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  • Disco Elysium

    Award-winning RPG 'Disco Elysium' is coming to Nintendo Switch

    by 
    Rachel England
    Rachel England
    04.07.2020

    Games developer ZA/UM has already confirmed that its hugely popular detective RPG Disco Elysium is coming to PSA and Xbox One this year — now it’s revealed it’s heading to Switch, too.

  • What we're listening to: Big|Brave and Beloved

    by 
    Engadget
    Engadget
    01.20.2020

    In this installment of our audio IRL, managing editor Terrence O'Brien sings... er, types the praises of a band and a genre that isn't for everyone. Senior news editor Billy Steele gets nostalgic for his glory days as one of his favorite bands is back together.

  • Analogue

    Analogue’s mini-Genesis will include an unreleased game from 1994

    by 
    Christine Fisher
    Christine Fisher
    02.22.2019

    If you needed another reason to consider buying Analogue's Mega SG console, you might just have one: the chance to play Hardcore, a 1994 Sega Genesis game that was previewed but never published. After 25 years in the dark, Hardcore will see the light of day, now that Analogue has chosen to bundle the game with its upcoming hardware.

  • Crowfall says 'play2crush' wasn't meant to mean 'everyone else sucks'

    by 
    Bree Royce
    Bree Royce
    01.14.2015

    Were you put off by Crowfall's hardcore "play2crush" reveal just before Christmas? You weren't alone. One player told studio ArtCraft that the original announcement "felt a little too political attack ad" -- and he got an official response on the game's new forums. Creative Director J. Todd Coleman explained that Crowfall's controversial introduction wasn't quite meant how it was taken: You know, that original play2crush site wasn't meant to be "everyone else sucks." It was a mea culpa. We're the guys who make these games. The first line was "where did WE go wrong?" "We" didn't mean everyone else, it meant us. It meant me. I wrote that because I feel like I have let you down... by not pushing myself to innovate. It was too easy to pitch "wow in space" or "wow with vampires" or "wow with space vampires." I want to fix that. I want to build something new. The game released its first screenshot and city siege concept art (below) yesterday, exposing a stylized graphical theme and meaty statistics panel. You can sign up for the beta by rolling up an account on the official site right now. The mysterious countdown timer on the front page currently has just over 40 days remaining. [With thanks to Leiloni for bringing the post to our attention.]

  • Suba Games is interested in resurrecting Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2015

    Could Wizardry Online make a comeback in North America and Europe after being shut down by SOE last year? It's an outlying possibility, as a fan push and a positive response by publisher Suba Games have indicated interest in such a move. Fans struck up a player petition to revive Wizardry Online in the West, prompting Suba to affirm that it is interested as well. "It's always great to see people passionate enough to pool together and try to have their voices heard," Suba CM Xjmas posted on the studio's forums. "In this case, I want to let you know you all have been heard and Suba is interested in reviving this game. They have actually made contact with the developer but have yet to conclude an outcome with them yet." Such a resurrection is familiar territory to Suba; the publisher recently spearheaded an effort to bring Dream of Mirror Online back to life following that game's sunset. You can watch the Wizardry Online player petition video after the break.

  • The Daily Grind: Would you play an all-endgame MMO?

    by 
    Bree Royce
    Bree Royce
    10.17.2014

    I'm hard on MMOs with endgames, especially endgames that focus on a single repetitive activity. The problem isn't so much what that activity is but that MMOs spend so much time making you do something else before you can get to that activity -- instead of just letting you just do that presumably ideal and fun activity from the start. That's prompted some clever players to wonder, why not just make an all-endgame -- an all-raiding -- MMO? To be clear, I'm not talking about sandboxes or persistent PvP games that can be perceived as entirely endgame. I'm talking about a classic themepark experience with the levels and questing ripped out -- just endgame dungeons and raids, pure PvE group challenge, from the moment you log in to the moment you log out. If raiding really is about the challenge and the thrill of big group PvE, such a game would be welcomed by hardcore raiders... right? And more importantly: Would you play it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • NPD breaks down Heavy Core, Light Core, Casual PC players

    by 
    Jessica Conditt
    Jessica Conditt
    09.10.2014

    Of the US population age 9 and older, 37 percent of people play games on the PC, the NPD reports in its new study, Understanding PC Gaming: 2014. PC players game for an average of 6.4 hours per week. NPD breaks PC players into three groups, Heavy Core, Light Core and Casual. Heavy Core players play "core" games – action / adventure, fighting, flight, MMO, racing, RTS, RPG, shooter, or sport games – for more than five hours per week. Light Core players play those games, but for fewer than five hours per week, while Casual players enjoy non-core games. Heavy Core players make up 20 percent of the entire group, Light Core players are 24 percent, and Casual players compose 56 percent. Heavy Core is the smallest segment, though players spend "a significantly higher number of hours gaming in an average week," NPD says. Over the past three months, Heavy Core players spent roughly twice as much money as Casual players on physical and digital PC games. PC players are split fairly evenly along gender lines, with 51 percent men and 49 percent women. However, the Casual segment is "overwhelmingly female," while Heavy Core and Light Core players tend to be men, NPD says. [Image: EA]

  • The Nexus Telegraph: Addictions that WildStar must kick

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2014

    Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact same problems, I take this stuff to heart. And there are a couple of underlying issues that the game would do well to address sooner rather than later. I've talked about issues that the game has before, but a lot of those issues are really symptoms, not the core issues. I enjoy the game a lot, and I think it has a lot to recommend it, but there are some nagging fundamental issues, just certain ways of viewing the game and the community. As we approach the all-important three-month mark, it's time to start thinking about those issues, about what they represent, and perhaps most importantly about how those issues can be addressed.

  • Wizardry Online is now... Wizardry Offline

    by 
    Bree Royce
    Bree Royce
    08.01.2014

    The MMO world mourned Vanguard's sunset yesterday, but as The Ancient Gaming Noob reminded us, Vanguard wasn't the only MMO SOE shuttered in July. Wizardry Online also closed its doors permanently last night, bringing to a end one of the stranger games SOE has published in its long career. Over on the official forums, where players have been posting their goodbyes, a player named Dremlock published a video of the game's last moments. We've included it below (start at about 1:29:00 to see the final curtain call).

  • Salem releases first major content patch under new management

    by 
    Shawn Schuster
    Shawn Schuster
    07.23.2014

    The colonial perma-death MMO Salem has faced some publisher problems over the last year or so, but indie dev Mortal Moments has swooped in to take over the ambitious project recently. Project Lead John Carver made a formal introduction when the transfer was finalized, but what's even more interesting is the 51-page forum thread that answers many of our burning questions about the game's future. Carver touches on some important points that could get Salem back on MMO gamers' radars: "Some could argue that it has had its day. Some could say that the people have spoken and that the game itself is over, finished, destroyed. But is it? Salem offers the promise of witches and paranoia but currently delivers neither. Salem tantalizes us with the prospects of creatures in the darkness and all that is the unknown in Colonial America, yet we have only argopelters. Salem entices us with the wealth of possibilities afforded by Animal Husbandry, Alchemy, Wagons and Ships, none of which are in the game yet." If these staple features were finally added to the game by this new developer, would potential players give it another shot? Would you? Salem has just released its first major content update under Mortal Moments, and the studio aims to stay true to the game's original plan (no pay-to-win, no PvE servers, etc). [Thanks for the tip, Chrysillis!]

  • Stick and Rudder: How complex is too complex for Star Citizen?

    by 
    Jef Reahard
    Jef Reahard
    06.29.2014

    I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again. I waffled because as much as I'm salivating over Star Citizen and everything it represents, it's still one game out of dozens that I'm following. And as much as I'd like to, I can't realistically devote all of my free time to a single title!

  • The Daily Grind: Will you play time-consuming MMOs when you retire?

    by 
    Jef Reahard
    Jef Reahard
    06.05.2014

    Massively commenter grandmoffdaryl came up with this interesting nugget last weekend. "The MMO generation is in the 'I'm busy' part of life right now with jobs and kids," he wrote. "Just wait to see what happens when the MMO generation reaches retirement age: the rebirth of the time-consuming MMO." What do you think, Massively readers? Do you see deeper, more involving virtual worlds coming back into vogue at some point in the future, or do you think the genre will continue its move toward casual and more accessible designs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gloria Victis needs your Steam votes

    by 
    Justin Olivetti
    Justin Olivetti
    02.09.2014

    After its first day on Steam Greenlight, Gloria Victis is already in the top 100 and is hoping for an even better showing. Black Eye Games is heavily promoting the indie medieval MMO as it goes through the Greenlight gauntlet with the eventual goal of being offered through Steam's digital platform. Steam users can choose whether or not to vote for Gloria Victis to be greenlit. Currently the game is in pre-alpha testing with regular patches and expects to lift its NDA in the next few weeks. Gloria Victis features sandbox crafting, plenty of PvP, non-targeted combat, a feudal social system, and a harsh world. Its storyline is being written by The Witcher's Jacek Komuda and Maciej Jurewicz.

  • Defining sandparks within the MMORPG space

    by 
    Beau Hindman
    Beau Hindman
    01.30.2014

    One of the most common subjects of debate and conversation on Massively focuses on sub-genres. While I think we can all agree on what the letters in "MMORPG" superficially mean, things become a little muddier when we talk about the different types of MMOs and what falls where on the MMO spectrum. There are MMORTS titles, MMOs that offer city-building and massive strategy, and MMOFPS titles, shooters that host thousands of players, for example. We even talk about MMO-like games, or games that are multiplayer but not massively concurrently multiplayer, like MOBAs. And what about games that toe the line between sandbox and themepark, games that offer a bit of sand in their parks or linear questing in their virtual, open worlds? Themeboxes? Sandparks? Let's talk about what makes these MMO mutts so important and so fun to play. I'll list some examples of games that could fit the hybrid definition, but feel free to chime in with more.

  • The Daily Grind: Which of the recent SOE shutdowns will prove the most influential?

    by 
    Jef Reahard
    Jef Reahard
    01.30.2014

    SOE is putting down four of its MMOs this year, and while this has been discussed to death here and elsewhere over the past few days, one thing I haven't seen is any chatter about the legacies -- good or bad -- of Vanguard, Free Realms, Star Wars: The Clone Wars, and Wizardry Online. So, let's talk about that now. Which of these four games do you think will prove the most influential in the long run? Why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE shuttering Vanguard, Clone Wars, Free Realms, and Wizardry [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    SOE is closing down four of its MMOs. Star Wars: Clone Wars Adventures and Free Realms will close on March 31st. Vanguard and Wizardry Online will bow out on July 31st. "At Sony Online Entertainment, we are always evaluating our portfolio to ensure we're providing players with the best gameplay experiences," the company said via press release. "At times, as part of this commitment, we have to make the difficult decision to sunset a game so we can refocus our resources on other areas in the best interest of our company and player community." SOE CEO John Smedley will be fielding questions on Reddit at 6:00 p.m. EST. We'll update you with the link when it's live. [Update]: Smedley's Reddit AMA

  • The Repopulation will feature both standard and PvP servers

    by 
    Jef Reahard
    Jef Reahard
    01.23.2014

    The Repopulation's going to have two distinct server rulesets when it eventually launches. Option one will be a standard PvE-focused environment with optional PvP and associated flagging mechanics. "The standard ruleset should be suitable for most types of players. You have a full compliment of resources and PvE tiers available in protected areas," explains the latest Repopulation dev diary. If that doesn't sound like your cup of tea, Above & Beyond Technologies is also hosting an open PvP ruleset with corpse looting, friendly fire, and EVE-like security sector mechanics. Some of the details are still being ironed out, but you should definitely read the lengthy new dev diary that lays out the particulars for each rule set.

  • The Daily Grind: What constitutes a 'core gamer'?

    by 
    Bree Royce
    Bree Royce
    01.10.2014

    In the last week, analysts have told us that the PS4 is winning with "core gamers," and a League of Legends rep (perhaps, ahem, a bit overzealously) called his game "​pretty much the first successful free online game in the west that core gamers actually really like and play." But both did so without agreeing on what, precisely, constitutes a core gamer. Wikipedia defines the archetype in that broad, nebulous zone between casuals and hardcores, two groups that themselves seem hard to pin down: "a player with a wider range of interests than a casual gamer [who] is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer," someone who "enjoys games but may not finish every game [he or she buys], doesn't have time for long MMO quests, and is a target consumer." But the term always bugs me because it provokes gamers to fall for the false-consensus effect: We assume we're normal and define ourselves within the safe zone of "core" and then assume that the games we like are therefore also "core." What do you think -- what constitutes a core gamer and a core MMO gamer? And do you likewise think the term is too broad and malleable to be useful? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Molten Games is building something called Blunderbuss

    by 
    Jef Reahard
    Jef Reahard
    12.15.2013

    Remember last summer when Molten Games sent out a press release saying that it had picked up ex-Blizzard and SOE personnel as well as a substantial chunk of funding courtesy of NCsoft? Well, the company has revealed the name of its project, though not much beyond that. The concoction is called Blunderbuss, and according to 2P it is an Unreal 4-powered title that is "expected to launch with [a] free-to-play model in the summer of 2015." The genre is still unknown, though the source article says it's a "core game" designed for e-sports. What's a core game? Your guess is as good as mine, since that's basically a marketing term that could mean anything from hardcore to softcore to Andrea Corr. OK, maybe not that last one, even though MOBAs with Irish pop musician heroes should be a thing. [Thanks Zedrick!]

  • Free for All: The other side of MMO leveling

    by 
    Beau Hindman
    Beau Hindman
    10.23.2013

    As I pointed out in last week's column, I am more fond of spending money to obtain a high-level character than I am grinding out levels to gain one. As usual, I put out my opinion without considering how many people might take it the wrong way. To set the record straight and to give some evidence to the pro-leveling side of the argument, I would like to list off some of the reasons leveling is important. (Also in my opinion, of course.) While I did refer to leveling as drudgery, my opinion does not automatically set some universal definition. What can be drudgery to me can be bliss to someone else, and so -- because it is gaming -- the impact of leveling can be felt differently by different people. It's not science; it's opinion. Besides, it's not all drudgery anyway.