graphics

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  • Intel's new low-power graphics could boost battery life in your next laptop

    by 
    Jon Fingas
    Jon Fingas
    02.10.2014

    Graphics hardware can rapidly drain a laptop's battery -- there's a good reason why many Ultrabooks ship with nothing more than basic integrated video. If Intel brings a new low-power graphics core to market, though, high-performance visuals and long battery life won't be mutually exclusive concepts. The experimental design boosts the voltage of those components it needs the most, letting it aggressively reduce the voltage of unused circuits; it can even put the entire core to sleep for brief moments. The result is a GPU that's 40 percent more efficient than what you'd otherwise get. The company isn't saying just what it will do with its discovery, but it notes that the part could either extend the longevity of a mobile PC or improve its performance without sapping any more energy. If you can eventually buy an ultra-thin laptop that easily runs Crysis all day long, you'll know who to thank.

  • Why I Play: Neverwinter

    by 
    Beau Hindman
    Beau Hindman
    02.05.2014

    I have to say that for all of my yapping about needing to play MMOs that allow me to freely roam and to explore a virtual world and live a virtual life, I sure am a fan of linear themeparks. Who isn't? In fact, show me someone who now claims to be the enemy of all things themed, and I'll show you someone who at some point enjoyed the benefits of a good themepark, most likely World of Warcraft. I'm not sure why there's any shame in admitting that one enjoys a good romp through a virtual storybook, but I sure do. In fact, I often depend on it in order to get me over lazy sandbox slumps. Neverwinter is one of my favorite themeparks out there. There are quite a few reasons it works so well, many of them obvious. I'd like also to point out some of the reasons Neverwinter might work so well for certain types of players.

  • Battlefield 4 gets even prettier with new AMD drivers

    by 
    Sharif Sakr
    Sharif Sakr
    02.03.2014

    If you caught our recent coverage of the huge Star Swarm demo, you'll know that AMD's Mantle programming tool has already proven itself capable of radically transforming a real-time strategy game. But the console-inspired API has been claimed to deliver performance benefits in FPS games too, starting with Battlefield 4, and the first independent evidence of this is now starting to trickle out. AnandTech and HotHardware have used almost-final Mantle drivers to achieve frame-rate gains of at least 7-10 percent in BF4, rising to 30 percent with some configurations, by doing away with the need for Microsoft's relatively inefficient DirectX drivers. In general, it looks like systems with weaker CPUs stand to benefit the most, because Mantle uses the graphics processor in such a way as to reduce CPU bottlenecks. We'll get a better idea of the size of the improvement once Mantle is released to the public and tested on a wider variety of systems, including laptops and desktops with low-end or integrated AMD GPUs, but nevertheless, these early results bode well for those who are trying to eke better frame rates out of older, cheaper or smaller gaming rigs.

  • Tomb Raider: Definitive Edition more definitive on PS4, says Digital Foundry

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.29.2014

    Now that Tomb Raider has made its way to the PlayStation 4 and Xbox One, the techie aesthetics experts at Digital Foundry have used their bag of tools to compare the graphics found in these new versions of the game. End result: The PlayStation 4 release pulls ahead ever so slightly. Though it's been known that the PlayStation 4's Tomb Raider: Definitive Edition can reach 60 frames per second (though not at all times) while the Xbox One game runs slower, Digital Foundry has also discovered that certain cutscenes in the Xbox One game are reduced to 900p resolution. Oddly, this resolution change only applies to those select vignettes, while the game itself maintains its high-definition 1080p visuals. Further, Digital Foundry finds certain graphical bells and whistles lacking in the Xbox One game, saying "alpha-based effects in certain areas give the appearance of rendering at half resolution - though other examples do look much cleaner. We also see a lower-quality depth of field in cut-scenes, and reduced levels of anisotropic filtering on artwork during gameplay. Curiously, there are also a few lower-resolution textures in places on Xbox One, but this seems to be down to a bug (perhaps on level of detail transitions) as opposed to a conscious downgrade." While Digital Foundry ranks the PlayStation 4 game above the Xbox One version for pure graphical splendor, the comparison also notes that neither of the next-generation games runs as well as the original, 2013 release of Tomb Raider on a modern gaming PC. Both of the console games, however, feature more built-in content and an improved 3D model for Lara Croft.

  • Philips' 27-inch monitor with NVIDIA's G-Sync tempts gamers with silky-smooth visuals

    by 
    Alexis Santos
    Alexis Santos
    01.06.2014

    When NVIDIA unveiled its G-Sync tech that alleviates lag, screen tearing, and stuttering, it counted Philips among the companies that would make monitors with its secret sauce. Now that CES has rolled around, Philips has finally revealed a panel that uses the graphic titan's technology. The panel (catchily dubbed 272G5DYEB) measures up at 27 inches and carries a resolution of 1,920 x 1,080, a 144Hz refresh rate, 1,000:1 contrast ratio and displays up to 16.7 million colors. If you're fixing to connect the screen to your PC via HDMI, you're out of luck as it only sports a DisplayPort. Enjoying the buttery visuals will drain your pockets of $649 when the monitor arrives this spring. Of course, if you can't wait till then, a modified ASUS VG248QE is already available with G-Sync from a handful of boutique PC outfits.

  • NVIDIA certifies PCs and routers that can stream games to its Shield handheld

    by 
    Sharif Sakr
    Sharif Sakr
    01.06.2014

    If you've ever tried to stream a game from a PC (or PS4) to a mobile device over WiFi, then you'll know the bandwidth requirements can be quite fussy. Attempt to remote play in high definition at 60 frames per second, as NVIDIA promises with its Shield handheld and recently upgraded GameStream service, and things start to get seriously pinnikity. So, to help you pick the right hardware to go with your Shield (which is now going for $250 at Amazon, by the way), NVIDIA has started a certification program to label PCs and routers that are GameStream-ready. Expect to see the green logo on pre-built machines from the likes of Digital Storm and Maingear that have the necessary GeForce GTX graphical guts, as well as a number of dual-band and wireless-AC routers from ASUS, Buffalo, D-Link and Netgear. (You'll find a full and current list of certified products over at the source link). Compatible routers will also support streaming from the cloud, via NVIDIA's alternative GRID service, although of course you'll also need a steady 10Mbps broadband connection before you even think about trying that.

  • Review: Animation Desk for iPad

    by 
    Mel Martin
    Mel Martin
    11.30.2013

    This app goes in the "I can't believe you can do this on a iPad" category. Animation Desk (U.S. $4.99) lets you create freehand animations using a generous set of drawing tools and brushes. If you have any artistic ability at all, you can create animations that look professional. The interface Animation Desk presents looks similar to the tools an animator would use in the physical world. Make your drawing, add a new page and redraw with the changes. You can make really good looking animations for business presentations, for animated e-cards for friends, or just for your own enjoyment. When you're done, you can upload to YouTube or share your work on Facebook. Other nice features are the ability to add sound effects, and there are multiple frame rates, from 3 FPS to 24 FPS. I gave Animation Desk a try, and without any drawing ability, I created a passable animation with some moving stick figures. Frankly, it exceeded my expectations. If I have any criticism of the app it is that when you first turn it on you see an animation pad, some icons, and some buttons, but I didn't know what to do first. Happily, there was a drop down menu with excellent help, and some videos, but the app needs help marked on the main screen. Users should not have to search for assistance, as when you first start the app the array of features and icons is bewildering. Animation Desk has some in-app purchases, with things like pre-drawn Xmas elements, but I don't think the add-ons are a necessary requirement. You can get more info on Animation Desk at the developer website, with some example animations that are pretty impressive. I'm amazed at what can be achieved with this app. It's bargain-priced, and there is a version for the iPhone as well. Animation Desk requires IOS 5 or greater. There is also a free lite version if you wish to try the app without risk.

  • Samsung and HTC phones go head-to-head in an 'uncheatable' benchmark test

    by 
    Sharif Sakr
    Sharif Sakr
    11.21.2013

    Remember the allegation that Samsung cheats at benchmarks? Despite the manufacturer's semi-denials, there's growing evidence to suggest that not only Samsung, but also a number of other Android phone makers engage in some level of chicanery. Usually, it involves programming a device to temporarily ramp up its performance if it detects the launch of a benchmark test, regardless of the consequences for battery life or processor temperature. This results in a higher score on the artificial test, but one that is unrepresentative of what the device could actually achieve if it had to pace itself for a real-world task that lasted for a longer period of time -- such as a 20-minute bout of gaming. So far, so bad. However, a startup called GameBench reckons there's another way. Its founders, who previously worked at chip companies like ARM and MediaTek, claim to have developed an "uncheatable" performance test that can be used to corroborate (or refute) the scores from traditional benchmarking apps, and which can help to rank Android phones and devices according to their true gaming capabilities. Although GameBench's app is still in beta and likely won't be released until the first quarter of next year, it has already collected scores for two devices, the HTC One and the Samsung Galaxy S 4. Ironically, as you're about to see, Samsung may actually have less to fear from this cheat-free test than some of its rivals.

  • Assassin's Creed 4 needs a title update to hit 1080p on PS4

    by 
    S. Prell
    S. Prell
    11.16.2013

    Did you pick up Assassin's Creed 4: Black Flag with your shiny new console during the PS4 launch yesterday? Noticed anything off about its visuals? According to the Ubiblog, that's because the game currently runs at 900p, and like Call of Duty: Ghosts before it, requires an update before it can output at native 1080p resolution. This update will be available "shortly after release." Assassin's Creed 4 Associate Producer Sylvain Trottier suggests most people won't notice the difference, but the post also notes that, "those who can spot the differences might note that the game would be, in some very subtle ways, slightly less crisp but a tiny bit smoother." Trottier also explained that Black Flag developers have created "a brand-new anti-aliasing technique" that will be available for both the PS4 and Xbox One copies of the game, in an effort to enhance visuals even further. No word if the game will ever output in 1080Arrrr.

  • Free for All: MMOs for players with a penchant for The Wolf Among Us

    by 
    Beau Hindman
    Beau Hindman
    10.30.2013

    Ah, graphics. It's hard to describe why we like the graphical styles we do. I like the stylings of many games, but some are just so perfect that the graphics reach beyond a visual style and become a sort of textural memory in my gamer's heart. Each year, scores of games come out, and though I enjoy many of them, most do not affect me the way the look of games like The Chronicles of Spellborn or even Free Realms does. There are a lot of single-player titles that just blow me away as well. Recently I was absolutely transfixed by Brothers: A Tale of Two Sons. I stayed up late one night to finish it, and the graphics just kept getting better the entire time. Then there's The Wolf Among Us, a new title by Telltale Games, the same studio that made The Walking Dead series. It's made me remember just how amazing graphics can be without requiring a massive gaming rig. Did you like the look of The Wolf Among Us as well? Here are some MMOs that feel similar.

  • AMD's flagship Radeon R9 290X graphics card now available for $549

    by 
    Jon Fingas
    Jon Fingas
    10.24.2013

    AMD's range-topping Radeon R9 290X has been (officially) shrouded in mystery since its unveiling last month, but the company is at last revealing full details and releasing the graphics card to stores. As you'd expect given its $549 price, the flagship is a big leap in performance over the $299 R9 280X: it carries 2,816 stream processors, a wider 512-bit memory bus and a larger 4GB of video RAM. The board can muster 5.6TFLOPs of general computing power, AMD says, and is built with 4K graphics in mind. More importantly, it's also delivering a lot of bang for the buck. Early reviews at sites like AnandTech and Tom's Hardware show the R9 290X outperforming the more expensive GeForce GTX 780; as long as you can tolerate the noisier cooling, it may be a good fit for your gaming PC.

  • DC Universe Online shows off major graphical upgrades

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.23.2013

    Sometimes all it takes is a graphical improvement to make a game feel new. DC Universe Online has to keep its graphics at a level the PlayStation 3 can use, but with the pending release of the PlayStation 4, the game is going to be able to offer better textures and lighting all around. You can check out a preview video past the break to see what the game will look like with the visual upgrades. But that's not the only thing coming along with the new patch; in order to ease new players on the PS4 into the game, the game's early leveling has been revamped and improved and several areas have had environmental details and quest flow updated as well. So experienced players can enjoy looking at a world in greater detail and new players will find it easier than ever to get into the game. That seems like a pretty solid update.

  • World of Warcraft's evolving engine

    by 
    Adam Koebel
    Adam Koebel
    10.21.2013

    Some people say that World of Warcraft's visuals are outdated. The game's graphics haven't been updated since launch, they say. In terms of some older art assets, I would agree, but the overall picture is a different story. The system requirements when WoW launched were a meager 800MHz CPU with 256MB RAM and a 32MB graphics card. Today, the bare minimum requirements are a dual core CPU with 2GB of RAM and a 256MB graphics card. Mists of Pandaria requires an expensive computer to run smoothly at the highest possible graphic settings, and yet it will still run on hardware from 8 years ago. Do you know of many other games with a spread like that?

  • Breakfast Topic: Bringing back the night

    by 
    Adam Koebel
    Adam Koebel
    10.12.2013

    Have you ever thought it odd that when night falls in Azeroth, the stars appear, the sky darkens, but the landscape itself remains as bright as it was in broad daylight? Once upon a time, the nights in WoW looked something like the above screenshot. I can't pinpoint the source since it was so many years ago, but the original reasoning was it changed so people who could only play during the night wouldn't have to always play in the dark. The current official line is that it was purely an art decision. There have been innumerable threads on the official forums pleading for the return of dark nights. Blizzard has been listening and in patch 5.4 they added a "test case" for darker nights, but only in Stormwind, Orgrimmar, and Vale of Eternal Blossoms. The difference is there, but you need to compare before and after screenshots to really notice it. It still doesn't scream "night has fallen."

  • Origin PC drops AMD graphics options due to feedback, support woes

    by 
    Jon Fingas
    Jon Fingas
    10.04.2013

    Many gaming PC builders stock both AMD and NVIDIA video hardware to guarantee that they always have the fastest graphics. Not Origin PC, however -- it has had enough trouble with AMD that it's dropping all Radeon GPUs from its lineup. The company tells Engadget that it's responding to "customer experiences," support team demands and problems with both performance and stability. While there are still plenty of vendors that carry Radeon graphics, Origin PC's move is a blow to AMD's image; it suggests that the chip designer needs more than just advanced silicon to please gamers. Check out the full statement after the break.

  • Elite: Dangerous releases commentary on the most recent trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2013

    We live in a suspicious time for game trailers. You see a great trailer and your first thoughts aren't about how great the game look but about whether or not it was all just pre-rendered. Worry not, Elite: Dangerous fans: the recent trailer showing off an epic space battle was almost entirely rendered in the game engine. A new follow-up walks through the video and explains what was already in place, what was added specifically for the trailer, and how the video as a whole helped the design team. While almost everything rendered in the trailer was generated in the game engine, the ships involved were all flying along pre-determined paths. This might not sound like a big deal until you realize that it allowed the art team to examine everything from multiple angles, making sure that things looked right from various paths without having to manually test each element. But don't take our word for it, just check out the companion trailer past the break and find out about it yourself. [Thanks to Peteris for the tip!]

  • The Daily Grind: What older game deserves a graphical update?

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2013

    It doesn't happen often, but when classic MMOs are treated to a graphical overhaul, it feels like a cause for celebration. A couple of weeks ago we heard that Anarchy Online's long-in-development new graphics engine had started beta testing, and not so long ago RuneScape jazzed up its looks with a new iteration. It remains to be seen whether a spiffy visual overhaul will extend the life of the game and/or draw more players into the game, but it's exciting no matter what. Fans of older MMOs always seem to be clamoring for improved graphics, so let's make that the topic for today's discussion. What older game deserves a graphical update? Would you go back and play it if it got one? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Batman: Arkham Origins free with select Nvidia graphics cards

    by 
    S. Prell
    S. Prell
    09.06.2013

    Here's a dynamic duo for you: Right now, when you buy a qualifying Nvidia graphics card, you'll receive a copy of Batman: Arkham Origins for free when the game releases. That's good news for PC and Batman enthusiasts, as the PC version of Arkham Origins will boast Nvidia-specific tech like PhysX and TXAA antialiasing, as well as DirectX 11 tessellation and HBAO+ graphics options. It may even make omelettes if you ask nicely. Pick up a GeForce GTX 660, 660 Ti, 670, 680, 760, 770 or 780 to take advantage of the Bat-bundle. Nvidia pulled a similar move last month, when it announced that, as part of an "alliance" with Ubisoft, it would bundle Splinter Cell: Blacklist free with the same cards.

  • Anarchy Online opens beta testing for new graphics engine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2013

    A new graphical engine can make an old game feel new again. Anarchy Online has had a new engine in the works for what feels like forever now, with one delay or another pushing back implementation repeatedly. But fans of the game can rejoice, as the end is in sight -- the new graphical engine is open for beta testing, with all of the same content as the existing game and a much prettier way to look at it. The team at Funcom is starting in closed beta, with players asked to create new characters rather than copy over existing ones to test out the included new player experience. Those interested in testing will need to sign up, with invitations coming in waves until the NDA is dropped and open testing is put into place. And there are some improvements to social items and the like, but what most players are going to be focusing on is the facelift. [Thanks to zendadaist for the tip!]

  • Mac App of the Week: Hype 2.0 is a solid WYSIWYG tool for HTML5 animation and interactive graphics

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    08.26.2013

    When I made the transition from print designer to web producer in January, I wanted to make my graphic designing skills with me. PennLive.com, my day job, utilizes HTML5 to make the site desktop- and mobile-friendly and steers clear of Flash. While I knew some coding, I didn't know enough to create some of the elaborate interactive projects that other newspapers have done, such as the New York Times' Snow Fall and reshaping New York projects. In addition to custom components, the staff utilized jQuery and HTML5. Nothing beats a good, solid foundation in writing code, but as someone making the transition from designing full-time in InDesign, I wanted to work with a WYSIWYG editor. Adobe came out with Edge in 2011, but it requires a Creative Cloud subscription. Sencha Animator is available as well, but the US$99 price tag might be a deterrent. Then there's Hype. Created by two former Apple engineers, it is a low-cost, yet powerful tool for creating keyframe-based animation in HTML 5. Version 1 made its debut in May 2011, and 2.0 was released on August 20. Some impressive work has been done with Hype, including this graphic from the Los Angeles Times, and I was eager to try it. Design If you've ever used Flash, Hype will look very familiar. Most of the program centers around the stage, with timeline and properties bars beneath it. On the stage, you can expand various panels for adding scenes to your content or various elements. The preview button allows you to toggle among your browser of choice to view your project. Additional panels include an inspector, where you do the majority of your tweaking, a list of project resources, colors and fonts. Hype lets you bring your own fonts into the system through custom CSS or browsing popular open-source Google fonts, which is a really nice touch. In addition to the stage, you'll spend most of your time with the Inspector panel. The Swiss Army knife of Hype controls document settings, scene settings, metrics, elements, text, actions, and identity. There's a number of pre-set canvas sizes you can use based off standard monitors, iPhone and iPad screens. You can change stage sizes on the fly, which is good for when a project's demands suddenly change on you and you don't want to start over from scratch. Hype's Jonathan Deutsch equipped me with a copy of Hype and pointed me to the site's extensive documentation and YouTube tutorials. A lot of the newest tutorials addresses the features of Hype 2.0 -- the biggest being the ability to preview your work on iOS using the free Hype Reflect. To go along with this, Hype lets you build the ability to add touch and swipe events so your project is desktop- and mobile-friendly at the same time. Other new features include the aforementioned web fonts, audio actions, curved motion paths and more. Use I had a bit of Flash training about six years ago, and a lot of it came back to me as I played around with Hype. If you understand the concept of key frames and animating elements between those frames, you won't have an issue with Hype. You can bring in all sorts of material to Hype: images, video, HTML widgets and more. A lot of Hype's power comes from using the record button. In the timeline, either click where you want your key frame to be, or type in the time on the timeline. Hit the record button and either drag the object where you want it to go next or use the inspector panel to control things such as changing color, shape or opacity. You can establish different key frames for elements in the properties bar: movement can have one set of key frames, while opacity and color can have their own key frames. Creating some of the graphic elements is where my frustrations came in. I really wish there was an easy way to create something as simple as a triangle in Hype without having to mask part of another shape or bring it in as an image. Food for thought for a future release. Some of the keyboard shortcuts were a bit perplexing as well. I'd like to see a switch to using the standard zoom keyboard shortcuts (⌘+ and ⌘-) rather than the ones built into the app (⌘> and ⌘<), which didn't even work when I tried using them because they conflict with bringing up the preference panel. (Update: Deutsch explained that the keyboard shortcut match those for Keynote, which makes sense. Part of it was user error on my end as well. To zoom, I needed to press the shift key while doing ⌘> and ⌘<.) One of my favorite Hype features is an ongoing tracking of browser and mobile compatibility. I learned that no matter what I did, the animation I was developing was not going to be Opera-friendly. Internet Explorer hated my attempt at using background gradients. My test project concerned homicides in Harrisburg in 2013, and each new discovery in Hype added to our excitement for the project. We figured out we could link to our site's video player in Hype, letting us integrate previously posted videos into the graphic. You can see a version of the test graphic (note only one button is active) here. After creating the graphic, I added a couple of swipe gestures and did a preview through Hype Reflect. If on the same network as the Hype desktop client, your iOS device will show up as an available preview option. In Hype Reflect, you have the option to test your animation in mobile Safari, access console messages and utilize a mirroring option that lets you make changes on the Mac and see them instantly on Hype. Using Hype Reflect, I was able to see that the video link didn't work on mobile, and that the text rendered a bit differently than from the desktop version. Ah, well, back to the drawing board! Another feature I really like is the ability to export to Dropbox, in addition to exporting to a folder. That made it very easy for me to share the test animation with a couple co-workers. You can also export your project as a widget for use in iBooks or Dashboard. Conclusion If you're wanting to transition from doing Flash-based animation to HTML 5-based, Hype is a fantastic tool to start with if the thought of hand-coding interactive graphics sends a chill down your spine. I'm looking forward to using this more. The 2.0 release addresses a lot of issues reviewers had with the initial release two years ago, and the support system is excellent. Tumult features work being done with Hype on its site and is experimenting with doing live tutorials through Google+. Hype retails for $59.99 through the Mac App Store or Tumult, but is on sale for $29.99 until September 10. Those who purchased Hype 1.6 after July 20 are eligible for a free upgrade, and volume licensing is available. A 15-day trial is on site for those who want to give it a try.