fallen-earth

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  • Fallen Earth shows off character model improvements

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    Icarus Studios has put out another Fallen Earth update, the post-apocalyptic MMOG set in the year 2156. Fallen Earth's graphics underwent a visual facelift back in March and we've been seeing the results from that in before and after images. It's about graphical details that will really set your MMOG apart because visuals, imagery, the user interface it all needs to gel well and look fantastic to make a positive first impression. The more graphical details the better as long as graphical boundaries aren't pushed to a point where gameplay or playability is sacrificed. The latest graphical revamp shows off how far the old Fallen Earth character models have progressed. The key differential is in faces, hair styles, and equipment. While the artistic style is still the same, the art team has updated clothing, weapons and armor enhancing and adding more depth to character models. A wide variety of customization options like tattoos and face paint are also available which will allow players to create a truly unique appearance for their characters.

  • Fallen Earth dev update reveals new info on loot drops and more

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    The year is 2156, and the Grand Canyon is one of the last inhabitable places on Earth. It's all due to the Shiva plague that wiped out ninety percent of the world's population and left a mutated mess in its wake. There is no corporation or government control as we know today and six factions remain competing in a tug-of-war. All that really matters is that you have enough ammo to blow away your next enemy. That's Fallen Earth, a post apocalyptic MMOG from Icarus Studios, and there are some recent developments that stem from this necro-bump on the alpha milestone announcement but this time it comes packaged with new before and after shots. The real news comes in the latest round of questions and answers on the official Fallen Earth forums by Lead Developer, Lee Hammock. Seven questions in all are answered. Regarding realistic loot drops depending on equipment and NPC type, in Fallen Earth if you kill an NPC that is wearing advanced armor, Kevlar or titanium components will drop. Most MMOGs eschew realistic looting rules; everyone has killed an NPC decked out in a full suit of blazing bad ass weaponry only to loot moldy cheese from its well dressed corpse. Completed items will drop as well, but components will be the common drop. The other big revelation is that in two months Fallen Earth will be nearing content completion as work on polish is underway. [Via, Warcry]

  • Fallen Earth is feature complete and alpha ready

    by 
    Matt Warner
    Matt Warner
    06.20.2008

    Fallen Earth, a post apocalyptic MMOG set in the year 2156, has officially hit the alpha milestone. A working foundation is up and running that consists of clans, raids, PvP, auction house, and in-game mail. Tons of improvements were made over the past six months to get to the alpha stage and the hard work is paying off. The art department made huge strides in the vehicular arena by creating an array of new vehicle models from muscle cars to motorcycles to all-terrain vehicles. The graphics engine showcases new and improved effects, textures, models, and more robust environment options. When it comes down to the bread and butter, over three thousand missions have been implemented, not a surprise since we reported earlier implemented content was already 75% complete. Hopefully, it won't be long now until we are running around Fallen Earth's Grand Canyon setting and throwing some Molotov cocktails around! Icarus Studios isn't accepting public beta or alpha applicants yet, but be sure to sign up to the Fallen Earth newsletter so you don't miss out when the application process does ramp up.[via Warcry]

  • Fallen Earth's hit and damage system explained

    by 
    Shawn Schuster
    Shawn Schuster
    06.16.2008

    Let's face it, we love to kill stuff in our games. It doesn't even have to be a multiplayer game where we kill each other; we just like to kill stuff, period. In this regard, when a new MMO releases, we're always curious about the combat system. Age of Conan's combat system seems to be a big hit among players, which adds so much to the overall game experience.So when we hear about the hit and damage system in Fallen Earth, and how it will work within the game, we're even more excited about this upcoming Icarus Studios title. Apparently, as we already know, there will be a first-person and third-person view mode, but these will also change while in aim mode. It sounds to us that the whole aiming process will be handled much as is done in Tabula Rasa, except not as much of the automatic or "sticky" aiming. There's also a good discussion on weapon types and weapon damage in this article, some of which gets fairly specific when it comes to what damage these weapon types will do exactly. The rest of the damage system seems fairly straightforward, with defense skills, attributes, resistances, mutations and special items all playing a role in how protected you will be from the various weapon damage.

  • More details from Fallen Earth interview

    by 
    Akela Talamasca
    Akela Talamasca
    06.13.2008

    Italian gaming site Alter Ego has an interview up with Lee Hammock, lead game designer of Icarus Studios, about Fallen Earth. It's a short piece, but chock-full of great information for those hungry to learn more about what FE is all about. Note: The first section of the page is in Italian; scroll down for the English version.Hammock dishes up some radioactive dirt on the game's factions and what their philosophies are; mentions that there might be a comprehensive hit box for attacking an enemy (for example, you could shoot someone in the foot, but a head shot would do much more damage); the state of PvP; and what sounds like a rich crafting system.The game's site says in its FAQ that "It'll be done when it's done", and as difficult as that may be to hear for those of us who are itching to get our hands into some Road Warrior-style mayhem, it's a strategy that's worked well for Blizzard; there's no reason to think it shouldn't work as well for Icarus Studios.[Thanks, Nolvadex!]

  • Fallen Earth video showcases lots of gameplay

    by 
    Kyle Horner
    Kyle Horner
    05.27.2008

    We've been following Fallen Earth for a while now, so it's very nice to finally see a new official video after waiting patiently for several months since the last. Everything looks like it's running incredibly smoothly too, which is a relief given the nature of the combat system in the game. Speaking of that, the combat looks pretty solid to us, but don't be fooled by the run-and-gun gameplay. Fallen Earth's MMO qualities are littered about in-between all the blazing guns you see in the footage. We do love those details. For instance, if you listen closely to the scene with the sniper scope you'll hear a nice clicking sound as the sharpshooter zooms in slightly.Beyond the guns, girls and giant mutants in the video, you'll also be seeing some footage of players riding their very own mounts. It's some sort of buggy from what we can gather, some might even consider it to be puma-like. Here's hoping for some mounted gun upgrades so our friends can have something to do while we drive them around the wastelands!

  • Fallen Earth reveals info on mounts and more

    by 
    Shawn Schuster
    Shawn Schuster
    04.24.2008

    In this week's Fallen Earth Question of the Week, we get a special treat. Not only are there eight questions answered by the FE Community Manager "Moonshadow", but the answers to these questions may reveal more than we've heard about the game in a long time.According to the comments on the post, players seem mostly concerned with the newest info on mounts. There will be both horses and vehicles, as far as we know, and they can both be created through a crafting system. This is exciting to think we can build our own cars, but does this mean we can build horses too? Will it be through genetics, or a hybrid mechanical horse? It isn't clear just yet, but we do know that there will be a wide variety of mount types that are able to be crafted through this system using skills and inputs that can create the specific mount you want. Also, it is reported that these mounts will despawn when you get a certain distance away from them. Does this mean we will be able to use the mounts as cover from enemy fire? Poor horsey.

  • Updates fall onto a Fallen Earth

    by 
    Eli Shayotovich
    Eli Shayotovich
    04.11.2008

    The gang at Fallen Earth released four new images and some new nuggets o' knowledge about their upcoming end-of-the-world MMO. The images show off the updated graphics engine. While the landscapes look great we're a bit concerned about the rigidity of the humans. Granted, this game is a long ways off from being released so it's too early to lose sleep over.They're working on a new tutorial level as well as finishing out the starter towns of Zanesville and Needle Eye. They're also revising a bunch of items and balancing out creature abilities. A question was raised by the community asking if 64 equipment slots was enough space given that crafting will be a big emphasis. Crafting = lots of raw materials, which takes up a lot of space. There are three options to offset the limited space. First are clan banks, which are accessible just like a bank vault. Next, players can store gear either in their vehicles or on their horses. Each will have different storage capabilities. Lastly, each player will have their own personal vaults set up by sector. Granted, this means there will be some back and forth running, but it does provide a large amount of storage space, which should offset any headaches.Three more questions were answered about the state of Fallen Earth, so if you're interested in this post apocalyptic MMO, head over to the forums for all the lowdown.

  • The Daily Grind: Are classes played out?

    by 
    Akela Talamasca
    Akela Talamasca
    04.08.2008

    Our recent post about Fallen Earth makes mention of the fact that in the game, there will be no traditional class structures -- players can allocate points wherever they like. They're not locked into a setup where they only have access to a particular pool. And that got us thinking: is it time for the class system to move on?Think about it. Even the real life military, with all its roles, functions, and chains of command, appreciates a soldier with a diverse skillset. And really, does it make sense that just because you're, say, a Hunter, that it's impossible for you to carry a shield? Having an open system means that one could truly customize their character, and not feel like just one more in the herd. But maybe having definable classes is the best way to determine a player's function during a raid? What are the good reasons to keep offering the class structure?

  • Fallen Earth gets broken down

    by 
    Eli Shayotovich
    Eli Shayotovich
    04.07.2008

    Lee Hammock, lead designer for Icarus Studios' Fallen Earth, recently gave a very nice, quick break down of what to expect in their upcoming "end of the world as we know it" MMO.There will be no classes; players will be able to allocate points however they want in order to advance their character's stats. Players will eventually have to choose which faction they want to belong to (Chota, Techs, Vistas, Enforcers, Travelers, Lightbearers) however, and it's a choice not to be taken lightly. Each character gets 22 equipment slots, six of which are dedicated to weapons. Armor and weapons have a set durability, and player generated content will be very popular. To help make your character unique, the game will include dynamic clothing (ski masks that roll up, baseball hats can be worn forwards or backwards, jackets can be unzipped, etc.) and an assortment of customizable options (i.e., war paint, tattoos, body piercings, facial hair).

  • Fallen Earth gets a visual facelift

    by 
    Kyle Horner
    Kyle Horner
    03.14.2008

    Fallen Earth is a massively game that's been in development for some time now, although that's not entirely unheard of for the massively genre. When a game has been in development for as long as Fallen Earth has, sometimes the graphics it started with just don't seem to cut it anymore. Well, this problem is something the FE team is in the process of fixing. Not only have we been given some examples of these new improvements, but we've also gotten a bit of an informational update as well.

  • A brief Fallen Earth update

    by 
    Kyle Horner
    Kyle Horner
    03.03.2008

    So what's new with Fallen Earth? Well not a whole lot of new information is discussed in this article covering some information from this year's GDC. However, what little info there is packs a pretty good punch in the satisfaction gland for the post-apocalyptic Fallen Earth fan. For starters, it sounds like mounts -- in the form of ATVs -- are in for the early levels. The reason behind this choice seems to stem from the large expanses players will have to traverse -- so we're not entirely certain that low-level mounts are really all that different from no mounts with less distance to travel in-world. Unfortunately, we still can't be sure until the game comes out -- which could still be a little while even with 75% of the content already in the game. Having three to four thousand missions doesn't really tell us much, but since the lead designer of Fallen Earth Lee Hammock says the polish isn't there yet, we can assume it'll be some time before we see launch. We're still very interested in this title, simply because we're suckers for the dirty, gritty, post-apocalyptic future-scape massively games.

  • Icarus Studios switches from mySQL to Informix

    by 
    Tateru Nino
    Tateru Nino
    02.19.2008

    Icarus Studios, an MMO middleware developer specializing in zoneless next-gen MMO platform technology has made the shift to migrate their underlying tech away from widely used open-source SQL database, mySQL, and instead has migrated to IBM's Informix Dynamic Server. Icarus was able to switch from mySQL to Informix rapidly and apparently fairly painlessly, with Fallen Earth - a post-apocalyptic MMORPG built in Icarus' middleware - running on the new high-performance database systems.

  • Falling back to Earth

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.13.2007

    Fallen Earth is an upcoming MMO from Icarus Studios set in the year 2154, long after a plague known as the Shiva has killed off 90 percent of the world's population. Those who remain have divided into six factions (Children of the Apocalypse, Travelers, Enforcers, Techs, Vistas, and the Lightbearers) all struggle for dominance as they try to rebuild on the ashes of a fallen earth. I geek out at all things post-apocalyptic. One of my favorite flicks is The Road Warrior (aka Mad Max 2). My favorite book is Stephen King's The Stand. Don't even get me started on the Fallout series (so yes, I am completely geeked about Fallout 3!). And I weeped a little when Auto Assault bought the farm. Now, combine all those apocalyptic bits and pieces, roll 'em all together and you got Fallen Earth. Supposedly. Hopefully. The guys at Icarus updated the FE community a few days ago and things appear to be moving along accordingly. Seventy towns have been laid out with fifty or so functional (not polished, functional). Nearly 3,000 missions have been created and upwards of 7,500 items are locked and loaded into the database. The guys answer five burning questions (like how many weapons players have access to at one time, what recipes will be available to what factions, and so on). When is it coming out? Well, when it's done of course. For all the details check out the Fallen Earth forums.