motioncontrol

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  • Hillcrest Labs brings LG's Magic Motion remote to life, cheekily points out that Sony uses it, too

    by 
    Tim Stevens
    Tim Stevens
    08.26.2010

    We had some fun playing with LG's Magic Motion gesture remote at CES this past January, which lets you change channels with a flick of the wrist, and now we're learning a little more about its fancy innards. Hillcrest Labs, the company behind the Loop mouse/bracelet, is proudly proclaiming that its Freespace tech is what makes LG's remote so magical in the first place. Hillcrest also would like to take this opportunity to point out that Sony has licensed its technology as well, and given we're but a few weeks away from the PlayStation Move launch, many are concluding that gadget has some Freespace up in it too. However, given Hillcrest's nasty patent dispute with Nintendo over the Wiimote, it's possible this is just Sony covering its ample posterior against a similar lawsuit. Or, this could go all the way back to the tech that allows the DualShock 3 to detect movement. (Remember trying to play that dragon game just with motion controls? Man, that was hard.)

  • Rock 'em Sock 'em Robots goes motion-controlled for TI design challenge

    by 
    Donald Melanson
    Donald Melanson
    08.08.2010

    Rock 'em Sock 'em Robots have already seen some new life in an augmented reality demo, and they've now gotten yet another taste of the future -- Zachery Shivers and Anne Flinchbaugh have created a motion-controlled version of the game as part of Texas Instruments' Co-op Design Challenge. As you can probably imagine, that requires plenty of servos and circuit boards underneath the ring, but the key ingredient is TI's accelerometer-equipped Chronos watch, which lets you translate your actual punches into rock 'em sock 'em punches. Check it out in action in the video after the break, and hit up the source link below for the complete details on building your own.

  • Microsoft pulls apart a Kinect camera, tickles your non-gaming fetish

    by 
    Richard Lai
    Richard Lai
    08.07.2010

    Tease as much as you want, Sony, but things get real serious when you flip to the other side and look at the magic behind Microsoft's Kinect camera. Recently, T3 was able to get behind the scenes for a quick lesson on how this Xbox 360 peripheral works, and as part of the tour, it also saw the innocent sensor sitting bare naked in the lab. As pictured above, this little device actually has a lot to pack in -- namely a RGB camera for facial recognition plus video capturing, a depth sensor (an infrared projector paired with a monochrome CMOS camera) for movement tracking, four downward-facing mics for voice recognition, a quiet motor in the bulky base for rotation, and all the circuitry components to link them up. Head over to the source link for a detailed briefing -- but we all know you're just gonna go straight to the gallery of Redmond's naughty pics.

  • Hitachi shows off new gesture-based interface, touts grand plans

    by 
    Donald Melanson
    Donald Melanson
    07.29.2010

    Hitachi's already dipped its toes (or hands, as it were) into the gesture-based waters before, but it looks to have refined things quite a bit for its latest Minority Report-esque demo, which the company is showing off as part of its 100th anniversary celebration. While complete details are a bit light, the system does seem to be reasonably responsive, and appears to rely on a projection-based system and a single camera to track movements. Perhaps what's most interesting, however, is that Hitachi eventually sees systems like this being used in everything from digital signage to medical applications -- and, yes, even TVs and desktop computers (though not before mid-2011 at the earliest). Head on past the break to check it out in action.

  • Nintendo DSi game lets your face do the flying (video)

    by 
    Sean Hollister
    Sean Hollister
    07.26.2010

    When it comes to video games that make you look absolutely ridiculous, nothing beats Microsoft's Kinect, but Nintendo's got a substitute if you just can't wait. The aptly-named Face Pilot: Fly With Your Nintendo DSi Camera! does exactly that, letting you literally direct a virtual hang glider with your face, by using the Nintendo DSi's camera to track your head in 2D space. Sure, Sony's EyeToy did similar things earlier this decade and you could program Windows-based FreeTrack software to do the same, but neither provide the portable hilarity (or challenge) of Face Pilot played on commuter rail. The downloadable title will set you back 500 Nintendo Points ($5) at the DSiWare store; watch a quick video demo after the break.

  • Pointgrab's motion sensing tech coming to more laptops, we go hands-off

    by 
    Joanna Stern
    Joanna Stern
    06.25.2010

    Yeah, so we haven't been the biggest proponents of motion sensing laptops -- it's sort of hard to see the point when you've usually got your hands on the keyboard or touchpad to control the screen -- but apparently Pointgrab's software is gaining some traction. The software, which works with any 2D webcam, is currently being shipped on Fujitsu Lifebook AH laptops in Japan, but it'll be expanding to other markets soon. In addition, we were told another laptop maker would be preloading it "before the end of the year." Interesting. We got to spend some time with the Lifebook AH500, and we have to say the software / webcam combo does work quite fluidly -- all we had to do was wave at the screen to bring up the company's menu for opening programs or controlling media. And it was super responsive to our wax-on / wax-off movements to control the volume. But regardless, it's still really hard to imagine when we'd actually use this on a laptop... though, get it on a nettop, HTPC or all-in-one and we'll be all ears (or hands in the air!). It'll be interesting to see which laptop manufacturer feels differently and snatches up Pointgrab's tech soon, but until then check out the gallery and video after the break to see us (awkwardly) wave at a 15.6-inch screen. %Gallery-96268%

  • Gyroscope gunning on the iPhone 4 with Eliminate: Gun Range (video)

    by 
    Nilay Patel
    Nilay Patel
    06.25.2010

    We'd heard earlier that ngmoco's new game Eliminate: Gun Range was one of the first apps to really take advantage of the iPhone 4's gyroscope, and now that we've had a chance to play with it, we've got say there's a ton of potential here. E:GR is itself just a simple shooter, but the gyroscope adds what seems like nearly 1:1 motion control to the proceedings -- and since you're moving the display itself, it almost feels like augmented reality. It's hard to explain, since it's so unlike any mobile UI experience we've encountered before, but as soon as we tried it our brains pretty much exploded with possibilities -- we're thinking drastic improvements to actual augmented reality apps like Layar, all kinds of crazy flight simulator games, much more refined GPS apps, you name it. Video after the break.

  • Kinect tech destined for TV-embedded greatness in 2011, HTPC integration later this year

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    From Tel Aviv unknown to Xbox gaming wunderkind, PrimeSense has already had quite a run, but the camera-control tech that powers Kinect is destined for new applications before long. VP Adi Berenson tells us the company's already signed deals to put PrimeSense inside HTPCs by the end of the year, and has at least one cable company ready to launch a gesture-controlled set top box by summer 2011. The end goal is to provide natural human control over TV-based media consumption, said Berenson, who's working to get cameras in TVs themselves sometime late next year. Like Kinect, these solutions will have a pair of 640 x 480 camera sensors to measure user position in 3D space, but don't expect them to have motorized tilt functionality or voice recognition -- PrimeSense said it won't be able to make those available for manufacturers, as they're all Microsoft ideas. The gesture recognition has reportedly evolved, though, and we're eager to check that out soon. See what it used to look like in our GDC 2010 preview. Update: Just to be absolutely clear, this is not Microsoft's Kinect that's slated for an HTPC and set-top-box near you, but rather PrimeSense, the 3D camera sensor technology behind it.

  • Kinect guide: a preview and explanation of Microsoft's new full body motion sensor

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    We've become so familiar with the "Project Natal" codename over the years that our tongues are still having a little trouble wrapping around Microsoft's new Kinect moniker for it. Still, what's in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we're starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.

  • DualShock can be used in lieu of Navigation Controller

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    Remember that rumor a couple years back of PS3 motion control gaming being based around a pull-apart DualShock 3? Well, perhaps it wasn't such a wild idea after all. No DualShock 3s have been harmed in the making of Move, but Joystiq has just confirmed that you can actually use the existing controller for Move gaming instead of springing for the Navigation Controller if you'd like. Obviously, you'll be one-handing the DualShock, not quite as comfortable as the Move's tiny, dedicated quasi-nunchuck, but it saves you $30 for your hassle. You'll only have access to the d-pad or four face buttons, depending on which side you choose, but interestingly, the Nav Controller's X and O buttons are redundant with the full Move wand, so hopefully this won't impact gameplay too greatly.

  • PlayStation Move demoed for 30 minutes, German-style

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.

  • Project Natal game titles outed ahead of E3, 'about a dozen' available at launch

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    Looking for some last-minute Project Natal scoopage before we head into E3 2010? You've got it -- the LA Times has dished out details on the first four gesticulariffic games for the Xbox 360's new camera attachment this weekend, and says nearly a dozen other Natal titles will be available at launch. First up are "River Rush" and "Obstacle Course," the titles that inspired Parade Magazine to haphazardly flail appendages about last week, but there's also info on "Living Statue," which lets the social butterflies on Xbox 360 send video messages using singing, dancing avatars as a go-between. No video of this last quite yet, but on the off-chance you're not tired of watching humans slap dust mites silly (we kid) you'll find an unrelated Natal demo after the break.

  • EyeSight's hand-waving, gesture-based UI now available for Android (video)

    by 
    Tim Stevens
    Tim Stevens
    06.08.2010

    Sure, the Evo's front-facing camera enables you to call your snookums and let them see your mug while you two exchange sweet nothings. But, wouldn't it be much better if you could tell your phone to talk to the hand? Now it can... at least in theory, with the availability eyeSight libraries for Android. EyeSight's Natural User Interface relies on a phone's camera to detect hand motions, enabling developers to write apps that change tracks, ignore callers, and display text messages with a wave. The down-side is that those apps need to be specifically written to work in this way, and while the libraries have been available for Nokia handsets since last year, right now we're seeing a whopping four programs that use it (including the hugely important "Fart Control," which turns your phone into a "motion detecting fart machine"). So, you should probably not expect a revolution here either. Video demo from the Nokia days is embedded just below.

  • Minority Report UI designer demos his tech at TED (video)

    by 
    Sean Hollister
    Sean Hollister
    06.03.2010

    In February 2010, the man who built the technology of Minority Report twice -- once for the movie, and once in real life -- spoke at TED about the future of user interface design. Yesterday, TED posted John Underkoffler's entire fifteen-minute video presentation -- a copy of which you'll find right after the break. Get a curated glimpse into his company's tech in the following demo, and hear from the man himself when the gloves might come off. And if that doesn't satisfy your appetite, read an in-depth interview with Underkoffler at our more coverage link.

  • Project Natal to cost $149 by itself, $299 with 360 Arcade, according to latest rumors

    by 
    Vlad Savov
    Vlad Savov
    05.26.2010

    Here we go with those trusted sources again. Edge has it on good authority that Microsoft's midlife rejuvenator for the Xbox 360, Project Natal, will cost a cool 149 bucks when purchased as a standalone accessory, or $100 when bundled together with the $199 Xbox 360 Arcade console. That's a mighty steep hill for early adopters to climb, but Microsoft did warn us that Natal will not be an impulse buy. An October 26 date is also proffered for the official launch, but that might shift, leaving us with the same window of expectation as before. Interestingly, the Natal name is expected to definitely change for the final retail product, which we should be learning a lot more about at E3 in a couple of weeks.

  • Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)

    by 
    Sean Hollister
    Sean Hollister
    05.16.2010

    Sure, Project Natal is the hotness and a little bird tells us PlayStation Move is pretty bodacious, but you don't have to buy a fancy game console to sooth your motion-tracking blues. When students at Cornell University wanted to play Human Tetris (and ace a final project to boot), they taught a 20Mhz, 8-bit microcontroller how to follow their moves. Combined with an NTSC camera, the resulting system can display a 39 x 60 pixel space at 24 frames per second, apparently enough to slot your body into some grooves -- and as you'll see in videos after the break, it plays a mean game of Breakout, too. Full codebase and plans to build your own at the source link. Eat your heart out, geeks.

  • Student moves quadriplegics with Wiimote wheelchair control (video)

    by 
    Sean Hollister
    Sean Hollister
    05.14.2010

    There were certainly a couple whiz kids at Intel's International Science and Engineering Fair this year, but high school senior John Hinckel's a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A Nintendo Wiimote goes in your hat and tells the whole system what to do -- simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed -- it's no mind control, but for $534 in parts, it just might do. Apparently, we weren't the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.

  • Cellbots get Nexus One upgrade, ad-hoc motion control (video)

    by 
    Sean Hollister
    Sean Hollister
    05.12.2010

    Sprint and Verizon may have shunned the Nexus One, but that doesn't mean the handsets can't be put to good use: these Android-controlled, Arduino-powered Cellbots now feature the one true Googlephone as the CPU. At Intel's 2010 International Science and Engineering Fair in San Jose, we got our hot little hands on the DIY truckbots for the first time, and found to our surprise they'd been imbued with accelerometer-based motion control. Grabbing a Nexus One off a nearby table, we simply tilted the handset forward, back, left and right to make the Cellbot wheel about accordingly, bumping playfully into neighbors and streaming live video the whole time. We were told the first handset wirelessly relayed instructions to the second using Google Chat, after which point a Python script determined the bot's compass facing and activated Arduino-rigged motors via Bluetooth, but the real takeaway here is that robots never fail to amuse. Watch our phone-skewing, bot-driving antics in a video after the break, and see what we mean.

  • Microsoft gives us a look through Project Natal's eyes (video)

    by 
    Vlad Savov
    Vlad Savov
    04.15.2010

    Ilan Spillinger, Microsoft's Xbox 360 VP, was on hand in Tel Aviv yesterday for a showcase of Project Natal. Although there wasn't much in the way of groundbreaking stuff, the resulting video does show off the motion control system's gender recognition (done through Natal's facial recognition ... you filthy child) and ability to track two players within the frame at the same time. A tipster from the audience tells us that earlier lag issues have been eradicated, although some jitter was indeed apparent when the second person stepped into Natal's field of vision. Either way, it's looking like Microsoft's Xbox 360 peripheral is progressing well toward its release near the end of this year. Go past the break to see for yourself. [Thanks, Roy]

  • PrimeSense fesses up: it's the magic behind Microsoft's Project Natal

    by 
    Darren Murph
    Darren Murph
    03.31.2010

    Up until now, we haven't actually been able to find out too much about the ins and outs of Project Natal. For all we knew, it's a technology designed in the back stall of a unicorn barn, and the final name will somehow involve diphthongs from both "lasers" and "Robot Apocalypse." All jesting aside, this really does mark the first bona fide announcement about the nuts and bolts behind Microsoft's forthcoming motion sensing add-on for its Xbox 360, and lo and behold, the revealing is being done by the same company we sat down with earlier this month at GDC. Quite a few of you assumed that PrimeSense's webcam was indeed Project Natal in camouflage when we posted up our original hands-on, and while we couldn't confirm or deny those suspicions at the time, we can today. So, what's this mean for you? It probably means that PrimeSense is actively looking to get its 3D-sensing technology (which has obviously been tweaked quite a bit by Microsoft, to its credit) into as many living room scenarios as possible, so what you're seeing in Natal might just appear elsewhere in the very near future. Did your imagination just run wild? No? Have a look back at our GDC experience and try again.