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  • TERA Korean beta news rolls in, Knox talks translation and marketing

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Yes, TERA news is coming in from overseas, lots of it in fact. That said, En Masse Entertainment's Brian Knox cautions us to take the translations and suppositions with a grain of salt. First up is TERAfans checking in with another translation of an article by Bluehole Studio's community manager Mr. Blue. This time around, Blue details TERA's advanced skill system and discusses item stats, the newly added glyph system, racial abilities, and PvP skills. There's a ton of info to sort through, including nifty screenshots direct from the Korean client. The only problem is that some of this stuff might not make it into the western client (or might look very different) according to Knox. In a blog post on the official TERA website, he warns against taking all of the translation news from the recent G-Star gaming convention at face value. "Our fans do a great job of translating articles very quickly but the fact is there will be differences -- in terminology, game play mechanics, and services provided by the publisher -- between the western release and NHN's release of TERA. With these translations there will certainly be some misinterpretation, and we will do our best to react and clarify to the community," he writes. Why all the secrecy? Knox chalks it up to the challenges of releasing a global product, and the need for local distributors to get their share of timed exclusive marketing information.

  • NCsoft reconsiders console MMOs

    by 
    Rubi Bayer
    Rubi Bayer
    12.01.2009

    The concept of console MMOs is not a new one, particularly to NCsoft. They've gone down this road before, and now it looks like they're giving it another shot. NCsoft PR team leader Jin-Won Yun spoke to Gamasutra at G*, and talked a bit about their plans. "After we finished Aion, we started thinking about what it would take to make an MMO come to consoles. We're testing that possibility. We're not in the development process yet, but we're in the thinking and planning stages." Yun also stated that they are considering a multi-platform MMO, following in the steadily successful footsteps of Final Fantasy XI, but that it's only one path they are considering -- they're keeping their options open at this point. NCsoft doesn't have a strong console userbase in Korea, which can make it hard to study and analyze user patterns there during development, but also has the potential to be a wide open market for them.

  • Ragnarok Online creator to make new MMO in the vein of Ragnarok

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.30.2009

    At this year's G* Game Expo, in addition to the earlier sexy Blade & Soul gameplay video, it seems that the original creator of Ragnarok Online is working on a new MMO project that he describes as "in the same vein" as Ragnarok. Gamasutra is reporting that Hakkyu Kim, RO's creator, is working on two new MMOs. One a more basic MMO that features the control of a single character, and another MMO that is done in the 2D sprites/3D backgrounds style of RO, except with a focus on action. While neither of these games will be a new Ragnarok, as Gravity Interactive holds the license to the Ragnarok series, it's good to see Kim returning to his roots after his work on Granado Espada, more commonly known as Sword of the New World in the US.

  • Korean game companies losing dominance over Chinese market

    by 
    William Dobson
    William Dobson
    11.27.2007

    PlayNoEvil posted an article in response to a story from Korean newspaper The Digital Chosunilbo, that states that Korea no longer has a stranglehold on China's online gaming market. In fact, Korea now only holds 10 percent of that market. The newspaper story is based on a report from the Korean Embassy, which found that the Chinese online game industry is now worth 10 billion yuan (greater than US$1.3 billion) and Korea's share in this delicious pie has greatly diminished. But why is this the case? The embassy thinks it is due to three things: a failure to deal with Chinese piracy, mistakenly thinking of Chinese collaborators as subcontractors rather than business partners, and the strongest reason, a lack of good new games.PlayNoEvil adds their own fourth reason -- terrible product support -- saying that the recent coverage of game launches has been disappointing and even the Korean online gaming trade show, G-star, was passed over by some of the bigger publishers this year, and simply did not make as big a splash as it used to. So are we witnessing the demise of Korea as king of online gaming, or can they turn it all around with some excellent new titles?