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  • Get your first look at Star Citizen's FPS gameplay

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2014

    Star Citizen's first-person shooter gameplay has often gone overlooked in its large (and mostly space-bound) features package, but this weekend it's been the star of the show at PAX Australia. In a 10-minute demo, the devteam ran a four-player co-op mission through a dilapidated space station. Eurogamer notes that animations are synced between viewpoints and players, and that players can move their heads independent of their guns. The FPS module is currently scheduled to be released (among other things) in 2015. You can get your first look at this combat in the screenshots and video below.

  • Titanfall update gets cooperative, adds ranked play

    by 
    Mike Suszek
    Mike Suszek
    10.22.2014

    The next major update for Titanfall will land tomorrow on Xbox One and PC, Respawn announced today. The patch is the "biggest update ever," according to the developer's blog, which revealed the inclusion of new modes in the update. For starters, Titanfall players will have a new "Frontier Defense" cooperative multiplayer mode in which teams of four stand their ground against waves of AI enemies, getting assistance from stationary turrets and loadout crates. The other major addition is ranked play, which will be in beta through the end of the month. Respawn's dedicated discussion on its ranked play system for Titanfall notes that players will receive "Rank Chips," which act as "expensive pedometers" that measure players' prowess in the game. Players will have the ability to turn off their Rank Chips as well, so ranked play in Titanfall won't boil down to a separate set of maps or playlists. The update will introduce a multitude of other fixes and improvements, such as the ability to go full-screen with the mini-map, a "sudden death" addition to Capture the Flag mode and seven new Titan insignias. [Image: EA Games]

  • Heroes & Generals adds map, weapons, limited army resources

    by 
    Jef Reahard
    Jef Reahard
    10.21.2014

    Heroes & Generals has updated with a new skirmish map, new weapons, a new battle briefing screen, a new messaging system, and more. The Village Skirmish map is located in rural France and boasts a chateau, a small farm, and a sunken ruin as objectives. New weapons include the German P08 pistol and the US M1917 revolver. It's also worth noting that players who favor the generals side of Heroes & Generals shooter/strategy gameplay will now have to "play smarter," according to developer Reto-Moto. This is because the new Spaatz update has introduced limited army resources for both factions. Reto-Moto has released a new Spaatz videolog, which you can watch after the break. [Source: Reto-Moto press release]

  • First-person platformer Deadcore is a sci-fi speedrun

    by 
    Mike Suszek
    Mike Suszek
    10.17.2014

    First-person platformer Deadcore is now available on PC, Mac and Linux. Developed by the five-person French studio 5 Bits Games, the game costs $10 on Steam and Desura. Set in a mysterious sci-fi world, Deadcore has players climbing to the top of a labyrinthine tower, shooting at mechanical enemies and triggers in the twisted tower's security system to open new pathways. Deadcore features a Speedrun mode with online leaderboards, allowing players to challenge their friends' best times in the fast-paced levels. Bandai Namco handled the distribution of the independent platformer, as announced back in April. Head past the break to check out the game's launch trailer, which shows off Deadcore's jumping abilities. [Image: Bandai Namco]

  • Evolve's closed 'big alpha' test hits Halloween weekend

    by 
    Mike Suszek
    Mike Suszek
    10.09.2014

    Evolve's "Big Alpha" test is scheduled to begin on October 30, 2K announced today. The closed alpha phase will be available to Xbox One players through November 2, while PS4 and PC players will have access from October 31 to November 2. Those interested in participating in the alpha test can register for "priority access" on Xbox One through 2K's website. Pre-order customers will have a guaranteed spot in the Halloween weekend alpha on their platform of choice. The "Big Alpha" test requires that PS4 and Xbox One users have a PS Plus or Xbox Live Gold subscription, respectively. Turtle Rock Studios also offered a special limited-use code for "a couple thousand" alpha testers to register with on its blog. The four-versus-one multiplayer shooter was delayed in August after a previous alpha test, and will launch on February 10, 2015. [Image: 2K]

  • PlanetSide 2 patches in Directive improvements and space pumpkins

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2014

    The latest PlanetSide 2 patch is a pretty big one even without the pumpkins. Yes, there are pumpkins. Space pumpkins. You will need to shoot them to get currency, which you can then cash in for Halloween-themed masks, maximizing your character's spookiness through the month. But the patch has a lot of other changes in it as well, starting with major improvements to Directive tracking and overall Directive progression, complete with a new Leadership tree. Experience awards are also adjusted slightly, changing certain bonuses and how they're distributed to make life a bit easier for players. Offline cert points have also been removed from non-Member accounts and added exclusively to Members, thus making your subscription seem just a bit more worthwhile. For a full rundown of these changes, other balance tweaks, and the like, check out the full patch notes. [Thanks to theKavorka for the tip!]

  • Firefall's having another devs-vs.-players event this weekend

    by 
    Jef Reahard
    Jef Reahard
    10.02.2014

    Firefall's having another devs-vs.-players live event this weekend, with the former controlling bosses in the sci-fi shooter and the latter getting a shot at various in-game prizes including titles, currency, glider wings, and more. The official Firefall website has all the details including a list of rewards. Just past the cut we've got the full press release and a dev-produced Q&A with Scott Rudi, Red 5's director of design.

  • PlanetSide 2: Tramell Isaac out, Bill Yeatts in

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2014

    PlanetSide 2 is losing one of the most public faces of its team but will be replacing him with another well-known figure from SOE. Senior Art Director Tramell Isaac announced today that he will be leaving SOE for a new opportunity. "I've had a blast working with you guys all these many months. I will certainly miss you all," he wrote. However, Isaac said that he's leaving his position in good hands, as former H1Z1 Art Director Bill Yeatts will be stepping into the role: "Bill was on the PS2 team from start to ship so he is very well versed in what is and is not PlanetSide 2. He is running the show now and he may contradict some of the 'rules' I set in the past, but that is now his prerogative." Isaac is moving over to Boss Key Productions to become that studio's art director.

  • Pre-order Alien: Isolation digitally, watch it download in terror

    by 
    Mike Suszek
    Mike Suszek
    09.30.2014

    Digital pre-orders for Creative Assembly's frightful first-person game Alien: Isolation are now available. Players can put money down in advance of the game's impending launch in one week on Steam, PSN and Xbox Live to pre-download the game and pick up its season pass. Xbox One players can pre-purchase the game's Nostromo Edition on Microsoft's store, which includes the full game as well as the "Crew Expendable" bonus content. PS4 and PS3 players can scoot over to PSN to pre-order either the Nostromo Edition or the Season Pass bundle, with individual passes available on launch day, October 7. Likewise, the Nostromo Edition as well as the Digital Deluxe Edition are available to pre-purchase on Steam, the latter of which also includes the game's season pass. The $30 season pass give players access to Alien: Isolation's survivor mode map packs. [Image: Sega]

  • Bungie closes Destiny's 'Loot Cave,' discusses future fixes

    by 
    Mike Suszek
    Mike Suszek
    09.25.2014

    Well that was fun while it lasted. The infamous "Loot Cave" that allowed Destiny players to collectively shoot into the darkness and reap massive rewards has been fixed by Bungie. "The Hive of the holy 'Treasure Cave' have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack," the developer wrote in its latest update notes. Bungie also issued notes on some of Destiny's other issues that it plans to address in the future, in which it said that "shooting at a black hole for hours on end isn't our dream for how Destiny is played." Aside from addressing the Loot Cave exploit, Bungie will "increase engram drops from completing activities" and allow players to opt-in to voice chat during online matchmaking sessions. The developer also plans to increase damage dealt by players and reduce the impact from bosses during Strike missions as well as issue a number of balance changes to impact the effectiveness of weapons at different ranges. [Image: Activision]

  • Global Agenda 2's closed beta expected 'before the end of the year if all goes well'

    by 
    Bree Royce
    Bree Royce
    09.25.2014

    When last we heard about Global Agenda 2, we learned the promised sequel to 2010's Global Agenda was in line behind profitable MOBA SMITE for attention, and that announcement was made while its developers were admitting Tribes: Ascend was unlikely to ever get more love. But Hi-Rez Studios CEO Erez Goren broke radio silence on GA2 with a slew of spoilers on Reddit yesterday (apparently before he was shadowbanned for "vote manipulation" by angry Tribes players). The highlights? It is in fact a "spiritual" successor to GA. It'll have objective-based, 5v5 PvP with stats leveling during matches. E-sports will be supported, as will spectator mode. Viewpoint is first- and third-person. "Shooting is from first person mostly." There are "no strict classes." There is "no dedicated healer class." You just "select the way you want to play and join the queue." A "dome city area" might serve as a gathering point for players. He rattles off a whole list of weapons and off-hand items. Clever Redditors surmise that the game might actually be named Global Assault. Closed beta is expected "before the end of the year if all goes well." [With many thanks to Sorenthaz for the great tip!]

  • Mark Kern starts new studio, raises $1M for VR MMO

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2014

    Ex-Red 5 CEO Mark Kern has been a busy little bee since his departure from Firefall. Kern established a new studio called MEK Entertainment with associates from Red 5 and Blizzard, raising $1 million in seed funding for his next project. While it doesn't have a name, this project is reportedly an MMO designed for the Oculus Rift. It will use retro-style pixel art and depend heavily on "creative contributions" from the game's community. "We can't build it alone," Kern said. "I've been looking for a way to let more gamers and modders realize their own virtual worlds, and I think we found it." Kern cited inspiration from other titles such as the SNES, Terraria, Starbound, and (of course) Minecraft. You can watch a teaser for the MMO after the break.

  • Destiny combines arms in the Crucible this weekend

    by 
    Mike Suszek
    Mike Suszek
    09.19.2014

    The next two community events for Bungie's Destiny will start this weekend. We had names for the two events before, Combined Arms and The Queen's Wrath, and now we have dates and descriptions for them as well. The Combined Arms event is an "all out war on a massive scale" in the Crucible multiplayer section. Players form fireteams of up to six, driving across the map and making use of increased heavy weapon ammo drops. The event starts today and lasts through the weekend. Next up is The Queen's Wrath, a set of bounty missions that begin on Tuesday, September 23 and runs through Monday, October 6. By completing the mission, players earn unique rare and legendary gear. The following two Destiny events are September's Salvage mission and October's Iron Banner mission. This week's Vault of Glass quest was first conquered roughly 11 hours after it opened. Bungie opted to double its well-broadcasted shooter's public events for players to encounter while patrolling areas in the game. [Image: Bungie]

  • Battleborn and the rise of the friendly shooter

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.17.2014

    "We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, Battleborn (PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on testing and tuning, couldn't be more different from the cult classic he built levels for – years ago. Just how much community input and playtesting went into No One Lives Forever anyway, I ask Mulkey. "Oh, god," he says, briefly thrust back into a previous life. "None." Propelled chiefly by the strength of its clever vision, a game like No One Lives Forever seems to be an outlier now. It was a game made without a steady stream of analytics, feedback and pushback, though meant to be consumed more succinctly, and for what was then a much smaller audience. "A game like this, we hope, it's not just this game that hits and fades away," says Scott Kester, the man in charge of Battleborn's look. "We want this to go. We want to keep making it."

  • Grimoire asks for funding to put FPS wizard multiplayer in your hands

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2014

    You've played pretty much every first-person shooter that there is, but have you done a multiplayer FPS where there are no soldiers but wizards and no guns but fast-flung magic spells? This unusual bent on the formula is the basis for Grimoire, which has just begun a crowdfunding campaign. According to the Kickstarter description, "Grimoire is a multiplayer mage FPS with MOBA-style abilities that puts the player in control of devastating magic." Players can fight from first- or third-person views and take on the role of one of 10 wizard classes. Grimoire's been in development for a year, is currently being voted for on Steam Greenlight, and even has a combat preview demo that you can download and try right now. The makers said that the game's had "practically no budget" up this point, which is why they're looking to raise $42,000 to improve what's already been made. The soundtrack is being composed by Pirates of the Caribbean Online vet Marcus Zuhr. [Thanks to Dengar for the tip!]

  • Firefall patch 1.1 brings elemental destruction

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2014

    A major new update has gone live for Firefall, bringing with it new types of weapons and weapon damage types. As the name suggests, Patch 1.1: Elemental Destruction is all about ways to unleash different elements upon enemies to bring about their ruin. The update's newest weapons are the plasma flak cannon and bio injector, however even older weapons can get new modifiers to change their damage type. The additional weapon modifiers include thermal, flaming thermal, bioactive, virulent bioactive, electrical, charged electrical, beam, laser beam, microplasma, and emissive microplasma. Even grenade launchers have gotten love with new ways to throw out explosives in a spread or cluster. Patch 1.1 also adds five dynamic encounters, two new ARES job boards, and a hardcore version of Kanaloa the Destroyer. Check out Massively's previous in-depth look at the new weapon types of Patch 1.1.

  • Exclusive: The weapons of Firefall's Elemental Destruction

    by 
    Bree Royce
    Bree Royce
    09.12.2014

    In the wake of Firefall's announcement of its September 16th Elemental Destruction launch date, Red 5's RudiKazootie returns with another dev diary about the update, this one focusing on the new elemental weapons, new weapon modifiers, and new primary archetype weapons arriving next week. Enjoy!

  • This weekend's Destiny event goes 3-vs-3 in the Crucible

    by 
    Mike Suszek
    Mike Suszek
    09.12.2014

    Bungie's freshly-launched Destiny is more than just a first-person shooter, it's an MMO-like game with planned community events for players to pepper with bullets. The developer unveiled the next set of missions in a blog today, starting with the 3-vs-3 Crucible event, Salvage. The playlist spans this weekend and has players fighting to "claim and salvage relics on small to medium sized maps." Players earn Crucible reputation, marks and gear by taking other teams of three on in the mode. Then starting on September 16, the Vault of Glass level 26 raid opens. Set in a mysterious area beneath Venus, players take on "your greatest challenge yet," which happens to be long division for us. Vault of Glass champions receive raid set gear and ascendant materials. The last three sets of challenges are without description at the moment. Two of them, Combined Arms and Queen's Wrath, are planned for September, with the Iron Banner event set for October. These online events are playable as long as Destiny's servers are stable, which are in good shape as of our initial State of Service update. [Image: Bungie]

  • Exclusive: Firefall's Elemental Destruction update launches September 16th

    by 
    Bree Royce
    Bree Royce
    09.10.2014

    It's official: The newly revitalized Firefall is due to release its first major update, Elemental Destruction, next week -- on Tuesday, in fact. The patch is bringing new dynamic encounters in addition to abilities and weapons. And if you're a Firefall nut, then today is your day because Red 5 Design Director RudiKazootie has penned an exclusive dev blog discussing in detail the five new dynamic encounters being introduced with the update. Enjoy the full read and new screens below, and keep an eye out for Friday's edition too.

  • Firefall gets a Chinese publishing deal

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2014

    It's been a long road to Firefall's release on its native shores, but the game has more places to go just the same. Red 5 Studios and The9 have entered into an agreement with System Link Limited to publish the game in China for a five-year period. This will result in at least $160 million being paid to The9 for licensing fees and royalties. System Link Limited is itself a joint venture formed by The9 and Qihoo 360 Technology Corp, so it's a fairly dense nest of interrelationships. It can only be hoped that the game's release will be met with open arms in China. [Thanks to SolaRSaphire for the tip!]