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  • Minecraft XBLA sold 1 million copies in five days

    by 
    Jessica Conditt
    Jessica Conditt
    05.14.2012

    Yep, that's a 1 followed by six 0s and two – count 'em, two – commas. Minecraft on Xbox 360 has sold 1 million copies since its launch on May 9, Microsoft announced today. Minecraft runs $20 a pop on XBLA, making its initial revenue bump against $20 million, supposedly split between Mojang, port developer 4J Studios and Microsoft.Players have so far spent more than 5.2 million hours mining on XBLA, played 4 million multiplayer sessions and clocked more than 2.4 million multiplayer hours, Microsoft reported. Original Minecraft developer Markus "Notch" Persson reacted to the news in what we think is an appropriate manner: "Wow."

  • Minecraft XBLA was profitable within an hour, broke digital sale records

    by 
    Jessica Conditt
    Jessica Conditt
    05.10.2012

    Minecraft is digging its own grave with its latest release on XBLA -- and by "grave" we mean "lavish, gold-plated throne room with indoor pool and grape-feeding robots." Minecraft was profitable within an hour of its launch on XBLA, developer Markus "Notch" Persson tweeted today. That's on top of Notch's multi-million-dollar PC version.Based on leaderboard participation numbers, Minecraft sold more than 400,000 copies in 24 hours, Notch said. Minecraft broke digital sales records for the console, selling more than any other XBLA title in its first day, according to Microsoft.Earlier today, Notch tweeted that he had sales numbers for Minecraft (turns out they were the above leaderboard figures), which sparked a conversation about the inner workings of XBLA developer contracts with Fez's Polytron. Polytron still doesn't know Fez's exact numbers, even though it came out a month ago."Standard procedure" according to Polytron is "you find out how much you sold when you get your first check three-four months later." Notch thought getting immediate numbers was standard, but he avoided contract negotiation and doesn't know what it says on the subject, he replied.Minecraft also gets free updates, "which is something every other developer on the platform is told is simply not an option," Polytron wrote. Notch replied: "We had to fight for that, and we got a limited number of them. Not sure why they don't like it."We may have discovered Notch's hidden talent and secret to his success: fighting for something in a contract while avoiding contract negotiation, and winning.

  • Surprise: XBLA Minecraft's split-screen multiplayer requires HDTV

    by 
    Jessica Conditt
    Jessica Conditt
    05.10.2012

    Split-screen multiplayer in the Xbox 360 version of Minecraft requires an HDTV connection, but the game's description on the Xbox Live Marketplace website fails to note this necessity. Minecraft's description on XBLA does list "HDTV 720p" under the "Local Capabilities" details, but that generally is taken to mean the title will support up to HD 720p, and not as a requirement. In-game, a screen prompts players to "play the game in High Definition mode" for split-screen multiplayer.Notch wasn't aware that local multiplayer wouldn't work with standard-definition TVs, he tweeted and apologized to a fan today.Port developer 4J Studios has justified the HD requirement on Twitter: "The inventory and crafting just didn't work in splitscreen Standard Definition - it was too small to make out."Some fans want a refund from Microsoft, saying they wouldn't have bought Minecraft if the HD requirement was clearer, but Microsoft is holding out on a few of them, Kotaku reports.

  • Deja Review: Minecraft (XBLA)

    by 
    Jessica Conditt
    Jessica Conditt
    05.10.2012

    We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. Minecraft on Xbox Live Arcade is surreal. It's like eating jelly on eggs while watching a baby play in a lion cage: It doesn't belong where it is, but now that it's there you can't look away and, for some reason, there's a surprisingly delicious taste in your mouth.Minecraft's shock value as an XBLA breakout isn't a result of it not making sense on the platform – in fact, it plays almost like a native title. It's surprising because Minecraft was never supposed to be big enough for a high-profile XBLA port. It's a voxel-based PC-only sandbox game with choppy graphics and no defined goal, which some argue makes it the opposite of a "game." Minecraft was never supposed to be a hit. It wasn't supposed to sell more than 5 million copies, generate $80 million or be played by more than 25 million people. It wasn't supposed to turn Markus Persson's developer persona, Notch, into a millionaire, a fashion icon, or a common name among Swedes and gamers alike,But Minecraft has done all of these things, and now it's made its way XBLA. And just as it has everywhere else, Minecraft surprisingly succeeds.

  • How to buy Minecraft on Xbox 360 for $5 less than on your Xbox 360 [update: no more!]

    by 
    Ben Gilbert
    Ben Gilbert
    05.09.2012

    Update: Best Buy's price for Minecraft is back at $20, unfortunately. Congrats to those of you who managed to snap up the lower price!With the launch of Minecraft today on Xbox Live Arcade for the lofty price of 1600 MS Points ($20), we searched long and hard to discover a way to buy the game for a full 25 percent off. There was lava and exploding Creepers and this skeleton that kept shooting arrows – pretty harrowing stuff. Anyway, we sussed out this precise formula for snagging the game on the cheap. Follow along below ... if you dare. Step 1: Go to Best Buy's website. Step 2: Purchase Minecraft: Xbox 360 Edition for $15 instead of the $20 it costs on Xbox Live Marketplace. Step 3: Laugh and throw money in the air, you baller.[Thanks KP!]

  • We wish the guy narrating this unofficial 0x10c trailer narrated everything

    by 
    David Hinkle
    David Hinkle
    04.19.2012

    If we had a set of pipes like the guy narrating this fan-made 0x10c trailer does, we'd sit around narrating our own game trailers, too – that, and making voicemail greetings for all of our friends.

  • Notch explores 0x10c with more early screens

    by 
    David Hinkle
    David Hinkle
    04.12.2012

    Notch has been a busy fellow, and understandably so: he recently announced his next project, 0x10c. After unveiling the first preliminary screen for his work-in-progress, he uploaded several others to the game's official site. The link to the screens section isn't visible on the front page, so you'll want to drop this link into your address bar and change the .png file number accordingly. There are currently a total of seven (007) screens.Above you can see a stoic miner staring out a window as his ship passes by what appears to be a large asteroid. Not every screenshot is as thrilling as the one above, but you're free to do some mining of your own in our gallery below.%Gallery-153065%

  • First 0x10c screenshot shines light on less cubic, more triangular human characters

    by 
    Jessica Conditt
    Jessica Conditt
    04.10.2012

    Not that these fine lads in adventure gear aren't boxy, but they're a sight less cube-like than Notch's previous work in Minecraft. 0x10c is an alternate-reality title, examining the historical timeline that would have been had the space race never ended and our astrological exploration expanded exponentially, until a group of humans awake from cryogenic sleep in the year 281,474,976,712,644 AD to find civilization has disappeared.The screenshot shows off "flashlights, for spelunking and fixing broken ships!" Notch tweeted. Something about that description sounds familiar, but we can't put our finger on it. Minecraft had spaceships, right?

  • Notch's new game is '0x10c'

    by 
    David Hinkle
    David Hinkle
    04.03.2012

    We're not even going to pretend we know how to say the name of Markus "Notch" Persson's next game: 0x10c. According to what info he's placed on the new game's website, it's "a space game" that will launch in a manner similar to MineCraft -- releasing in an early state so players can help shape the final end product.The story revolves around a fictional parallel universe where the space race never ended, and corporations and wealthy individuals ventured out into the unknown. After an error occurred in the computers governing human sleep cycles while ships ventured out into uncharted space, humans woke up in the year 281,474,976,712,644 AD, finding little-to-no civilization remained.Each ship runs on a fixed wattage CPU, so any action will drain the ship's systems. Balancing wattage will be a core component of the game. "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish." 0x10c promises space battles, salvaging supplies from derelict ships, an advanced economy system and ... duct tape.Finally, the site says the game will likely charge a monthly fee for joining the Multiverse, since Notch and crew will "emulate all computers and physics even when players aren't logged in."

  • Notch's new space game is called ... Mars Effect?! [April Fools!]

    by 
    Jordan Mallory
    Jordan Mallory
    03.31.2012

    It looks like the Elite-inspired space trading game Mojang's Notch has been working on finally has a name: Mars Effect. The game's official site just went live with a smattering of gameplay details, as well as insight into the philosophy behind Mars Effect's name."After several weeks of trying to come up with a good name for the game, we finally decided not to learn from previous experiences and pick a name that's already kind of in use by a huge existing franchise," says Notch. "After playing around with names like 'Elight,' 'Wind Commander,' and 'Steve Online,' we finally settled on the very catchy name 'Mars Effect'."The game's bulleted list of features includes things like "waist high walls" and "a game ending that makes sense," among other things. Notch also outlines the game's "fixed wattage" system: All ships produce a finite amount of energy, and your ship's features require specific amounts of power. Activating a cloaking device, for example, requires so much power that other ancillary systems like computers and lights must be shut down in order to free up wattage. Each ship is also equipped with a fully emulated 16-bit computer, which "can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish."Update: Rather than play along with these gags as they happen, we've decided instead to tag each April Fools' Day prank as such in the headline, in order to avoid as many dashed hopes as possible. While we never believed for a second that Notch would actually call his next game Mars Effect, we wouldn't be surprised if some of these gameplay mechanics ended up in his actual space game.[Thanks, Jason!]

  • Minecraft built $80 million in revenue

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.26.2012

    Financial filings in Sweden reveal Minecraft has earned $80 million since its launch in October 2010. The Financial Times reports developer Mojang's game is creeping on 25 million registered users, with over five million having bought the full game."We've been approached by a number of high-profile Hollywood producers and asked to do TV shows," said Mojang chief exec Carl Manneh. "We may do that. It's hard when you don't have any experience and someone comes to throw these ideas around. We have so much to focus on with just the game development and growing the business. But if the right idea comes along and the right people that we'd want to work with, we'd say why not?"Merchandising, merchandising! The FT notes that Minecraft merch has brought in an additional $1 million in revenues, with that number increasing as the phenomenon evolves. We're sure Mojang is keeping an eye on its Finnish neighbors at Rovio to see how it can build one game into an even larger empire. [Image: Michael Krug Photography]

  • Notch making Elite-inspired space-based trading sim/sandbox title

    by 
    Jordan Mallory
    Jordan Mallory
    03.25.2012

    It looks like Notch has decided which of his three ongoing projects to focus on over the summer: The designer is currently working on a "sandbox space trading sim" similar to the 1984 classic Elite, with one key difference. Rather than exclusively piloting a spaceship around space, the player will also be able to explore different areas of their ship. "I want the space game that's more like Firefly," Notch told PCGamer. "I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here." The game is being developed with a Minecraft mentality, in that it'll most likely be playable before its finished, which is good considering that we want to get our greasy little hands on it as soon as humanly possible.

  • Minecraft heads to the Xbox 360 on May 9th, do not adjust your TV sets

    by 
    Donald Melanson
    Donald Melanson
    03.22.2012

    It may not yet be quite the massive cultural phenomenon that Angry Birds is, but Minecraft is certainly no slouch in the ranks of little-games-that-could, and it's now set to expand its reach even further. Microsoft confirmed today that Minecraft: Xbox 360 Edition will be available for download on May 9th, with it setting you back 1600 Microsoft Points (or $20). That will apparently buy you a fairly full-featured version of the game, including a revamped crafting interface, "natural controller movements," a tutorial mode, and split-screen multiplayer in addition to multiplayer over Xbox Live. Hit the links below for a closer look at it and the rest of the games in Microsoft's "Arcade NEXT" promotion.

  • XBLA 'Arcade NEXT' promo includes Trials Evolution April 18, Minecraft May 9

    by 
    JC Fletcher
    JC Fletcher
    03.22.2012

    How does Microsoft fill the space between "House Party" and "Summer of Arcade?" With a new promotion called "Arcade NEXT," loaded with important XBLA games. How important? Minecraft important.The promotion kicks off with Trials Evolution on April 18. Bloodforge follows on April 25; then Fable Heroes on May 2. The promotion culminates in the game that has all the top XBLIG devs terrified: Minecraft Xbox 360 Edition on May 9. Minecraft costs 1600 Microsoft Points, and Fable Heroes is 800; the rest are 1200 ($15). And all of them come with the new 400 Gamerscore ceiling. Find details on each game after the break.%Gallery-151283%

  • Notch hopes to be working on one of three games by summer

    by 
    Jordan Mallory
    Jordan Mallory
    03.17.2012

    Recusing himself from regular Minecraft duties has apparently freed up quite a bit of time in Markus Persson's schedule, so much so that he's currently in the process of deciding which of his three ongoing development projects will be come his next game. "I'm kinda halfway through one, started somewhat the engine on one and prototyping a third, so I hope to pick a project by this summer," Persson told VG247 after accepting the BAFTA Special Award at last night's proceedings. He also commented on the future of Minecraft, saying that he is "not really a huge fan of making sequels" and will instead continue reiterating and adding to the existing title.We're gonna go out on a limb and guess that since none of these three projects are a Minecraft sequel, at least one of them has to be a Cooking Mama-esque haberdashery and hat repair simulator. [image credit: Mojang]

  • Mojang can't use 'Scrolls' in any sequels to 'Scrolls,' lawsuit dictates

    by 
    Jessica Conditt
    Jessica Conditt
    03.12.2012

    Notch seems to be happy with the outcome of Mojang's legal tussle with Bethesda, which allows Mojang to use Scrolls as the title of a coming game that looks and plays nothing like anything in the Elder Scrolls series. Bethesda retains the trademark for "Scrolls," but Mojang can use it for its title, a result that had Notch beaming -- but as with all legal battles, it's not that simple.After the celebratory "Yaaaay! <3" Notch tweeted, "The actual document I signed was like a billion pages, so at least we know a bunch of lawyers got rich. Good, wouldn't want them to starve." Within those billion-odd pages comes an interesting deal that prohibits Mojang from using "Scrolls" in the title of any sequels to Scrolls:"ZeniMax has licensed the 'Scrolls' mark to Mojang to be used solely in conjunction with its existing Scrolls digital card game and any add-on material it makes to that game," a Bethesda statement reads. "The terms of the settlement bar Mojang from using the Scrolls mark for any sequel to the current card game, or any other video game."Either Notch doesn't plan on making more than one iteration of Scrolls, or the subsequent titles will be called "Reams," "Parchments" or "Ancient Paper that One Rolls Up and can Unravel to Read From, Such as a Decree."

  • Bethesda and Mojang settle, Scrolls will keep its name

    by 
    JC Fletcher
    JC Fletcher
    03.10.2012

    Everything's coming up Notch. The Swedish indie game rockstar has so much money he's giving it away, presented several GDC panels to adoring throngs, and has even sparked a fashion trend (Notch hats were the accessory at GDC). And now he's settled with Bethesda over the use of the name "Scrolls".Notch tweeted today that the two companies had settled, adding "Yaaaay! <3" Mojang had been locked in a court case with Bethesda, who claimed that the title of the upcoming game was too close to the "Elder Scrolls" series name. Notch later tweeted details of the agreement: "The settlement is that we give them the trademark," he said, "get to keep the name, and won't make an Elder Scrolls competitor using the name." Not that it was likely to in the first place.

  • Notch gives $3 million Mojang dividend to employees

    by 
    Richard Mitchell
    Richard Mitchell
    03.02.2012

    If you're looking for an employee from Minecraft developer Mojang, you might want to look out your window, because they are currently over the moon. Mojang head Markus "Notch" Persson tweeted yesterday that he will distribute his 2011 Mojang dividends to his employees. The rub: said dividends totalled "about three million dollars" before tax. That is, to put it mildly, one hell of a bonus.Mojang staff members have made their feelings known on Twitter, with Lydia Winters, Mojang's director of fun (no, really) revealing she was "incredibly stunned." Business developer Daniel Kaplan, meanwhile, admits to crying "tears in shock and happiness." Mojang "boss" Carl Manneh noted that Mojang is "the best company in the world." We'd be inclined to agree, but Notch has yet to acknowledge our application to become Mojang's Head of Monitor Dusting.

  • Mojang acquires Minecraft mod makers, will make mods official

    by 
    Mike Schramm
    Mike Schramm
    02.28.2012

    The four main developers behind Bukkit, a popular set of unofficial modifications for Minecraft servers, have been hired on by Mojang, makers of the uber popular block-world simulator. Mojang says Warren Loo, Erik Broes, Nathan Adams and Nathan Gilbert will join the company to update Bukkit and make it more compatible with the next version of the game, and to enable support other server mods in the future.Loo writes on the official forms that the team will basically redesign the game's API, which means unofficial developers everywhere will be able to hook into the game's mechanics much more easily and smoothly. Mojang points out that there are a few teams that have made popular mods for the game, including Spout and Forge, but the Bukkit team was chosen because they've developed specifically for Minecraft servers. The plan is to have them working on "more than just modding."Obviously, the gentlemen are quite excited about joining the Mojang guys. That tends to happen when a company whose game you work on for free decides to start paying you in real money.

  • Humble Bundle Mojam makes nearly $500K for charity

    by 
    Ben Gilbert
    Ben Gilbert
    02.20.2012

    Mojang is everyone's favorite studio to blindly throw money at these days, so it comes as little surprise that the Sweden-based Minecraft creators raised nearly $500K ($458,215.95) this past weekend during a live "game jam." The conceit was that Mojang would arrange a game jam (a "Mojam," if you will) and stream it live across 60 hours, with the resulting product being added to the most recent Humble Indie Bundle, as well as two games developed under similar constraints from Oxeye Game Studio and Wolfire Games.What games did the three studios end up making? Mojang created an Egyptian/Steampunk-themed RTS slash shoot 'em up called "Catacomb Snatch," which we'll refrain from making lurid jokes about, while Oxeye made a game named "Fists of Resistance" and Wolfire made "The Broadside Express."As over 81K bundles were purchased, the three studios collectively raised just under half a million dollars, all of which will be donated to Child's Play, Electronic Frontier Foundation, charity:water, and the American Red Cross. Now, if you'll excuse us, we've got some lurid jokes to make in private.