guns

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  • Aion Shooting Star preview video shows off gunslinging gameplay [Updated]

    by 
    Jef Reahard
    Jef Reahard
    10.21.2012

    Earlier this month we showed you some concept images of Aion's new gunslinger class. The Shooting Star, as it's known in Korea, is scheduled to debut in the game's 4.0 build along with two additional classes. MMO Culture has sussed out a gameplay video showing the class in action as well as some artwork featuring a few of the possible weapons. Apparently the Shooting Star will wield two weapon types: pistols featuring fast attacks and low damage and a cannon boasting high damage and comparatively lower speed. Check out the one-minute gameplay clip after the cut. [Update: NCsoft has issued a contest to encourage player artists to submit weapon designs for the new class!]

  • Delta Six controller brings fragging to life, worries your friends

    by 
    Jamie Rigg
    Jamie Rigg
    10.04.2012

    Chances are you know someone who takes their CoD a little too seriously -- well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used for aiming, while the faux recoil and acting out a reload will put you closer to real combat than an appearance on Stars Earn Stripes. The hardware also features a scattering of pressure sensors -- allowing you, for example, to bring up the sights by meeting cheek with gun body, or if you're feeling lazy, squeezing the side of it instead. Depending on your class bias, you can add and retract plastic from the main frame for an SMG, assault or sniper rifle form factor (see below for the gist). There's no word on availability, or if it will actually improve your game, but the price is slated as $89 at launch. After the break is a short product demo in video form, although we suggest you skip straight to 1:30 to avoid the awkward live-action CTF scene.

  • Undead Labs talks about guns in State of Decay

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2012

    Today's official blog post about State of Decay is not about careful examination of different cultures. It's not about understanding what creates a zombie and how the sickness can be stopped. It's not even about the careful process of finding and maintaining your food supplies in the wake of societal breakdown. No, this is a blog post about guns. It is all about the weapons you will use to blow the undead into little bite-sized chunks of zombie. The centerpiece is a huge list of guns that players can expect to find and shoot in the game, each with varying properties and ammunition types. It's also meant to expand in the future. So there's no subtlety here, just deadly firearms and the promise of using them to mow down shambling zombies to ensure your own survival. What more could you really want? Aside from functional vehicles and a planet not crawling with monsters that want to eat your brains, of course.

  • Wings Over Atreia: Creating classes for Aion 4.0

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2012

    The dust swirled in one single puff of wind, then settled along with the hush over the streets. The sudden peel of the bell as the clock struck noon shattered the silence. Eyes blazing and raven wings furled, the Daeva stared down her enemy, hands poised over her low-hung holsters. "Com'on, ya lily-livered varmint. Make my day!" OK, so maybe the O.K. Corral and the Wild West aren't en route to Atreia, but that is certainly the first image that sprang to my mind when NCsoft announced that one of the new classes coming to Aion is going to tote a gun. I mean, guns don't get better than a couple of six-shooters slung at the hips, right? If you missed last Friday's big announcement from Gamescom, here's the skinny: Aion's 4.0 patch is introducing three brand-spanking-new classes to the game. Obviously that patch is a long ways off (a date hasn't even been announced for Korea yet), but that doesn't stop us from looking forward to one of the most fundamental changes planned for the game since launch nearly three years ago. Unfortunately, NCsoft has given us little to go on right now; all we know is that one class will tote a gun and one will brandish an instrument. With so little information revealed, you have to wonder what these two classes will actually be like. With so many possibilities... Let the speculation commence!

  • Tesla coil gun exists, may shoot lightning

    by 
    Sarah Silbert
    Sarah Silbert
    05.12.2012

    Inspired by the graphic novel "Five Fists of Science" -- and perhaps encouraged by the plucky MIT student who made his own Tesla coil hat and survived -- a DIYer named Rob designed a Tesla coil gun, which he says is fully functional. Rob used a Nerf gun cast in aluminum for the housing and created a high voltage switch with a 3D powder printer. The gun is powered by an 18V ion drill battery and a flyback transformer housed inside a PVC plumbing end cap. Though Rob has yet to fire the gun, photos show what he says are sparks from the setup, and a demo clip is on the way. While video proof is always nice, so is preserving your life. We wish Rob the best with both.

  • SpeechJammer gun gives loudmouths a dose of their own medicine to keep 'em quiet

    by 
    Michael Gorman
    Michael Gorman
    03.01.2012

    Silence is golden, so there are plenty of times when it'd be awfully convenient to mute those around us, and a couple of Japanese researchers have created a gadget that can do just that. Called the SpeechJammer, it's able to "disturb remote people's speech without any physical discomfort" by recording and replaying what you say a fraction of a second after you say it. Why would that shut up the chatty Cathy next to you? Delayed auditory feedback (DAF) is based on an established psychological principle that it's well-nigh impossible for folks to speak when their words are played back to them just after they've been uttered. SpeechJammer puts the power of DAF in a radar gun-style package that uses a directional mic and speaker, distance sensor and a trigger switch to turn it on, plus a laser pointer for targeting purposes -- so you simply point and shoot at your talkative target, and enjoy the silence that ensues. Piggy, your new conch has arrived, and this one can make Jack keep quiet.

  • Snag this crazy iOS peripheral, get free ride in a police car

    by 
    Jessica Conditt
    Jessica Conditt
    02.02.2012

    This happens to us every time: We walk into the cell phone store, search the displays excitedly, and are immediately disappointed by the lack of small firearms for sale. Every time. Mobile games developer Metal Compass is looking to change this depressing experience with the Xappr, a gun-shaped smartphone peripheral for a selection of augmented-reality and shooting apps, including AR Invaders and Spray'Em. Xappr is compatible with iOS, Android and Windows devices, although no Windows games are available at the moment.Metal Compass will be showing off the Xappr at the Nuremberg international toy fair, which runs February 1-6, and expects to begin shipping it in June. Xappr is available for pre-order now, at the lowest price you'll ever pay for a gun you didn't steal: $30 (plus $15 shipping in the US).

  • NYPD begins testing long-distance gun detector as alternative to physical searches

    by 
    Amar Toor
    Amar Toor
    01.21.2012

    As part of its ongoing effort to keep New York City safe, the NYPD has begun testing a new scanning device capable of detecting concealed firearms from a distance of about 16 feet. Developed in conjunction with the Department of Defense, the technology uses terahertz imaging detection to measure the radiation that humans naturally emit, and determine whether the flow of this radiation is impeded by a foreign object -- in this case, a gun. During a speech Tuesday, Police Commissioner Ray Kelly said the device shows "a great deal of promise as a way of detecting weapons without a physical search." Kelly went on to say that the technology would only be deployed under "reasonably suspicious circumstances," though some civil liberties activists are already expressing concerns. "We find this proposal both intriguing and worrisome," New York Civil Liberties Union executive director Donna Lieberman said in a statement, adding that the scanner could all too easily infringe upon civilian privacy. "If the NYPD is moving forward with this, the public needs more information about this technology, how it works and the dangers it presents." For now, the NYPD is only testing the device at a shooting range in the Bronx, and has yet to offer a timeline for its potential deployment.

  • Max Payne 3's latest vid diverolls into the gun behind the man

    by 
    Ben Gilbert
    Ben Gilbert
    01.18.2012

    When Max Payne 3 arrives at retail later this year, its main protagonist will be equipped especially well for handling the flood of dudes shooting bullets at him over the course of the game's globetrotting campaign. And you will be as well, apparently, as the latest trailer aims to clarify.

  • DUST 514 dev blog shows off guns, lots of guns

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    First-person shooters are nothing without guns -- lots of 'em -- and CCP's upcoming DUST 514 is no exception. Today the company has released a new PlayStation blog update that zeroes in on a handful of infantry weapons in the far-future sci-fi opus. Said weapons are broken down into light, heavy, and sidearm classes, with one example of each detailed. Light weapons are the most common, and they fulfill multiple roles for short- and medium-range applications. They also come in four variants, each of which allows gamers to select a playstyle that features a number of trade-offs (lower fire rates for increased accuracy, etc.). Heavy weapons are more specialized, and are only available to players skilled enough to use heavy dropsuits. Sidearms are generally used as backup weapons, but they're still deadly in the right hands. Finally, today's entry continues the DUST tradition of showing off factional equipment variants, so head to the PlayStation blog to get a glimpse of some Amarr, Gallente, and Caldari weaponry.

  • Breakfast Topic: How do you feel about using guns in WoW?

    by 
    Alex Ziebart
    Alex Ziebart
    10.10.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. A while back, I wrote a Breakfast Topic on technology that got folks up in arms. It seemed that while most people were fine with the majority of steampunkish Gnomish and Goblin technology (and some absolutely loved it), the one piece of equipment that ground more gears and got the cranky juices flowing was the gun. The people who didn't like it found it intrusive and at odds with the world around them. I'm personally of the "Are the stats better? I'll take it!" variety, so gun or bow, I don't think about it that much. I don't care for the noise of the gun, but that's my only gripe. At the same time, I don't do much roleplaying, so I don't have to worry about whether a gun would be appropriate for my character's storyline. Plus, my characters that are able to use guns are alts, so I'm not terribly committed to them. What about you? Are you vehemently anti-gun? Or are you cool with it, as long as the stats are an improvement? If the stats were exactly the same, which would you go with -- a gun or a crossbow? Aha -- see, you do have a preference! Tell us what drives it!

  • Behind the Mask: Fictional guns are lame

    by 
    Patrick Mackey
    Patrick Mackey
    09.15.2011

    Out of all my issues with modern roleplaying, the inaccurate portrayal of firearms is very near and dear to my heart. Champions Online is a pretty big offender in this regard. One of the most important things that we forget to realize about games in modern settings is that in the real world, guns are tremendously destructive. Although this is more of a general roleplaying issue and not limited to CO, I feel it's worth touching on. Is it so weird to wonder why superpowered groups like VIPER or UNTIL use energy blasters instead of firearms? Hit the jump and we'll talk about why the U-KTF blaster rifles don't hold a candle to things that exist in the real world.

  • FEAR 3 video shows off some high-powered sound recording

    by 
    Jessica Conditt
    Jessica Conditt
    07.17.2011

    Rarely do hardcore gun enthusiasts and A/V nerds have anything in common, but when they do, they drink Dos Equis it's a beautiful thing. "The Sounds of Combat," a F.E.A.R. 3 behind-the-scenes video, shows how the dudes at Day 1 Studios recorded audio from a range of firearms, including a Smith & Wesson 500 Magnum to a .50 caliber Barrett Machine Gun, all with a set of fancy microphones. If Alma didn't scare you enough, maybe the recoil on some of these beasts will.

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...

  • Captain's Log: Warp trails through deliberation

    by 
    Brandon Felczer
    Brandon Felczer
    04.21.2011

    Captain's Log, Stardate 64806.6... Hello, computer (and players)! It has been said that the development of a MMO and the direction it takes can attributed to those who were not afraid to speak out and gather followers who are in support of abstract ideas. As I have preached about since I took over the helm of the Captain's Log, the community has been at the forefront of the Star Trek Online universe. Bolstered by numerous fan sites and thousands of fleets and cemented by transparent developer posts and interviews, STO wouldn't be where it is today without such a passionate community. A lot of this passion takes its form through posts in Cryptic's official forums. Whether the residence of your most beloved troll or the dwellings of your favorite developer, a game's official forums are a place to come together to rant, rave, and be that person who stands out and speaks up. The STO forums are no different. While the past few columns of mine have been about what the developers have said are coming in the future, I thought we should set a course this week for the forums and blaze a trail through the vast expanse filled with wants, desires, and demands. Shields up. Red alert. Ensign, warp 10! What are the players asking for this week?

  • New laser sighting system enlists electronic sensors to make sure snipers hit their marks

    by 
    Christopher Trout
    Christopher Trout
    04.20.2011

    Anyone who's ever picked a flea off a dog's back with an automatic weapon knows there's a fine line between a crushed bug and a bloody mutt. Fortunately for flea-bitten K9s, a team of researchers are working on a laser-packing fiber-optic sensor system to guarantee that your rifle's crosshairs are always dead on. Known simply as the Reticle Compensating Rifle Barrel Reference Sensor, the setup enlists the exterior grooves, or flutes, on a typical rifle as a receptacle for glass optical fibers. These fibers direct beams of light along the top and side of the weapon to precisely measure just how far off the gun's sights are from the barrel's actual position. A set of algorithms and sensor inputs are then employed to adjust for distance and other factors that affect a bullet's trajectory, providing the shooter with crosshairs that adjust to environmental changes in real time. Unsurprisingly, the system is being targeted at military and law enforcement, which means it probably won't make it into the hands of anyone who uses firearms as an alternative to Advantage. Sorry, Rover. Full PR after the break.

  • Lock and load: Undead Labs talks guns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2011

    If you're going to include zombies in your game, they're there to be shot. That's a simple fact of life, a fact that Undead Labs seems to be fully cognizant about. The company's most recent developer blog talked about firearms for its upcoming zombie outbreak games, and the topic proved so irresistible to potential players that a second question-and-answer session has been posted talking more about guns. Whether it's in the console version or the full-scale MMO, who doesn't want to be sure of the highest-caliber destruction one can wreak upon the undead? The original developer blog talks in depth about trying to balance a realistic feeling with what players will expect from guns, but the follow-up goes into more detail. Gunfire and sounds will indeed attract zombies to players, but the team doesn't seem interested in burying players under mountains of different ammunition types. The guns in question will most likely not be licensed brands, although some licenses are being sought for some more iconic weapons. There also won't be a full spread of exotic firearms in the console game, Class 3, although the MMO version will likely have a wider variety. Take a look at the full set of answers for more details on the best part of zombie invasions -- sweet, sweet hails of bullets.

  • US Army to deploy Individual Gunshot Detector, essentially a radar for bullets

    by 
    Vlad Savov
    Vlad Savov
    03.17.2011

    Latest in our series of "when video games turn real," here's the US Army's newest addition to the wargadget arsenal. The Individual Gunshot Detector, produced by QinetiQ, is an acoustic monitor attuned to tracking down the source of gunshots just by their sound. It has four sensors to pick up the noise of incoming fire, and its analysis of those sound waves produces a readout on a small display that lets the soldier know where the deadly projectiles originated from. The entire system weighs just under two pounds, and while it may not be much help in an actual firefight -- there's no way to distinguish between friendly and hostile fire -- we imagine it'll be a pretty handy tool to have if assaulted by well hidden enemies. 13,000 IGD units are being shipped out to Afghanistan later this month, with a view to deploying 1,500 each month going forward and an ultimate ambition of networking their data so that when one soldier's detector picks up a gunfire source, his nearby colleagues can be informed as well.

  • Modder adds FPS-style ammo counter to automatic weapon

    by 
    Donald Melanson
    Donald Melanson
    02.01.2011

    It may not be the first time than an actual weapon has been equipped with an FPS-style ammo counter (or Aliens pulse rifle-style, if you prefer), but this add-on device built by the DIY-minded Michael Ciuffo is certainly still plenty impressive enough to garner some attention on its own. It simply uses an accelerometer to detect the recoil from the gun, and it can apparently be adjusted for use on a variety of different weapons. What's more, Michael says that he's already gotten so many requests for one that he's planning on putting it into production. Head on past the break to check it out in action.

  • CTA pulls the trigger on Move gun attachments

    by 
    Richard Mitchell
    Richard Mitchell
    10.06.2010

    What is a motion controller without nifty attachments that make it look like real life objects? Nothing, that's what -- a point driven home by CTA Digital's latest PlayStation Move accessories. The "Perfect Aim Pistol" gives your Move controller that firearm look and feel, while CTA claims it's also light enough to prevent dreaded light-gun fatigue. Meanwhile, the aptly named "Submachine Gun" offers a heftier military experience, housing both the Move and companion Navigation Controller; and it even features a removable stock and scope. The pistol and submachine gun can be pre-ordered on Amazon for $15 and $30, respectively. Whether either trumps Sony's own, Earthworm Jim-style gun shell, well, that comes down to personal preference.