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  • John Smedley praises free-to-play on consoles [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2015

    Sony Online Entertainment president John Smedley knows a thing or two about running free-to-play MMOs on consoles. The studio already has DC Universe Online as a free-to-play title on PlayStation 4, it's bringing PlanetSide 2 to the console soon, and both titles are already free on the PlayStation 3. And there's good reason for it: Smedley said recently to Gamasutra that players on the PS4 have been monetizing on DCUO at nearly three times the rate of PC players. This isn't unique to the newest console, as DCUO players on the PS3 shell out cash twice as often as PC users. He also notes that it's a challenge to port to the console, as the lack of a mouse has to heavily influence design, plus it requires a method of dropping simultaneous updates across multiple platforms, which in and of itself can be a tricky venture. Read the full article for more insights from Smedley regarding the console market's free-to-play sustainability. [Update: Smed further clarified his statements over Twitter earlier today. "People think we're becoming a console first shop. NO! consoles are a great place for F2P, but we have always been a PC first company because that's our heritage. We aren't dumbing down PC ever."]

  • PlanetSide 2's PS4 beta arrives on January 20th

    by 
    Bree Royce
    Bree Royce
    01.07.2015

    A post on the official PlayStation blog today confirms that PlanetSide 2's PlayStation 4 beta will begin on January 20th. "We'll be using this beta period to test our servers, performance, and various other aspects of the game, and we also want you to share constructive feedback on PlanetSide 2," says SOE Executive Producer Clint Worley. "How does the game look and feel? Is navigating through the menus intuitive and utilizing DualShock 4 in the best way? All players in the Closed Beta will have access to our special Beta forums, which will be the primary location for development interaction and feedback. We want the massive battles to make your heart pound and adrenaline pump, so share your thoughts with us." Beta signups for the PS4 edition of the game have been live since early December. PlanetSide 2 has lately made news for its frank discussions about monetization; SOE president John Smedley admitted that "PlanetSide 2 only recently has turned profitable on an operating basis."

  • Smedley wants to talk more about monetization

    by 
    Jef Reahard
    Jef Reahard
    01.05.2015

    John Smedley's not done talking about monetization. The SOE CEO posted on Reddit a bit ago and added to the recent discussion surrounding PlanetSide 2 drop rates, the cert economy, and F2P in general. "PlanetSide 2 only recently has turned profitable on an operating basis," Smedley wrote. He also says that the majority of players have a ton of certs because SOE didn't balance properly and "erred on the side of giving away too many or making things cost too little so we don't make you grind too hard." Smedley takes issue with the rhetoric painting SOE as "money grubbing a-holes," but he does own up to the company's lack of clear communication on this particular issue.

  • Survarium's still a thing, now in Euro open beta

    by 
    Jef Reahard
    Jef Reahard
    01.05.2015

    Whatever happened to Survarium, the online FPS from the makers of S.T.A.L.K.E.R.? Well, it's in open beta as of today, at least for our friends in Europe. OBT features Team Deathmatch and Battery Retrieval PvP. Developer Vostok Games writes that "the transition of the game to the stage of open-beta in Europe does not mean the end of project development; on the contrary, we plan to further develop Survarium and introduce lots of new features, including the long-awaited FreePlay (PvE) mode."

  • PlanetSide 2 implant changes aren't a 'money grab,' Smedley says

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2015

    Gaming blog In An Age is tracking the recent saga of PlanetSide 2's implant system, noting that the team quietly nerfed the drop rate of free implants and downwardly adjusted the power of tier 1 through 3 implants in order to push sales for the new tier 4 implants. Implants offer temporary buffs or abilities for characters and require an energy cost to activate. SOE President John Smedley defended the move on Twitter: "Sorry, but we are actually trying to make money. I don't consider it a money grab." In a later tweet, he clarified that the team "made the drop rate [for implants] too high a while ago." Commenting on accusations of promoting a pay-to-win environment with these changes, CM Tony Jones responded on Reddit, "Depends on how you define P2W. If implants are P2W, then yes, you may not like everything in the future."

  • EVE Online and DUST 514 celebrate the holiday season

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.18.2014

    The year is wrapping up and EVE Online players are getting presents to celebrate. CCP Games has posted a short recap of the past year and an announcement of the holiday gifts players can expect to receive as a paid subscriber. That includes snowballs, fireworks, jackets, and a set of trinkets to commemorate the past year. Players can also look forward to 20 free days of multiple character training as a final additional gift. All of these promotions are available until January 11th. Meanwhile, for those of you who prefer to explore this particular universe via a console shooter, DUST 514 is having a holiday event with its 12 Days of DUST. Starting on December 25th, each day will bring a new reward to players who finish three daily missions, so you'll have to keep playing through January 5th to unlock all the rewards. A special reward is awaiting those who clear everything, so get strapped in and ready to shoot if you want to celebrate the holidays that way.

  • Borderlands Online will use heavy instancing

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2014

    So, Borderlands Online. You know, that popular game-turned-MMO conversion that we'll probably never get to see in the West? At least we have a few new details that will taunt us forever with our lack of this sci-fi western title. The title looks to be a more instance-heavy MMO, akin to Dragon Nest or the original Guild Wars, with co-op adventure zones but no mass shared open world zone. Instanced MMO gaming isn't everyone's cup of tea, of course, but it doesn't automatically mean it will be horrible, just different. Other details that Chinese game site Sina discovered is that there will be over 20 million guns, plenty of hidden secrets, and some form of PvP.

  • Tower of Guns opens to PS3, PS4, Xbox One fans in early 2015

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    12.14.2014

    Tower of Guns, a bullet-hell-style shooter that's sprinkled with roguelike elements like procedurally-generated rooms and loot, will open fire on the PS3, PS4 and Xbox One (via the ID@Xbox program) early next year. The upcoming ports were announced in a post from Terrible Posture Games cofounder Joe Mirabello, which added that Grip Digital will be handling publishing duties. Cross-buy compatibility will be supported for the PS3 and PS4 ports, with the latter version running at 60 frames per second in 1080p. A Vita version sounds unlikely however – Grip Games' Jakub Mikyska explains that it was attempted, but Unreal Engine games don't run well on the handheld. Mikyska also noted that the device's CPU isn't quite up to handling Tower of Guns' clouds of projectiles, adding that even getting the PS3 version to work was difficult. PC users have been dodging Tower of Guns' bullets since March on Steam and GOG, with the latter store currently offering a 50 percent discount on the frenzied ascent. [Image: Terrible Posture Games]

  • PlanetSide 2 opens beta signups for PlayStation 4

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2014

    It's been a while since PlanetSide 2 fans have heard much about the game making the leap to the next generation of console hardware. But that's changing today, as the game has opened closed beta signups for testing its PlayStation 4 version. As always, the closed beta signup is no assurance that you'll actually get to test the game, but it does mean that it's closer than ever to being a reality. Signups currently require nothing more than an email address, although it's probably a good idea to have a PSN ID beforehand. (And a PS4.) The last word on the beta was that it should be coming before the end of the year, according to creative director Matt Higby. We'll keep hopeful players posted as we get more information.

  • Borderlands Online confirmed for a Chinese release

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2014

    Remember that crazy rumor from last week that Borderlands was going to be an MMO? It was so crazy and unbelievable you just had to laugh. It was also completely true, and it's now confirmed that Borderlands Online will be coming to China, published by Shanda Games and developed by Gearbox. There are no apparent plans to bring the game to the US. Four classes will be available in Borderlands Online: Warrior, Ranger, Wizard, and Berserker. The game is planned for a release in 2015; a mobile title is also in development, although it's unclear whether it will be a tie-in to the online game or a port of an existing title. So, yes, that crazy rumor was apparently right on the money.

  • Firefall's getting a LFG window, better crafting

    by 
    Jef Reahard
    Jef Reahard
    12.04.2014

    Want to know what's coming in the next Firefall patch? Head to the sci-fi shooter's official website, then, and read all about it. Red 5 has apparently taken crafting feedback into account, as it's drastically reducing the high costs of participating and it's giving players the ability to choose prefixes on crafted items. A new looking-for-squad window will also debut in the next patch, as will a large open-world boss battle, campaign reward tweaks, and more!

  • Firefall's hosting another Chosen Offensive on Dec. 7

    by 
    Jef Reahard
    Jef Reahard
    12.04.2014

    Firefall fans, it's time for another Chosen Offensive event. It's all happening on Sunday, December 7th from 2:00 p.m. to 5:00 p.m. EST. "For the duration of the event, Chosen encounters will spawn throughout Coral Forest and Sertao including Chosen Incursions, Chosen Thumpers, Chosen Death Squads, and more," Red 5 explains via its website. "In Devil's Tusk, Chosen Encounter spawns will be ramped up above their regular rates, and Darkslips will appear and lay siege to the area's POIs. In addition, Firefall developers will be taking the form of powerful Chosen bosses to spread terror and destruction through the world."

  • PlanetSide 2 turns two, celebrates with double XP

    by 
    Jef Reahard
    Jef Reahard
    11.20.2014

    PlanetSide 2 turns two years old today, and if that doesn't make you feel old, well, it should! There's a dev-driven anniversary livestream going on right now, and SOE has also turned on double XP through Sunday, November 23rd. [Source: SOE press release]

  • Firefall update 1.2 goes live today, makes facial customizations free for all

    by 
    MJ Guthrie
    MJ Guthrie
    11.18.2014

    Firefall fans are eagerly anticipating the release of new content patch Together Toward Victory later today. Along with more open-world encounters and improvements to the Broken Peninsula PvP continent, this free update includes the shooter's first five-man instance, Operation: Miru. Set in a molten cavern, the operation tasks players with putting a stop to the Chosen's plan to release a colossal monstrosity on the Accord. The open world encounters include battling to protect the supply lines at Accord Skydock and repelling multi-stage enemy assaults on the watchtowers. Broken Peninsula now offers missions via the new job boards so players can contribute to their faction. Need something to help set the mood for battle? Check out the propaganda-style clip below. What's more, Red 5 Studios is changing up basic cosmetics by making all hair, facial hair, and head cosmetic choices available to all players for free. And that's permanently, folks, not just for a limited time. Anyone who's bought any of those cosmetics within the last three months will receive a full Red Bean refund for the purchase price. In addition to all this, players will be able to try out the Rhino Dreadnaught frame -- with its increased mobility and firepower -- for free from Friday, November 21st, at 7:00 p.m. EST until Monday, November 24th, at the same time.

  • PlanetSide 2's PS4 beta is expected by the end of the year

    by 
    Bree Royce
    Bree Royce
    11.14.2014

    The PlayStation 4 version of PlanetSide 2 is still on track for beta before the end of this year, SOE says. SOE's Matt Higby told Eurogamer that the nearly-two-year-old MMOFPS sandbox has been slow to arrive on the PS4 because SOE didn't want it to feel like just another cruddy console port. "As much as it sounds like we're blowing smoke, we're working hard to release a game that feels like a full-on console experience and not just like a port. So it's taken us quite a long time to re-jigger our user interface and our controls. There's a lot that needs to get done." The PS4 edition will also sport a slightly different business model in that microtransactions will be purchased with Marketplace Cash (as in DC Universe Online) in place of Station Cash. More details, Eurogamer reports, are expected in December at the PlayStation Experience event.

  • Firefall is offering bonus rep this weekend

    by 
    Jef Reahard
    Jef Reahard
    11.11.2014

    Firefall's offering up a reputation bonus weekend starting Friday, November 14th at 7:00 p.m. EST. The promotion runs through Monday, November 17th at 7:00 p.m. EST and includes a 25 percent boost to all collected rep vouchers. Visit the official Firefall website for more details.

  • Blizzard's next game is 'Overwatch,' an online superhero shooter

    by 
    Jon Fingas
    Jon Fingas
    11.07.2014

    Blizzard is breaking out of its role-playing and strategy niches in a big, big way. The game developer has just unveiled Overwatch, a superhero-focused, team-based multiplayer shooter. Details of how it works are scarce, but it's definitely more lighthearted than the likes of Diablo. Think of it as a cross between Team Fortress 2 and The Incredibles, with an added emphasis on high-tech weaponry. Blizzard isn't talking release dates or platforms, but a release is "nearer than you think." BlizzCon attendees will try an early version of Overwatch, and a beta test is due in 2015 -- unlike Titan, there's a good chance you'll get to play this yourself. Itching for just a little more? Peep the BlizzCon trailer after the break!

  • Quirky indie MMOFPS Hunternet boasts 700-player battles

    by 
    Bree Royce
    Bree Royce
    11.06.2014

    Indie developer Fernando Zapata of CPU Dreams is taking on a subgenre not often challenged by indies, the MMOFPS, but he doesn't seem daunted. In fact, his fledgling MMOFPS, Hunternet, can already handle 700 players on a map, more than PlanetSide 2 -- more "any other MMOFPS." The video below includes footage from a Hunternet network stress test, with "700 clients spread across the cloud connected to a single dedicated server," a server where "players are not limited in their interaction by network culling as done in other large scale MMOs that spread out players and limit when you can see other players." After two years in development, the game is in alpha, so placeholder art is seen throughout the tech demo video and screenshots. Zapata says he's revisited and rethought many genre tropes, like "controls, health, scoring, shooting, spawning, teamwork," along with more "mundane" bits like a scaling UI and integrated voice chat. The website welcomes tester signups from gamers who "embrace failure as an integral part of learning" and "value mechanics over aesthetics." Skip the signup, says the dev, if you think shooters must be ultra-realistic "big macho war fests." Check out the alpha assets below, and notice we didn't use the word Kickstarter.

  • Duke Nukem 3D: Megaton Edition hits PS3, Vita in January

    by 
    Mike Suszek
    Mike Suszek
    11.05.2014

    Duke Nukem 3D: Megaton Edition will launch on Vita and PS3 in January, Devolver Digital announced via Twitter today. The game will arrive in North America on January 13, 2015 and in Europe the following day. The port was revealed in August 2013, months after its launch on Steam in March. The PC, Mac and Linux versions of the Megaton Edition includes the core game as well as three DLC packs, and is still available for $10. It also received competitive and co-op multiplayer gameplay modes in a January update, allowing up to eight player to duke it out across the three platforms. The PS3 and Vita versions hit a few bumps since Abstraction Games took on the porting duties; the games were submitted to Sony in May and ran into "lots of certification issues" as of September. [Image: Devolver Digital]

  • Firefall teases update 1.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2014

    An update is coming to Firefall, and it promises to be a big one. A brief overview of the game's next major update has been posted on the official site to show off some of what players can expect, starting with the new Operation: Miru. This is endgame instanced content designed for five players at level 40, featuring a combination of mechanics and gunfights that heretofore have not been present in the game. The update will also feature a new piece of open-world content via the Accord Skydock, a new form of watchtower content, and a new live event. Broken Peninsula has also received updates to make it less broken from a mechanical standpoint rather than a geographical one. You can read up on all the sketchy details here, and keep your eyes peeled for more hard information as it becomes available.