karazhan

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  • Karazhan three manned on the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.03.2008

    A lot of people who read Ask a Beta Tester regularly have been asking about how easy Burning Crusade heroics will be at level 80. Can they be 3 manned? Can they be duo'd? This one's for you, guys. I decided it's worth a mention all on its own.Three players, two Death Knights and a Priest, have recently trio'd almost the entirety of Karazhan, minus only Nightbane due to not having completed the quest needed to summon him. Admittedly both Death Knights were using a deep Unholy build which is tuned a little high now, but they're not wearing any high end gear, either. The spec that the tank used is a bit unusual for an Unholy Tanking build. They didn't take Bone Shield, and I suspect Magic Suppression being bugged had something to do with its exclusion, though that may have been fixed and I missed it. A fun little detail they discovered is that Gift of Arthas, which procs a disease, is counted as one of your diseases as a Death Knight and augments abilities that scale depending on how many diseases you have active such as Death Strike.So there's your answer, ladies and gentlemen. Karazhan can be 3-manned before any raid gear is available, so Burning Crusade heroics will surely be able to be duo'd if you're still hoping and praying for Anzu come level 80.[ via DeathKnight.info ]

  • Guildwatch: "10 guilds kicked me in a row"

    by 
    Mike Schramm
    Mike Schramm
    09.03.2008

    The above screenshot is a little hard to read, and for that we apologize. But it comes from Diablo of Stormscale -- apparently they had a healer who /afked in the middle of a raid for about 30 minutes, and when he got switched out of the raid for a Resto Shaman got a little testy. He says he's going to go do his dailies while he adds up the "pros and cons" of staying with the guild, and the GM solves his problem fast: "Here's the con." /gkick.We have to admire that kind of quick decision making. After the break, more stories of guild drama and woe, and some good news, too -- downed reports and recruiting notices. Make sure to send in any guild news you see to wowguildwatch@gmail.com, and click the link to see this week's GW.

  • Shifting Perspectives: Having fun with all Druid runs!

    by 
    John Patricelli
    John Patricelli
    09.02.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, takes a trip down memory lane, and looks once more at the crazy hijinks Druids get up to. In the months before Burning Crusade was released, when players knew that the raiding rules were about to change and a new game-changing patch was imminent that would cause everyone to re-examine their specs and gear choices, many guilds eased up on the raiding focus a bit. As the focus on raiding changed for some guilds, and players suddenly had a bunch of extra time on their hands, folks that had been raiding relaxed and looked for new ways to have fun. Being WoW players, the desire to try new and wacky things just for the heck of it flourished. Dire Maul tribute runs, Baron Rivendare speed mount run competitions, naked gnome raids on Hogger, and many other antics were seen. Of all the classes out there, though, In my opinion, players that roll Druid style just seem to look for more fun and crazy ways to goof around and try to take on stuff together. Sure, I'm biased. But while there are plenty of hybrid classes in the game, it just seems that it's always the Druids that I hear about going off and trying crazy things together. For example, look at the evidence of Druid fun and games, from before the Burning Crusade as seen in this video from back in November of 2006. More recently, of course, we had the infamous Murder of Crows that swept Dark Iron, terrorizing the Horde server wide. As far as I know, the Penny Arcade Alliance of guilds remain unchallenged after that one. Doesn't that look like a lot of fun? Well, here we are at the same point in the life of the game, where a new game-changing patch is imminent, a huge expansion of goodness is coming soon, and some raiders are relaxing a bit in anticipation... and looking for different ways to have fun. Continue on after the break for more neat all Druid hijinks!

  • Ask a Lore Nerd: Books, boats and Blood Knights

    by 
    Alex Ziebart
    Alex Ziebart
    08.24.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer your question in a future installment!Without further ado, let's get to the questions. Justin of Firetree-US wrote in to ask...Along the coastline in the Swamp of Sorrows there are skeletons of giant turtles with structures built onto the back of their shells. Is this a nod to the Gnome submarines used in Warcraft II? If I remember correctly, they were turtles as well.While yes, the Gnomes did use the turtles as submarines in Warcraft II, they aren't the only ones that have made use of them. According to a few quests in Darkshore, the Naga have put the Giant turtles to work as transports. Also, in Wrath of the Lich King, the Tuskarr use giant turtles with carriages on their backs as transportation as well. In fact, you can use them to get from one end of Northrend to the other. Edit: I was wrong, the Gnomes didn't use the turtles. It was a Horde unit. Same answer applies, though.

  • Guildwatch: Hanging out with Illy D

    by 
    Mike Schramm
    Mike Schramm
    08.20.2008

    Dark Haven on Baelgun actually killed our buddy Illy D this week, but we liked this picture on their website better. Yes, they're coming for you, Defiler.This week's Guildwatch is chock full, as always, of drama, downed, and recruiting news from around the realms. If you've got some to share with us, about your guild or anyone else's, feel free to send it along to wowguildwatch@gmail.com. Click the link below to see what's going on this week in guild news.

  • Study: Playing WoW makes you a better surgeon

    by 
    Mike Schramm
    Mike Schramm
    08.18.2008

    The American Psychological Association has released a study of surgeons (why they chose surgeons to study, who knows) that says surgeons who play World of Warcraft and other video games can make them a better surgeon overall. Not only does controlling a game character give you better motor skills, but playing an involved and complicated game can, not surprisingly, can make you a better analytical thinker and problem solver. Surgeons who played videogames (though they don't mention how much or how often) were faster at advanced surgical procedures and make fewer errors than surgeons who didn't.So does this mean that playing videogames can replace education entirely? Not so fast, back to schoolers -- apparently playing games also makes things not so complicated seem not so interesting. While leading a pickup group in Karazhan will definitely help your problem solving abilities (though probably not your stress levels), it will make it harder for you to do things like settle down and study a book. As with everything, moderation is the key.

  • Guildwatch: Giving out epic gems to scrubs

    by 
    Mike Schramm
    Mike Schramm
    08.06.2008

    It's strange how just one little action or one little phrase can completely unravel a whole guild ingame. Of course, you could argue that guilds are ad hoc organizations anyway, and that it shouldn't be surprising that it doesn't take much to knock down a house of cards built only through text on a screen. But for a lot of people, their guildies are good friends and fellow players, and yet one misplaced phrase or piece of loot given out the wrong way can make those ties snap right apart.There's plenty of that in this week's Guildwatch, along with better news (downings from around the realms), and your chance to get in on some of those weak ties (recruiting notices). Click the link below to see the 'Watch, and send your tips to wowguildwatch@gmail.com. Because as weak as these ad hoc ties may be, they're still worth having.

  • Insider Trader: Faction recipes for leatherworkers

    by 
    Amanda Miller
    Amanda Miller
    08.02.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.After a brief hiatus, Insider Trader is back and ready to take on the faction world. As you progress through Outland as a leatherworker, it will be helpful to know the factions with which you will need to be in high favor. Here's a quick summary: Honored: Ashtongue Deathsworn, Sha'tar, Keepers of Time. Revered: Consortium, Kurenai/Mag'har, Lower City. Exalted: Cenarion Expedition, Honor Hold/Thrallmar, Aldor/Scryers, Violet Eye.

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part IV

    by 
    Zach Yonzon
    Zach Yonzon
    07.31.2008

    Alright. Let's call a spade a spade. I nubbed last week's installment by putting down Agility as a stat. Agility is good -- still not a Retadin's primary strength (pun intended), but definitely part of the equation. An informative article can be found on WoWWiki comparing Strength to Agility and determining the point where investing points in Agility gives better DPS returns than investing in Strength. Unlike Rogues or Hunters, who will never reach a point where Strength gives better returns, there is a certain point for Paladins (or Shamans and Warriors, for that matter) where it becomes better to invest in Agility. It's quite a bit of math, but suffice it to say that the equilibrium point is pretty high and not achievable by a fresh 70 gearing up for Karazhan. I also dismissed Expertise (pfft, why make one mistake when you can make two!), a new stat introduced in Patch 2.3, which reduces the chance a mob will Dodge or Parry your attacks. If you can manage it, you should always attack from behind, negating Parry to begin with, but barring that, Expertise is a good stat to pursue after you're Hit capped. In fact, as some readers pointed out, the Shard of Contempt is the best melee DPS trinket in the game right now as it prevents even yellow, or special, attacks from being Dodged or Parried. With all the technical stuff out of the way, let's move on to the last part of this series, where we'll take a look at all the permanent enchants, gems, and even consumables that you'll need to do a good job in Karazhan.

  • Guildwatch: Baby momma drama

    by 
    Mike Schramm
    Mike Schramm
    07.29.2008

    You'd think that with the expansion coming, people would be taking a break from this game -- you'd think raiding would slow down, drama would subside (since it's a lot easier now then it used to be to get lots of great gear), and that recruiting would slow down. But this week's Guildwatch is a testament to players' dedication everywhere -- the raiding hasn't stopped, a few guilds are still picking up stragglers, and people are as selfish and whiny about their loot as ever. It warms our heart. Kind of.Drama, downed and recruiting news all after the break. If you've got news for GW, don't hesitate to send it along: wowguildwatch@gmail.com. On to the good stuff (including a baby momma drama llama).

  • Shifting Perspectives: A Feral Druid's Advice on Karazhan Part 1

    by 
    John Patricelli
    John Patricelli
    07.29.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, tries to roll a bunch of feral druid advice together to help new druids get up to speed in Karazhan. "Hi, I'm Windshadow, and I'm a Feral Druid." This is a statement of pride, not of shame. I am absolutely, now and forever, a feral Druid, unable to be restrained or 'tamed'... although I'm aware some folks suffer from a case of wishful thinking. In the past, I've released a bunch of articles about gearing up for Karazhan. Breaking them up by spec like I did, I'm afraid some folks might get the wrong idea about how we play our class. The assumption may be that only one of those sets is important to you... if you are a feral Druid, you only need a bear tanking set, for example. Even some of those that play Druids may start to think, we have only one fixed role in a run. That's not the impression I wanted to give.

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part III

    by 
    Zach Yonzon
    Zach Yonzon
    07.26.2008

    Alright. So you got your weapon. I can't stress enough that this is the single most important piece of equipment in a Retribution Paladin's possession. Then there's your armor. Your armor pieces are only slightly more important than the stuff we'll be covering if only because 1) they confer larger stat bonuses, and 2) having a matching set makes you look cool. And Retadins must always look cool. It's bad enough that the pre-Wrath population laughs you out of raids and 5-mans. When the expansion hits, of course, you'll smash all their faces with the Divine Storm just to put them in their place. Until then, you gear up. Today we're looking at the last few pieces of the puzzle. Amulets, cloaks, librams, rings, and trinkets. Unlike the weapons or armor pieces, where the real meat is Strength, you can have a little creativity with these slots because many items confer non-stat bonuses. Strength is obviously a premium, but it all comes down to taste. Once you've filled about half your gear slots, you should be ready enough for Karazhan and not gimp the raid.

  • Guildwatch: "I done runs with him before same then"

    by 
    Mike Schramm
    Mike Schramm
    07.23.2008

    The guild above, Natural Order on Steamwheedle Cartel, has graced these pages before for dramatic reasons, but just to show there's no bad feelings, we're highlighting them in the downed section this week -- as you can see, they were able to topple Archimonde, and that's an achievement for any guild. As long as you can keep progression going, no drama is all that bad.Unless you run into some of the really harsh drama found in this week's GW, which starts right after the jump. Drop us a tip (anonymous or otherwise) at wowguildwatch@gmail.com if you've got news about drama, downings, or recruiting notices from around the realms, and Sargeras-willing, you'll see it here next week.

  • Insider Trader: Faction recipes for alchemists

    by 
    Amanda Miller
    Amanda Miller
    07.20.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader examined the factions that a new tailor in Outland will need to buddy up to, including what recipes they had to offer, and how far you'd need to go. Today, we will continue through the series with the following guide to faction recipes for alchemists in Outland. Here is the quick breakdown of what you will need to grind: Honored with Honor Hold or Thrallmar. Honored with the Violet Eye (Kara). Revered with Kurenai or Mag'har. *This one may not be worth it. Revered with Scryers. Aldor has nothing for alchemists. Exalted with the Cenarion Expedition. Exalted with Sporeggar. Exalted with Lower City. Exalted with Shattered Sun. Exalted with the Sha'tar. Exalted with the Keepers of Time.

  • Old BG Mount haunts Karazhan

    by 
    Michael Gray
    Michael Gray
    07.16.2008

    Akussa sent us this ghost of Battlegrounds-past, which he and some guildies spotted being rode outside Karazhan. (You can see that it's relatively recent in that it's open to the Blood Elf race ... kinda.) The source of interest in the item comes because it only requires level 55, for a "very fast mount." What some may have thought was a bug, a patch change, or even some kind of clever exploit is actually a remnant of times gone by. A veritable gremlin of the wonder-years of a battleground where -- to get the really good stuff -- you competed against every person in your own faction. Back in that day, you'd try and outplay every person in your own faction to earn the top-dog spot. The better you did against your faction-mates, the higher rank you got. Then, in the old Honor system, if you got to Rank 11, you could buy your faction's honor mount pretty simply. When they changed the mount system (making training expensive, and mounts cheap instead of vice versa), if you had the Rank 11 Mount. . .you got grandfathered to have the riding skill. WoW Insider extraordinaire, Daniel Whitcomb, reports still seeing the occasional 59 twink hanging out upon ancient War Wolf. I, on the other hand, ain't seen one in forever.

  • The Care and Feeding of Warriors: Karazhan DPS gear continued

    by 
    Matthew Rossi
    Matthew Rossi
    07.11.2008

    The Care and Feeding of Warriors returns at last to its guide to DPS gear to get your fury or arms warriors ready for Karazhan. Matthew Rossi, seen above on one of his many warriors taking a wine and fish break in Kara itself (hey, the food's pretty good considering that it's served by the walking dead) realizes that he took a lot longer than he expected to write this column, but in his defense, Titan's Grip. You understand.And so we return to DPS gear for Karazhan in the form of boots, bracers and belts. If we get past that, we may shoot for rings, necks and trinkets, but let us see how far we get first. The problem with the slots in question... the belt, bracer and boots you need for your DPS kit... is that there are often not all that many options outside of PvP or crafted epics to meet or exceed your needs, and worse, there's really not much you'll get in Karazhan in terms of DPS plate either. As a result, expect me to be extremely flexible in terms of what I recommend here, and if you can think of a suitable offering I've missed for some reason, feel absolutely free to mention it in the comments. I'll probably be forced to mention the most readily available PvP options: there's really no way around it with the paucity of gear inside Karazhan to meet your DPS needs.

  • Insider Trader: Faction recipes for tailors

    by 
    Amanda Miller
    Amanda Miller
    07.11.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.You are a newly minted level 58, and you are about to walk through the Dark Portal for the first time. Once you set foot on the other side, and with a bit of wandering, you will surely begin to realize how many factions there are whose reputation you may or may not need to grind. As a tailor, you will unfortunately not find too many exciting new recipes aside from the threads you will learn to craft from your Scryers or Aldor allegiance. Here is the quick breakdown: Honored with the Consortium Honored with Lower City Revered with Sporeggar Exalted with Scryers or Aldor Honored with the Ashtongue Deathsworn (Black Temple)

  • Tank Talk: The irresistible fight

    by 
    Allison Robert
    Allison Robert
    07.10.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Since Tank Talk began, we've gotten a few questions from people about raid fights that require tanks to use resist gear. With all of Burning Crusade's raid attunements now removed, and with lots of guilds testing the waters in Tier 5 and Tier 6 before Wrath hits, I figure now's as good a time as any to discuss what resist sets you're going to want if your guild is intent on progression. The resist gear issue is nowhere near as dire as it was in vanilla WoW (Molten Core, anyone?) and in general the raid as a whole rarely needs to worry.Tanks are special. But you knew that already, didn't you?This guide covers all of the existing 10-man and 25-man content in the game outside of Sunwell Plateau:

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part I

    by 
    Zach Yonzon
    Zach Yonzon
    07.10.2008

    So you're finally 70. Welcome to the select order of masochistic players who endured the tedious grind (or, if you leveled as Protection, the happy AoE grind) to max level with a class sometimes considered to be a WoW developer's afterthought. The Paladin class, popular as it is, has traditionally had a slow development cycle. That said, one can choose to see it as a blessing (pardon the pun) rather than a curse, in the hopes that developers will build Paladin talents adaptively and from the lessons provided by other classes. Don't hold your breath.Anyway, so you're Level 70. You're now ready to enter Karazhan. Well, ok, not really. Right about now is when you should be gearing up for Karazhan, The Burning Crusade's entry level and most popular raid instance. With the removal of the attunement process in Patch 2.4, you won't even need to have The Master's Key, but you'll need to have a friend who can open the gate for you. More than a few Holy Paladins will have an easy time getting into a group for Karazhan because let's face it, everybody loves a healer. Then there are the Paladin tanks who'll get that loving invite to visit Deadwind Pass because, again, everybody loves a tank. But you, the vindictive 2-hander-wielding, Judgement-spamming, Crusader Striking champion of truth and justice... well, nobody loves you.

  • Breakfast Topic: The world ends in five hours...

    by 
    Mike Schramm
    Mike Schramm
    07.10.2008

    Matticus was originally asked this question, and he's been asking it of people around the WoW blogosphere, so we'll ask it here, too: Assuming that Blizzard suddenly announced that the entire World of Warcraft would be shut down in just five short hours, what would you do with your time?Automagica would head for World PvP in Hillsbrad. Eye for an Eye would head into the Horde cities for a final extermination. Destructive Reach would do some old-fashioned exploring, both in instances and out, and get contact information for a lot of ingame friends. And Double Bubble, after one last Kara run, would go back to a favorite fishing hole with a favorite pet, and serenely wait for the world to end.As much as I love instances, I've already run them so much, and I worry that most of my five hours would be taken up with trying to find a group, so I'd probably quest solo (assuming the servers would actually stay up). My Hunter, at 65, would probably too far behind to finish off at 70, so I'd probably do a mad dash for 70 on my Rogue, currently 68. And I'd end the world just as I dinged the highest level on my second 70, which I would consider a proud accomplishment. What would you do with your last five hours in Azeroth?