norrath

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  • Double XP coming to EverQuest II this weekend

    by 
    Jef Reahard
    Jef Reahard
    07.27.2011

    Citizens of Norrath, mark your calendars! Bonus experience is coming to EverQuest II this weekend and you'll want to be sure to avail yourself of what the EQII website calls a "true double XP promotion (+100% XP)." The bonus applies to adventure, tradeskill, and alternate advancement experience, so don't leave your crafter alts or level-locked and AA-starved characters out in the cold. Double XP starts at 12:01 a.m. PDT on Friday, July 29th and runs through 11:59 p.m. PDT on Sunday, July 31st. It's also good across all the game servers including the free-to-play EQII Extended shard and French, German, and Japanese realms.

  • Recruit-a-Friend program comes to EverQuest

    by 
    Jef Reahard
    Jef Reahard
    07.02.2011

    Sony Online Entertainment's Recruit-a-Friend program (otherwise known as the powerlevel-your-alts-with-multiple-accounts program) has been a hit in EverQuest II for quite some time now. It's only natural that the initiative make its way to the original incarnation of Norrath, and SOE's Piestro has posted a notice on the official EverQuest boards marking just such an occasion. Recruits and recruiters will enjoy a wealth of benefits including in-game mounts, bonus Station Cash, Legends of Norrath booster packs, a unique title, and of course, loads of bonus XP. Check out all the details on the o-boards, then hit up the official RaF page to get started.

  • EverQuest II offers 10 houses per character, double XP and Station Cash this Saturday

    by 
    Jef Reahard
    Jef Reahard
    04.29.2011

    Player housing. Say it with me, folks. Plaaaaaayer housssssssing. Yes, some games still have it. More importantly, some players still want it. EverQuest II is one of a dwindling number of games that does it right (or at all really, if we're talking about recent MMOs), and yesterday's update expanded Norrath's housing functionality even further. Players can now own up to 10 separate homes (yes, 10), provided they meet the in-game and/or account-related prerequisites in each case. There's also a spiffy new fast-travel functionality associated with the housing boom. In a nutshell, players can place portals in any house or guild hall to which they have trustee access, enabling all sorts of nifty networking opportunities between Norrath's various cities. When coupled with the newly introduced prestige house offerings, domestically inclined EQII buffs should have plenty to do for awhile. In case you need a break from all the furniture-making and decorating, Sony Online Entertainment is throwing a 24-hour double Station Cash (and double XP) bash tomorrow. The event runs from 12:01 a.m. until 11:59 p.m. on April 30th.

  • EverQuest II's Georgeson mentions free max-level toons, community foams at the mouth

    by 
    Jef Reahard
    Jef Reahard
    04.23.2011

    EverQuest II producer Dave "Smokejumper" Georgeson recently touched off a firestorm of controversy by asking the fantasy game's community how it would feel about a win-back promotion featuring free max-level characters. Predictably, the howls of protest are still reverberating around the internet, and EQ2Wire has a bit of analysis regarding both the discussion and the high-level flying mount portion of the game's latest expansion that led to it. Despite the fact that Georgeson was clearly engaging in a bit of speculative thinking with the community (i.e., there are no plans for EQII insta-90s), and despite the fact that Guild Wars has been offering max-level PvP toons since 2005, the EQII discussion quickly turned hostile and demonstrated the minefields that developers must occasionally navigate when engaging their playerbase.

  • EverQuest gearing up for more content despite SOE layoffs

    by 
    Jef Reahard
    Jef Reahard
    04.06.2011

    In the wake of last week's layoffs, fans are no doubt wondering which of their favorite Sony Online Entertainment MMOs will be feeling a possible staffing pinch. The company's venerable EverQuest title is apparently safe -- and none the worse for wear -- according to a letter by producer Thom Terrazas that was posted last night on the game's official forums. Not only will EQ business continue as usual, but the original incarnation of Norrath will be receiving even more content than it has in the past. "We're going to bring you high-level and enjoyable content throughout the year, even more than we have in past years," Terrazas explained, before mentioning the dev team's plans for more frequent seasonal events and the desire to "beef up the gameplay experience" during the spring and summer months.

  • Celebrate EQ's 12 years with a look back and an interview with John Smedley

    by 
    Beau Hindman
    Beau Hindman
    03.16.2011

    Time grows many layers, and this is especially true in MMORPGs. After all, not only are new quests, stories and chunks of content added to a game as it goes along, but the players themselves add their own memories and experiences to the mix. MMOs truly are virtual worlds, and they change over time and become richer. EverQuest is no exception. After 12 years of adventure, danger, and story-telling, the game shows no signs of stopping. What is planned for the game? How will the last 12 years affect the decisions for the next 12 years? EverQuest has been one of the flagships of the genre, but how does a game of its age maintain any type of market visibility? Massively sat down with SOE President John Smedley, EQ Assistant Lead Designer Alan VanCouvering, and Associate Producer Harvey Burgess to find out. We'll also be taking a look back at the long history of Norrath and will even throw in some nuggets about EverQuest Next. Click past the cut and let's take a look!

  • EverQuest giving away 12 one-year subscriptions for its 12th anniversary

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2011

    Twelve years ago, several brave adventurers took their first steps into the world of EverQuest and helped to shape the MMO genre. Now, Sony Online Entertainment is gearing up to celebrate all the myriad achievements between that first day and now -- and the company is kicking everything off with a huge giveaway just perfect for dedicated Norrathians! Earlier today SOE announced a Facebook contest that will hook a dozen lucky winners up with a full year of EverQuest game time. However, much like the game it honors, this giveaway quest is only for those adventurers who savor a challenge. Starting today, the SOE community team will post a daily image on Facebook that has a trivia question on it. All you have to do is drop by the EverQuest Facebook page, look at the image, and mail your answer in to the company's contest email address. From there, one winner will be picked from all the correct answers received each day until all 12 days' worth of giveaways are done. So, if you're up on your Norrathian trivia and would like to land some free game time, then point your browser at the SOE Facebook page and check out all the details!

  • EverQuest II offering aerial races and time-limited aircraft prizes

    by 
    Jef Reahard
    Jef Reahard
    03.02.2011

    Think you've got the right stuff? Maybe you fancy yourself a cracker-jack test pilot? Well, grab your helmet and goggles and get ready to put your money where your mouth is. Sony Online Entertainment is looking for the Norrathian equivalent of Jimmy Doolittle to put some gnomish aircraft through the paces of three new test pilot courses in EverQuest II. The courses hover over the zones of Butcherblock, Tenebrous Tangle, and Lavastorm and offer players the chance to queue up for a variety of aerial shenanigans. Each course offers its own set of challenges, with Butcherblock being the most hazardous to your virtual health, Tenebrous requiring the most endurance, and Lavastorm necessitating a fair bit of finesse on the control stick. Entering is as easy as your average snap roll: Simply talk to the Gnome next to the scoreboard at each region's entrance, then step on the adjacent teleportation pad. Participants will nab prizes, and winners will walk away with a unique title and the time-limited use of their own aircraft. The event concludes at 1:00 p.m. EST (10:00 a.m. PST) on Friday, March 3rd, so hurry for your chance to win (and don't forget to check out the video after the break).

  • The Game Archaeologist and the NeverEnding Quest: My expedition

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2011

    Today I feel a little like Jake from The Blues Brothers, the Jake who, while on the defensive when confronted with his failings, comes up with a laundry list of excuses including earthquakes, flat tires, a lost tuxedo, a stolen car, floods and locusts: "It wasn't my fault, I swear to God!" Yup, Jake, I empathize. After going through an excellent month of EverQuest on The Game Archaeologist here, I had every intention to marinate in old-fashioned EQ goodness for the very first time in my life. I set several evenings aside, put on my chainmail bikini and Viking hat, and told the computer to, I quote, "Bring it on." Then the floods and locusts happened, in the form of a number of personal crises compounded by an unexpectedly difficult time just getting into the EverQuest Escape to Norrath unlimited trial. I don't know what's going on over at SOE, but the signup for this trial simply doesn't work. I followed the directions and downloaded the client, but the next screen (which contained the activation key) never appeared. It appears that I'm not alone dealing with this frustrating experience, but long story short, I eventually created a second account to just get the 14-day trial (instead of the unlimited one) to get in the game. By then I was down to just a mere two evenings of EverQuest trompings, which I knew would not be enough to satisfy the fans looking for an in-depth impressions of their favorite game. So I have to throw myself on your mercy and tell you that I played it, but not nearly as much as I should've. That said, it definitely was an intriguing expedition from which I took away quite a few notes and during which I at least had the opportunity to get my feet wet. What is EverQuest like to an experienced MMO player who's coming to the game for the first time over a decade after it released? Hit the jump and let's see how far down this rabbit hole goes!

  • The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2011

    Welcome back to the Game Archaeologist's third week of our EverQuest expedition! So, OK, we lost a few valued members of our team crossing the wilds of Norrath, but who would ever think that 10 rats could be so vicious when out for vengeance? It comes with the territory, and really, it's well worth the loss of human life if we can educate just one soul on one of the most influential MMOs of all time. Their mothers will understand their sacrifice. We've already taken a look at the highlights of EverQuest and the perspectives of several veterans of the game, which means this week we must be gearing up for an inside look into the machinations of grinding, hell levels, alternative advancement and DKP. For this, we struggled through the Swamp of Sony to find the ramshackle hut of Thom Terrazas -- and he was expecting us. A fight ensued, with many a chicken flung in anger, not to mention a few pokes in the eye, Three Stooges-style. But in the end, Terrazas capitulated and told us everything we wanted to know. Thom Terrazas almost has all his SOE merit badges, having worked on Planetside, Vanguard and now EverQuest in various roles. I was curious -- what was it like to be handed the keys to not just a game, but a veritable institution? Hit the jump to see what Terrazas has to say about his favorite memories, the future of the game, and why EQ hit it out of the park in 1999.

  • The Game Archaeologist and the NeverEnding Quest: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2011

    To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like World of Warcraft as their first, there is a large contingent who will confess that EQ was their first MMO lover. In fact, before WoW came on the scene in 2004, EverQuest was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception. It was 1995 when John Smedley realized the potential for online gaming and roped in Brad McQuaid and Steve Clover to start putting together an online RPG for SOE. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre. This month, the Game Archaeologist is going after one of the biggest treasures of recorded history as we unearth the secrets to EverQuest's popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made EQ what it is today.

  • The Perfect Ten: MMO cataclysms

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2010

    Today sees the launch of World of Warcraft: Cataclysm, which represents a destructive "reboot" button on the world of Azeroth. The old has been made new by virtue of fiery explosions that have rent the very earth in twain, and WoW gamers will have to find their footing all over again. As you might imagine, it's made one big-ass mess, which is compounded by the fact that there are no janitor classes in the game to sweep it up (the next hero class, perhaps?). However, the notion of an in-game cataclysm is hardly the sole domain of Activision-Blizzard; on the contrary, large-scale apocalypses pop up all the time in MMOs. After all, nothing grabs the attention like the end of the world (but hey, you still feel fine)! In a list that in no way is meant to capitalize on any expansions that may or may not be on the market, we're going to strap on our Kevlar suits, slather our arms with 1000 SPF sunblock, and take a brief tour of 10 worlds that have dated cataclysms -- and lived to tell the tale.

  • The Tattered Notebook: Six years of EverQuest II

    by 
    Karen Bryan
    Karen Bryan
    11.08.2010

    I looked down at the dog-eared journal and shivered. As excited as I was to finally be in possession of The Tattered Notebook, I recalled the fates of its previous owners. First, seemingly out of madness, Seccia made a sudden and unexpected career change to blog about kittens. Now, Scarve, a Ratonga, has disappeared in the night, leaving behind only a wedge of cheese, this tattered notebook, and a tiny stuffed Kerran doll. Rumors spread of his appearance among a shadowy cult of Gnomish tinkerers, but it's unclear whether he's with them by choice or by force. Regardless, I took a deep breath and opened the cover. What a perfect time to begin adding my entries to the journal, right at the celebration of EverQuest II's six-year anniversary! To celebrate, the game is holding its second annual Festival of Heroes, from November 19-30. In honor of this milestone, my first entry into The Tattered Notebook is a retrospective of those past six years, with an eye towards the future.

  • Nights of the Dead to scare the living %$!# out of EverQuest II players

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2010

    OK, perhaps EverQuest II's Nights of the Dead isn't as soul-rendingly terrifying as a good horror movie, but that doesn't mean it won't be a blast. EQII brings back its popular Halloween event just in time for the holiday, as Norrath gets a pumpkin makeover and has a resurgance of spooky sights and sounds in the black of the night. From today through November 8th, players can enjoy this in-game event by trick-or-treating in the major metropolises, taking on creepy quests and getting their hands on special items and crafting recipes. Just... be careful of the headless guardian, OK? It's hard to read Massively when you're missing your noggin. SOE isn't just dusting off Nights of the Dead from last year and calling it a day -- the company has added a number of new elements to the holiday for players both new and old. New Halas is joining the festivities this year, and there's a new quest, "Nights of the Dead Devotee" that promises a yummy reward or two. SOE's also added new costume illusions, new house items, and new recipes for those brave enough to venture out in the night alone. Live it up, because you may never see another sunrise!

  • Friday Livestream: EverQuest II [Updated]

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.01.2010

    Thank God it's Friday! And, once again, it's time to celebrate Friday the only way we know how -- by playing a video game and chatting with you lovely readers! This week's selection is EverQuest II, and no, I don't mean EverQuest II Extended. We're going back to the original servers for a session of non-free-to-play questing! We'll embark on a few quest-lines throughout the game, and hopefully we'll give you a sense of why the land of Norrath is still such a great place for adventuring. So if you're up to joining us, click the continued reading button below or the picture above to jump right to our Livestream and watch Seraphina attempt not to make a fool of herself! [Update: The livestream is over, but the recording lives on! Click the picture above or the continued reading link below to check out our tour of EverQuest II!]

  • The Tattered Notebook: GU57 reactions and a sad ratonga

    by 
    Jef Reahard
    Jef Reahard
    08.23.2010

    Hoo boy. Well, GU57 is upon us, and if you haven't heard the cries of SOE devs as they're burned at the stake on the official forums, you're not paying attention. After a brief day's delay, the patch hit last Wednesday and proceeded to generate what passes for an uproar in the veteran EverQuest II community. What's the big deal? It looks to be a UI update, a few new quests, and the usual tweaks, fixes, and improvements, right? Well yes and no, depending on whom you talk to. Many people on the boards are convinced the sky is falling; most people in-game are convinced the former are taking things a little too seriously and everything is just hunky-dory; and a few (such as your humble author) think the reality is somewhere in the middle. Turn the page for more.

  • The Tattered Notebook: Worth your time?

    by 
    Jef Reahard
    Jef Reahard
    07.12.2010

    "EverQuest II, that's the crappy Sony game with five-year old graphics and a bunch of RMT isn't it," said a friend of mine as we ran around the chilly slopes of Dun Morogh in Azeroth a few weeks back. Even though he phrased it in the form of a question, his delivery implied a mind already made up. Such is EQII's reputation among a decent chunk of the MMORPG-playing population it seems. Since taking over the Tattered Notebook, I've been asked more than a few times what it is about EverQuest II that makes it worth playing, aside from the Massively paycheck of course. From friends and family, to commenters, to colleagues, it seems many people are curious about SOE's long-running fantasy flagship, but relatively few take the time to learn more about it in order to make an informed go/no-go decision. Regrettably, I'm a somewhat slow leveler, due to the fact that I've got a lot of demands on my time and I enjoy running around willy-nilly exploring the nooks and crannies of Norrath. So, I won't be level 90 with 250 AAs, raiding, or able to tell you about endgame any time soon. That said, is it worth playing through the early 30s? Indeed it is. Turn the page for some reasons why.

  • Georgeson: EQII won't be going free-to-play

    by 
    Jef Reahard
    Jef Reahard
    06.27.2010

    With all the chatter regarding Turbine's recent decision to convert Lord of the Rings Online to a free-to-play business model, many gamers have no doubt wondered whether their favorite subscription-based MMORPGs may be following suit. Sony Online Entertainment's Dave Georgeson, senior producer on Everquest II, is here to tell you about one game that won't be making the switch. Georgeson, who goes by the handle of SmokeJumper on the official EQII boards, had this to say in a post about possible changes to the long-running fantasy title's traditional subscription plan. "We will not be changing your subscription model," Georgeson writes. "We've heard you folks loud and clear that you do not want items with stats introduced, you don't want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc."

  • EQII's Dave Georgeson talks battlegrounds, starter cities

    by 
    Jef Reahard
    Jef Reahard
    06.23.2010

    Now that this year's E3 is safely in the rear-view mirror, more MMO-centric news from the show is slowly filtering out of outlets around the web as writers are able to collect their interview notes and put fingers to keyboards. One such piece features EverQuest II's Dave Georgeson, the new producer on the long-running fantasy MMORPG, who sat down with Ten Ton Hammer to chat about changes coming soon to the world of Norrath. Georgeson indicates that the updates will be revealed at this year's SOE Fan Faire. In the meantime, he mentions tweaks to the beloved cities of Freeport and Qeynos, recently removed as starter city options to the chagrin of many veteran players. "I think the business as usual model needs to change. It would be so much better if we can put back some of the richness into the game so we don't have the empty world syndrome. We're going to be offering some new things here in the future that are really going to shake things up a bit," Georgeson says. He also touches on the problems inherent in the new Battlegrounds system, as well as hints at plans to address it eventually. "I think that people who are just casually going in are getting worked by people who have a lot of PvP gear and because of that we are seeing that people aren't going in without a full board commitment. Because not a lot of new people are going in we basically have the same set of people playing over and over again. Battlegrounds is a really good feature and we will continue to support it, we like it a lot; it's just under performing for the amount of effort we put into it," he says.

  • The Tattered Notebook: Farewell, but certainly not goodbye

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.23.2010

    Heyo there readers. Seraphina here this week, stepping in for Seccia to announce some unfortunate news. While our Tier'dal reporter is dedicated to her mission to spread disease and death across the face of Norrath, she unfortunately has a few... character flaws. In short, Seccia has decided to pursue new opportunities blogging about kittens. She's left Massively.com very unexpectedly, leaving only a short note and her favorite purple stapler. Unfortunately, she also forgot to write a farewell column in her rapid exit towards balls of yarn and inevitable allergy problems. So that leaves me sitting here, filling in for her, and delivering my final thoughts on my return to EverQuest II. I just wish her desk chair wasn't so... short.