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  • Apple posts job listings for iAd team positions in advance of iTunes Radio

    by 
    John-Michael Bond
    John-Michael Bond
    09.04.2013

    With the impending release of iTunes Radio, Apple is preparing for its entry into the world of streaming music by expanding its iAd division. Apple currently has three positions open on their official jobs board for the iAd division, all in the design field. And those are just the jobs on their official job board. As reported by Ad Age earlier today, Apple has posted a plethora of openings on LinkedIn, looking for professionals in a wide range of fields. Business analysts, producers, build and release engineers, program managers, creative design managers and account coordinators are all being sought in the 31 current job listings for iAd Apple over at LinkedIn. Apple has already lined up some major advertisers for the iTunes Radio launch, including McDonald's, Pepsi, Nissan and Proctor & Gamble. With a minimum buy-in of around US$1 million for each advertiser, the company has a lot riding on making sure its advertising is exactly what it needs to be. Head over to the jobs board or LinkedIn for the openings that are currently available.

  • Apple hires Nike FuelBand advisor Jay Blahnik

    by 
    Jon Fingas
    Jon Fingas
    08.19.2013

    Apple clearly loves Nike when there's Nike+ support across many iPhones and iPods, but that affection appears to be growing even deeper. Both 9to5 Mac and AllThingsD report that fitness expert Jay Blahnik, who consulted with Nike during the FuelBand's development, joined Apple earlier this month. While the new hire hasn't outlined his role, it's easy to see him working on wrist-worn devices given Tim Cook's professed interest in the category. We've reached out to the company for more details, and we'll let you know if we learn more. Whatever Blahnik's exact duties, his career move suggests that fitness plays an important role in Apple's device roadmap -- fans may want to lace up their running shoes. [Image credit: Nggcali12, Wikimedia Commons]

  • The Apple "ground truth" mapping team is out there...

    by 
    Steve Sande
    Steve Sande
    07.31.2013

    The classic sci-fi series "The X-Files" was based on the premise that "the truth is out there," and nowhere is that saying more true than in data for mapping systems. It takes a team of experts, known as "ground truth local experts," to make sure that what shows up on digital maps is what actually exists in reality. A number of new job postings are out on the Apple website now, hiring a team of those ground truth local experts around the world. As noted on MacRumors, the job description for the local experts is as follows: The Maps team is looking for people with a passion for mapping, great testing skills, and deep regional knowledge to help us build better and better maps. In this position, you will be responsible for the quality assessment of Apple Maps for your region, including both data and map services. You will monitor changes to our maps, provide feedback on unique local map requirements, collect ground truth information, and evaluate competing products. Applicants need to have a bachelor's or equivalent college degree, experience in quality assurance, and "detailed knowledge of the unique features of your local area, including preferred place names, prominent businesses, public services, seasonal events, driving routes, landmarks, and road names." The hiring will provide additional accuracy to Apple's maligned mapping service. Back in March, the company hired a group of managers to head up the new Maps Ground Truth team. [via MacRumors]

  • Massively seeks a new Guild Wars 2 columnist

    by 
    Bree Royce
    Bree Royce
    06.07.2013

    Yes folks, it's that time again: the time when Massively hops into the hiring channel and says, "Looking for more!" We're looking to hire fresh meat a new staff member for the site, a Guild Wars 2 columnist to keep up the quality of our GW2 coverage as produced by past experts Lis Cardy and Rubi Bayer and our interim Flameseeker Chronicles video guru Richie Procopio. Here's the skinny on us: Massively is Joystiq's geeky MMO cousin. We're owned by AOL; we're all paid, remote contractors; and we uphold a strict set of ethical standards you won't find among our rivals. We focus on high-quality writing with fair sourcing and a mix of news and features. We employ actual copyediting and editorial oversight, so you won't see trainwreck English in every headline. In short, we are the MMO site the other sites use as an RSS feed. This position would be an awesome chance to break into paid gaming journalism if you happen to have just the right blend of Guild Wars 2 experience, availability, excellent writing skills, and passion for the MMO genre. If that describes you, then read on and apply!

  • Apple hires former EPA Administrator Lisa Jackson to boost environmental efforts

    by 
    Jon Fingas
    Jon Fingas
    05.28.2013

    We're used to Apple's CEO teasing product strategies at D Conferences, but not staffing changes. And yet, here we are: Tim Cook has revealed at D11 that former Environmental Protection Agency Administrator Lisa Jackson is joining Apple to coordinate the firm's drive toward eco-friendliness. While there are few specifics at this stage, including Jackson's title, we know that she'll report directly to Cook. There's certainly no shortage of tasks for her to handle: along with Apple's shift toward renewable energy sources, she also has to worry about the environmental impact of the products themselves.

  • Do you live in San Francisco? Do you want to write for Engadget?

    by 
    Darren Murph
    Darren Murph
    05.28.2013

    Oh sure, you love gadgets -- but do you have the chops to write about them? We'd love to know if you think you do, because we're looking to actually pay people to do this stuff. Professional writing experience, particularly in our industry, is greatly preferred. That said, what we really care about is that you can write skillfully about gadgets with wit, concision, authority and blinding speed, even if you haven't cut your teeth in the tech sector just yet. Oh, and being obsessed with Engadget is good, too. We're looking for a freelance editor in the San Francisco area. Want to apply? Read on!

  • Jon Rubinstein joins Qualcomm board of directors

    by 
    Jon Fingas
    Jon Fingas
    05.06.2013

    When Jon Rubinstein left HP, it wasn't certain whether he would retire (again) or once more respond to the siren's call of technology. Clearly, he couldn't resist -- Qualcomm has confirmed that Rubinstein is joining its board of directors. It's not hard to understand why the firm would be interested, mind you. Between NeXT, Apple, Palm and HP, Rubinstein has extensive experience with Silicon Valley technology in general, and mobile in particular. While Qualcomm is already doing blockbuster business without his help, it no doubt wants to keep the money train going. Us? We're just happy to see a familiar name back in the limelight.

  • Want to work at Engadget? We're hiring a social media manager!

    by 
    Barb Dybwad
    Barb Dybwad
    04.19.2013

    Do you live and breathe social media tools and have a passion for metrics? Engadget is looking for you! We're searching for a very special social- and community-savvy individual to lead the charge setting social strategy for the top consumer tech blog on the planet. Your role would focus on bringing the Engadget voice to life on new channels, leveraging an arsenal of measurement and analysis tools to identify best practices and broadly develop new audiences while interacting more directly with our existing fanbase. You will need to be highly detail-oriented, unflaggingly personable, have a passion for technology and a deep understanding of how to leverage learnings from metrics to drive brand growth. Preference will be given to candidates in the San Francisco Bay area, but location is not a strict requirement and we are willing to work with the right person anywhere you live. Read on for requirements and how to apply!

  • The Daily Roundup for 04.10.2013

    by 
    David Fishman
    David Fishman
    04.10.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Want to work at Engadget? We're hiring news writers and review editors!

    by 
    Engadget
    Engadget
    04.10.2013

    We know you're out there, dear future Engadget writer, but we need you here with us -- where we can touch you, teach you and pay you to write about all those gadgets you love so much. Professional writing experience is necessary, and preference will be given to those with experience in the technology space. If you're familiar with what we do, you'll know that we also require an ability to write about gadgets with wit, concision, accuracy and authority. And being obsessed with Engadget is good, too. Here's what we're after: Late-night freelance news writers: This position will require availability between 5PM ET and 3AM ET. Applicants can be located anywhere in the world (time zone converter here), but these hours will not change. To clarify, this is an Engadget US position, but location matters not. Primary tasks will include writing multiple news stories per day and assisting our staff in managing news. NYC-based freelance reviews editor: This position will require daily availability at our headquarters in Manhattan. The ideal candidate will work alongside our NYC-based reviews team, and will be expected to deliver in-depth, insightful and thorough reviews of smartphones, software, laptops, tablets and the occasional arcade dock. Experience writing consumer technology reviews is a must. Want to apply? Read on!

  • Apple hiring managers to improve iOS Maps 'Ground Truth'

    by 
    Steve Sande
    Steve Sande
    03.28.2013

    Last year's release of Apple's Maps app in iOS 6 was met with a number of complaints about the accuracy of maps and directions generated by the app, leading to a public apology from CEO Tim Cook and a clamor for Google Maps when that app was released several months later. Now Apple is posting job openings for "Maps Ground Truth Managers" for seven key regions of the world to ensure and improve the accuracy of the Maps database. Ground Truth refers to data captured on location to help validate geographic information collected through remote sensing by satellites or aircraft. In this case, Apple is looking for managers who will run teams with responsibilities including (info from US listing): Testing new releases of map code and data around the US Collecting ground truth data to allow for analysis of the impact of potential map code or data changes relative to known truth Utilizing local expertise to provide feedback about US-specific mapping details Evaluating competing products in-region relative to our maps While the postings include managers for teams for the US, Western Europe, Japan, Asia-Pacific, Eastern Europe, Americas and Middle East/Africa regions, these software engineering positions are all located in Cupertino.

  • Ask Massively: How I mine for games journos

    by 
    Bree Royce
    Bree Royce
    03.07.2013

    In the last few months, the Ask Massively inbox has received several letters about breaking into the games journalism industry and employment at Massively specifically. This first one came from a reader named Vernon: I rarely see current journalists write or blog about their own experiences of getting into the industry. I always told myself I would try to figure out how to make a go of writing about games if the opera thing did not work out. So, how did you get there (Editor in Chief), and how do you get there now? Short answer: the two skillsets rule.

  • Facebook's move to mobile powered by intensive internal training

    by 
    Michael Gorman
    Michael Gorman
    03.04.2013

    Facebook's made no bones about the fact that its focus has shifted from a desktop web- to a mobile-focused company. Today, Director of Mobile Engineering, Mike Shaver informed us exactly how the company is making the change. It turns out, the company started an intensive training program last July in order to bring people up to speed on coding native apps for iOS and Android. How intensive? The program, run by Big Nerd Ranch, is five straight days of training for eight hours each day -- after which, those who make it through can "start writing code for apps the very next Monday." While roughly 80 percent of employees who take the training are engineers, it's important to note that any Facebook employee can take the course. Thus far, designers, product managers, engineering managers and even a recruiter are among the 450 who have completed the training. It's all a part of the Social Network's plan to build "mobile empathy" among all of its employees, and getting everyone thinking mobile first. Facebook's able to go this route because it keeps the bar high when hiring new employees, seeks generalists to fill engineering slots, and folks are expected to get up to speed as needed once they've joined Zuckerberg's flock. So, if you thought building that slick new game for Android or iOS was going to give you a leg up on the coding competition when seeking work at Facebook HQ... think again.

  • AMD hires Apple, Qualcomm chip experts

    by 
    Steve Sande
    Steve Sande
    01.22.2013

    Chipmakers hiring key employees from competitors is like the changing of the seasons -- inevitable. Today's news, courtesy of our sister site Engadget, is that AMD has hired a pair of senior engineers to help it "move beyond the PC." The demise of the PC as a major moneymaker has become apparent with the overwhelming adoption of tablets and smartphones, and it looks like AMD sees the writing on the wall. The company currently makes about 80 percent of its revenue from PCs, so a decline in PC sales will surely result in lower revenues for AMD if they don't do something fast. That something was to hire Charles Matar, formerly of Qualcomm, as the new VP of SoC Development, while Apple's Wayne Meretsky has been tapped to be the VP of software IP development. Matar's background is primarily in low-power and embedded chip design, while Meretsky worked on the processors used for iPhones and iPads. Both men worked for AMD earlier in their careers.

  • Calling all web developers: Engadget is hiring!

    by 
    Brett Terpstra
    Brett Terpstra
    01.14.2013

    AOL Tech -- the team behind Engadget, TUAW, Joystiq, Massively and more -- is looking for a great front-end developer who can help us take Engadget and our other blogs to new levels. The job is a full-time remote worker position, so the ideal candidate has good time management skills and deals well with working outside of an office. It also means that you get to work with a great team for a great company, get great benefits and a chance to exercise your skills in a high-visibility job, all without having to relocate! The description: Front-end developer for AOL Tech (Engadget, TUAW, Joystiq, Massively). The ideal candidate is highly proficient in JavaScript/jQuery, comfortable with PHP / mySQL and experienced in web design, optimization and related technologies for desktop and mobile. A solid understanding of mobile-first design is a must. Requirements High proficiency in JavaScript/jQuery Familiar with spriting, lazy loading, and other general performance-optimized techniques. Mac access for compatibility with current tools HTML5/CSS3 Git SSH If you're interested in joining us, please send us a resume and contact information!

  • Massively is looking for San Francisco freelancers

    by 
    Bree Royce
    Bree Royce
    12.17.2012

    If you follow Ask Massively, you're probably aware of Massively's ethics policy -- you know, the one that keeps us from accepting awesome "free" trips to check out awesome games from awesome developers in awesome cities where we do not happen to have staff. That's where freelancers come in. This round, we're looking for a freelancer in San Francisco, California, to attend events for us on occasion and write about the games previewed there. It won't be a full- or part-time staff position; you'd just be called on for these special events when they crop up. We'd like to think it'd be a nice way for a local to get some industry experience, have some fun, and make some pocket change. Here's the skinny on what we're looking for and how you can apply.

  • Wait times for App Store approvals reportedly rising

    by 
    Mike Schramm
    Mike Schramm
    10.08.2012

    A developer training firm named Shiny Development has been tracking waiting times for the App Store review process as closely as it can, and it has bad news for would-be app developers: The waiting times for the Mac App Store are growing longer. In the last six months or so, the waiting time for getting a Mac App published has gone from under seven days to almost as high as a month, according to Shiny's data. Apple's process is largely closed off -- there is a little bit of information for developers on the main dev website, but otherwise Shiny has mostly gathered this information from the various developers it tracks and corresponds with online. If indeed the times for the Mac App Store have gotten this bad, it could mean that big apps are getting delayed longer and longer, and that could be trouble for the platform in general. The good news is that the iOS App Stores' waiting times appear to be going down over nearly the same time period, from 10 days a few months ago, down to right around a week now. Apple has hired lots of app reviewers in the past year or so, and that's likely the reason for dropping times: As it has more people to check incoming apps, it can get approvals through the system quicker. Hopefully there's a bigger horde of Mac App reviewers on the way, so these apps can get out to the public in a relatively timely fashion. [via MacRumors]

  • CD Projekt Red hiring multiplayer programmer for two upcoming RPGs

    by 
    Jordan Mallory
    Jordan Mallory
    07.26.2012

    A job listing for a Multiplayer Programmer over on CD Projekt Red's official site implies that at least one both of the developer's upcoming RPGs (one cyberpunk, the other dark fantasy) may support multiplayer in some capacity or another.The person hired, in addition to be gaining health care, 26 days of annual paid vacation and relocation assistance to Warsaw, will also be responsible for designing and implementing networking and multiplayer capabilities into CD Projekt Red's proprietary Red Engine, which powers both of its upcoming games. The first to be announced thus far is Cyberpunk, a nonlinear game based on the pen-and-paper RPG of the same name.

  • Apple recruitment video takes us inside Infinite Loop

    by 
    Mike Schramm
    Mike Schramm
    07.16.2012

    A new video was recently released by Apple for recruiting purposes, but perhaps most interesting for us, it is a quick glimpse inside the company's culture. Yes, it's an official video, so things don't get down and dirty at all, but there are definitely some good looks inside the offices, as well as some of the high-quality design thinking behind Apple's extraordinary devices. Developing the iPad 2 Smart Cover, for example, apparently involved what sounds like a very complex computer simulation of a magnetic field. As one person in the video says, "You don't really know how much work goes on under the surface, but there's a lot." The video also shows how single-minded Apple can be about quality. They even say that they usually just ignore what others in their markets have done, aiming instead to make whatever they think is the best. That sounds like sort of a risky tack to take (why pass up past research, right?) but obviously it's worked out well for Apple so far. You can check out the video below. [via OBP]

  • LucasArts hiring for unannounced FPS project

    by 
    Mike Suszek
    Mike Suszek
    07.09.2012

    LucasArts recently posted multiple openings for a team dedicated to an unknown first-person shooter game. One job description, that of the Senior Core Engineer position, listed the task of implementing "features and optimizations on current and Future Generation console and PC hardware." Still, it might be a stretch to assume that the finished product will land on any next-gen consoles.The company posted four total positions to its recruiting page related to the FPS title: Senior AI Engineer, Senior Animator, Senior Core Engineer, and Gameplay Engineer, the last of which requires proficiency in Unreal Engine 3 and UnrealScript.