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  • Here's the company behind Nintendo TVii (spoilers: it's not Nintendo)

    by 
    Ben Gilbert
    Ben Gilbert
    09.14.2012

    Brad Pelo is suddenly in charge of a major Nintendo initiative for the Japanese company's next big console, the Wii U, despite not being an employee at Nintendo. Instead, Pelo is CEO of i.TV -- a "social television and second screen technology company" that's worked with everyone from Entertainment Weekly to Engadget parent company AOL -- and he's the man responsible for Nintendo TVii. At least he's the man responsible for the company providing the software behind Nintendo TVii (the guy behind the guy, if you will). And his company brings more to the bargaining table than just software -- existing relationships with cable providers and TiVO in the US bolster what i.TV offers Nintendo in a major way. "For Nintendo TVii, there is a mutual benefit in existing relationships we have. Like TiVO for example -- we were the first to bring TiVO to the mobile platform. There's also the benefit of tests that we have done over the years with the cable companies, based on components of our platform," Pelo told Engadget. But how did this all come about? He said it wasn't long after Nintendo's original Wii U E3 reveal. "The genesis of the experience you're seeing here was really when the Wii U was announced, and it was clear that this is the ideal second screen," Pelo explained. "Ideal," in Pelo's eyes, means a closed system with a "dedicated second screen." In so many words, while he acknowledges that tablets offered by other manufacturers are technically superior, they don't offer the same whole-system approach that Nintendo's Wii U is offering. "You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen. But it is in the living room, and it's persistent. It doesn't even really work outside of the living room -- it's attached to the main viewing service in the home," he explained, referencing the Wii U's tablet-style controller.

  • Nintendo Wii U now available to pre-order in the UK from Amazon

    by 
    Edgar Alvarez
    Edgar Alvarez
    09.14.2012

    People here in the US of A have been able to pre-order Nintendo's latest gaming console since shortly after the Japanese company wrapped up its NYC event yesterday, and now it's time for UK folks to do the same -- at least through Amazon. The online retail giant's now offering both the Basic and Premium units on its site for £249 and £299, respectively, or there is also a top-of-the-line bundle which includes ZombieU that's priced at £329. Regardless of the Wii U route you choose to take, be sure to mark November 30th on your calendar as the date to expect that trademark brown box to show up at your doorstep.

  • Nintendo Wii U gamepad not for sale separately in US until games support multiple controllers

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    Nintendo's Wii U gamepad may be the star of the Wii U show, but it won't be available as a standalone at launch. It will, however, be available when games that function with more than one WiiPad become available, according to Nintendo America CEO and prez Reggie Fils-Aime. "Through the launch window, there are no games that leverage a second controller. And so, during the launch window here in NOA [Nintendo of America] territories, we will not be selling at retail a second gamepad," he told investors during a Q&A this afternoon. "But certainly, when the games come out, we'll be making that accessory available," he added. As for when games will take advantage of a second WiiPad is another question altogether, and one that Nintendo isn't willing to answer just yet. Initially, the Wii U only supported one WiiPad per game, with additional control handled via the Pro controller or Wii remotes. Nintendo changed its tune, though, following public outcry for multiple WiiPad support.

  • Nintendo TVii supported by 'all' major US and Canadian cable companies, dish services

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    Nintendo TVii will support "all" cable and dish carriers in the US and Canada, Nintendo director of strategic partnership Zach Fountain told Engadget this afternoon. He said that no major carriers are excluded, and the only requirement for signing up is inputting your cable company's account information to the Wii U. DVR and TiVO functionality are plugged in similarly, where users input information via web, and services resultantly pop up on the Wii U. Nintendo TVii launches with the Wii U on November 18 in the US and Canada for free, and remains exclusive to North America for the time being.

  • Nintendo Wii U expandable memory explained, TiVO hardware not built in

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    The Nintendo Wii U may only have 8 to 32GB of internal memory, but the company's taking a decidedly open approach to expanding that memory: add your own. "You can plug in a full-on three terabyte hard drive if you want. I'll love you as a digital consumer," Nintendo America CEO and president Reggie Fils-Aime told us during a post-press conference investor Q&A. Much like Sony's PlayStation 3, the Wii U allows for expansion of memory via USB, whether that memory be Flash or otherwise. Fils-Aime explained that, with the continuously dropping price of memory, there was little reason to offer pricing for the Wii U -- available in $300 and $350 -- tied to an evolving hardware model. "The reason we did it that way is that the cost of that type of storage memory is plummeting. What we didn't want to do is tie a profit model to something that's gonna rapidly decline over time. We'll let the consumer buy as much as they want, as cheaply as they want," Fils-Aime said. Fils-Aime also confirmed that the Wii U doesn't have TiVO hardware built into it -- functionality will require an existing TiVO box. The same goes for DVR functionality, which Fils-Aime said Nintendo doesn't want consumers to bear the expense of.

  • Wii U now up for pre-order at GameStop, trade credits outlined for your current gaming arsenal

    by 
    Billy Steele
    Billy Steele
    09.13.2012

    Eager to get your mitts on one of the Wii U consoles? Well, you can pre-order both the basic and premium bundles from the folks at GameStop starting today in order to be well-prepared for the November 18th release. The gaming retailer is also offering a variety of trade-in credits for those aging kits that you're itchin' to get rid of. You can expect to snag $50 for your old Wii and the numbers continue to head north from there for the Xbox 360, PS3 and more. You can pre-order a number of the launch titles as well, should you feel inclined to do so. Dive in to the particulars in the full PR that follows and hit the source link to commit your funds to the cause.

  • 'More than 50 games' launching alongside Wii U this November

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    When Nintendo's Wii U launches this November in the US and EU, it's bringing "more than 50" launch window games -- what that "launch window" means, exactly, is another question altogether. Nintendo's leading the lineup with a variety of its own games, though publishers Activision and Ubisoft are certainly leading the charge in terms of sheer number of games. A variety of high-profile cross platform ports are heading to the Wii U, from Call of Duty: Black Ops 2 to Madden NFL 13. And yes, Nintendo's bringing plenty of its stalwart franchises to the launch, including New Super Mario Bros. Head past the break for the full list shown during today's New York City press conference.

  • Nintendo unveils 'Nintendo TVii' for Wii U (video)

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    Nintendo showed off some of the Wii U's new television functionality during its New York City press event -- first unveiled during E3 2012 -- including DVR and TiVO, and search across several content providers (Netflix, Hulu Plus, Amazon Instant, and cable television, to name a few). It's unclear whether the DVR functionality is built into the console or not, but we'll be sure to find out as soon as possible*. Nintendo's director of strategic partnership Zach Fountain's calling the service a "personalized program guide" and he showed off how you'll be able to interact with content -- movies and television shows can be searched via text entry, or explored in a general category sense (movies, tv, sports, etc.). If QWERTY text isn't your kind of thing, a rotary entry in the lower right corner offers another way to seek out content. The service is only for US and Canadian Wii U owners for now, but Fils-Aime said the company's exploring an expansion into other parts of the Americas. Nintendo TVii is free with the purchase of a console this November. Click on past the break for the company's brief video demo. Update*: DVR/TiVO functionality is not built into the hardware, we confirmed.%Gallery-165230% Joseph Volpe contributed to this report.

  • Nintendo Wii U arrives in the US on Nov. 18 in two versions for $300 and $350, Europe on Nov. 30

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    The Nintendo Wii U will launch in the US on Sunday, November 18, Nintendo America president and CEO Reggie Fils-Aime revealed in a New York City press conference this morning. It'll arrive in Europe on November 30, though no price was given for our friends abroad. Like its Japanese release, the console comes in two varieties: a base level bundle in white with just 8GB of internal memory for $300 and a premium bundle in black with 32GB of internal memory for $350. Each version contains the console itself, a WiiPad, a charging stand, a play stand, and a stand for the console. The premium version, however, adds a subscription to Nintendo's Premium Network, which offers various rewards for digital purchases -- it also gets a full 32GB of internal memory, which is a pretty major step up over the 8GB model. It's hard to imagine either having enough internal storage compared with current-gen consoles, but the Wii U's memory is expandable via USB. Fils-Aime also said that Wii remotes are getting rebranded for the Wii U, and will be available in retail shops shortly. Check out the official PR and an additional shot of the basic set after the break. %Gallery-165229% Joseph Volpe contributed to this report

  • Nintendo Wii U gets December 8th release date for Japan: 26,260 yen for basic set, 31,500 yen for premium

    by 
    Mat Smith
    Mat Smith
    09.13.2012

    The Nintendo Wii U arrives on Japanese shores on December 8th starting at 26,260 yen (around $340), Nintendo president Satoru Iwata announced this morning via Nintendo Direct's video stream. A presentation later today in New York City starring Nintendo of America prez Reggie Fils-Aime will reveal pricing and release dates for the rest of the world, but you'd be right in guessing it won't be too far from the Japanese launch. A basic set (only in white) and premium set (only in black) were revealed, with the darker option adding more storage; 32GB, up from 8GB on the cheaper bundle. The Premium set (priced at 31,500 yen, or about $405) consists of the console, GamePad, a charging stand, play stand, and yet another stand for the Wii U itself. Those GamePads will also be available standalone for 13,440 yen, which could see American gamers paying around $173 for the luxury of a spare. The Wii U pro controllers are priced at 5,040 yen ($65) each, while the Wiimote will continue to be priced at 3,800 yen (around $50), now in a range of colors. Likewise, the nunchucks will come in three color palettes. The GamePad charging stand will also be available to buy separately -- setting you back around 1,870 yen -- around $25. Naturally, there's going to be some international variance in these prices so we'll be updating once we get those global prices cemented. We've been given a little more detail on the technical specifics too, with the Wii U packing 1GB of its own ("main") memory alongside 1GB for running games. Two titles, New Super Mario Bros. U and Nintendo Land will both debut alongside the console -- we're expecting to hear even more software details later today. Ben Gilbert contributed to this post.

  • Wii U titles listed on Amazon let us see Nintendo's all-new packaging design

    by 
    Edgar Alvarez
    Edgar Alvarez
    08.08.2012

    Although it shouldn't come as a surprise that Nintendo would be redesigning its software packaging to accommodate the new "U," it's still nice to get an early peek at what we can expect from the Japanese gaming giant come "this holiday" season. As you can tell by the Avengers: Battle for Earth title above, the design only sees slight changes near the top, where it's clearly left the white and gray accents for a more colorful blue and yellow coating -- not to mention the expected addition of the Wii U branding around the center. There are other games out in the Amazon wild besides the Marvel one here, including Just Dance 4 and Assassin's Creed 3. You can check those out at any of the source links below.

  • AMD exec behind Wii and Xbox 360 graphics jumps the fence to NVIDIA

    by 
    Jon Fingas
    Jon Fingas
    07.24.2012

    AMD has been suffering a conspicuous brain drain, with executives like ATI veteran Rick Bergman and CTO Eric Demers crossing over to tangentially or directly competitive companies like NVIDIA and Qualcomm. Chalk up another one for the list -- strategic development VP Bob Feldstein has bounded towards NVIDIA's (literally) greener pastures. The blow cuts deeper than usual through Feldstein's responsibility for graphics in most of the consoles from the past few years: he headed up work behind the Xenos chip in earlier Xbox 360s and the Hollywood core in the Wii, and he likely had some say in the Wii U's video hardware as well. While the staff shuffle won't directly affect AMD's Fusion processors or Radeon cards, it's hard to see much of a positive for AMD's future in video gaming, even in the light of rumors that the next PlayStation and Xbox might use some of Feldstein's work.

  • Nintendo's Iwata says being first in next-gen race is 'not important at all,' pricing is

    by 
    Donald Melanson
    Donald Melanson
    07.20.2012

    Nintendo president Satoru Iwata recently talked about how the Wii U's second screen was nearly scrapped due to cost concerns, so it shouldn't come as too much of a surprise to once again hear him talk about the importance of pricing. While unfortunately not divulging a specific number, Iwata tells Gamasutra that the "pricing of Wii U is going to be one of the most important elements when it is going to be launched," adding that "the environment is different. Wii U is going to be launching in a different environment than when the Wii was launched." He also talked about the timing of the console's release (coming well before Microsoft's and Sony's next-gen consoles), saying that "being first in the next generation race is not important at all." So why now? Iwata says somewhat immodestly that "one of the reasons we believe this is the time for Nintendo to launch the Wii U is it's going to be important for the world," adding that its "focus is on how we can make our new console different" than its competitors.

  • NPD: Nintendo 3DS sales hit 5 million in US, Xbox 360 still claims the console crown

    by 
    Jon Fingas
    Jon Fingas
    07.12.2012

    The NPD Group's gaming figures for June have made the rounds, and both Microsoft as well as Nintendo have something to crow about, albeit for very different reasons. Nintendo is the most eager to prove itself and says that the 3DS has hit five million total sales in the US since it reached gamers' hands in the country. The tally doesn't compete with the heady numbers smartphone designers are used to, but it's a milestone for a handheld console whose prospects were dim until a sudden price cut fueled sales a year ago. Before Nintendo lets the 155,000 3DS units it sold in June get to its head, however, it's important to get context from Microsoft's own achievements: Redmond shipped 257,000 Xbox 360 units that month and has had the lead among all US consoles for the past year and a half. We're in the dark on Sony data, although it's important that just 90,000 Wii units traded hands in the same month -- as clear a sign as any that the Wii U can't come quickly enough for Satoru Iwata and company.

  • Nintendo takes on Disney veteran as senior VP for digital in US, gets serious about this whole internet thing

    by 
    Jon Fingas
    Jon Fingas
    06.28.2012

    Nintendo hinted it was improving its notoriously rudimentary online access with word of the Nintendo Network early this year, and was even more adamant at E3 about making a big push into digital video. Some have accused the company of nothing but flag-waving -- if that's true, the waving is about to turn into a full parade through a new hire. As of July 1st, Nintendo is bringing on Disney's former Interactive Media Group senior VP Duncan Orrell-Jones to take on the just-minted role of senior VP for the company's Network Business group in the US. He'll be handling the overall American digital strategy, which covers both gaming as well as content. We'll need to wait awhile before we see the results, but if it helps make sure friend codes never rise from the dead to haunt our Wii U, we're all for it.

  • Nintendo's Iwata says Wii U's second screen was nearly scrapped due to price

    by 
    Donald Melanson
    Donald Melanson
    06.14.2012

    The idea of a second screen experience is fairly central to the Wii U as it is today, but it looks like it could have nearly been shoved aside as just another concept. In an interview published today by The Telegraph, Nintendo president Satoru Iwata said that the company "almost gave up on the idea of the additional screen" during its final discussions about the console, adding that "this was due to our concern over the expected high cost, it may not have been feasible to create this and sell it at a reasonable price point for the consumers." As Joystiq notes, that does suggest it was ultimately able to land on a "reasonable" price for the console, although we're still only hearing unofficial numbers tossed around at this point. You can find the full interview at the source link below.

  • Dual GamePad support won't be coming to Nintendo Wii U until 'well after launch'

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.13.2012

    Contrary to what we'd heard, it seems as if you and your friends won't be able to enjoy some of that dual GamePad play on Nintendo's upcoming Wii U -- at least not until some time after the novel gaming console launches later "this holiday." During an interview with Gamasutra, Reggie Fils-Aime (Nintendo of America President) said, "Games need to be built that can take advantage of the two GamePad controllers" and that "it's going to be well after launch for those game experiences to come to life." According to Fils-Aine, developers will have to first place all their focus on "asymetric gameplay," before eventually adding support for two GamePads on their titles. Notably, the revelation comes shortly after he himself confirmed the Wii U GamePad won't be featuring any multi-touch capabilities. Not all is lost, however, you'll just have to wait it out a little longer than expected, or make due with one of those Wii remotes you have laying around in the meantime.

  • Netflix app for the Nintendo Wii U, pictured

    by 
    Jon Fingas
    Jon Fingas
    06.12.2012

    Nintendo vowed at E3 to provide Netflix on the Wii U, but tracking down the mythical streaming video beast has proven elusive. Thankfully, Engadget has obtained the first shots illustrating how it will work. While it's a prototype that could easily change between now and the Wii U's holiday release (or whenever the app is available), what we've seen so far makes it clear Netflix will milk that second screen for all it's worth. The GamePad is normally used to browse the movie queue and playback controls without distracting from the video on the TV. Should Junior want to catch up on his favorite flick while you're on a Breaking Bad marathon, the reverse will also work: the video can play on the controller while the TV is at most used to show what's playing, and more likely switched over to your DVR. Questions still remain on deck, like whether or not the video can seamlessly hand off from one screen to the other, but for now it's nice to see that Netflix on the Wii U is more than just a quick-and-dirty port. %Gallery-158079%

  • Mad Catz unleashes the Wii U accessories at E3, we go hands-on

    by 
    Billy Steele
    Billy Steele
    06.06.2012

    Eagerly awaiting the launch of the Wii U? You're not alone. Mad Catz is ready, as the outfit has recently announced a set of accessories for the aforementioned console. Here at E3 2012, we were able to get a closer look at the entire family from the charging docks right on down to the TRITTON Kunai headset. While only the set(s) of cans is a finalized design, the outfit says the stands that will recharge your controllers that we saw are nearly complete. However, the FlipCover that we viewed was still a working prototype -- the same goes for the FPS controller that we were able to sneak a peek at. So, what about pricing and availability? The company is only offering that the Kunai for Wii U will set you back $50 when it ships. If you're looking for a quick rundown, hit the gallery below or venture beyond the break for a few impressions. %Gallery-157284%

  • Nintendo Wii U and games hands-on (video)

    by 
    Tim Stevens
    Tim Stevens
    06.05.2012

    Nintendo's pre-E3 media briefing has wrapped up and the doors have opened, doors containing the latest and final revision of the Wii U hardware. Reggie & Co. failed to give us any concrete launch details beyond "holiday" this year, so we can't quite be sure of a date or a price or, really, much of anything. But, we do know about more of the launch titles. NintendoLand is, apparently, the premiere title, a sort of touchscreen-friendly version of Wii Sports that digs up many of the company's storied brands and squeezes them into mini-game format. How does it play? And, how is the new, refined Wii U controller? Join us after the break to find out! %Gallery-157144%