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  • EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away. The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time. Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

  • World of Darkness development shown at EVE Fanfest 2013

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At EVE Fanfest 2013 today, CCP laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the WoD team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options. "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.

  • EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP

    by 
    Brendan Drain
    Brendan Drain
    04.25.2013

    The 10th anniversary EVE Online Fanfest is beyond massive, with over 1,400 players piling into Reykjavik's Harpa building for three days of intense internet spaceshippery. Players fly from across the world to meet their corpmates and chat with other players as passionate about EVE as they are. CCP runs a packed schedule of game design presentations, reveals, and roundtable discussions with players, but for many attendees, the event is about being a part of a tight-knit community that usually exists only inside a game server. CCP made the bold statement to the press team this morning that its goal is "to create virtual worlds more meaningful than real life," and with so many people flying across the world to meet other players face to face, I'd say the studio has succeeded. Today saw talks on EVE's hugely successful Retribution expansion, ship rebalancing, map generation in DUST 514, and lowsec PvP, and of course, we attended the DUST 514 keynote speech. There were also some hilarious shenanigans with the wormhole roundtable room filling to bursting and a guest science lecture on the possibility of faster than light travel in real life.

  • AMD details $999 Radeon HD 7990 graphics card, says it handles all top games at 4K

    by 
    Sharif Sakr
    Sharif Sakr
    04.24.2013

    We've seen plenty of the Radeon HD 7990 in action with Battlefield 4, but it's taken AMD a little while to furnish us with full specs and pricing for its in-house reference design. Now that all the info is here, in the run-up to commercial availability in two week's time, it's finally possible to judge the pros and cons of what is arguably a very niche product. Read on past the break and we'll do just that.%Gallery-186656%

  • Graphics chip designer Raja Koduri heads back to AMD after four-year stint at Apple

    by 
    Donald Melanson
    Donald Melanson
    04.19.2013

    Well, it looks like AMD had a bit of news up its sleeve that it chose not to drop during its earnings call yesterday. The Wall Street Journal has confirmed that famed graphics chip designer Raja Koduri is heading back to the company, which he left in 2009 to take on the graphics CTO role at Apple. Presumably, Koduri will again be performing some similar duties at AMD, but the company isn't offering any further details just yet apart from saying that it's "very pleased" about the move. Update 4/22: AMD has now issued a press release confirming that Koduri's new role at the company is Corporate Vice President, Visual Computing, which sees him reporting to another former Apple exec, Mark Papermaster.

  • New Prince of Persia on the way to iOS this summer

    by 
    Mike Schramm
    Mike Schramm
    04.12.2013

    Here's a nice blast from the past: Ubisoft has announced new Prince of Persia game, which is a remake of the second title in the series, made specifically for smartphones and tablets. Prince of Persia: The Shadow and the Flame is being remade as a 2.5D action title -- it seems to feature the same basic levels as the 1993 original, but the graphics are all completely updated, and there are going to be some new gameplay elements as well. It looks like a lot of fun, as you can see in the trailer below. The game's being developed by Ubisoft Pune, and it'll have either virtual sticks or tap-to-move controls, depending on your choice. The game's also designed to be more accessible, which will be nice for those of us that weren't very good at the games back in 1993. But if you want a challenge, Ubisoft says, there will be timers on all the levels, so you can try to complete them as quickly as possible if you want. [via 148Apps]

  • Fusion-io bumps its ioFX super-SSD to 1.6TB, announces HP Workstation Z integration

    by 
    Joe Pollicino
    Joe Pollicino
    04.07.2013

    We have a feeling graphics artists are going to be begging their studios for Fusion-io's latest ioFX super-SSD. After receiving critical acclaim for its 460GB version, the company has today introduced a massively-speced 1.6TB variant at NAB. Despite the space increase, the new unit is not bigger than its older sibling. In related news, HP has also signed on to integrate ioFX into its HP Z 420, 620 and 820 all-in-ones Workstations, and it'll also give current workstation owners the option to simply add the card to their existing machines. Fusion won't be releasing any details about pricing for the 1.6TB ioFX just yet -- that'll remain under wraps until its released this summer. For now, movie makers can net the 460GB one for $2K (about $500 less that its release price). Full press release after the break.

  • NVIDIA Tegra 3 open source code gets early 3D support

    by 
    Jon Fingas
    Jon Fingas
    04.05.2013

    It's a given that NVIDIA's Tegra 3 can handle 3D -- unless you've been crafting a fully open source project around the chip, at which point you've been stuck in a flat world. Fresh contributions from Avionic Design's Thierry Reding have brought that extra dimension back, albeit in limited form. His early patches for the Linux kernel enable support for 3D when using the Tegra Direct Rendering Manager driver. There's also a matching Gallium3D driver for us regular users, although it's still young: it can run reference 3D code as of a recent check, but can't produce visible imagery. While it may take some months before everything falls into place, the officially-backed work should make the (slightly aging) chip that much more useful beyond the realms of Android and Windows RT.

  • GDC 2013: Activision's pursuit of photorealism

    by 
    Pierre Bienaimé
    Pierre Bienaimé
    04.04.2013

    At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics. So while these we won't be seeing the lady above as the protagonist of Titan, it's reasonable to expect that the characters of Blizzard's future games could look just as convincing and real. As I looked on from the audience, my iPhone's camera focused on the projected slides as if they beheld actual faces.

  • ASUS unveils GeForce GTX 670 DirectCU Mini graphics card destined for little rigs

    by 
    Jamie Rigg
    Jamie Rigg
    04.04.2013

    It's easy to chop and change components in spacious towers, but small PCs need upgrading, too. If your stunted desktop has fallen into the "minimum system requirements" category for the latest games, then maybe the newly announced ASUS GeForce GTX 670 DirectCU Mini graphics card will interest you. Quite the mouthful, we know, but its long name contrasts with its small size -- the dual-slot, 2GB card measures 6.7 inches on its longest edge, shaving almost 3 inches off the reference design. There's no reason you can't put the card in a regular case, of course, but it's intended mainly for compact rigs with mini ITX or micro ATX motherboards. We don't have pricing or release info yet, but if the cost of NVIDIA's GTX 670 is anything to go by, expect to drop at least a trio of Benjamins on the petite version. Glamor shots and all the finer specs are available at the source links below.

  • AMD Radeon HD 7990 says hello, plays a bit of Battlefield 4 at GDC

    by 
    Jamie Rigg
    Jamie Rigg
    03.29.2013

    Gamers were down-right spoiled at this year's GDC with a full 17 minutes of beautiful Battlefield 4 in-game footage. Minds blown, AMD took responsibility for the part it played in the mess, admitting the demo was running on its Radeon HD 7990 graphics card. It's the first time the company's confirmed the existence of the long-fabled card, and went as far as calling the case-busting monster "the world's fastest." All we know is the card combines two of the HD 7970's Tahiti GPUs -- AMD's not sharing the full specs -- but the eagle-eyed folks at AnandTech have plucked a few extra details from the limited pictures available. They note the open-air cooling, which would require a drafty case but mean the fans should run fairly quiet, and that power consumption is likely to be no more than 375 watts. Not much to go on, we know, but we'll be waiting eagerly for AMD's full reveal. Now, your BF4 video awaits. (Warning: the game dialogue contains a few naughty words). [Image Credit: AnandTech]

  • AMD Radeon HD 7790 review roundup: what to expect from a $149 gaming card

    by 
    Sharif Sakr
    Sharif Sakr
    03.22.2013

    Mainstream gaming is all about 1080p. Monitors may be getting cheaper, making higher resolutions and multi-display setups ever more feasible, but Full HD is still sufficient for the average buyer. AMD knows it, and that's why this morning's announcement of the Radeon HD 7790 came with a straightforward promise: the ability to play the latest games at 1080p with high detail settings for a maximum outlay of $149. Such claims can't be waved around without being tested, and indeed The Tech Report, HotHardware, Bit.tech and other sites have just returned their verdicts. Read on for our review roundup.

  • AMD intros Radeon HD 7790 graphics card for $149, promises cooler and quieter 1080p gaming

    by 
    Sharif Sakr
    Sharif Sakr
    03.22.2013

    We were half expecting AMD's next graphics card to be some sort of supercomputing colossus, given all the buzz around NVIDIA's GTX Titan. As it turns out, though, we're looking at something more subtle and just slightly more affordable: the new Radeon HD 7790. It slots into a cosy niche between the 7770 and the 7850, targeting gamers who want a good helping of 28nm silicon and potential for CrossFire expansion but who don't want to stretch beyond $149. Efficiency tweaks allow the 7790 to offer almost 50 percent more processing power than the 7770 while only demanding a smidgen of extra wattage (85 W instead of 80 W), which bodes well for cooling and decibels. Relative to the 7850, which can now be had for under $200, you'd be getting a card with half the power consumption, half the memory (1GB GDDR5), half the memory bandwidth (128-bit) and around 30 percent less processing power. Compare it to the closest rival from NVIDIA, the GTX 650 Ti, which currently fetches upwards of $140, and AMD claims the Radeon HD 7790 offers an average 20 percent advantage in frame rates at 1080p -- enough that you shouldn't need to worry about games like Tomb Raider or Hitman: Absolution at that resolution. Check out the slide deck for further details and official frame-rate charts, and expect to see the card reach retailers starting April 2nd.%Gallery-183505%

  • NVIDIA's GRID VCA now available to graphic crunching pros at a cool $24,900

    by 
    Steve Dent
    Steve Dent
    03.20.2013

    While it won't supercharge Crysis or other games like its upcoming Cloud Gaming device may, NVIDIA's GRID Visual Computing Appliance is now up for grabs to designers, animators and visual production types for $24,900 plus a $2,400 yearly software license fee. That sum will merely get you the starter model consisting of 8 GPUs, 16 threads of CPU and 192GB of RAM to service up to 8 users, while the 16 GPU model -- which doubles all that up -- is hitting the dreaded "contact us" price point. For reasonable-sized studios with multiple designers or artists, though, it'd allow humdrum machines to link up via a network and still crunch complex models -- making the price rather beside the point for us individual users. For more info, hit the PR after the jump.

  • Camelot Unchained's team puts gameplay over graphics

    by 
    Justin Olivetti
    Justin Olivetti
    03.19.2013

    City State Entertainment co-founder Andrew Meggs shares a tough question that any smaller MMO team has to answer from time to time: What happens when you have to choose between graphics, gameplay, and performance in developing an MMO? In a new blog post, Meggs says that for Camelot Unchained, graphics are the first to go on the backburner. "When it comes down to the sheer number of [polygons], any time we have to choose between that and delivering on our core gameplay, we're going to choose the gameplay," Meggs writes. "That requires certain sacrifices." Even so, Meggs said that the team is adept at putting a lot of personality and flair into the graphics it creates, it's just that the focus is creating a game that lasts: "We know that we're building a world for characters to live in, not a theme park for tourists to visit."

  • Wacom Cintiq 13HD graphics display hands-on (video)

    by 
    Sharif Sakr
    Sharif Sakr
    03.19.2013

    Here's the thing with Wacom's latest Cintiqs: the bigger the display, the more straightforward the buying decision tends to be. The Cintiq 22HD and 24HD dominate at the professional high-end, but, as you get smaller and cheaper, more options come into play -- whether they're non-display tablets like the Intuos5 or complete PCs like Microsoft's Surface Pro (software issues aside). However, if you're looking for full-fledged Cintiq qualities in a smaller package, then this morning's announcement of the $1,000 Cintiq 13HD probably caught your interest. No, it's not the rumored standalone tablet, but our first impression is that it's a lightweight and handy option for serious work. Read on for more.%Gallery-183221%

  • NVIDIA shines a light on lower spec Quadro cards: K600 priced at $199, K4000 at $1,300

    by 
    Daniel Cooper
    Daniel Cooper
    03.05.2013

    Despite all the energy it's been putting into mobile and gaming, NVIDIA hasn't fallen out of love with its professional graphics customers. In fact, it's in the process of trying to rekindle those sparks of romance through the clever use of chocolates, shoulder rubs and fresh additions to its Kepler-based Quadro lineup. We've already seen (and played with) the $2,249 K5000 flagship, but those of us on lower budgets will now be able to snag the K4000, K2000 or K600 as they begin to enter the retail channel. Working from the top down, the $1,269 Quadro K4000 has 768 CUDA Cores, 3GB of RAM and a memory bandwidth of 134GB/s, which means it'll crank out your architectural documents and video reels at a healthy 1.246 TFLOPs. The $599 K2000 has half the CUDA cores and memory bandwidth, with 2GB of RAM, and reaches a top speed of 733 GFLOPs. Lastly, the $199 K600 has 192 CUDA Cores, 1GB RAM, a memory bandwidth of 29GB/s and a top speed of 336 GFLOPs. If you'd like more details, you know where the PR's at.

  • Because they're worth it: game characters get AMD to do their hair

    by 
    Steve Dent
    Steve Dent
    03.01.2013

    Blocky, pixelated locks can really ruin a day of tomb-robbing, right? To put the feather back in those bangs, AMD's just announced TressFX, software that'll be seen in the 2013 release of Tomb Raider due on March 5th. The rendering tech offloads computation-heavy hair simulation to the graphics processor using Microsoft's DirectCompute language, and was developed by AMD in partnership with Raider developer Crystal Dynamics -- though it'll work with any graphics card that supports DirectX 11, including those from arch-foe NVIDIA. The result is a coiffure that can move realistically in response to motion and external forces, detect collisions between strands, accurately reflect light and even allow for matting from moisture or rain. Lara may have preferred that AMD omit the latter, but anything's better than the helmet-head look, no?

  • Daily iPhone App: QuestLord is a retro RPG trip back in time

    by 
    Mike Schramm
    Mike Schramm
    02.20.2013

    A lot of apps these days show that developers are always thinking about what they can do in a new way: How can we change up controls for a touchscreen device, or use the power of the iPhone to create a new experience? QuestLord, however, is very decidedly old school. It's an RPG from the first-person perspective, similar to the old Elder Scrolls games, and while it obviously runs on the latest and greatest iOS devices, the interface is almost stubbornly retro. You just press a few different on screen buttons to move around, talk, or fight, and the game just sticks to the standard RPG conventions: Do quests, level up, and so on. Rather than come off as boring or simple, however, QuestLord feels familiar, like the scent of an old book. Yes, it's nice to see innovation, and yes, it's always fun to see developers try something new, but once in a while, it's great to see someone just stick with the old, and do it really well. That's what QuestLord is -- if you like these old 2D RPGs, you'll feel right at home here. If you didn't play those games back in the day, you might think QuestLord is a little too low-fi, and that's fine -- its pixelated graphics are no match for more modern games. But I really like QuestLord, and I'm happy to pay the $1.99 to experience a new title that seems like it was made quite a while ago.

  • NVIDIA GeForce GTX Titan leaks, could cost a grand

    by 
    Jon Fingas
    Jon Fingas
    02.15.2013

    NVIDIA's GeForce GTX 690 currently wears the world's-fastest-graphics crown, unless you count the limited edition Ares II, by cramming two Kepler GPUs onto one mainstream board. When it comes to improving on that, some leaked European retailer listings suggest NVIDIA might not wait on a completely next-gen architecture, but may instead try to deliver similar performance through a less power-hungry single GPU design. The listings, gathered together by TechPowerUp and VideoCardz, point towards a pricey new flagship, the GeForce GTX Titan, that would be a graphics-focused adaptation of the beefy Tesla K20 computing card. It'd pack 2,688 shader units, a 384-bit memory bus and 6GB of RAM, all with one chip -- for reference, the GTX 690 needs two GPUs to offer 3,072 shader units and has 4GB of RAM. There's no confirmed unveiling date, and the primary leak on a Danish site has actually been pulled, but ASUS and EVGA are rumored to be launching their own GTX Titan variants as soon as next week, possibly in the $1,000 to $1,200 ball park. That's a short wait for what could deliver a serious boost to game performance, not to mention bragging rights.