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    Uber rolls out text-to-911 feature across the US

    As part of its ongoing efforts to keep drivers and passengers safe, Uber is introducing a new, in-app text-to-911 feature in the US. It could be especially useful if a driver or passenger needs to contact emergency services discreetly, without escalating a situation further.

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    Uber helps you report problematic drivers during your ride

    Uber is introducing a new On-Trip Reporting feature that will let users report non-emergency safety issues in real time, instead of waiting until after the trip has ended. Uber hopes this will be more convenient, as users are often distracted after the trip, and many don't want to spend time filing a report when they are, say, meeting friends or heading to an event.

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    WhatsApp lets users watch Netflix trailers directly in the app

    If you've ever been chatting on WhatsApp about a Netflix trailer and had to leave the app in order to watch it, WhatsApp has a new feature you'll appreciate. You can now watch Netflix trailers directly in WhatsApp. It's a simple change, but it could be useful for people who watch a lot of Netflix and plan watches with their friends and family.

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    Tinder wants to protect LGBTQ users in countries that discriminate

    Tinder wants to keep its users safe in the nearly 70 countries that have discriminatory LGBTQ laws. Today, the company is launching a feature called Traveller Alert. When members of the LGBTQ community open the app in one of those countries, the alert will warn them about the potential dangers LGBTQ people face.

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    Google Search on Android can find your info in apps and offline

    Since 2013, Android users have been able to use Google Search to find things stored within the apps on their phone, and now that feature is getting an upgrade. Google announced tonight that a new "In Apps" section of the search bar will only show results from apps you have installed, like contact info, specific messages, music, videos and notes. Google also noted that in this case, the searching happens on your phone, instead of in the cloud, so it can work offline.

    Richard Lawler
    08.30.2016
  • Google Search on iOS picks up a new feature from Android

    Google has included contextual search results (links to content from installed apps, not just web pages) for Android users since 2013. Today, iOS users will be able finally be able to do the same. Following up on its reveal during the I/O event last week, Google explained on the Inside Search blog that the company will populate search results with in-app content for both the Google App and Chrome on iOS devices starting this week. So if you tell your iPhone, like in the example below, "I need a reservation at Bombay Cricket Club" Google will return a link to the OpenTable app that takes you directly to the Bombay Cricket Club's reservation page.

  • Parents who sued Apple over in-app purchases can now claim compensation

    Apple's dedicated "in-app purchases litigation administrator" has had a busy few days. According to CNET, he or she has been emailing some important news to the 23 million parents who've been involved in a long-running class action lawsuit over in-app purchases racked up by their kids. The email says that individual claims for compensation can now be sent to Cupertino as per the terms of the original settlement back in February. Disputed transactions under $30 will qualify for a nominal $5 iTunes voucher, while bigger bills may be fully refunded in cash -- but only for strings of purchases made within 45 days of each other, back when there were no repeat password requests or disclaimers to get in a seven-year-old's way. There's a deadline of January 13th, 2014 for at least some types of claim, by which point Apple's litigation administrator may well find themselves diverted to another urgent case.

    Sharif Sakr
    06.24.2013
  • Google announces seller support in India, now allows developers to monetize their apps

    All Wall Street expectations aside, Google appears to be doing relatively well for itself. And while Android may not be the company's largest source of income, it is undoubtedly a primed possession to have around -- with that, it's only natural for the Mountain View-based outfit to extend a hand to the abundant amount of folks developing for its open-sourced platform. On this particular occasion, it's devs in India who are on the receiving end of a grand gesture, with Google announcing it's now allowing them to cash in on their applications by adding in-app purchases / subscriptions to ones that are currently free, or simply by selling new, paid app creations on the Play store. Google says the valuable move was driven by India now being the fourth-largest market for app downloads, and that this is a great way to "help developers capitalize on this tremendous growth."

    Edgar Alvarez
    10.18.2012
  • Telefonica partners with Facebook, Google, Microsoft and RIM for global carrier billing

    Making a half dozen attempts to guess your login info or typing each digit of a credit card account certainly can get in the way of following through on impulse purchases, which is exactly how you'd categorize FarmVille cash or a featured flick that you know you may not have time to watch within the month. The solution is carrier billing, eliminating those precious seconds between impulse and reconsideration, and Telefonica has just signed on to offer the service to Facebook, Google, Microsoft and RIM account holders. The partnerships will enable O2 users in Germany or Movistar subscribers in Spain to charge purchases to their mobile phone accounts, for example -- in total, 14 Telefonica subsidiaries should be up and running with carrier billing by the end of the year, though some services, such as Google Play and Facebook, have already begun to roll out. Click through to the PR after the break for the full breakdown.

    Zach Honig
    07.05.2012
  • Windows Phone 8 will finally deliver in-app purchases

    Everyone else already does it, so it was about time that Microsoft jumped on the in-app purchasing bandwagon. With the debut of Windows Phone 8, Microsoft will now offer developers the ability to deliver additional content, upgrades and media via an integrated purchasing tool. The feature was demoed as part of the new wallet feature, which will protect you from accidentally completing an in app purchase with a PIN. What does this all mean? That you can finally have FarmVille on your Windows Phone. Cause that's what we've all been waiting for, right? Guys... where are you going? %Gallery-158736%

  • Square lets merchants offer first visit deals, reward regulars with digital punch cards (video)

    The great philosopher, Huey Lewis, once mused that it was "hip to be square." And it looks like he might have been right. The nifty geometrically-named payment widget is fast gaining popularity, no doubt thanks to its simplicity and accessibility. The system's had basic loyalty functions for a while, but now, users of its Pay with Square app can rack up loyalty points for repeat visits, or certain spend amounts. That means no more scratching around trying to find that bent up punch card, just pay up and -- literally -- reap the rewards. New customers can also now be lured in with the ability for retailers to add first visit specials. Merchants also get an upgrade, including real-time in-app analytics and the ability to give on the spot discounts. Great news, of course, though we wonder if it'll extend to a free ride home?

    James Trew
    06.19.2012
  • Facebook smooths the way for carrier billing on in-app purchases

    Facebook has known for some time now that its app-monetization process was more SucksVille, than FarmVille. Now, it's just announced that it's rolling out the new silky-smooth two-step payment process. This means you can stock up on Farm cash sans typing, and forget about the real cost until your mobile bill turns up. Currently most US and UK networks are on board, but more international operators will be added as soon as they can. If you already have payments integrated in your app, you should be good to go, but if you don't, and you want a slice of the pie, there's an API and instructions via the source link.

    James Trew
    06.07.2012
  • Amazon Appstore shatters $20 ceiling for in-app purchases

    In a move that's likely to grab the attention of more than a few Android developers, Amazon has announced that its arbitrary $20 limit for in-app purchases via the Appstore is no more. The company announced this change in an email to developers, which follows a tweak to the Appstore's parental controls. In-app purchasing is rather new territory for the Amazon crew, which first unveiled the necessary APIs just last week. There's no word on what new monetary limit is now in place, but make sure to watch your spending, kids -- some of these apps are incredibly habit-forming.

    Zachary Lutz
    04.17.2012
  • Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire

    Amazon's Appstore has offered a typical application acquisition experience, save for one important detail: in-app purchasing. Beginning today, devs can now take advantage of the familiar revenue booster already available in the iOS App Store and Google Play, through the use of the Amazon Appstore In-App Purchasing API. The service will enable Android device and Kindle Fire users to pick up expansion packs, virtual gaming currency or manage subscriptions from within individual applications, with the same one-click purchase experience available in Amazon's online store. A handful of top devs like Disney and Conde Nast have already hopped on board, but those of you who haven't received an early nod from AMZN can now join in on the fun as well. Click past the break for a brief video intro from the e-tailer, along with a handful of testimonials in the full press release.

    Zach Honig
    04.10.2012
  • Android study finds privacy and security risks related to in-app advertising

    Android has certainly taken heat for malware-related bits in the past. Now, a recent study by computer scientists at North Carolina State University reveals that over half of the 100,000 apps from the Android Market Google Play include so-called ad libraries, which are essentially handed out by Google or third-party devs to retrieve ads from servers and launch them on your phone. Of these, 297 were classified as "aggressive," as they're allowed to run code from a remote server. Furthermore, Dr. Jiang along with his squad of researchers found that more than 48,000 of the apps put to the test could track location via GPS, while other accessed info could range from call logs, contact numbers, to the apps list on your device. It's unclear if this also applies to Android slates, though this particular study conducted only included handsets.

    Edgar Alvarez
    03.19.2012
  • In-app purchasing fail on iTunes is starting to bug developers

    In-app purchases via iTunes have apparently been failing in a big way for the last ten hours and app creators who depend on this heavily taxed income are getting antsy. We're hearing unconfirmed speculation that the problem may be connected to fake purchase receipts getting into the system. Whatever the cause, one developer told us the failure is "losing lots of sales" for apps that use receipt verification and is "threatening to more-or-less take down the entire IAP ecosystem." Seeing as Apple insists on this being the only route for in-app purchasing, they'd better fix it pretty darned quick. [Thanks, Tipster]

    Sharif Sakr
    09.23.2011
  • Apple alters in-app subscription terms, relaxes price controls

    Apple has modified its subscription policy to remove the pricing requirement that forced content providers to sell in-app subscriptions at the same price it sells them outside the app. These older terms and conditions were supposed to go into effect on June 30, and caused a stir when they were first introduced and used to reject apps like Sony Reader from the App Store. The older subscription terms stated: 11.13 Apps can read or play approved content (magazines, newspapers, books, audio, music, video) that is sold outside of the app, for which Apple will not receive any portion of the revenues, provided that the same content is also offered in the app using IAP at the same price or less than it is offered outside the app. This applies to both purchased content and subscriptions. The new conditions, shown below, let providers set their own prices on subscriptions. Newspapers or magazines, for example, can raise the price of their iOS subscription prices to compensate for Apple's 30% cut. The terms also make it clear that subscribed content like books, video, music and more can be sent to an iOS device as long as there is no "Buy Now" button or link within the app that lets users buy this content in a browser/outside the app. For example, Amazon can send all your purchased Kindle books to your phone as long as it does not include an in-app button to buy books directly from Amazon's website. Here are the new terms as reported by MacRumors: 11.14 Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, and video) that is subscribed to or purchased outside of the app, as long as there is no button or external link in the app to buy the approved content. Apple will not receive any portion of the revenues for approved content that is subscribed to or purchased outside of the app

    Kelly Hodgkins
    06.09.2011
  • Google makes Chrome Web Store available worldwide, adds in-app purchases and flat five percent fee

    Google has just announced that it's making the Chrome Web Store available to the "entire userbase of Chrome" -- all 160 million, according to the company's latest numbers -- and in 41 different languages no less, although those outside the current markets will apparently only have access to free apps initially. What's more, it's also now added in-app purchases to the mix -- which it notes developers can add to their apps with "literally one line of code" -- and it's announced that it plans to "keep it simple" by simply charging developers a flat five percent fee instead of opting for some of the more complicated fee structures out there. As for how the Web Store has been doing so far, Google revealed that there has been 17 million app installs to date, although it provided few details beyond that. %Gallery-123363%

    Donald Melanson
    05.11.2011
  • Android's in-app billing makes a dent: Dungeon Defenders free on Android Market

    Dungeon Defenders: First Wave cost $3 when it first came out. This week, the iOS version will cost you ninety-nine cents. But if you want to play the Unreal Engine-powered tower defense game today, you can have it for free -- developer Trendy Entertainment is now leaning on Android's new in-app billing system to pay for the whole thing. We can't give Trendy all the credit, of course, as Glu Mobile's Gun Bros and Tapulous' Tap Tap Revenge 4 are doing the same thing, but to our knowledge both of them were free to play from day one. Free-to-play gaming has been a controversial proposition in the console and PC gaming space -- most publishers would just like to sell a game once, and call it a day. On phone, however, where apps are expected to be cheap, it could indeed make more sense to charge users for items and upgrades than to have users "buy" the game. Either way, we penny-pinchers are pleased as punch with the idea. PR after the break.

    Sean Hollister
    04.02.2011
  • Android Market gets in-app billing, your virtual nickels are now spoken for

    Google said they were coming this week, and here they are -- Android apps can now have their own miniature storefronts for in-app purchases galore. You'll find Tap Tap Revenge, Comics, Gun Bros, Deer Hunter Challenge HD, WSOP3 and Dungeon Defenders: FW Deluxe accept your credit card for microtransactions starting this very instant, and Android developers can start building similar functionality into their own creations right now. Head on over to our source link for instructions on how to shake those extra coins out. Don't want to commit to a full transaction yourself? Hit the break for a quick video refresher of how in-app purchases work. [Thanks to everyone who sent this in]

    Sean Hollister
    03.29.2011