graphics

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  • Ubisoft and Nvidia form 'alliance' to give PC gamers a visual edge

    by 
    S. Prell
    S. Prell
    08.24.2013

    Watch Dogs, Splinter Cell: Blacklist and Assassin's Creed 4: Black Flag are going to look best on PC, thanks to an "alliance" formed between developer/publisher Ubisoft and graphics card manufacturer Nvidia, the two companies have announced. Tony Key, senior vice president of sales and marketing at Ubisoft, said that the partnership will allow Ubisoft to deliver "stunning" performance for new and upcoming games. "The PC remains one of the world's most popular gaming platforms, and we're committed to offering PC players the best possible experience with our games," Key said. So what does that mean for PC users? Fancy techno-jargon graphics options! Enjoy TXAA antialiasing, soft shadows, horizon-based ambient occlusion, and advanced DX11 tesselation! Need to upgrade your graphics card to take advantage? You can pick up Blacklist as part of a bundle when you purchase a qualifying GeForce GTX 660, 660 TI, 670, 680, 760, 770 or 780 graphics card. So there you have it: Ubisoft wants to give PC gamers the best versions of their games, and they've partnered with a major player in the hardware market to make it happen. Because they care.

  • First Impressions of RuneScape 3 from a returning player

    by 
    Brendan Drain
    Brendan Drain
    08.14.2013

    Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with only a few hundred players and 2-D sprites for monsters, but several years later it boasted over a million paying monthly subscribers. The 2007 Sunday Times Rich List even estimated the Gower brothers' business empire to be worth over £113,000,000, due almost entirely to RuneScape. The secret behind RuneScape's success is that it's been continually updated throughout its lifetime, not just with regular infusions of new content but also with several major graphical and gameplay overhauls. The game was recently reincarnated as RuneScape 3, which is as far as it gets from the primitive game many of us grew up with. It now boasts a visually improved HTML 5 client with graphics acceleration, orchestral music, some voice-acted quests with cutscenes, and a fully customisable UI. This combines with last year's Evolution of Combat update and over a decade of new quests and zones to produce an MMO with more depth and character than many other AAA titles. In this hands-on opinion piece, I put RuneScape's three major versions side by side and look at how far RuneScape 3 has come since those early days of punching 2-D goblins and mining for fish.

  • Ask Engadget: what's the lightest laptop with discrete graphics?

    by 
    Daniel Cooper
    Daniel Cooper
    08.10.2013

    We know you've got questions, and if you're brave enough to ask the world for answers, then here's the outlet to do so. This week's Ask Engadget inquiry is from Steve, who wants to shed weight but retain power for his next mobile computer. If you're looking to ask one of your own, drop us a line at ask [at] engadget [dawt] com. "I'm a professional motion graphics editor looking for a laptop to take on the road with me. While I like the idea of a Haswell-powered machine, I'm really looking for a machine with proper discrete graphics. Is there an Ultrabook or really light laptop that marries both? Thanks!" Our first thought was to look at Lenovo's W-Series, which offers a 2GB Quadro K2000M on the higher-end models and weighs in at a comparatively svelte 2.61kg. If, however, you want power and the ability to sneakily game while on planes, then there's one of Alienware's 14-inch units, which offer a GeForce GT750M and a weight of 2.7kg. Finally, you could always break the bank with a Retina Macbook, which offers a GeForce GT650M as a build-to-order option but weighs a relatively slender 1.02kg. That's three from us, we bet the Engadget Community can find you something even lighter.

  • SWTOR 2.3: BioWare shows off palette upgrade

    by 
    Mike Foster
    Mike Foster
    08.08.2013

    The latest Star Wars: The Old Republic dev blog is something tech geeks and film nerds may find interesting. BioWare's dev team has added color grading technology to the SWTOR game engine, providing its environmental artists with more direct control over how textures appear in-game. Here's the basic gist: The team takes a few screenshots of the area in question, and then edits them with photo editing software. The changes made are then coded into a texture, which is placed on the area originally screenshotted. This allows the game engine to make the color adjustments on the fly. According to the dev blog, this new tech allows the art team to adjust SWTOR's final color output in very much the same way one would edit a photograph, with almost the same amount of flexibility. The blog shows off some cool before/after gifs of specific areas, so if you're into technical, under-the-hood things it may be worth a look.

  • MacBook Air gets gaming credentials through home-built external GPU (video)

    by 
    Jon Fingas
    Jon Fingas
    07.31.2013

    The MacBook Air's integrated graphics all but rule it out as a serious gaming machine. However, Larry Gadea at the Tech Inferno forums has found a way to make the Air a powerhouse through an ad hoc external GPU. His design mates a PCI Express video card to the Mac's Thunderbolt port through a combination of two adapters, a Boot Camp installation of Windows 7 and third-party software. The performance improvement is appropriately dramatic, leading to frame rates up to seven times faster than what Intel's HD 5000 can manage. Just don't expect to buy a pre-assembled version anytime soon -- the peripheral needs a desktop-class power supply just to run, and Intel won't issue the licenses needed to commercialize Thunderbolt GPUs. If you're absolutely determined to get a Crysis-worthy ultraportable, though, you'll find Gadea's instructions at the source link.

  • SIGGRAPH 2013 wrap-up

    by 
    Billy Steele
    Billy Steele
    07.25.2013

    As we noted at the the end of the show last year, SIGGRAPH certainly delivers on the eye candy. From graphics demos to display tech and both 3D printing and motion capture, this is one trade show that offers a glimpse into the present and future of the industry when it comes to visual goods. Highlights include major component news from NVIDIA and Samsung while Dell's 32-inch 4K display and the latest Disney Research project certainly nabbed our attention. The show ends today until we descend upon Vancouver next summer, but a gallery chock full of sights from the show floor and a roundup of the past few days should tide you over until then. %Gallery-194631%

  • NVIDIA announces 'fastest GPU ever' for pros, the 12GB Quadro K6000

    by 
    Steve Dent
    Steve Dent
    07.24.2013

    NVIDIA's just launched its latest flagship Quadro GPU for well-heeled graphics professionals, the Kepler-based Quadro K6000. The company claims it's "the fastest and most capable GPU ever built" with double the graphics capability of its Quadro 6000 predecessor. It also has 12GB of the "world's largest and fastest" DDR5 graphics memory, enabling companies like Nissan to load nearly complete vehicle models, for instance. Other niceties include 2,880 streaming multiprocessor cores, four simultaneous displays at up to 4K resolution, ultra-low latency video I/O and large scale visualization support. It'll hit the market this fall from workstation vendors like HP, Dell and Lenovo, along with system integrators and distribution partners like PNY. There's no pricing yet, but the current K5000 runs about $2,250 -- so, prime your budget expectations accordingly.

  • OpenCL 2.0 provisional spec gets outlined, OpenGL 4.4 released

    by 
    Alexis Santos
    Alexis Santos
    07.23.2013

    SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 provisional specification, and it's boasting an Android installable client driver extension, along with improvements to image handling, shared virtual memory and more. It's expected that the new version of OpenCL will be finalized in six month's time, and feedback regarding the changes are being welcomed. The fresh OpenGL 4.4 spec revamps everything from shaders to asynchronous queries while keeping full backwards compatibility, and includes additional functions to make porting Direct3D apps a smoother process. If parallel programming and cross-platform graphics are your thing, hit the break for the full feature breakdown in the press releases.

  • Create unique slideshows with ScatterShow for Mac

    by 
    Mel Martin
    Mel Martin
    07.19.2013

    Apple's iPhoto app has some very basic slideshow features built in. Sure, you can apply the Ken Burns effect all day long, and even save your slideshows as screen savers. But if you are bored by iPhoto's simple dissolves, pans and wipes, it's time to check out ScatterShow (US$29.99) from Smith Micro. The OS X app (which can be purchased as a download or in a physical box) allows the creation of some really unique arrangements and animations of slides, all of which can be set to music. The app includes a number of pre-set templates, or you can choose to start from scratch. Once you select a background from those provided by Smith Micro or have added your own, you're practically done making your slideshow. Images for the slideshow can be selected individually, or you can add a complete folder. Each photo can be converted to black-and-white or retouched with a variety of filters. The app provides a simple way to change the position of each image, and when the slides are finally animated, the app moves from image to image in a visually interesting presentation. Music is supplied from your iTunes library, or any music file can just be dragged and dropped into the app. %Gallery-194114% Once completed, your creation can be shared on Facebook, YouTube or on any HTML-enabled web page. Your slideshow can also be saved locally and played back as a QuickTime movie. Some nice examples of finished slideshows are available for your viewing pleasure on the Smith Micro website. Despite the sophistication of the app, I found it extremely easy to use. There were enough included templates that I could readily find one that worked for me. Making adjustments to presentations is straightforward, and there is extensive help built into the app. My only gripe? If you import a music track, there is no way to automatically conform the slideshow to the duration of the music. Similar apps like FotoMagico ($99.99) do this quite easily, making the slideshow and musical accompaniment end at the same time. Besides the excellent and powerful FotoMagico, you might want to check out the well-reviewed Photo Slideshow Maker Pro ($24.99) and the free 4K Slideshow Maker. Scattershow is a welcome addition to the list of apps that can create nice-looking slideshows. It is easy to use, and I'm hoping it will evolve to give the user more control and automation. The app requires OS X 10.6 or greater, and a minimum of 1 GB of memory.

  • Screenshot FX will easily capture any image on your Mac

    by 
    Mel Martin
    Mel Martin
    07.17.2013

    OS X has a built-in screen capture function, but it is pretty limited. For example, Command-Shift-4 lets you define a rectangle to capture. Command-Shift-4 followed by the space bar will capture a window. You can also capture your entire desktop with Command-Shift-3, and other commands will save the result to your clipboard. Sometimes, those basic features are not enough. Apple bundles a utility called Grab with OS X that adds more features, but it still falls short for many users. Enter Screenshot FX, a very handy US$1.99 utility (on sale now) that lets you capture irregular objects by clicking on points and then dragging those points to create a curve. %Gallery-194000% The app sits in your Menu Bar waiting to be invoked, or you can hit Command-Shift-5 to bring it up. When you have outlined your object, you click on the first point, hit Return and your screenshot is saved to a location you specify in the app's preferences. Once your points are selected, you can modify them, or use the arrow keys on your keyboard to fine-tune the selection, either one or four pixels at a time. Any control point can be edited or deleted, giving you a lot of flexibility. The only negative is that all captures are saved as PNG files, the same format Apple uses. I'd like to see an option where I could save as a JPG, TIFF, BMP or GIF. I tried the app with some difficult shapes, and it worked very well. I did have to refer to the built-in help to learn all the commands and key combinations, but it soon became second nature. In my work for TUAW I am constantly grabbing images like logos or screen shots of apps I am testing, so Screenshot FX is going to be a much-used item. There are similar apps around, like Screenshot Menu, which is free, but you can only draw a rectangle with it. Screenshots ($9.99) is also worth a look, as it has some nice features like sending directly to mail or iPhoto. Screenshot FX is a handy little utility that I'll use a lot. If you find yourself needing screenshots, and want more functionality than Apple gives you, this app is just the ticket. Screenshot FX needs OS X 10.7 or later, and a 64-bit processor.

  • EVE Evolved: First impressions of DUST 514

    by 
    Brendan Drain
    Brendan Drain
    07.14.2013

    Every time I'm in a conversation about DUST 514, I find myself excusing its gameplay problems on the basis that it's treading new ground and has years of development ahead of it. But even though CCP has revealed an aggressive new schedule of big monthly updates, console gamers aren't willing to give it a free pass today based on future potential. I finally convinced my console gamer friends to pick the game up this week and gave it a fair go myself. I absolutely love the idea of DUST 514 and want to see the game succeed, but console gamers just don't seem impressed. When the game officially launched on May 14th, it was largely regarded as just another mediocre and buggy first-person shooter with a perishable gear system. The MMO components such as territorial control aren't very visible or accessible to new players, the gameplay balance and graphics need serious work, and the link with EVE Online feels practically non-existent. It pains me to say it, but DUST is neither a great FPS nor a great MMO. In this week's EVE Evolved, I delve into DUST 514 and give my first impressions of it as an EVE player.

  • NVIDIA unveils GeForce GTX 760, brings modern Kepler down to $249 (video)

    by 
    Jon Fingas
    Jon Fingas
    06.25.2013

    NVIDIA has been gradually lowering the base pricing for its desktop GeForce 700 series, but few outside of the hardcore gamer set would say the $399 GTX 770 was affordable. Enter the GeForce GTX 760: the Kepler-based chipset supports all the visual effects of its faster cousins, but at a more palatable $249 target price. Although it won't rival the 770 in performance, it offers more bang for the buck than the GTX 660 it's built to replace: the GTX 760 carries more processing cores (1,152 versus 960) and more memory bandwidth (192GB/s versus 144GB/s) while maintaining similar clock speeds. It can even punch above its weight class, as it's reportedly up to 12 percent faster than the $299 GTX 660 Ti. Should that balance of price and performance sound especially sweet, you can pick up a GTX 760 board today from the likes of ASUS, EVGA, Gigabyte and others. Several PC builders, such as Falcon Northwest, Maingear and Origin PC, are also equipping their machines with the new mid-tier graphics from day one.

  • EVE Evolved: First impressions of Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.09.2013

    The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again. Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic. In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.

  • NVIDIA reveals GeForce GTX 700M series GPUs for notebooks, we go eyes-on

    by 
    Jamie Rigg
    Jamie Rigg
    05.30.2013

    We've already seen a couple of new desktop GTX cards from NVIDIA this month, and if the mysterious spec sheet for MSI's GT70 Dragon Edition 2 laptop wasn't enough of a hint, the company's got some notebook variants to let loose, too. The GeForce GTX 700M series, officially announced today, is a quartet of chips built on the Kepler architecture. At the top of the stack is the GTX 780M, which NVIDIA claims is the "world's fastest notebook GPU," taking the title from AMD's Radeon HD 8970M. For fans of the hard numbers, the 780M has 1,536 CUDA cores, an 823MHz base clock speed and memory configs of up to 4GB of 256-bit GDDR5 -- in other words, not a world apart from a desktop card. Whereas the 780M's clear focus is performance, trade-offs for portability and affordability are made as you go down through the 770M, 765M and 760M. Nevertheless, the 760M is said to be 30 percent faster than its predecessor, and the 770M 55 percent faster. All of the chips feature NVIDIA's GPU Boost 2.0 and Optimus technologies, and work with the GeForce Experience game auto-settings utility. The 700M series should start showing up in a host of laptops soon, and a bunch of OEMs have already pledged their allegiance. Check out a video with NVIDIA's Mark Avermann after the break, where he shows off a range of laptops packing 700M GPUs, and helps us answer the most important question of all: can it run Crysis? (Or, in this case, Crysis 3.) %Gallery-189806%

  • NVIDIA releases GeForce GTX 780 for $649, claims more power with less fan noise

    by 
    Sharif Sakr
    Sharif Sakr
    05.23.2013

    It's well over a year since the GTX 680 came out, but given how that card was a strong contender it may feel too early for an upgrade. NVIDIA knows the score, which is why it's made a particular point of pitching this year's card at owners of the GTX 580 instead. Upgraders from that GPU are pledged a 70 percent lift in performance, which is about double the gain a GTX 680 owner would see. On the other hand, something more people might notice -- if NVIDIA's slides prove to be accurate -- is a 5dBA drop in noise pollution, as well a new approach to fan control that attracts less attention by varying revs less wildly in response to load. This is surprising given that most of the extra performance in this card stems from more transistors and greater power consumption, but that's what we're told. Feel free to hold out for our round-up of independent reviews or read past the break for further details.%Gallery-189136%

  • NVIDIA enables full virtualization for graphics: up to eight remote users per GRID GPU

    by 
    Sharif Sakr
    Sharif Sakr
    05.22.2013

    You probably won't have noticed the following problem, unless you happen to be the IT manager in an architecture firm or other specialist environment, but it's been an issue nonetheless. For all our ability to virtualize compute and graphical workloads, it hasn't so far been possible to share a single GPU across multiple users. For example, if you'd wanted 32 people on virtual machines to access 3D plumbing and electrical drawings via AutoCAD, you'd have needed to dedicate eight expensive quad-GPU K1 graphics cards in your GRID server stack. Now, though, NVIDIA has managed to make virtualization work right the way through to each GPU for users of Citrix XenDesktop 7, such that you'd only need one K1 to serve that workforce, assuming their tasks were sufficiently lightweight. Does this mean NVIDIA's K1 sales will suddenly drop by seven eighths? We couldn't tell ya -- but probably not.

  • ASUS GTX 670 DirectCU Mini set at $399 with May 20th release, up for pre-order (video)

    by 
    Alexis Santos
    Alexis Santos
    05.15.2013

    ASUS' GeForce GTX 670 DirectCU Mini graphics card first broke cover in April without a price or concrete release date, but now Newegg has dished out just those details along with extra specs. Loaded with 1,344 CUDA cores and 2GB of 256-bit GDDR5 RAM, the silicon boats a base clock of 928Mhz and a boost speed of 1,006MHz. The 6.7-inch-long hardware bound for diminutive -- or even full-size -- PCs rings up at $399, and is slated for availability on May 20th. Click the source link below to pre-order the dual-slot dwarf or head past the break for the retailer's unboxing video. [Thanks, Cody]

  • AMD unveils Radeon HD 8900M laptop graphics, ships them in MSI's GX70 (eyes-on)

    by 
    Jon Fingas
    Jon Fingas
    05.15.2013

    Did you think AMD showed all its mobile GPU cards when it launched the Radeon HD 8000M series in January? Think twice. The company has just unveiled the 8900M series, an adaptation of its Graphics Core Next architecture for desktop replacement-class gaming laptops. To call it a big jump would be an understatement: compared to the 8800M, the flagship 8970M chip doubles the stream processors to 1,280, hikes the clock speed from 725MHz to 850MHz and bumps the memory speed slightly to 1.2GHz. The net effect is about 12 to 54 percent faster game performance than NVIDIA's current mobile speed champion, the GTX 680M, and up to four times the general computing prowess in OpenCL. The 8970M is more than up to the task of powering up to 4K in one screen, and it can handle up to six screens if there are enough ports. We'll see how long AMD's performance reign lasts, although we won't have to wait to try the 8970M -- MSI is launching the GPU inside the new GX70 laptop you see above. We got a brief, hands-off tease of the 17.3-inch GX60 successor at the 8900M's unveiling, and it's clear the graphics are the centerpiece. We saw it driving Crysis 3 very smoothly on one external display while powering 2D on two other screens, albeit through a bulky set of Mini DisplayPort, HDMI and VGA cables. Otherwise, the GX70 is superficially similar to its ancestor with that chunky profile, an unnamed Richland-based AMD A10 processor, Killer networking and a SteelSeries keyboard. More than anything, price should be the clincher: MSI is pricing the GX70 with the new Radeon at $1,100, which amounts to quite the bargain for anyone whose laptop has to double as a primary gaming PC. %Gallery-188363% %Gallery-188362%

  • Breakfast Topic: What the biggest graphical eyesore in today's WoW?

    by 
    Lisa Poisso
    Lisa Poisso
    05.13.2013

    If you'd ever care to observe a WoW player heat up to a slow boil and finally explode in a spectacular, spittle-flecked rage over a minor technical issue, find someone whose favorite character model suffers clipping issues. Most long-term players have a character who can't wear or wield a much-loved item because it does something annoying -– clips through their back, chops off their hair, or disappears into the ground. This is a shoulder-shrugger of an issue to me, but for players who want their favorites to look their best, graphics clipping is utterly incensing. After eight years, we've had ample time to grow weary of the ugliest graphical glitches that persist in the game. The old character models get cited for a variety of abuses. Night elf hands/mittens, anyone? Creepy. Sometimes, it's their expressions -– the terrifying rictus on a female night elf when she's "smiling." Just look at that screenshot up there. Definitely zombie material. And I know this isn't a superficial issue, because I swim. Ever looked up the skirt of a robe-wearing class while they're swimming? You can see their brains. Blizzard's deft art direction and over-the-top, cartoon-ish fantasy aesthetic smooths over a multitude of aging and sins, but at some point, rough edges simply refuse to stay hidden. What do you find to be the most appalling graphical eyesore in today's WoW? Is it part of the older character models or landscapes and dungeon textures? Is there some aspect of WoW's graphics that shouts "old and tired" every time you see it?

  • Intel details 4th-gen Core's HD 5000, Iris and Iris Pro graphics: up to 3X faster, 3-display collage mode

    by 
    Jon Fingas
    Jon Fingas
    05.01.2013

    Many already believe that the real highlight of Intel's 4th-generation Core processor lineup would be a giant graphics update. Today, Intel is revealing that they're right -- and, importantly, that there's an equally large shift in naming strategy. Where 3rd-generation Core graphics were divided into two tiers, the new generation is focused on three, two of which are built for performance over efficiency. Ultrabooks with 15W U-series processors will use comparatively ordinary (if still faster) HD 5000 graphics. Thin-and-light laptops with 28W U-series chips get a new tier, Iris, that Intel claims is up to twice as fast in 3D as last year's HD Graphics. Power-hungry parts see even more of a boost: they can carry Iris Pro graphics with embedded DRAM, which should double the 3D speed on H-series mobile chips (47-55W of typical power) and triple it for the R-series (around 65-84W) on the desktop. We also know that M-series laptop and K-series desktop CPUs will have Iris Pro options. The feature set for the graphics trio is slightly more familiar to us, although there are a few tricks up Intel's sleeve. All three can draw DirectX 11.1 and OpenGL 4 visuals, as well as take on OpenCL 1.2 computing and faster media processing. We're almost more interested in the display modes, though. Along with receiving "enhanced" 4K output, the new Core graphics can handle a 3-screen collage mode -- we won't need dedicated video for a large, multi-monitor canvas. Sadly, Intel isn't providing more than incidental details about the processors themselves, although it has already teased that we'll get the full story around the Computex show in early June. %Gallery-187340%