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  • The Mog Log: Understanding Final Fantasy XIV's markets

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2013

    There are lots of ways to make money in Final Fantasy XIV, but the fastest way to increase your riches comes from smart use of the market boards. (Yes, you're not creating new money to enter the system; there are a lot of ways to do that, too. Go do some leves.) This is why I'm baffled at how many people understand the principle but don't understand how to sell things on the markets. Some of this probably comes from the fact that the system is never explained in great depth, but it doesn't help that the system isn't set up to work like many auction systems in other MMOs. So while some of you already grasp this and are enjoying the singular fun of being locked into a pricing war with three other people, others aren't sure how to get their Fleece to sell. Let's talk about some market truths you might not have realized.

  • Final Fantasy Ultimate Box goes from PSOne to PS3: All 13 games for $450

    by 
    Mat Smith
    Mat Smith
    09.04.2012

    To mark 25 years of dungeon crawling (and soft-resetting), Square-Enix has packaged together all of its core Final Fantasy titles for this elaborate fan-baiting package. Alongside discs for Final Fantasies I through XIII, the games-maker has packaged a numbered presentation plaque -- replete with new artwork from renowned character artist Yoshitaka Amano -- alongside a two-disc soundtrack and commemorative DVD. The price of a limited-edition slice of Final Fantasy heritage? A total of 35,000 gil yen, (around $450) will net you the compilation, which lands on December 18th. Japan residents can hit the source for preorder details, while global enthusiasts can read up on the full title (and format) breakdown -- there's no news of an international release just yet.

  • The Daily Grind: Hey big spender!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2010

    Gil. Gold. Adeena. ISK. Influence. Infamy. Chips. Crowns. Whatever the game calls it (and there are a lot more words aside from those) money is an important part of most MMOs. Much like money in the real world, it generally follows three simple rules: you need it, you don't have enough of it, and you can't get it fast enough. And we all deal with it in our own way. But when the time comes, almost every one of us will pony up seemingly astronomical sums for that one thing. It might be a mount, maybe weapons or armor, perhaps a piece of furniture in a game with player housing. Whatever the item is, the cost of obtaining it becomes a non-obstacle, and your cash display turns into a new experience bar that you need to fill for your precious treasure. So, what was your biggest purchase? Was it something that was once expensive but now cheap, or is it still pricey as ever? Were you happy to have it or regretful at blowing your bankroll? And perhaps most importantly, do you still have it and use it, or has it long since been replaced?

  • Mog Bonanza numbers revealed, grand prize totals over 85 million gil

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.17.2009

    74 people just woke up today and nearly fainted at the keyboard when they logged into Final Fantasy XI. Yes, that's right, the Mog Bonanza numbers have been revealed, along with the grand total of all of the prizes.This year's lottery netted over 6,000,000 marbles sold across all of the FFXI servers, resulting in a grand total of over 12 billion (yes, billion with a B) gil being spent on the contest. As we stated earlier, the grand prizes of gil were influenced by the amount of gil in the contest, which resulted in some pretty intense amounts being offered to winners.In short, 74 people now have the ability to claim the grand prize of 85,738,149 gil from their local Mog Bonanza moogle. Interested in the other prize amounts and winning numbers? Read onwards and we'll spill all of the stats on the winners.

  • Only six days left to buy your Mog Bonanza marbles!

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.26.2009

    Adventurers of Vana'diel, you only have six more days to throw your gil at the popular virtual lottery, Mog Bonanza! Yes, that's right, the Mogs are once again offering up fabulous prizes for anyone willing to purchase a few lottery marbles!This year's grand prize of gil has changed, however, from a flat rate prize to a percentage of the proceeds generated from marble sales. For example, rank 1's gil prize will be half of the proceeds from marble sales divided equally amongst all of the people who won the grand prize and chose gil as their payout.Otherwise, the contest has remained pretty much as is, with items like the Kraken Club and Novio Earring making appearances once again on the grand prize list. Even if you don't match all six digits, there are still plenty of lucrative prizes to leap at, making purchasing marbles totally worth it.Marbles are 2000 gil a pick and can be purchased from Bonanza Moogles stationed at all of the ports of the capital cities and the Chocobo Circuit.

  • Starting out in Vana'diel: Conquering conquest

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.10.2009

    Hello again Adventurers! So we've fought through the tutorial system, braved the Fields of Valor, and this week we get to go to WAR!No, not Warhammer Online. We're going to learn about Final Fantasy XI's conquest! The conquest system is the weekly determination of who gets control of a region in Vana'diel. Remember that signet buff that you learned about in the tutorial? Well we're going to need that, first and foremost.Signet may be a buff, but it enters you as a participant in conquest. Each time you destroy a monster, you will gain some conquest points and add to your nation's total for the zone. Each week, the Grand Dutchy of Jeuno will calculate all of the points and declare one nation as the winner of that zone. The nation that won gets to place their guards in the zone and will hold control of it until the next Sunday.But what does control do? What can you get from the conquest system? Follow me, and let's find out!

  • Starting out in Vana'diel: The Fields of Valor

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.05.2009

    Hello there Adventurers! I hope everything is going well for you in Final Fantasy XI since we last spoke. Where we last left off, we were speaking with the initial NPC trainer and getting through the opening "tutorial."However, as reader Dana noticed, "They want me to go out and grind dagger skill... so... more endless grinding." Well, you're right and wrong, Dana! You're right, they do want you to go out and level up your dagger skill and that can be a bit boring. But the endless grinding has been lessened by the advent of a new system -- one that could easily be missed by long-term players. Today's article will be focusing on that brand new system, the Fields of Valor.What makes this system so good? How does it help you in the lower levels? How do I use it? These answers and more are a short distance below, across the divide manned by the pretty blue "continue reading" link.

  • Future Final Fantasy XI update to expand Fields of Valor, Moblin Maze Mongers

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.28.2009

    Square-Enix has informed Final Fantasy XI players that the next big content patch will be delivered in April, and players have much to look forward to. The Fields of Valor and Moblin Maze Mongers systems will be expanding, due to their warm reception at the hands of FFXI players.Fields of Valor is the new questing system placed in the game that allows players to be rewarded with handsome amounts of experience and gil for taking down monsters in certain areas of the world in addition to the standard exp and rewards that the monster already gives, much like a World of Warcraft "kill quest." The difference is in completing these quests the player will receive a new type of currency, tabs, that give access to temporary buffs and home nation teleports at any Field Manual placed in the game.Moblin Maze Mongers is FFXI's "create a dungeon" system, allowing players to form their own dungeons and run through them for experience, money, and special items that can only be obtained from these "do-it-yourself" dungeons.The full details will be announced soon, but we'll keep our ear to the ground for you to bring you all of the juicy details.

  • The Daily Grind: Why do they beg?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.09.2009

    In just about every MMO you play, you'll find one. They crowd around auction houses, inns, and pretty much any place where players like to concentrate in large numbers. Some like to whisper, some ask in local, some beg in trade, some yell to the entire zone - but they're essentially all the same - they want you to give them your money. Most of the time, the request is made via broken, crappy English (at least we think it's English) that would be best left on a cell phone - if that. Sure, they get money sometimes, but they also get put on permanent ignore, yelled at, cursed at, spat at, and more. So why do you think they do it? Just trying to get cash easily, or are they getting some enjoyment out of annoying the hell out of other players? Why do you think people /beg?

  • Final Fantasy XI anti-RMT squad drops the banhammer

    by 
    Michael Zenke
    Michael Zenke
    06.25.2008

    Every few months Square/Enix lets loose a report from the anti-RMT squad they have on the Final Fantasy XI staff. These individuals are purposed with one goal: to keep the paths and streets of Vana'diel clear of monster-farming TOS-breaking gil-sellers. It's a thankless job, and even here on the site we've had people complain that it's not working. Still the reports come out, and still we see the company release word that they've dropped the banhammer on another few hundreds of individuals. It's a never-ending race, with the rats always one step ahead of the cat.The most recent report seems to indicate their previous actions against farmers who focused on fishing have been somewhat successful. The also make mention of some anti-farming techniques implimented in the May update, with further techniques added in this most recent June update. Between these two they're hopeful named monster hunting will continue to decrease. They've also released some numbers on recent bannings, trying to give us a sense of how active the team has been. Movement enhancers look to be the most-affected group, with 400 cheaters kicked in the first month of June alone.

  • Time is money, friend!

    by 
    Eliah Hecht
    Eliah Hecht
    11.05.2007

    MMOs have a variety of currencies. WoW, Dungeon Runners, and dozens of other games have gold, EverQuest one-ups that with platinum, Final Fantasy has gil, and EVE Online has ISK. Like real-world economies, MMO economies can exhibit a variety of interesting characteristics, from inflation to deflation to complete death. Inflation in particular seems quite prominent; in my WoW experience, everything has gotten more expensive over time on every server I've played on. More expensive in terms of gold, that is.Tobold argues that this inflation is, in effect, not real. His thesis is that time is the real currency of MMOs, not gold or ISK or whatever. And with respect to time, most in-game economies undergo deflation, not inflation. While it may cost me twice as much gold to buy a stack of Netherweave now as compared to when the Burning Crusade launched, I make gold five times as fast, so in fact it takes me less than half as long to get the Netherweave as it used to. Low-level characters are better off as well, because there is now more of a market for what they have to sell, so they'll have more gold to put towards items and training.

  • PSP Fanart Fridays: Death Jr.

    by 
    Steven Bailey
    Steven Bailey
    01.12.2007

    Do you want to share your PSP-related fan art? Send an e-mail to andrew @ pspfanboy.com with the subject line "Fanart Fridays." A new piece of fanart will be shared every Friday. I'm a huge fan of all sorts of art including obviously video games. The Internet has really helped artists of all types show off their work. What I thought would be cool (and hopefully you agree) is to showcase a different artist (with their permission) every week that has PSP related fan art. This week's fan art features DJ and Pandora from Death Jr. in the opening pivotal scene from the first game. I know it got mixed reviews, but I enjoyed the Death Jr. for the most part and I absolutely loved the art style and characters. The above work was done by Gil and I think he perfectly captured the style and I especially love the way the colors are used. If I didn't know he did it, I would believe this was official art from the developer. If you enjoy the work as well you can check out Gil's deviantArt account. %Gallery-3450%

  • 11,500 Final Fantasy XI accounts banned

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.28.2006

    Square Enix has again taken action against Final Fantasy XI cheaters, banning more than 11,500 accounts, in turn, removing roughly 5 billion Gil from in-game circulation. The mass crackdown has affected users on all platforms (PC, PS2 & Xbox 360), as administrators targeted a range of illegal activities: Use of 3rd-party tools to enhance character movement (approx. 1,100 accounts banned) Use of 3rd-party tools to bypass game mechanics (e.g., timing of ability use) (approx. 6,400 accounts banned) Engaging in Real Money Trading (RMT) (approx. 4,000 accounts banned) See also:FFXI cheaters hit with ban stickFFXI customers axed for using third party tools