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  • The Digital Continuum: City of Heroes 2

    by 
    Kyle Horner
    Kyle Horner
    01.10.2009

    A surprisingly large amount of people didn't believe me at all when I said something to watch out for in 2009 was an announcement for City of Heroes 2. In fact, pretty much everyone has disagreed with me here. That's fine, but they're all wrong, and in this week's Digital Continuum I'll explain why I think as much.

  • Worlds.com files suit against NCsoft for patent infringement

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.29.2008

    You might remember earlier in the month we reported on Worlds.com placing down patents on two technologies that we commonly use in the MMO industry -- scalable chat and system and method of enabling users of interacting in a virtual space -- and how much havoc this could play with our favorite games. We also made the assumption that lawyers were going to begin marching from Worlds.com with suits in hand, beginning their demands of money.It turns out our assumption was right. Worlds.com has filed the necessary paper work to bring a suit against one of the big names in our industry: NCsoft. The suit was filed on Christmas Eve, December 24th, and charged NCsoft with infringement of patent 7,181,690, the system and method of enabling users of interacting in a virtual space, which was granted in early 2007. The suit cites all NCsoft titles, from Lineage to Aion, as the grounds for the patent infringement.As a small side note, patent 7,181,690 was filed in 2000 -- over a year after EverQuest launched and dominated the fledgling industry with somewhere around 300,000 subscribers.We contacted Worlds.com for comment on the 14th of December in connection with our first story, but they have not returned our requests for comment.We'll keep our ears to the ground as more developments appear in this story.Update: We have additional commentary on this patent suit.

  • Anti-Aliased: You've been Auto-Assaulted, part deux

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.01.2008

    I'm one of those people that likes to think that NCsoft has enough money to get by on. It's just my gut reaction that if you have a few successful games then you probably have some spending money in your wallet. So, I like to think that NCsoft, even though they certainly took a pretty huge hit when they invested in Tabula Rasa, could have easily kept the development process going. Perhaps it would have been much slower than it currently was, but there was no reason it couldn't keep going on some type level.They have, at least, provided some compensation for players who are currently subscribed to the game; the chance to try out games like City of Heroes and Lineage 2 are offered in the stead of TR gameplay time.

  • Aion ascends in Korea as competitors fall

    by 
    James Egan
    James Egan
    11.18.2008

    In many respects, watching the MMO industry in Asia is a litmus test of sorts for the western markets. While the preferred game mechanics of your average Korean MMO, for instance, differ markedly from what a North American MMO gamer expects from a title, the broader ideas -- in terms of business models -- represent what may yet be for those of us in North America, Europe, and Australia. So when industry leaders aren't doing well in their primary market, it may not bode well for their smaller titles running in other regions of the world.We've come across an interesting piece in The Korea Times about some sea changes in Korea's MMO industry, focusing on NCsoft as well as its competitors -- Nexon, Webzen, and Hanbitsoft. We've previously reported that the Aion: The Tower of Eternity beta has, thus far, been quite a success in Korea and is perhaps a ray of hope for NCsoft in some troubled times. NCsoft's fiscal health is a big issue for fans of City of Heroes, Guild Wars, Tabula Rasa, and Lineage II, among others. So it comes as good news that NCsoft has nearly 200,000 concurrent users playing Aion: The Tower of Eternity in beta. The Korea Times, however, describes the country's MMO industry as being in a state of flux.

  • NCsoft third quarter profits sliced in half

    by 
    James Egan
    James Egan
    11.13.2008

    MMO industry giant NCsoft has seen better weeks than this. First there was Richard Garriott's announcement that he's leaving the company for new horizons. Then came the news that NCsoft's third quarter profits fell by 50 percent. Gamasutra reported today: "In the three months ending September 30th, the South Korean company's profit was down from 10 billion won ($7.2m) in 2007 to just 5 billion ($3.6m) in this year's third quarter." Gamasutra goes on to cite some additional figures in regards to NCsoft's operations, namely that its Korean titles are still the big earners, with Lineage and Lineage II comprising roughly 84 percent of its overall revenues. MMO titles popular in North America and EU account for roughly 15 percent of NCsoft's revenues. For further details, be sure to check out Gamasutra's piece on NCsoft's third quarter revenues for more statistics linked to the company's revenue dip.

  • NCsoft to push evolution of Korean-style MMOs through Aion

    by 
    James Egan
    James Egan
    09.06.2008

    We love The Escapist over here at Massively. Take for instance Jared Rea's recent article, "Beautiful 21st Century" -- a piece about one company's attempt to overcome the stigma attached to most older Korean MMOs that make it to the western market: beautiful but grindy. Perhaps the most notable Korean title currently played in the west is NCsoft's Lineage II which, despite being a beautiful game, has drawn some flack from gamers about its steep grind (although this is becoming less of a problem). NCsoft is working to change this perception of their forthcoming Korean-developed titles, particularly in light of their upcoming MMO Aion: The Tower of Eternity. Much of the problem that NCsoft faces is similar to what all companies, game or otherwise, face when taking their brand overseas -- being recognized as a global brand rather than seen in the limited light of their offerings in a given region of the world.

  • NCsoft quarterly report shows overall drop in profits, but some good news

    by 
    Adrian Bott
    Adrian Bott
    08.13.2008

    The NCsoft quarterly report is now available, and as usual it makes for compelling reading. Net sales are down, expenses up: overall, it's not been a good quarter for the company, but there are positive elements.A look at the specific games tells an interesting story. Guild Wars shows a sharp drop in online sales, plunging by 46%, which may simply be due to anticipation of Guild Wars II. Online sales of Lineage and Lineage II, the major earners outside Europe and the US, are slightly down, presumably due to age-related falloff, while online sales of Tabula Rasa and CoX are up, the former jumping by 7%. Though online sales earnings from Tabula Rasa are still the lowest of the named games, bringing in only 2,007 million Won as compared to the 5,743 and 5,096 of CoX and Guild Wars respectively, players will be glad to know they have shown an increase.

  • Shopping list: Milk, bread, MMO game time cards...

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.28.2008

    Let's face it, getting time cards for your favorite game is a necessity. It's up there with the milk, bread, and eggs that you need for your daily survival. We have enough stories about MMO withdrawal to fill a shopping cart, so why not sell our addiction where we can easily grab it? NCsoft got the message and is pushing their time cards out to the masses by partnering up with Target, Rite Aid, and Best Buy. Now you too can literally walk down the street to the drug store and pick up your favorite addiction -- more play time. More importantly, if you're a subscriber to City of Heroes/Villains, grab yourself a time card because it will unlock an in-game jet pack for you to use. The approach isn't anything new, as Nexon has already been providing their cash cards to customers of 7-Eleven convenience stores for some time now. What all of this does show is a marketing push by more game companies to get their cards into the mainstream market of consumer products. Lastly, as a friendly reminder, when you're running out to get those "essentials" at Rite-Aid or Target before that "big storm" hits, remember your desktop computer doesn't work when the power is out.

  • Lineage II NA server merge coming July 8th

    by 
    Kyle Horner
    Kyle Horner
    06.17.2008

    Ever since Linage II began allowing server transfers there has been a shift in server populations that was leaving some communities worried. This has prompted NCsoft to announce the merging of a few servers on July 8th to bolster their overall population and ease the growing fears some players were beginning to have about the future of their digital homelands. Population is of course an important issue for any MMO and server merges can sometimes be seen as a bad thing by onlookers. However, NCsoft is assuring everyone that this choice was made purely to maintain healthy communities, something that is arguably one of the most important aspects to an online game.We're also happy to see that NCsoft is covering all their bases and has made an official forum post covering all the important topics about the server merges. If your concerns aren't met by the current forum post don't worry too much. NCsoft has vowed to answer any concerns or inquiries regarding the merges over the coming weeks.[via WarCry]

  • Hellbound transformations shake things up in Lineage 2

    by 
    Michael Zenke
    Michael Zenke
    04.29.2008

    MMOs are fun. Our hope is that you feel that way, otherwise you wouldn't be reading the site. That said, they can get a little same-y. You play the same game for long enough - hours and hours of time - and you want something a little different. The Lineage 2 update Hellbound just recently dropped onto the live servers, and yesterday the game celebrated its fourth anniversary. In honor of these events (and to shake things up a bit) the folks at NCsoft sent over a dev diary all about the additions to the Transformation system.Essentially, players who want to play the game at a bit of a different angle will have the opportunity to do so. The Kamael update introduced this system, which allows players to collect forms reshape their characters for a limited amount of time. Hellbound added new high level transformations to the game, including some extremely rare transforms you'll need to raid to obtain. Among others, this new category includes the ability to transform into some of those same monsters you'll be raiding against - like Ranku or Kenchi. For full details on the system and its newest additions, read on below the cut.%Gallery-19265%

  • Massively's Visual History of MMORPGs, Part I

    by 
    Samuel Axon
    Samuel Axon
    03.31.2008

    The MMORPG genre has come so far in these past few decades, it's almost difficult to believe. The journey from text MUDs to America Online-based dungeon crawlers, and all the way up to Age of Conan and Warhammer Online has been a truly impressive one. We here at Massively would like to invite you to step into the time machine with us and take a visual tour of that journey. We're taking a close look at the most important titles in online role-playing game history!What was the first MUD? Howabout the first 3D MMO? When did these games transition from niche curiosities to global, cultural phenomenons, and who's responsible? In this series, we'll tackle all those questions and more. Plus, we'll see just how far these fancy graphics have come over the years! Sound like fun? Jump into the gallery!%Gallery-19479%

  • Lineage II expansion announced: "Hellbound"

    by 
    William Dobson
    William Dobson
    03.27.2008

    Our friends at NCsoft have informed us that the next Lineage II expansion, titled Hellbound, is on the way. This will be the final chapter of the First Throne, and will continue on from the last expansion The Kamael which was released a few months ago. Headlining the features for Hellbound is a raise of the level cap to 85, as well as new high-end content culminating in a raid boss, Beleth (pictured).%Gallery-19265%

  • GDC08: Cartoon Network's FusionFall

    by 
    Akela Talamasca
    Akela Talamasca
    02.26.2008

    We were invited to check out Cartoon Network's upcoming kid-focused MMO FusionFall, and while clearly still in development, it shows a lot of potential. Developed in part by Korea's Grigon Entertainment, makers of Seal Online, QRing, and Gambledon, this is a title with a great deal of pedigree under the hood. Among the notable names on this project are Sam Lewis, former systems and content designer for Star Wars Galaxies; Robert Knopf, recently of Ultima Online; and Richard Weil, the community relations manager for many MMOs, including City of Heroes/Villains, Lineage I and II, Tabula Rasa, and Auto Assault.With so many experienced and creative people behind it, FusionFall definitely stands to make a splash in the 8 - 14 year old demographic that Cartoon Network is shooting for. This isn't to say they don't have a few challenges ahead of them, however. We'll explore this, and show you the trailer, after the break.%Gallery-16922%

  • Q4 2007: NCsoft's subscription numbers & Tabula Rasa's financial flop

    by 
    Matt Warner
    Matt Warner
    02.21.2008

    NCsoft crunches their numbers every financial quarter and releases this information in the open since they are publicly traded company. With all this information it provides a fantastic insiders look at one of the biggest MMOG publishers in the world. Another Massively writer already reported on the gist from the latest round of numbers, but with all the recent hoopla surrounding Tabula Rasa, let's take a closer look at NCsoft's subscription numbers across the board, and come up with a subscription number for Tabula Rasa. Lineage [Worldwide]: 1,049,763 subscriptions (down 93,936 from Q3)[North America]: 6,414 subscriptions (down 585 from Q3)Lineage 2 [Worldwide]: 926,570 subscriptions (down 4,693 from Q3)[North America & Europe]: 79,986 subscriptions (up 943 from Q3)City of Heroes/Villains [North America & Europe]: 136,250 (-3,063 subs from Q3)Guild Wars[North America & Europe]: 4,878,000 boxes sold (+378,000 from Q3)Subscriptions continue to decline, but the impact isn't very noticeable unless you look at the loss over a greater period. Over a million subscriptions have been lost since the Lineage franchise peaked. No exact subscription numbers are given for Tabula Rasa, but an educated guess is discernable with the available projections given by NCsoft's CFO Lee Jae-ho. Tabula Rasa's given projection stands at 16 million for 2008. Its subscription fee is the standard $15 a month, added up for the year that amounts to $180. 180 into the projected 16 million and you get 88 thousand users.

  • NCsoft releases sales numbers for 2007

    by 
    Chris Chester
    Chris Chester
    02.14.2008

    NCsoft's corporate monkeys released their sales numbers yesterday, showing off a solid net profit of $48.4 million, an increase of over 18% last year. Something has to be said for NCsoft's execs like new President Chris Chung, as the company was able to post a strong increase in profit, even as global sales dipped 3% since last year to $355.1 million. Sales for the crucial fourth quarter were up however, jumping 11% to $95.9 million on strong sales from the Lineage series and the launch of Tabula Rasa in November.Korea continued to be NCsoft's dominant market, accounting for 59% of global sales, as compared to the 17% attributed to North America. This, of course, would account for the fact the relative success of the various franchises. Lineage and Lineage II, which are still wildly popular in Korea, ran sales of $34.2 million and $36.4 million, despite their age. Tabula Rasa, a title ostensibly aimed at the North American market with it's sci-fi and shooter fascinations, saw relatively meager sales of $5.4 million since it launched in November. This is further proof that the Asian market is simply too big to ignore. Companies looking to break Blizzard's grasp on the market may do well to look abroad.

  • Ask Massively: Putting the "emo" in em-em-o

    by 
    Kevin Stallard
    Kevin Stallard
    02.07.2008

    Ladies and gentlemen (both of you) and all the rest of you hooligans out there, it is time, once again, to probe into the mind of the all-seeing, all-knowing, all-too-willing-to-make-it-up -as-he-goes-along Swami of MMO arcana in this week's "Ask Massively." In this column, you will not find the words "World of Warcraft" or "Second Life" outside of the confines of this paragraph. By the way, to those of you, and there were many, who asked "Why does Massively talk about Second Life so much when it isn't an MMO?" I have three words for you: Twelve million users. Any game that has so many accounts attached to it, whether or not it fits the standard mold of an MMO, qualifies as "Massive" and I daresay that there is more roleplaying going on in SL than there is in WoW. Now that we have that out of the way, I promise that there will be no further mention of those games after the jump.As always, if you would like to have your question answered for all the online world to see, feel free to post a comment at the end of this article, or stop by our tipline and let us know what's on your mind.

  • Lineage II clan rivalry ends in real life murder

    by 
    Griffin McElroy
    Griffin McElroy
    01.20.2008

    We've all faced off against some frustrating adversary in an online game; be it a sword-hogging, trash-talking, rabid teabagger on Halo 3; or a cocky member of a rival faction in an MMORPG. However, the boundaries established between virtual enemies are never impermeable, and when online rivals decide to settle their differences in a real world context, the result is almost always tragic -- as was the case for Albert, a 33-year-old Lineage II player who was allegedly beaten to death by a vindictive member of an opposing clan.Albert is survived by his sister Albina, a fellow member of Albert's Platanium clan, who reports that she's received a number of death threats from members of her brother's alleged murderer's guild, the Coo-clocks clan. Considering this is Russia's second Lineage II related murder in one year, perhaps warring clans and other sparring members of the gaming community should momentarily cool their jets and firmly reestablish those necessary borders between video games and reality.

  • State of the NCsoft Union address

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.21.2007

    Robert Garriott, the soon-to-be former President of NCsoft North America, dropped a "State of the Union" style press release yesterday regarding the massive online gaming company. It's a brief but insightful rundown detailing what they've done with their Intellectual Properties (Tabula Rasa, Guild Wars, City of Heroes, Lineage, Dungeon Runners, etc.) in the past year, and what they intend do with them in the coming year. Garriott also mentioned new projects they're working, like AION: Tower of Eternity, and the recently signed pact with Sony where NCsoft will be producing products for the PlayStation 3. While no details were given on exactly what those products may be, Garriott said the first one should be released by the end of 2008. This new deal includes porting "existing titles in interesting new ways or utilizing new IPs." Hmmm, intriguing.Of particular interest to me was Robert's comments regarding the City of Heroes property. Back in early November NCsoft acquired the entire IP from Cryptic Studios - lock, stock and two smoking blaster barrels. Like wildfire the CoX forums were consumed by doomsayers and speculators decrying that this was the beginning of the end. Not so. According to Garriott, they loved the property so much they wanted to re-invest in it, and the best way to do that was to buy it. Since then they've created a whole new studio (NCsoft NorCal) and hired the entire CoH development team. If that wasn't enough to give even the most cynical gamer a glimmer of hope, they're currently hiring more people to take CoX to a "whole.. nutha... level."Last but least... as reported yesterday, Robert Garriott will be leaving his post as President of NCsoft's North American business and moving into a role of global business development and planning. Taking his place will be NCsoft's current vice president of worldwide product development, Chris Chung, who has been with the company for some time. The change will take effect on January 1, 2008. A Happy New Year indeed! All in all, I'd say the future looks very bright for NCsoft.

  • NCsoft: has the focus shifted?

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.23.2007

    NCsoft -- known for such stunningly beautiful games as Guild Wars and Lineage/Lineage II -- is slowly expanding its focus in Korea into the non-game sector. Working with in-house studio Openmaru, the company is building a series of online services to aid in comforting investors. Admittedly, the South Korean Won (KRW) is trading in a slightly stronger position against the United States Dollar (USD) now than it was in October, but that doesn't stop their concern over seeing NCsoft's stock slowly spiral downward from 86,4000 KRW in October (approximately $94.43/share) to 45,000 KRW ($48.27/share) as of Friday's market close. As a result of this move, CEO Kim Taek-jin has promised that the company will increase its investment in online applications, including data and schedule management programs and social-networking services.

  • Gamasutra's "China Angle" reports on The9, Giant Interactive, NCsoft

    by 
    Samuel Axon
    Samuel Axon
    11.21.2007

    To North American and European MMO players, China is more than just a different country; it's a different universe. But it's important to keep an at least one eye on the Chinese market. Gamasutra ran its latest "China Angle" column today. Here's what we learned this time. The9, the Chinese publisher of World of Warcraft, will be responsible for the Chinese version of EA's FIFA Online 2. The9 already operates the original FIFA Online in the PRC, and EA owns a 15% share in the company, so that's no surprise. Newer company Giant Interactive -- who are behind the highly profitable Zhengtu Online -- saw a $38.7 million profit in Q3 2007, and all 800 employees of the company were given actual, real-life gold coins in celebration. The company is also actually awarding stocks to some of its customers. Finally, Korean MMO supercompany NCsoft has selected a new partner company called Shandra to distribute their new title AION. NCsoft opted not to work with their old partner Sina this time. The decision to change may have been influenced by disappointing Chinese numbers for Lineage and Lineage II, two NCsoft titles which were brought to the Chinese market by Sina.