instances

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  • Dungeon Finder reactions from players

    by 
    Mike Schramm
    Mike Schramm
    12.11.2009

    The long-awaited Dungeon Finder is finally out on the servers, and people have had a few days with it now, so let's jump in and gauge some early reactions. Overall, it seems to be a big hit -- tanks and healers are jumping into groups right away, and while we've heard of longer waits for DPS, it doesn't seem bad at all. While of course the initial flood of people brought instance servers down (I'd expect to see the same thing happen during peak time this weekend), everything seems to be working well since then: disenchanters are correctly dropping items out, loot is getting distributed correctly, and groups are doing what they were always supposed to do: rake in the badges and rewards for players. Hots and Dots actually has a long take on the Dungeon Finder, including "15 Things You Should Know," like that tanks and healers are still as important as ever (if you sign up for DPS and another role, you likely won't be doing DPS), and that we're finding out very quickly just how skilled or knowledgeable people really are ("the Party Leader will be forced to confess midway [through] that they actually know nothing about the instance").

  • Additional instances cannot be launched, please find something else to do.

    by 
    Adam Holisky
    Adam Holisky
    12.09.2009

    After a long bit of extended maintenance last night for patch 3.3, and after fighting with add-ons and general instability, many players were greeted with a familiar and disappointing message from sever. Additional instances cannot be launched, please try again later. Heads exploded, babies cried, and anarchy ensued as people once again saw this dreaded error. We've been told for months that the cross-server instances and other solutions were supposed to fix this, that they would be the salvation to all our problems. Not so. At least, not yet. We are told by our sources that the central problem likely lies in there being too many players attempting to run instances. Before, if you had a server-wide instance capacity of say 1,000 instances open at any one time, you now have a battlegroup-wide instance capacity of over 10,000 instances open at any one time (just making these numbers up for the sake of argument here). Last night, in the rush to try out the new dungeon finder and cross-server mechanics, the battlegroup-wide instance capacity was reached and destroyed in a blink of an eye. You had literally tens of thousands of people running instances in each battlegroup, entirely overwhelming the system.

  • Patch 3.3: The Dungeon Finder Guide

    by 
    Gregg Reece
    Gregg Reece
    12.08.2009

    Patch 3.3 is here and the old looking for group interface is now gone. The old heroic dailies? Gone. The reputation dungeon daily? Gone. The achievements for doing all of those dailies are now Feats of Strength, because if you didn't have them before, you'll never have them now. In their place, we get the ability to queue for dungeons in much the same way that you normally queue for battlegrounds. We get the ability to almost instantaneously have our group put together and be teleported directly inside the instance. For those of you who just recently hit 80, there is no crazy GearScore requirements (thank the Earth Mother), no insane dps requirement, and no achievement checking. It removes all of those things that really stink about trying to find a group to get gear from heroics. Let's take a better look at this new feature.

  • A little pre-80 min/maxing can be helpful

    by 
    Mike Schramm
    Mike Schramm
    12.02.2009

    Gnomeaggedon has written up a great guide to something a lot of players (including me) haven't worried about at all in the past: min/maxing your gear before you ever hit level 80. Aside from twinking, there seems to be almost no reason to worry much about gear before you hit the endgame -- you can level in almost anything these days, and by the time you hit 80, you'll replace it all anyway. Why bother? But Gnome makes a good point: he says you should put the minimum of effort in to max out your gear's power. Better gear will help you level faster, will help you play better, and I'll even add that it will help you learn your class better; figuring out early on which stats you want to choose over others will be a big help when you are dealing with all of the epics at level 80. You don't have to spend all your time choosing gear pre-80, as most of it will get replaced with regular quest rewards anyway. But it's good to put some thought into it. So how's it done? Gnome's posts have some excellent tips on browsing Wowhead for new gear, using Rawr to analyze where your character's at now, and eventually looking ahead to what's next (I'll throw Gear Wishlist in again, simply because that's helped me out a lot). There's so many great tools out there for choosing gear, and it's interesting to note that they're still helpful even pre-80. Taking a second to check your gear while leveling up might actually make that grind that much easier.

  • Cory Stockton breaks down the process of making an instance

    by 
    Mike Schramm
    Mike Schramm
    11.26.2009

    Blizzard has done a lot of press regarding the fifth anniversary of the game (and there's probably more to come), but Curse has done one of the more interesting pieces so far. Instead of just chatting with Cory Stockton about his experiences, they had him sit down and explain just how Blizzard puts an instance together. They specifically talked about Ulduar, but the process Stockton reveals works for all of the instances Blizzard has created for the game. A few interesting things -- they "block out" the instances first, create lower-res versions of them to play around in and create the mechanics for the fights. They also do some boss testing outside of the environments -- Razorscale, specifically, says Stockton, was actually tested down in the Stranglethorn Arena. Finally, once the encounter team works out the basics of the encounters, the art and item teams move in, and create art and loot, sometimes with the two of them collaborating (the art team will make a cool item for a boss, and then the item team, with the help of Greg "Ghostcrawler" Street, will give the item stats and balance). Interesting just how collaborative the whole process is -- even the Ironbound Proto-drake mount came from the team seeing Razorscale and wanting to put him in mount form. It's nice and all hearing Blizzard remember the Fry's launch, but it's nicer getting an inside look at their process.

  • Creators of Epic Advice working on Epic Plan encounter planner

    by 
    Mike Schramm
    Mike Schramm
    11.22.2009

    Now this is interesting. Our old friend Jesta, who made the EpicAdvice.com site not so long ago, is working on a new project at EpicPlan.com, and while it's still hidden away in pre-alpha, you can see what they're up to in this thread on EA. It's a slideshow/diagramming web app, basically -- you can take maps of the game's instances, lay out icons and symbols on them as you wish, and then animate and caption boss fights and encounters. The end result is a very clear way to show off different raid strategies, and we're told the slideshows are embeddable on other sites as well (you may even see some here eventually on WoW.com). Unfortunately, they're only taking signups for the beta of the service right now, and while you can watch a show in action on the technology demo, you can't make your own quite yet. But it seems like a very impressive tool for raidleaders, both to share plans with the public and players seeking help, as well as your own raid members. It'll be great to be able to make a quick and easy visual display of where to stand and what to do during boss fights and instance encounters.

  • Enter to win 25 Creative headsets, one for each member of your raid

    by 
    Mike Schramm
    Mike Schramm
    11.18.2009

    We've been giving away these Creative World of Warcraft wireless headsets for a while now, one per week to one lucky winner (and grats to those of you who've already picked them up). But Creative also wanted to work with us to do something really epic, something only WoW.com could put together. And so we're going for the whole enchilada: we're giving away a set of twenty-five (that's right, 25, one per raid member in your group) Creative World of Warcraft wireless headsets. This is going to be the clearest, most amazing sounding group on Vent ever -- not a single person in your raid will have to say "sorry, no mic." So how do you win? Obviously an epic contest like this requires an epic entry, so here's how we're going to do it: after the break on this post, you'll find a list of five different riddles, each one hinting at a different place in the game.

  • Patch 3.3: Helpful rewards for low-level dungeon runs

    by 
    Michael Sacco
    Michael Sacco
    11.15.2009

    We've been talking a lot about Patch 3.3's new Dungeon Finder feature lately, and for good reason -- it's leaps and bounds better than the LFG tool we've been dealing with for the past several years. One of the features that's caught everyone's attention is the great reward that level 80 players get for completing random WotLK Heroic dungeons. Well, if you're a lower-level player using the tool to run random dungeons at your level, it turns out you get something too. The Satchel of Helpful Goods is a level-scaling bag o' rewards, which EU Community Manager Wryxian says will contain one piece each from two sets of loot rewards. Quoth the crocolisk: ...these satchels are rewards from doing a random dungeon through the LFG tool at lower levels. There's two groups of items that can be inside them. One includes bracers, rings, necklaces and cloaks. The other has belts, boots, gloves and shoulder items. What you'll find in the satchel is one item from each group, and this is also further influenced by a ten level range. So for example, what is in a satchel received for completing a dungeon between levels 20 and 30 might be a nice necklace and some gloves, but from a dungeon between 50 and 60 you might get a ring and some new boots. The level ranges he refers to are 5-15, 15-25, 24-34, 35-45, 46-55, 56-60, 60-64, and 65-70. Wryxian indicates that the two item groups are set up so as not to trivialize quest rewards from the zones in your level range, and to make sure that you're always receiving a variety of gear. It's unknown at this time whether these'll be blues we've seen before, a la Elven Spirit Claws, or whether they're newly-created blues with the express purpose of being Satchel rewards. Still, pretty cool. Oh, and you get money too. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3: Teleporting in and out of instances

    by 
    Mike Schramm
    Mike Schramm
    11.05.2009

    The most recent patch notes answered something I've been wondering about the "summon-from-anywhere" LFG system since I first heard about it: what happens if you get summoned into an instance and then you leave? The answer, apparently, is that you go not to the instance's entry portal, but instead you get sent right back out from whence you came. That's a bummer and a benefit -- unfortunately, you won't be able to use the feature to do any cross-world teleporting (leaving Violet Hold, for example, won't work as an extra hearthstone to Dalaran), but on the other hand, you won't have to stop what you're doing wherever you are. In fact, porting in and out of any instances you run may change your positioning in the game completely. Nibuca doesn't see any need any more to leave a hearthstone in Dalaran -- that was previously the most central location for collecting daily dungeon quests and flying out to meeting stones, but with neither of those things necessary any more, you can park your stone anywhere you want. It'll be very interesting to see how movement patterns change after the new system goes live. I doubt Dalaran will be a ghost town (if nothing else, there will be plenty of people there sitting in LFG chat), but certainly the LFG is mixing up the reasons that a lot of people are hanging around there. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Guildwatch: No tabard, no loot

    by 
    Mike Schramm
    Mike Schramm
    11.04.2009

    Some stories of drama on the realms aren't directly guild-related, but they're just too good to pass up. The one above is just such a story -- one of our tipsters was just flying around Azeroth one day when a conversation in General caught his eye. One unlucky Time-Lost Proto-drake seeker ran into his very own Griftah, and ended up with 425 less gold and a very "unusual" toy item. That story and more in this week's Guildwatch, which starts right after the break. If you have downed, recruiting, or drama news for us, feel free to send a tip in to guildwatch@wow.com, and you might see it here in the future. Read on for more!

  • Defeating the anxiety of running your first instance

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    One of my favorite WoW blogs, HoTs and DoTs, has a great post up about Dungeon Groups 101 -- the very basics of running instances. You may think that there's nothing more basic to the game than getting in an instance with four people and taking down a few bosses and trash, but you'd be surprised. Even in a social game like this, one of the first hurdles newbies have to deal with is joining a group to play together. They worry that they'll do things wrong and that other people will make fun of what they're wearing or playing, and that worry keeps them from enjoying my absolute favorite part of the game. Cassandri's writeup is an excellent read for anyone who feels that way (and feel free to pass on this post to any friends or relatives you know who've been too leery to join an instance yet). She does do some basic knowledge stuff in there, just hints on the classes and what they can all do -- and our WoW Rookie posts will help out with that stuff too -- but more importantly, she says what lots of new players need to hear: that messing up in an instance isn't that big a deal, and that playing together with others (which is the reason why we're all playing an MMO rather than a single player game in the first place) is more than worth getting past any anxiety around joining a group. I've read a lot of comments like the one Cassandri quotes in her post, too, and I'm here to tell you: if you haven't run an instance yet, it's time to stop worrying about what it'll be like and give it a try.

  • The indomitable LFG chat channel

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    The first thing I thought when I saw the new LFG interface coming in patch 3.3 was what I said on last week's podcast: that's cool, but where's the LFG channel? If you remember way back during patch 2.0.1, when Blizzard originally released the LFG system, there was quite a clamor raised when they took away the LFG channel then, so much so that they eventually had to resurrect it. And so, when I saw in the latest patch notes that the LFG was set to return as a citywide channel, it didn't come as a surprise at all -- even in the new era of cross-realm LFG, there's still a place for just talking about which groups you can join. But citywide still isn't enough for a lot of players -- some are saying that they want the channel to be worldwide. Ghostcrawler himself shows up in that thread and says a worldwide LFG channel would be nuts. And he's right: way back in the day when it was worldwide, it was "mass chaos," like a Barrens from everywhere. So why are people so tied to it? Blizzard seems to be missing a major way people used the LFG channel.

  • Developer diary covers Siege of Mirkwood's new skirmish instances

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.09.2009

    The newest expansion to Lord of the Rings Online, the Siege of Mirkwood, will be introducing a new type of storyline instance for players to play in -- skirmishes. Skirmishes bring a new style of gameplay to LotRO, giving players the ability to participate in small military conflicts between the Free Peoples and the forces of Sauron while also being able to participate in small bits of content and still be rewarded.The first two parts, the overview and the instanced nature of skirmishes, go over what the new Skirmish system provides players, and how skirmishes put a twist on the old concept of instancing. Did you ever want to defend the Prancing Pony in Bree? How about fight along side Elrond's sons? Skirmishes will be opening up those options to players while still offering repeatable adventures for any group size.But we shouldn't talk our faces off here! Go on over and read Brian "Zombie Columbus" Aloisio's developer diary on the whole matter. He can describe it better than we can!

  • Patch 3.3 PTR: Forge of Souls first impressions

    by 
    Gregg Reece
    Gregg Reece
    10.08.2009

    Yesterday, the PTR servers were loaded with the most recent build of the upcoming 3.3 content. This included Forge of Souls, a new 5 player dungeon which is meant to be the introductory instance into Icecrown Citadel. As we made our way into the frozen halls of the citadel to where the dungeons are housed, we came across three portals. To the left was the Forge of Souls itself which is the first one you'll be allowed into. To the right was the Pit of Saron that Matthew Rossi covered earlier this week. Lastly, between the two was the Halls of Reflection, which strange rumors surround while its doors remain firmly locked. After opening the portcullis to the Forge we made our way inside. More of the adventure after the break.

  • The best of WoW.com: September 29 - October 6, 2009

    by 
    Mike Schramm
    Mike Schramm
    10.07.2009

    Things are hopping as usual over in Azeroth, and Joystiq sister site WoW.com is jumping in time with the tune. Patch 3.3 is being tested, and from what we know so far, it'll bring a new raid, new 5-mans, and possibly the end of the story of Arthas Menethil (a.k.a. The Lich King himself). Want to learn more? Read on! News World of Warcraft Patch 3.3 PTR patch notesHere's what Blizzard has put in the new patch so far. Blizzard releases details on Icecrown CitadelOfficial details on what the new raids and instances will be like. Cataclysm starting zone lore and other new details revealedHints on what we'll find in the starting zones of the new races. And boy do they sound fun. Patch 3.3 PTR: New Tauren skins foundA new look for the cow people in patch 3.3. Patch 3.3 PTR: New weekly quests to do while raidingThe new patch will bring with it more rewards for raiders who go after certain bosses. Features Patch 3.3 PTR: Pit of Saron first impressionsOur bloggers headed into the new instance, and survived long enough to come back with these impressions. Patch 3.3 PTR: Undocumented paladin changesPally changes on the PTR so far. Scattered Shots: Patch 3.3, what's on the horizon for huntersLooking ahead to what's in store for ranged DPS. Arcane Brilliance: Patch 3.3 PTR changes for magesBlink is fixed? Go figure! Patch 3.3 PTR: Undocumented druid changesUpdates for shapeshifters from the latest public test realm.

  • EQ's producer discusses new Legends of Norrath-gated instance after player concerns

    by 
    William Dobson
    William Dobson
    10.06.2009

    Although the Legends of Norrath digital trading card game can be played completely separately from EverQuest, the two games have a lot of ties to each other beyond just lore. The former can be launched from within the latter game. There are also "loot cards" which not only function in LoN but can be redeemed in EverQuest for certain bonus items. Some people that play EQ but not LoN may have been upset in the past at missing out on a few of these loot card items, but it's doubtful that anything has caused as much of an outcry as is currently occurring over an upcoming loot card. The card in question is the Dragon Brood Crypt Key Card, and the resulting EQ reward will be the only way to access a brand new dungeon instance.

  • Details on the Alterac Valley bracket changes

    by 
    Adam Holisky
    Adam Holisky
    09.22.2009

    Earlier this evening we posted a list of in-game fixes, and we included in that list a bit about then-unannounced changes AV; namely that the brackets were moved around and the amount of XP gained by completing objectives was changed.Bornakk has since came out and clarified the changes a bit, and provided a bit more detail. Most interestingly is that this change was intended for Patch 3.3, and was accidently applied to Patch 3.2.2. I'm not really sure how such a significant change could accidently make it in, but there we have it. From Blizzard's mouth to your ears.It would make sense that the change be applied in Patch 3.3. Cross-server instances are coming in Patch 3.3, and that's going to help leveling a ton. Think of how easy things will be if you just want to chain run dungeons at 1 a.m. for a few hours. That speed and leveling agility would help offset the XP nerf contained in this sudden AV change. But as it stands, we'll have to wait a few months to allow for another quick level mechanism to be put in place.The other part of the change that was clarified is exactly what happened with the brackets.

  • WoW Insider Show Episode 108: Don't get your hopes up

    by 
    Mike Schramm
    Mike Schramm
    09.18.2009

    We taped our podcast a little early this week, on Wednesday night, and rather than having you wait all the way until Monday for it (not to mention that Pirates' Day will gone by then), we figured we'd post it up for you today). Matt "Matticus" Low was kind enough to join us (he writes the Spiritual Guidance and Raid Rx columns), and while Turpster was on a business trip, he did end up making it to provide us with his usual sparkling insight. We talked about that wacky 2v2 team rating and what it means for Blizzard's Arena system, the Abyssal Maw and what else we've heard about Cataclysm's dungeons and raids, and whether being in a guild really can calm you down (Matt, our only guildleader on the show, says no).And as usual we answered your emails (including why Gamestop claims to know Cataclysm's release date) and chatted live with listeners, and you can listen to the show at any of the links below. Haven't subscribed to iTunes yet? Why not? Not only do you get the show automatically every week, but you can also leave us a rating and a review in iTunes, and we appreciate every single one. We'll be back a week from Saturday (on the 26th) at the usual time (and between you and me, we've got some nice guests planned for the next few shows, too!), so we'll see you then.Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • Runes of Magic to add new high level dungeon: The Origin

    by 
    James Egan
    James Egan
    09.08.2009

    The popular free-to-play MMO Runes of Magic has given its players a steady trickle of content updates since the game launched. We've mentioned that Chapter II: The Elven Prophecy will release on September 15th, and the game's developer Frogster has announced a new high level dungeon instance for this update called "The Origin". Players will team up with elemental beings and guardian Ents to take on mutant beetles and bloodworms. There will be four bosses that players need to defeat, and the release from Frogster gives a bit of a spoiler about The Origin: "An opponent who was already believed to have been beaten returns to the fray." Frogster also states they'll continue to add new instances after The Origin's introduction to Runes of Magic, ensuring continued challenges for high level players.%Gallery-65922%%Gallery-66860%

  • Breakfast Topic: What did you miss?

    by 
    Matthew Rossi
    Matthew Rossi
    09.08.2009

    I've been playing WoW for almost the entire length of its existence at this point. As a result, I often take some things for granted. So last night, when a friend asked me if I wanted to try and 2 man some BC raid content, I decided to go along on my DK, who (of course) has never really gotten to see any of it. The instance we chose ended up being Zul'Aman, an instance we raided frequently from the moment it was released until it was no longer relevant with the launch of Wrath of the Lich King. We remember some of the fights being insanely difficult for a group of 10 raiders in Kara gear and the slow feeling of progress as we geared up in ZA itself, SSC, TK and then moved on to BT and Hyjal.What we didn't really expect is how much different the place would feel 10 levels later, both of us geared in Ulduar/ToTC 10/25 gear, and playing possibly the strongest tank and healer combination possible. To say we destroyed the place would not be inaccurate: only Hex Lord Malacrass was a significant challenge due to his ability to use Soul Siphon to acquire healing abilities that a DK/Druid combo just couldn't purge off of him. (Trust me, Hex Lord with Mark of Blood? Extremely nasty. Follow that up with him spamming Rejuvenation on himself and he can get to full health from almost dead. It took us 10 minutes to kill him.)