hapticfeedback

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  • Nokia patents haptic system to simulate linear motion, assist with navigational route guidance

    by 
    Zachary Lutz
    Zachary Lutz
    08.16.2012

    The crew in Espoo have just added a new patent to the arsenal that promises to add a refined level of haptic feedback to the user experience. Fundamental to Nokia's plan is a matrix of independent haptic devices that remain stationary, but combine to simulate the sensation of linear and circular movement. Not only could the enhanced feedback bring a new level of interaction to the software interface, but Nokia also hypothesizes that the system will be useful for providing navigational route guidance -- say, without the need for visual or auditory feedback. Given the company's other research in the field of haptic systems, it seems Nokia's future may be full of good vibrations, indeed.

  • 'Free form' lens over mobile display could improve audio and haptics, says Motorola patent filing

    by 
    Sharif Sakr
    Sharif Sakr
    06.15.2012

    It's hard to tell exactly what Motorola is thinking of here, but it probably isn't a billowing sheet of fabric stretched loosely over the face of a smartphone -- even if that's what it looks like. Instead, this appears to be a patent application for a "free floating display lens" that helps the panel of a mobile device to be used as a Beo-style acoustic speaker. The idea is that you can get louder and less resonant sound without having to dedicate more precious real estate to a larger traditional speaker unit. The application also talks about generating haptic feedback on the lens, using the same underlying piezoelectric structures that would power the audio. Creating vibrations this way could require "eight times" less voltage than current methods while also delivering a higher-amplitude sensation. Merge that with KDDI's weird vibrational speaker technology and the results could be deafening.

  • Patent application highlights Apple's continued flirtation with haptic feedback

    by 
    Brian Heater
    Brian Heater
    05.03.2012

    We could all use a little feedback, right? Even Apple. The company has been toying around with the concept of haptic feedback for a while now, at least so far as patent applications are concerned. Another application filed in November or 2010 has surfaced. Of course, what we told you back in 2009 about the tenuous connection between an application and an actual product is as relevant as ever. Still, Apple's concept for a "tiered haptic system" which "may use one or more arrays of shape change elements to provide a wide range of tactile feedback" demonstrates that, at least as of late 2010, Cupertino was still working to rethink the way it sees touchscreens.

  • Hands-on with AT&T Labs prototypes: ShadowPuppets and haptic steering wheel

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.19.2012

    We're not done with the AT&T prototypes yet. After putting our rears in the seat of a Porsche 911 and turning our questionable English into even more questionable Spanish, Ma Bell gave us a glimpse at some super rough devices fresh from the labs. The first one we got our hands on, really didn't need us to put our hands on it. ShadowPuppets sticks a webcam to a pico projector (literally... with gaffers tape) to create a touchless "multitouch" interface for your phone. Rather than have friends gather around your tiny iPhone display or force a person to awkwardly reach across you and tap on your handset, this concept lets anyone simply cast shadows to control the interface. It's not terribly dissimilar from a number of other projects out there, except it's specifically geared at turning smartphone interaction into a social experience. The demo required the assistance of an Alienware laptop, and the pinch to zoom function was a little wonky to say the least. Still, it was pretty easy to see how this might prove useful in daily life. The other concept on hand was the haptic feedback steering wheel the company dreamed up with help from Carnegie Mellon. While the research may sound compelling, the device it self couldn't be any rougher around the edges... literally. The design consisted of roughly cut chunks of foam taped (this time with packing tape, we believe) haphazardly to a game controller. On each piece of foam was a tiny vibrating actuator connected to an Arduino that dangled below in a vaguely menacing tangle of cables. The sensation as the vibrations travel in circular patterns (clockwise to indicate a right turn, counter clockwise for left), was strange to say the least. But, as the cycles sped up and the turn approached we grew less uncomfortable with the feeling of a vibrating steering wheel. And we actually found the increasing tempo an easier way to discern when a turn was approaching than hearing a robotic voice shout out, "turn left in 500 feet." Check out the gallery above for some not so glamorous shots of the future of tech.

  • Cadillac focuses on safety with vibrating drivers' seats, other accident avoidance tech (video)

    by 
    Joe Pollicino
    Joe Pollicino
    03.28.2012

    To say General Motors' Cadillac division is taking safety seriously on its upcoming 2013 vehicles would be an understatement. The automaker recently announced its high-tech accident avoidance packages dubbed Driver Awareness and Assist, the earlier of which is set to debut this Spring on its new XTS model, moving along to the ATS by the summer. Driver Assist (set to release in the fall) packs goodies like Automatic Collision Preparation and auto-braking, while the Awareness version aims to help keep you in your lane and safe from blind spots, among other things. Despite the differing monikers, both sport many of the same systems such as Adaptive Forward Lighting that can shift 15 degrees based on your turn, radar-based adaptive cruise control and Rear Cross Traffic Alert so you don't get sideswiped while backing up. Most notable among both is the company's Safety Alert seat -- AT&T Labs may be testing a force-feedback steering wheel, but GM's gone and planted haptic feedback into the drivers' bottom seat cushion. Essentially, using the radar, cameras and sensors around the car, the seat can rumble on its left, right or all around, in order to "nudge" you in situations such as getting too close to another car or veering out of your lane. You can also opt for audio cues if you're not fond of vibrations, or use both together. Of course, there's a whole lot more to it, so if you're curious to see it all in action you'll find a duo of videos and more information in the press releases planted after the break.

  • App turns Android tabs into math tools for the visually impaired (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.07.2012

    Two high school students are taking part in a bit of an experiment at Vanderbilt University. The college's Medical and Electromechanical Design Laboratory (MED Lab) is working on an Android app that turns tablets into a teaching aid for the visually impaired. Areas of math that rely heavily on visual elements, such as algebra and calculus, prove problematic for students with poor eyesight. A common solution involves pipe cleaners, a cork board and push pins, to recreate graphs, but the method is quite slow. The MED Lab is looking to haptic feedback as a way to help the visually impaired identify lines, graph points and other data that is normally represented visually. For more details about the project check out the video after the break.

  • Hands-on with Immersion HD Integrator hi-fi haptics

    by 
    Michael Gorman
    Michael Gorman
    02.23.2012

    It was just over a year ago when we met with the folks from Immersion, and they showed us a prototype handset packing its HD haptics technology. Since that time, the piezoelectric actuator that makes the tactile magic possible has gone into mass production, and the first commercial device packing such hi-fi haptics, the Pantech Element, hit store shelves. Immersion's got greater aspirations for its tactile tech, however, and its new HD Integrator platform aims to put high fidelity haptics in every handset. We got to sample the HD haptics goods once again and chat with Immersion about the new platform and its technology, so head on past the break to see what the company has in store.

  • GTA III for Android hits 1.3, brings Liberty City to the Transformer Prime

    by 
    Dante Cesa
    Dante Cesa
    01.26.2012

    Select iOS and Android devices have had the ability to terrorize Liberty City while on-the-go since December, but sadly those with Transformer Primes thus far have been left out of all that fun. Luckily, an update to the game ends that double standard, enabling Rockstar's classic to run on ASUS' tablet and Medion Lifetabs everywhere. It doesn't just bring expanded hardware support to the table though, as amongst other "technical fixes," the release also heralds new video display settings, Immersion haptics support and the capability of installing the game on a SD card. And fans of tactility, know that controls on the Xperia Play have been reworked, and it now boasts full support for GameStop's wireless controller. Still here? You shouldn't be -- grab the update in the source link below.

  • FingerFlux system uses magnets to add tactile feedback to touchscreens

    by 
    Donald Melanson
    Donald Melanson
    10.26.2011

    We've seen a number of efforts that promise to make touchscreens more tactile, but none quite like this so-called FingerFlux system developed by a team of researchers from Germany's Aachen University. Its hook is a layer of magnets that lie beneath the touchscreen and react to a simple thimble that the user must wear. While that particular accoutrement could be considered a slight drawback, it does open up a number of interesting possibilities -- including the ability to draw your finger towards an item on the screen, and "lock" it in a certain area. What's particularly key, however, is that you're also able to feel a bit of feedback before you even touch the screen -- as opposed to other entirely screen-based options -- which could could let you operate something like media player controls without actually looking at your phone. Of course, it's all still a long ways from being shrunk down to phone-size, but the researchers do have a working prototype in a table-top device. Check it out in the video after the break.

  • KDDI shows off sensory enhancements for smartphone users, throws a free-viewpoint virtual concert

    by 
    Richard Lai
    Richard Lai
    10.04.2011

    Japanese carrier KDDI's never been shy about showing off its latest and greatest from its lab, and here at CEATEC 2011 we got to lay our fingers on a couple of its in-development smartphone sensory enhancements, along with a free-viewpoint concert concept that's being researched on. The first demo we saw was actually the same haptic smartphone prototype that was unveiled back in May, but we thought it'd be nice to give it a go with our very own hands -- read on to find out how well it performed. %Gallery-135629%

  • ViviTouch haptic technology hands-on: electroactive polymer giving a 'high definition feel'

    by 
    Richard Lai
    Richard Lai
    09.17.2011

    Haptic feedback isn't exactly something that'd blow people's mind these days, with most mobile devices and gaming controllers already packing a little vibrator to spice up one's gaming experience. While these motors do the job just fine for delivering the sensation of large engines and explosions, their monotonic performance and relatively high minimum output threshold means they can't reproduce finer vibration. For instance, you wouldn't be able to feel a guitar string fade away after a strum, nor would you feel the finer end of a spring recoil. This is where Bayer MaterialScience's ViviTouch -- previously dubbed Reflex -- tries to fill the void. For those who aren't familiar, the magic behind ViviTouch is its electroactive polymer (or EAP in short) -- imagine a thin sheet that consists of two electrode layers sandwiching a dielectric elastomer film, and when a voltage is applied, the two attracting electrodes compress the entire sheet. This slim, low-powered ViviTouch actuator module can be placed underneath an inertial mass (usually a battery) on a tray, thus amplifying the haptic feedback produced by the host device's audio signal between 50Hz and 300Hz (with a 5ms response time). %Gallery-134043%

  • Wrist sensor turns the back of your hand into a meaty haptic interface (video)

    by 
    Amar Toor
    Amar Toor
    08.12.2011

    We're all intimately familiar with the backs of our hands, so why not use them as a haptic interface to control our gadgets? That's the idea behind the device pictured above -- a nifty little wrist sensor that turns your paw into a flesh-toned trackpad. Designed by Kei Nakatsuma, a PhD student at the University of Tokyo, this contraption employs infrared sensors to track a user's finger as it moves across the back of a hand. These movements are mirrored on a wristwatch-like display, thanks to seven IR detectors and a set of piezoelectric sensors, effectively turning any digit into an organic stylus or mouse. Nakatsuma, who unveiled his work at this week's SIGGRAPH, says his creation can't handle the more complicated, pinching or rotating gestures you could manipulate on most smartphone touchscreens and acknowledges that the screen can be difficult to read in direct sunlight. But the underlying technology could pave the way for similarly handy designs, while allowing users to interact with their gadgets without having to constantly glance at their screens, or go fishing in their pockets. Feel your way past the break to see a video of the device in action.

  • Apple patent application takes the hard keys out of the keyboard, promises a flat surface solution

    by 
    Joseph Volpe
    Joseph Volpe
    07.25.2011

    Apple's giving us a patent application peek into its post-PC future, and it looks like hard keys will be so 2008. The recently revealed filing shows off a virtual, flat keyboard concept for Cupertino's line of non-iOS products that flirts with metal, plastic and glass form factors. Using a combination of piezoelectrics, haptic feedback and acoustic pulse recognition, these prospective designs will be able to detect your finger-pounding surface input. If you're the fast-typing kind, you're probably wondering how your digits will recognize the keys sight unseen. Well, there's a few workarounds for that. In its metal and plastic iterations, Jobs and co. plan to stamp or micro-perforate the layout into place, while their glass counterpart would receive a graphical overlay. The application also promises an LED-lit display for hard to see conditions and the inclusion of capactive sensors to enable multi-touch functions, so you avoid e.e. cummings-style emails. Of course, applications aren't necessarily indicative of a surefire product, but those interested in tickling their imagination can give the source link a look.

  • Kinect-driven tactile bodysuit makes you tingle in eight different places

    by 
    Sharif Sakr
    Sharif Sakr
    07.25.2011

    We know the US Army has already experimented with vibrating clothing, and soon it could be our turn. The trendy figure-hugger above is rigged with haptic actuators across the arms and torso, which respond when the wearer's body 'touches' virtual objects created via Microsoft's Kinect platform. The outfit's designers at the University of Aachen spent just a few hundred dollars on components, aside from the cost of the Kinect, so this might well have commercial potential. Click the source link if you're really keen to see a concept video -- although it doesn't consist of much beyond a German dude doing the Hey Macarena in his socks. [Thanks, Jarod]

  • ViviTouch haptic tech offers range of feedback, aims to reinvent the mobile gaming wheel

    by 
    Joseph Volpe
    Joseph Volpe
    07.12.2011

    When a company touts a product as being as revolutionary as the leap from black & white TV to color, it's either incredibly delusional or it has a damn good product on its hands. And judging by the buzz surrounding Artificial Muscle's ViviTouch tactile feedback technology and our own hands-on at CES, we're inclined to believe its braggart rights. Taking the "one-buzz-fits-all" approach and chucking it in the bin of 'ye olde tech of yesteryear,' the electroactive polymer tech creates a "spectrum of feeling" in the 50 - 300Hz range that registers with a user's hand in five milliseconds. We know what you're thinking -- haptic minutiae is fine and all, but what about my battery life? Well, if the company's CEO is to be believed, the vibrating touch interface drains 70 percent less juice than rival implementations -- so it's still hoggy, but not quite as hungry. If you're looking to get a feel of your own for these sensational claims, you'll have to wait for the Mophie Pulse to make its way to fourth generation iPod touch's later this year. Buzzwordy presser after the break.

  • KDDI haptic smartphone prototype promises up to seven layers of touch, only shows off two

    by 
    Sean Buckley
    Sean Buckley
    05.26.2011

    Ah, another possibly vaporous, yet intriguing addition to a long line of haptic patents and prototypes. Today's offering: a KDDI smartphone mockup (utilizing Kyocera display technology) promising to render sensation through multiple layers of applied touchscreen pressure. Imagine depressing a camera shutter on a touchscreen, and you've got the idea. KDDI only had a screen sporting two haptic layers on hand when they demoed the prototype at Wireless Japan this week, but Kyocera reportedly told Akihabara News that the technology is capable of up to seven layers of tantalizing touch. Neat. Maybe we'll get a few authentic haptic touchscreens on the market and do away with all the vibrational fakery we've been seeing.

  • Enzo's Pinball gets you all touchy-feely with your phone

    by 
    Michael Gorman
    Michael Gorman
    04.08.2011

    We got a hands-on sample of Haptify's haptic-powered apps a couple months back and came away intrigued, but yearning for more. Well, the company is finally ready to sate our penchant for playtime physicality with its first game, Enzo's Pinball. The game debuts with three tables ("more coming soon"), and is designed to let you feel every bump, rattle, and ricochet as if it were the real thing. It isn't identical to its tangible counterpart, but it is an upgrade over the rumble-free digital competition. Haptify's haptic black magic works with handsets running Android 2.1 and up, so there's an awful lot of potential pinball wizards out there. You can grab the game in the Android Market and it'll cost $1.49 to give in to your tactile desires.

  • Immersion releases SDK to put haptics in Android, helps smartphones move what their makers gave them

    by 
    Michael Gorman
    Michael Gorman
    03.08.2011

    About a month ago, we told you about Immersion's MOTIV dev platform to design Android apps with tactile feedback, and today its release has finally arrived. The SDK comes with predesigned haptic effects, sample code, and the ability to tweak the duration and intensity of the feedback -- allowing developers to perfectly tailor the amount of shake in your groove thang. Interested parties can hit up the source link for the SDK download and start indulging in the haptic dark arts immediately.

  • Immersion's MOTIV development platform integrates haptics into Android, we go hands-on

    by 
    Michael Gorman
    Michael Gorman
    02.10.2011

    You may know that Immersion's haptic technology is in everything from surgical simulators to game controllers, but we're willing to bet you didn't know it's already baked into over 200 million existing devices -- including every Samsung Galaxy S smartphone and handsets by Nokia and LG. Now, using Android handsets' existing vibrator motors, a cheap software upgrade can inject force feedback into existing elements across the entire Android UI (2.2 and up), and with future devices -- built with multi-dollar piezoelectric actuators that vibrate the screen itself -- the haptic experience goes hi-fi. Now that it's revealed that little easter egg to the world, Immersion wants you to build some apps, and to that end it's releasing the MOTIV developer platform this March. Read all about it after the break. %Gallery-116198%

  • Mophie Pulse haptic game grip hands-on

    by 
    Myriam Joire
    Myriam Joire
    01.05.2011

    Today at CES, Mophie showed off a prototype of its Pulse game grip for the 4th-generation iPod touch, which features battery-powered front-facing stereo speakers and haptic feedback by Reflex Technology. We spent some time using the Pulse and came away rather impressed. Game audio, music, and even the keyboard tick sound get translated into convincing pulses and vibrations. The iPod touch interfaces with the Pulse via the 3.5mm headphone jack, and a switch on the bottom left edge turns the haptic feedback on and off. As a bonus, the Pulse also offers full case protection. No word yet on availability or pricing, but you can check out the prototype in the gallery below. %Gallery-112607%