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  • The Daily Grind: Where will your favorite MMO be in 10 years?

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2013

    I was reading MJ's excellent recap of the EverQuest franchise over the past decade-and-a-half, and I started thinking about how much MMOs grow and change and make unpredictable moves. I don't think anyone could have quite prognosticated where EverQuest would be when the early crowd was enjoying it back in 1999, but here we are. It also got me wondering where MMOs will be in, say, 2023. As futuristic as that number looks, it's only a decade away -- but a decade can be huge for an MMO's lifespan. So let's put on our farseeing hats today and try to predict where our favorite games will be like in 10 years. Will they still be around? Will you be playing them in a VR harness? Will they have a half-dozen more expansions and a feature set that looks a lot like your wish list today? What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • EverQuest Producer's letter talks race/class combos, scaled Heroic Adventures

    by 
    MJ Guthrie
    MJ Guthrie
    12.20.2013

    Want your favorite race/class combination to make it into EverQuest for its 15th anniversary? Then you'd better jump on the site and vote! The December Producer's Letter noted that the semi-final round just started, with three Elvenkind and one Iksar battling to be the chosen one. But the news doesn't stop there: The letter goes on to say that Call of the Forsaken: Hate Rising -- the first large free content update for those who own that expansion -- is launching in January, bringing new raids, new rare loot, and new Heroic Adventures to Norrath. On top of that, Heroic Adventures are getting tweaked so that they will be scaled by level, giving players the opportunity to play this content even earlier.

  • Brad McQuaid delays Kickstarter until January

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.17.2013

    Would you like to give Brad McQuaid a whole lot of money to make another game after Vanguard? Well, you'll just have to wait a bit longer. In a recent Twitter update, McQuaid stated that the Kickstarter for his next project will be delayed until January due to the challenge of raising funds during the holiday season. He also promised followers that the delay will mean showing off more of the game when the project goes live. No one knows what the project will look like at this point, although McQuaid's previous statements have indicated that it's meant as a throwback to the days of the original EverQuest and the first iterations of Vanguard. If that sounds like exactly what you'd like to play... well, as we said, you'll have to wait a little while to fund it. But it's coming.

  • Norrathian Notebook: The EverQuest franchise through the ages

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2013

    Our notebook is tattered no longer! We've filled so many pages over the years that it is time to set the dog-eared, fraying sheets aside and take up a fresh new notebook with plenty of room for all the upcoming adventures. And on this fresh new slate, you will see a slightly different focus from that of its predecessor. As you may have noticed, over the past few months, The Tattered Notebook dipped into coverage of more than just EverQuest II. As of this moment, it is official: Our notebook now chronicles Norrath, in all its shapes and forms. These pages will fill with all things EverQuest, from the original game to the next incarnations. On top of the franchise focus that includes four major titles, the notebook is moving back to a weekly time slot every Saturday, so you'll get your Norrathian news more frequently. To kick things off, let's a look at the history of Norrath, from start to sequel to sandboxes, and everything in between.

  • Next SOE Live hits Vegas August 14 - 17, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    12.12.2013

    If you're still kicking yourself for missing the big reveals of SOE Live 2013, you've got plenty of time to make preparations for next year's convention. Mark your 2014 calendars for August 14th through the 17th; that's when fans from the whole arsenal of SOE games will descend upon Las Vegas to mingle with devs, participate in contests and tournaments, attend player and dev panels, and catch reveals of upcoming content in their favorite games. SOE Live 2014 will also features access to beta programs as well as plenty of in-game and real world swag. The annual fan convention will return to Planet Hollywood Resort & Casino, and tickets will be available for purchase in early 2014. Additional information will be forthcoming later, but you can catch the reveal trailer below. [Source: SOE press release]

  • SOE offers EQ and EQII rewards with Landmark pre-orders

    by 
    Jef Reahard
    Jef Reahard
    12.05.2013

    Here's a gift idea for that sandbox MMO nut on your Christmas list: EverQuest Next Landmark Founder's Packs. Well, probably just one Founder's Pack, but you get the idea. SOE has updated its website with pre-order gifting functionality, and the company has also added a wee bit of extra incentive for current players of both EverQuest and EverQuest II. That incentive takes the form of an in-game flag corresponding to your Settler, Explorer, or Trailblazer Founder's Pack purchase. You can either use the flag as a home decoration or "carry it along with you during your adventures in Norrath."

  • One Shots: Sleep-deprived corgis

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2013

    Extra Life, a fundraising marathon by gamers to help sick kids, recently concluded, and several MMOs featured events to support the effort. Reader Paul was part of one of these events in RIFT, although it quickly took a turn for the surreal. "This picture is from the corgi run that took place in the last hour of Trion's event," he wrote. "Basically we were all turned into corgis (and occasionally sheep too), and we took a mini-tour around the world of Telara. Sadly my computer was not able to render everyone there, and many more people were present than my picture shows. I enjoyed myself a lot during all 25 hours and would recommend that people don't hesitate to take part in next years." Now it's sleepy-time for Paul, but that doesn't mean that you can't stay up a few extra minutes to see what lies behind the curtain of secrecy in this week's column!

  • The Soapbox: Free-to-play wasn't our idea

    by 
    Mike Foster
    Mike Foster
    10.22.2013

    Free-to-play is surging. In just a few short years, free-to-play has become the go-to mechanism through which studios broaden audiences, entice players, and build revenue. No other method of monetization has proven to be so lucrative and effective with such consistency, whether it be a monthly subscription fee, a one-time purchase price, or some combination of the two. Free-to-play's growth has created a world in which non-free games are the exception, not the rule. Of the most popular MMOs and online games as of my typing these words, the vast majority are free-to-play. Games that are bold enough to buck the trend and launch with a sub fee are met with derision and suspicion from the online gaming community; the many thousands of words dedicated to ZeniMax Online's decision to require a subscription for The Elder Scrolls Online are likely the most recent and high-profile examples of this trend in action. When players complain about a game launching with a subscription, their opinions are often countered by a self-appointed gaming elite who believe that things were better in the good old days, when games cost money and poor people didn't ruin everything by demanding free stuff. The argument summarized is something like, "I am sick and tired of lazy, entitled gamers wanting everything for free." There's just one problem: Lazy, entitled gamers didn't invent free-to-play. Studios did.

  • EverQuest Mac shutting down (again)

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2013

    After a stay of execution last year, EverQuest Mac will be shut down on November 18th. SOE cited the need to devote its resources to upcoming games as a reason for the sunset. "After much review and consideration, we have made the decision to sunset EverQuest Mac," the studio posted. "EQMac was originally scheduled to sunset in early 2012, but we kept the game up and running following the passionate feedback received from the community. As we align development resources towards our upcoming slate of games, we cannot justify the resources required to continue to support EQMac. The remaining EverQuest titles (EverQuest, EverQuest II, EverQuest Next, and EverQuest Next Landmark) will not be affected by this closure. We appreciate all of your contributions over the years and hope to see you in other EQ games." SOE President John Smedley added his condolences: "Please know that this was not a decision that was taken lightly. It was a hard call to make, but we know it's the right thing to do." EQMac is a Mac-only version of the game that's been effectively frozen in time since the Planes of Power expansion. You can read our history as well as veterans' stories of the title. The last EverQuest game to be shut down was EverQuest Online Adventures in March 2012.

  • The Daily Grind: What's your favorite MMO expansion?

    by 
    Jef Reahard
    Jef Reahard
    10.17.2013

    I was thinking about MMO expansions the other day, particularly after I realized that both EVE Online and EverQuest have now released 20 of them! Oh, and Star Wars: The Old Republic's Galactic Starfighter reveal brought back pleasant memories of what is easily my favorite MMO expansion of all time: Star Wars Galaxies' Jump to Lightspeed. It's not that the JtL and SWTOR: GS are at all similar, but hey, both are Star Wars and both are in space so my mind made the connection. In any event, what's your favorite MMO expansion? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist: A history of EverQuest expansions

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2013

    This past week, EverQuest made history as the title published its 20th expansion, Call of the Forsaken. Seriously, I cannot get my head around that number: 20! It's even more astonishing when you consider that contemporaries that launched in that early generation have gone many, many years since their last expansion. SOE's commitment to EverQuest's continuing development, even as the fourth and fifth titles in the MMO series are coming in the next year, is pretty inspiring. What's even more inspiring is the community that continues to prefer EQ as its stomping ground of choice. Today I want to pay tribute to the 20 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!

  • EverQuest releases 20th expansion, Call of the Forsaken

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2013

    There should be a really big cake somewhere in SOE's offices today to celebrate the fact that the studio just pushed out its impressive 20th expansion for EverQuest. Call of the Forsaken launched today with a host of new features including a new storyline, four additional zones, enhancements to the mercenary system, heroic adventures, and (of course) more raids. Senior Producer Thom Terrazas had a speech prepared on this occasion: "The launch of EverQuest's 20th expansion is a testament to the dedication of all of the talented people, developers and members of our awesome community, who have contributed to the game over the years. As we approach the 15th anniversary of EverQuest in 2014, the influence of the franchise is unparalleled in the MMO genre. This latest expansion demonstrates our continued commitment to bring the highest quality content to one of the most dedicated player communities in the industry." The expansion for the free-to-play title is $39.99 for the regular edition and $89.99 for the collector's edition. EverQuest is currently running a "welcome back" promotion that includes a gold membership and a goodie bundle to those who log in by the 15th. [Source: SOE press release]

  • EverQuest I and II give free gold memberships during Heroic Character event

    by 
    MJ Guthrie
    MJ Guthrie
    10.03.2013

    If jumping in to the latest content on a new level 85 Heroic Character isn't enough of an incentive to check out EverQuest II, SOE has sweetened the deal. During the free Heroic Character promotion running until October 15th, select returning players will also have a free gold-level membership. And those who sign up to continue their gold membership on or before the 15th will receive an extra bonus of their choice of either a mount, a Thurgadin Grand hall prestige home, or a Windwalker robe armor set. EverQuest is also running a Welcome Back to Norrath promotion during the same time frame, offering free gold membership to select returning players as well as a large bag and potions. Signing up for a gold membership before the event ends will net the player his choice of either the Hero's Forge armor system, a mount, or a 36-slot bag. [Thanks to BabaGraPL for the tip]

  • EverQuest's Call of the Forsaken lands October 8th

    by 
    Mike Foster
    Mike Foster
    09.24.2013

    Call of the Forsaken, the next expansion for the original EverQuest, has been humming along in beta since August 14th. While the original launch window of late September seems to have been a miss for SOE, EQ fans won't be waiting too much longer. According to today's update in the EQ forums, Call of the Forsaken is now set for an October 8th launch. Call of the Forsaken brings new zones to explore, Heroic Adventures, and customization for Mercenaries. Folks who pre-order the expansion before October 7th will receive an exclusive piece of Mercenary armor along with a 32-slot bag, a Tirun house pet/familiar, and other special in-game goodies. There's still a chance to get in on the beta; SOE is continuing to flag accounts daily.

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • The Tattered Notebook: Will EQ Next bolster or break EQII?

    by 
    MJ Guthrie
    MJ Guthrie
    08.31.2013

    Doom! Gloom! Kaboom! As is wont to happen, the recent news about SOE's layoffs sparked a flurry of speculation about the fate of the various games in the studio's portfolio. In fact, it's not terribly unlike the the speculation after the unveiling of EverQuest Next. Will EQ Next/SOE layoffs kill off my beloved *insert game title here*? In the case of EverQuest II, I feel fairly confident that the answer is a resounding no. I've even said as much before. Unfortunately, I can't confidently say the same for other titles, even though I'm pulling for the success of them all. If anything, I get the impression that SOE is circling the wagons around its flagship IP, solidifying its attention on the franchise that started it all. Where do I get that idea? Well, keep reading to find out!

  • The Game Archaeologist: Classic MMOs in August

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    How few players do you need to have before operating an MMO becomes ridiculously unprofitable and in need of closing? In the case of The Matrix Online, we found out that the magic number was 500. I wouldn't have even guessed that so few people were in that game when its shutdown was announced, especially considering the vocal anguish that arose when SOE lowered the boom. I guess it goes to show that we're often quite clueless what goes on behind the curtain. There's always this balance between the number-crunchers (who need players and money to justify continued operations) and the passionate creators (who are often developers putting in the effort because they simply love the game and its community). If nothing else, it reinforced my belief that SOE does bend over backwards to keep these games running as long as possible, much longer than some other studios would in a similar situation. So what other news regarding classic MMOs happened this past month? It's time for another one of my patented roundups, complete with archaeological commentary!

  • SOE suffers a 'reduction in workforce' [Updated]

    by 
    Bree Royce
    Bree Royce
    08.28.2013

    SOE has just announced layoffs to an undetermined number of presumably MMO-related staff. Head of community management Brasse confirmed earlier rumors on the EverQuest II official forums: Today we announced a reduction in our workforce at SOE. As a company, our goal is to focus on our core expertise of MMO games and as part of these efforts, we had to make the difficult decision to eliminate positions to help reduce costs, streamline our employee base and strategically align resources towards our current portfolio of games and upcoming slate of MMOs, including EverQuest Next Landmark and EverQuest Next. We deeply value our employees and are grateful for all they've contributed to our company and games. They will be missed by colleagues and friends, and we wish them well in the future. We have contacted SOE for clarification on which MMOs are impacted by these layoffs and will update when we know more. [Thanks to Jeremy for the tip.] [Update: While SOE has declined to officially comment further, an unnamed Gamasutra source claims "the layoffs affect both its San Diego and Austin offices." SOE president John Smedley tweeted his condolences, posting, "Sorry to say that we did have layoffs. We're still moving forward with all our current games and games in development including EverQuest Next and other unannounced titles. The people who got laid off are very good people. Very sorry this happened. Layoffs suck. These are really, really good people who don't deserve this."]

  • The Daily Grind: What kind of death penalty do you want in EQ Next?

    by 
    Jef Reahard
    Jef Reahard
    08.26.2013

    SOE hasn't mentioned much about about what it has in mind for the death penalty mechanic in EverQuest Next. You might recall that the original EverQuest was famous for its unforgiving death penalty, which included corpse runs and XP loss. EverQuest II, on the other hand, did what most newer MMOs do and reduced the death penalty to an inconvenience, and in some cases, a preferred form of fast travel! So what'll it be for EQN? Inquiring minds want to know. A lot of inquiring minds, if an article and the resulting discussion on fan site EQ Nexus are any indication. What say you, Massively readers? What kind of death penalty do you want in EQN? [Thanks Maclypse!] Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!