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  • EVE Online improves cloaking graphics

    Portraying stealth in games can be tricky, especially if the player is piloting a cloaked ship in the midst of outer space. EVE Online's team has acknowledged that the game's current cloaking effects sometimes makes it hard to see how these ships are positioned and has announced that the next content update will vastly improve this feature. The new stealth graphics will not only look spiffier but be easier to see, according to the devs: "Fully transparent is not what we want! Pilots need to see their ships, remember, so we have a static effect that pulses along the surface of the ship from the spot where the cloaking started." There are more details about what gets cloaked and how other characters see you (hint: They usually don't) in the rest of the dev diary. This change will come with EVE's Oceanus release on September 30th.

    Justin Olivetti
    09.23.2014
  • Last Week on Massively: QueueAge

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post Let's not sugarcoat this: A startling number of gamers are willing to wait in some ridiculously long lines to fling sand in the ArcheAge sandbox. This week, ArcheAge's launch woes were inescapable as Trion struggled to add waves of new servers and deal with the fallout of queues and character creation embargoes that have kept both paying and freemium players from logging in, let alone claiming land. Massively's Jef Reahard chronicled his first six days in the game: Massively's ArcheAge launch diary: Day one - Introduction Massively's ArcheAge launch diary: Day two - Classes, skills, and combat Massively's ArcheAge launch diary: Day three - PvE, quests, and story Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates Massively's ArcheAge launch diary: Day five - Random knowledge Massively's ArcheAge launch diary: Day six - Pay-to-win and the early verdict Read on for a look at the rest of this week's top MMO stories.

    Alex Ziebart
    09.22.2014
  • This EVE LEGO ship will rock you like a hurricane

    Imgur user Dinklebob has uploaded pics of his latest LEGO creation, an homage to EVE Online's Hurricane battlecruiser. The project is currently in-progress, according to Kotaku, and it even features a drone bay filled with cute widdle LEGO drones.

    Jef Reahard
    09.19.2014
  • EVE wormholes getting visual makeover with Oceanus

    Ready for another Oceanus-focused EVE Online dev diary? We hope so, because that's the subject of this here post. Wormhole space is getting a visual update in the sci-fi sandbox's next content drop, and CCP details the discussions that led up to the decision as well as the particulars of the decision itself in the blog. As you might expect, there are also a number of pretty screenshots.

    Jef Reahard
    09.18.2014
  • Watch the fourth EVE Online video in the Clarion Call series

    Back in 2009, player corporation Rooks and Kings produced an EVE Online video called Clarion Call: Triage Special, which went viral among space MMO enthusiasts and had a profound influence on PvP tactics in the game. Clarion Call 2 and 3 were released to similar acclaim, and now a fourth installment has arrived. The lushly illustrated, hour-long Clarion Call 4 narrates one perspective of modern EVE tactical history with footage and sound from individual pivotal battles. Don't worry if you're not an EVE aficionado; it's accessible even for a newbie. Just be warned that some of the language and terminology is graphic. Enjoy the video below.

    Bree Royce
    09.18.2014
  • New burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results

    CCP is "extremely happy" with the positive player reception of EVE Online's new burner missions that came in Hyperion. The studio said that the high level of difficulty in these missions was intentional in order to challenge the playerbase, and cited a bloodbath of 19,962 destroyed player ships as of September 14th as proof. The cost of the lost ships has topped 870 billion ISK so far. Due to the embrace of these missions, CCP is prepping a new batch of burner missions for September 30th. These new burners, believe it or not, will be even tougher than the current ones, working in teams of three against players. CCP will be putting these missions on the test servers later this week.

    Justin Olivetti
    09.17.2014
  • Latest EVE dev blog outlines notifications in Oceanus

    CCP's latest dev blog details another feature coming in EVE Online's September 30th's Oceanus update. That feature is notifications, which "will give you feedback and information about all the deadly, creative, regretful, and/or awesome things your characters are doing in New Eden." Notifications are sort of a pre-cursor to EVE's eventual new player experience revamp, with the end goal being a more user-friendly sandbox and a removal of the current tutorial in favor of "a more open-ended experience."

    Jef Reahard
    09.17.2014
  • EVE Evolved: Has the industry revamp worked?

    When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like Starbases, Salvaging, Capital Ships, Tech 2 Invention, Planetary Interaction and Tech 3 Reverse Engineering. Today's industrialists have to contend with hundreds of different items that are often arranged in sprawling component manufacturing chains, which can make it hard to figure out exactly how to make a profit. The recent industry revamp attempted to solve this problem with a full user interface overhaul and a revamp of material costs and manufacturing prices. All of the relevant information for using a blueprint was packed into a slick new combined Industry UI, allowing new players to find the info they're looking for in-game rather than through websites or opening dozens of item info windows. It's now been almost two months since the industry revamp went live, and while the market for many items is still going to take several months to fully stabilise, the dust has finally begun to settle. So what's the verdict? Has the industry revamp worked? In this edition of EVE Evolved, I consider whether the industry revamp has been successful, how easy it is to make a profit in the new system, and whether it's worth setting up your own industrial starbase.

    Brendan Drain
    09.14.2014
  • EVE's Oceanus laying the groundwork for visual ship customization

    EVE Online's next release is called Oceanus, and it's coming to a PC near you on September 30th. CCP has published a feature overview dev blog in case you're not up to speed. Major tweaks include French language support, new cloak effects, and a "big visual update" for wormhole space. There's a substantial under-the-hood update, too, and it has to do with how CCP stores and manages ship visual data. The dev blog says that this particular tweak is necessary "for being able to deliver visual customization of ships in the future." You can read about the rest of Oceanus via the links below.

    Jef Reahard
    09.12.2014
  • EVE Evolved: Wormholes should be more dangerous

    When unstable wormholes began forming all over the EVE Online universe in 2009's Apocrypha expansion, players approached them with extreme caution. The promise of riches in the form of new loot and Tech 3 cruiser components was balanced by the incalculable risk of facing a powerful new enemy in untested circumstances. Between the Sleeper AI that had been reported to melt players' ships in seconds and the player pirates taking advantage of the hidden local chat channel to sneak up on unsuspecting victims, we had no idea whether any ship we sent into a wormhole would ever make it back out again. The risk of venturing into something truly unknown made wormhole exploration the single most exciting thing I've ever been a part of in an MMO, but the past five years have completely eroded that danger. Farmers now know exactly what to expect in every wormhole site and can efficiently farm Sleepers with the minimum of effort or risk, and PvP alliances can rapidly cycle through systems to find weak targets to attack. We've mapped and tamed all of the wormhole frontier, systematically reducing the risk to the lowest possible levels under the current game mechanics. Tuesday's Hyperion update aimed to shake things up with a few disruptive changes designed to keep wormholes dangerous, and I think it's a definite step in the right direction. In this week's EVE Evolved, I look at some of the changes in Hyperion designed to keep wormholes dangerous and ask what more could be done to keep things interesting.

    Brendan Drain
    08.31.2014
  • Amazon Digital End of Summer Sale: Half off Civ 5, Titanfall

    To celebrate the waning summer months and the return to temperatures that won't cause small children to burst into flame, Amazon has instituted massive discounts on a huge number of gaming items in what it has dubbed the "Digital End of Summer Sale." Highlights of the promotion include a 50 percent discount on hyper-addictive strategy game Civilization 5: Complete Edition which reduces its price from $50 to $25. Respawn Entertainment's flagship giant robot shooter Titanfall has also had its price cut in half, from $40 to $20. Not content to solely discount games, the Digital End of Summer Sale also offers deals on in-game currency for various online worlds. Star Wars: The Old Republic players can grab 5500 Cartel Coins for $35 while EVE Online fans can add 2 Plex to their accounts for $31.50. The above discounts only represent a small fraction of the 339 items available in the Digital End of Summer Sale. For more, visit the sale's Amazon page. Hurry though, these discounts expire on September 1. [Image: EA]

    Earnest Cavalli
    08.28.2014
  • CCP lays off two execs, closes San Francisco offices [Updated]

    Gamasutra reports that EVE Online developer CCP has closed its San Francisco studio and fired laid off CFO Joe Gallo and CMO David Reid. The firm's revenue and earnings were both down year-over-year, the website says. CCP laid off 49 staffers from its Reykjavik headquarters in June after announcing the cancellation of its long-gestating World of Darkness MMO in April. [Update: CCP's public relations firm contacted Massively to clarify our source's original claim that Joe and David were fired; in fact, CCP says, they are both "both leaving of their own volition and it's an amicable split."]

    Jef Reahard
    08.28.2014
  • EVE Online's Hyperion update adds PvE missions, tweaks wormholes

    CCP pushed EVE Online's latest update to the game's live server this morning. Hyperion features "the biggest wormhole changes since they were first discovered" as well as new PvE missions. CCP Guard also notes the patch's "ton of quality-of-life features" during the latest In-Development video dev diary, which you can view by clicking past the cut.

    Jef Reahard
    08.26.2014
  • EVE Online previews overview and incursion changes in Hyperion

    The next major update for EVE Online, Hyperion, is going live in less than a week. Two new development blogs are available to enlighten players about what's going on with the changes to the game, starting with new shareable overviews. This new feature will allow players to share these settings with others while still allowing the recipient to make changes as needed; it's functionality that players have wanted for a while, allowing both new players and veterans to see through someone else's eyes, as it were. Incursion changes are also on the way, reducing the respawn timers so incursion runners have more to do while also upping rewards. The NCN Wall is also being taken down, and there are new incursions to be concerned with in nullsec space. If you're unclear on what's being added in the update, you can jump past the cut for a video explaining Hyperion's major system changes before it goes live on August 26th.

    Eliot Lefebvre
    08.21.2014
  • EVE Online lottery site SOMER Blink shutting down [Updated]

    Fans of popular EVE Online lottery site SOMER Blink received some bad news yesterday. After four years of operation, the site is going inactive, with a shutdown that its front page calls a temporary and perhaps permanent hiatus. All players with prizes waiting will be able to claim those prizes, and all ISK in the system will be returned to players over the next several months, starting with those players who had over 5 million ISK in their accounts. What led to this shutdown? The site administrators claim that CCP created a toxic environment and reversed previous statements without warning, resulting in a situation which made the site no longer enjoyable to work with. CCP has issued its own statement, expressing regret at the loss of a community site while stating that the promotion that caused the controversy "was not representative of the original proposal that was brought to CCP." The community team will provide further information soon, although there will be no interference in the refund process. [Thank to Dab for the tip!] [Update: CCP has today commented in detail on the situation. We've included CCP Falcon's full statement below.]

    Eliot Lefebvre
    08.20.2014
  • EVE Evolved: How to fix nullsec territorial warfare

    If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result. Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible. In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

    Brendan Drain
    08.17.2014
  • EVE Evolved: Capital ships ruined nullsec

    All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game. In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it. In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

    Brendan Drain
    08.03.2014
  • Darkfall introduces PLEX-like 'D.U.E.L.' subscription currency

    Yesterday, Aventurine added what it called a "minor" new feature to PvP sandbox Darkfall: a payment system remarkably similar to those found in EVE Online, WildStar, ArcheAge, and most recently Anarchy Online. Says the official site, Several minor changes were included in the same update, also the addition of a shop item named D.U.E.L which, when purchased with selentine gold, will add 30 days of subscription time to your account if activated. The purpose of D.U.E.L is to give Darkfall players in-game options to renew their subscriptions. Redditor mmochallenge notes that the in-game D.U.E.L. items are currently selling for around 150,000 gold.

    Bree Royce
    08.02.2014
  • DUST 514 shuts down Oceania server

    Oceania DUST 514 players have gotten an eviction notice from their home. CCP announced that it will be closing the game's Oceania battleserver this upcoming Monday, citing low population and player exploitation of those remaining. "Due to some players from other battleservers using Oceania battleservers as a venue for farming battles thanks to the lower population there, we will be shutting them down during downtime on Monday, 28th of July 2014. Any players in the Oceania region will be directed to either the Asia battleservers or the US battleservers, depending on their individual ISP routing," CCP posted. The studio said that Oceania players will be seeing "a slight increase in latency" due to the move. [Thanks to Ghural for the tip!]

    Justin Olivetti
    07.27.2014
  • Massively interviews EVE executive producer Andie Nordgren

    If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has gathered a considerable following in the EVE community. At EVE Fanfest 2014, we heard her plans to overhaul EVE's outdated sovereignty and corporation management systems, and to eventually introduce new deep space colonisation gameplay. Today CCP announced that Andie Nordgren has been promoted to the position of Executive Producer on EVE Online. I caught up with her for a chat about development on EVE and to find out what this promotion means for the future the game. I've pulled together the important details from the interview in this article, and if you still have burning questions for Andie Nordgren, she's doing an AMA thread on Reddit right now!

    Brendan Drain
    07.25.2014