I tweeted this last year, and it won't stop rattling around in my head. Every time a developer dodges concerns and leaps to his version of the "elder game," every time a reader claims a reviewer who doesn't get to endgame is irrelevant, and every time someone justifies a weak game mechanic because it doesn't matter at max level anyway, it rattles around some more. Endgame is the worst thing that ever happened to MMOs. Having an endgame, thinking you need one, and designing your game around it -- this is the core problem of the MMO genre. No matter how hard you spin it, when you create a game with an endgame, you create a game with an end... and not much else.

  • SOE has big plans for EverQuest, EverQuest II, and EQN Landmark in March

    by 
    MJ Guthrie
    MJ Guthrie
    03.11.2014

    The Year of EverQuest may still be in its early stages, but that doesn't mean that things are going slowly. EverQuest, EverQuest II, and EverQuest Next Landmark have all churned out their share of updates (not to mention EQNL's alpha launch!), with plenty more on the way. And to let you in on what's in the pipeline for these three titles, I got to speak with all the games' producers -- EQ's Thom Terrazas, EQII's Holly Longdale, and EQNL's Terry Michaels -- as well as Franchise Director of Development Dave Georgeson about March's upcoming content. To help illustrate their words, we've also embedded a video after the break that highlights that very content.

  • EverQuest Next Landmark throws a fashion show

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2014

    Attention class! Pull up your chairs and mist your eyeballs because it's time for an EverQuest Next Landmark fashion show! SOE put out a short video today showing off the various models and colors of outfits that are in the game, including the sleek sci-fi Colony outfit, the steampunky Victorian outfit, and the utilitarian Adventurer outfit. There's also a "coming soon" teaser at the end with concept art hinting at other types of outfits. Give it a watch after the break and let us know what you'll be wearing in the game!

  • Get an EverQuest heroic character for free

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2014

    Players in EverQuest have a limited-time opportunity to snag a free heroic character if they create one between March 12th and March 26th, SOE announced on the official forums. Unlike other characters, heroic characters start at level 85. They also get a full set of gear, a unique mount, and alternative advancement abilities. Normally heroic characters will cost 3,500 Station Cash to purchase. EverQuest is also adding two new race and class combos to the game for its 15th anniversary. Starting March 12th, players will be able to roll a Wood Elf Beastlord or a Froglok Monk.

  • Composer Jeremy Soule reiterates EverQuest Next exclusivity [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2014

    Composer Jeremy Soule won't be going back to Tyria, as he reminded fans today that he has signed a contract to exclusively create MMO music for EverQuest Next and EverQuest Next Landmark. On his Facebook page, Soule responded to a fan's query about his future projects: "No, I won't be returning to Guild Wars. EverQuest has an exclusive with me for the future projects that involve MMOs. [Guild Wars] was a good experience over many years. As with all good things, it had to come to an end." Soule was the main composer for Guild Wars and Guild Wars 2. He has also contributed to The Elder Scrolls Online main theme but will not be doing any other music for that title. [Thanks to Bogotter for the tip!] [Update 3/12/2014: Soule's agent has contacted us to clarify that his exclusivity to the EverQuest games is lime-limited and is unrelated to his abbreviated work on ESO. We may yet see him return to the Elder Scrolls franchise in the future!]

  • Today's EQN Landmark patch expands horizons with new biomes, attached claims

    by 
    MJ Guthrie
    MJ Guthrie
    03.06.2014

    When the EverQuest Next Landmark servers come back up from today's update, alpha players will have more places to build on, more things to build with, and more room to build in! Twelve new islands are opening on each world, each one featuring one or both of the brand-new biomes: Tundra and Old Growth Forest. And with new biomes come new building materials; players will be able to test out the new smoothing tool on the likes of snow and ice sculptures. Plant, rock, and tree prop recipes have also been temporarily added so players can craft the items needed to complete (and finally use) templates including them. Although there are plenty of bug fixes also included in this update, perhaps the most significant news for space-starved architects is the fact that attached claims are finally being added with this update. Players will be able to craft additional claim flags and place up to two alongside their current claim to expand their property.

  • Norrathian Notebook: What EQN Landmark's business plan says about you

    by 
    MJ Guthrie
    MJ Guthrie
    03.06.2014

    As surely expected by all involved, EverQuest Next Landmark's proposed business plan ruffled a few feathers. After all, it's a given that you can't please everyone. And also just as expected, some folks are crying foul; you can't have SOE say boo without someone screaming doom and gloom. But has the studio laid a big goose egg with this monetization plan? I say nope. It may appear a little scrambled in an aspect or two, but the majority of it seems to sit pretty well with players. In a nutshell, the strategy as currently outlined focuses on selling cosmetic items like outfits and pets, shortcuts (like potions, paying upkeep, and renting market space at the hubs), additional claim flags, claim music/sound packs, and raw materials. We know what the actual plan itself says because it was posted front and center on EQN Landmark's alpha forums, which are viewable by the public. But instead of dissecting what the plan is, today I'll focus is on what it says. It's more than just the sum of its words; the plan says something about SOE. And did you know the plan also says something about you?

  • Landmark video diary hints at the Pulverizer, new harvesting tools

    by 
    Jef Reahard
    Jef Reahard
    03.03.2014

    It's time for another EverQuest Next Landmark video dev diary. Your host is EQNL lead systems designer Michael Mann, and he's a got a lot to say about harvesting tools. He enlists a bit of help from lead character artist Kacey Helms, who takes viewers on a journey from in-game axe concept to finished in-game axe model. Next up is lead animator Aaron Carlson, who shows off mining animations, followed by VFX artist Lisa Charriere, who explains what SOE's thinking in terms of particle effects. Finally, we're treated to a sneak peak of the Pulverizer, which is a new tunneling tool currently in the works. Click past the cut for the full video!

  • The Game Archaeologist: The care and feeding of older MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles is becoming very important. It's not just important for the games in question but as a precedent to the population of games that will one day become just as old. Lately we've seen different studios act on this topic in a wide variety of ways, all of which I find fascinating. Some of these games have seen tragic ends, while others may be entering into the enjoyable golden years. If nothing else, it's shown me that there isn't just one set answer for this and that some devs are hoping to do the right thing by their companies and their players.

  • Norrathian Notebook: EverQuest Next Round Table roundup, fourth edition

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2014

    Thanks to the early launch of EverQuest Next Landmark's alpha, players have been deep in the world of voxel-mining, crafting, and building to their hearts' content. Armed with with that hands-on knowledge, players are able to offer insights and suggestions about the development of that game. But that doesn't mean that those who aren't physically in the alpha (and have access to post in those forums) don't have valuable opinions about the direction of both Landmark and EverQuest Next, and the devs want to hear from everyone! That's where the EQN Round Tables come in. And the Norrathian Notebook Round Table roundups are here to help you keep track of them all. The three previous round ups corralled 23 questions, dev opinions, and video responses. This fourth edition (not to be dismissed like certain other fourth editions) contains eight more. Do you care about specialty servers, in-game weather, or crafting? Are you burning with a desire to tell the devs exactly how you feel about other players affecting your gameplay? Then there are polls and discussions that you'll want to take part in if you haven't already. One round table even focuses on improving the new player experience. And we've got them all rounded up right here for you.

  • Georgeson reveals monetization plans for EQN Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2014

    With free-to-play titles, you have to wonder how exactly the game will stay afloat monetarily. EverQuest Next Landmark's Director of Development, Dave Georgeson, took the guesswork out of figuring out what will be available for sale by revealing the five phases of the upcoming sandbox's proposed business strategy. Players are already familiar with the first phase going on now, Founders Packs, and are expecting the advent of Player Studio, which is slated for early closed beta. The two phases in between, however, might be the most controversial; they involve selling character outfits, resources, and shortcut methods for features. Anticipating player concern, Georgeson explained that the current resource progression in alpha is not planned for the game proper; items will soon only need handfuls of resources to make tools. For feature shortcuts, he gives the example of paying upkeep, renting market stalls, or gaining the effects of a potion without physically crafting the potion first. The final phase at the end of closed beta will involve a large chunk of "bigger-ticket items like cosmetic pets, sound/music packs for your claims, name/gender changes, extra claim flags, and more." As with all announcements, the devs want to hear your feedback so the plan can be adapted accordingly. (Note: Any and all purchased items are considered inventory and will never be wiped in alpha or beta.)

  • EverQuest Next Landmark shows the awesomeness of the grappling hook

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2014

    Do you remember Bionic Commando from way back when (or its remake)? It was a decent run-and-gun platformer that was most notable for the main character's grappling hook arm. If swinging through the air instead of running like a chump appeals to you, then you'll definitely want to check out EverQuest Next Landmark's grappling hook. A new video from SOE shows this unusual (at least for MMOs but not for Batman) method of rapid transporation. The grappling hook can launch out to snag surfaces a good distance away (or straight up) and pull the user to them. It's part of the EverQuest Next focus on increased movement options, and it is something you have to see in action. Check out the video after the break and let us know: Should all MMOs put in grappling hooks? I think we know the answer to that.

  • Choose My Adventure: Riding into the sunset in EverQuest

    by 
    MJ Guthrie
    MJ Guthrie
    02.26.2014

    No matter how much I want to hang on, no one can manage to forever; this wild Choose My Adventure bronc is just about to buck me right off, freeing the saddle for yet another rider. But woooeee, what a ride we've had together! From the jailbreak of Gloomingdeep Mine to the infamous Battle of Big Badgers, we've gotten a taste of gaming on the EverQuest frontier. And thanks to ya'll, it's been an adventure worth having. But the show ain't over quite yet! Before I grab my ten-gallon hat and ride off into the sunset, we've got some unfinished business to attend to. Ya'll told me to go out and poke through the native EQ dwellings, which I surely did. I even got me my own little spread. So come on in to my home on the Norrathian range and sit a spell while we chew the fat and I share the impressions of the run I've wrangled up just for ya'll.

  • One Shots: Spelltastic!

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2014

    You guys are so awesome, did you know that? You totally are. I'm still getting cool screenshots of spell effects from a challenge I issued a while back -- and I'm loving them. Our featured picture this week is from reader John, who hails from the Angels of Destiny in Guild Wars 2. Because there's never a bad time to take a selfie, not even in the middle of life-and-death combat, he captured this cool shot. "This is my Sylvari Elementalist, Ayo Carina, preparing to strike down a minotaur with her conjured Fiery Greatsword while attuned to Fire," John wrote. "Not content with slinging spells from the rear ranks, Ayo loves to get up close and personal!" Someone's going to need bactine, that's all I know. Let's check it out in living color along with the rest of this week's entries!