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  • The Joystiq Show - 007: Digitally Augmented Edition

    by 
    Jonathan Downin
    Jonathan Downin
    09.09.2011

    Deus Ex: Human Revolution kicked-off the season of big releases a couple of weeks ago, and along with it came no shortage of controversy. GameStop pulled PC copies and ended up giving purchasers a $50 voucher after removing the included OnLive codes. An interview with Shawn Freeman provides a look at one side of that story, and some insight into GameStop's future digital plans. The retail situation was not the only source of controversy though. While Human Revolution was widely praised for the many elements it got right, there were a few divisive ones that couldn't be overlooked. Plenty of frustrations are shared in this week's roundtable, but remember, it comes from a place of love -- mostly. Part 1 (3:02) - Interview: Shawn Freeman, SVP and General Manager, Digital Business - GameStop Part 2 (20:39) - Roundtable: Deus Ex: Human Revolution Get the podcast: [iTunes] Subscribe to the Joystiq Podcast in iTunes [Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace [RSS] Add the Joystiq Podcast feed to your RSS aggregator [MP3] Download the MP3 directly Host: Richard Mitchell (@SenseiRAM) Guests: Shawn Freeman, Xav de Matos (@xav), Ben Kuchera (@BenKuchera) and Tom Chick Producer: Jonathan Downin (@jonathandownin - Game Thing Daily) Production Coordinator: Richard Mitchell Music: Trash80 and Broke For Free. See the full guest list, and stream the show, after the break.

  • Metro 2033 only $5 on OnLive today

    by 
    Richard Mitchell
    Richard Mitchell
    09.09.2011

    Today only, as part of it's "$5 Fridays" promotion, OnLive is currently offering Metro 2033 for only five bucks. We rather enjoyed the apocalyptic title and, with Metro 2033: Last Light on the way, the deal provides a good opportunity to catch up. Just don't forget your gas mask. [Thanks, Marco!]

  • THQ CEO talks up cloud gaming, plans 40 weeks of Saints Row 3 DLC

    by 
    JC Fletcher
    JC Fletcher
    09.08.2011

    THQ CEO Brian Farrell spoke highly of cloud gaming yesterday, which should come as no surprise to anyone who's seen THQ's frequent OnLive deals, or to anyone who knew that he happened to be speaking at the Cloud Gaming USA conference. Farrell predicted that a move to discless, all-digital game distribution "will result in a lower cost for the hardware manufacturer, which will result in a lower cost to consumers and therefore a lower entry point, thus driving more mass market adoption." It's something he sees not just PC-based services, but consoles doing as well -- though he didn't really specify "cloud" there vs. just downloading games. And speaking of downloading content, Saints Row: The Third is going to have some -- a lot, actually. Farrell said that the game would be followed by roughly 40 weeks of DLC. "We totally change how we keep consumer engaged for a very long time," Farrell said. "We intend to create an online digital ecosystem that keeps them interested for a year or more." It's the same kind of approach THQ tried with MX vs. ATV Alive, except without the base game having reduced content to start -- or a reduced price. "What we found was unlike free to play, $39.99 [the budget-level price of MX vs. ATV] just wasn't low enough to drive a big enough install base to push the level of DLC we had initially hoped for." It will be interesting to see if that kind of strategy works with a game that is more complete, and fully priced.

  • Free for All: The end of physical media

    by 
    Beau Hindman
    Beau Hindman
    08.31.2011

    In my ongoing journey to find my next laptop, I have begun to suffer from tunnel vision. After all, there are only so many ways to package a processor, some RAM and a graphics card or chip. Sure, sure, I can become an obsessed overclocker and work hard to squeeze the most power out of a PC possible, but instead I would rather pay for a good-quality, mid-range device. I use the heck out of the one I have now, and it was only $500. One thing I am noticing is that I always snicker when I read websites that brag about included optical drives, which do me very little good but cost me more money. I rarely, if ever, use a CD or DVD burner. There's just no reason to. I can upload 20gb videos to my YouTube account and use services to send larger files. I rarely have a need even for that. Now that my wife and I have Pandora and Spotify, we don't even need to worry about physical libraries of music... it's streamed to us wirelessly. What does this lack of physical media mean for the free-to-play gaming world? Well, a lot. click past the cut and we'll discuss it.

  • GameStop giving customers a $50 gift card, other perks for Human Revolution flub

    by 
    Jessica Conditt
    Jessica Conditt
    08.26.2011

    GameStop is offering a "$50 GameStop gift card and a Buy 2 Get 1 Free pre-owned purchase" offer to those who bought the standard PC version of Deus Ex: Human Revolution from the mega retailer. After what the company pulled over the past few days, including the OnLive coupons from PC boxes of Deus Ex: Human Revolution and eventually the entire game itself, we hope it's not pulling our leg now, too. GameStop associates also just received this email, so please practice a bit of augmented patience, as they catch up with the speed of the internet and await procedures from corporate. Anyone who ordered the PC version of Human Revolution through GameStop simply needs to bring in the email and their store receipt or order confirmation for their consolation prizes. [Thanks, Greyline]

  • PSA: Visit OnLive at PAX, get a free OnLive console

    by 
    David Hinkle
    David Hinkle
    08.25.2011

    OnLive has announced a tasty little scheme for PAX. Anybody who heads over to the site and signs up for a PlayerTag can snag a free OnLive console. All you have to do is show up at the OnLive booth during the Seattle show this weekend and tell them your PlayerTag. Simple. Recently, OnLive added a slew of social features to its games streaming service, including Facebook achievement posting and group chat. It also found itself dominating headlines all over the web when game retail giant GameStop pulled OnLive tokens from sealed copies of Deus Ex: Human Revolution on PC.

  • GameStop pulls Deus Ex: Human Revolution PC versions from shelves

    by 
    Mike Schramm
    Mike Schramm
    08.24.2011

    GameStop has apparently sent another message out to its retail locations, this time asking all of its stores to pull any PC copies of Deus Ex: Human Revolution from shelves, and place them in the backroom, eventually to be returned to publisher Square Enix. The email was sent after this afternoon's news that GameStop had directed its employees to pull coupons out of the boxes that offered free access to the OnLive cloud gaming service. The latest email confirms that GameStop is indeed working on a competing service with its acquisition of Spawn Labs, and that because of an "agreement" with Square Enix, all of the game's copies will be recalled back to the publisher. The one exception is reserved copies, which will still be available for purchase, according to the memo. GameStop has also pulled the PC version of the game from its website, though the console versions are still for sale. Joystiq has confirmed with local stores that the memo was received and copies were being pulled. We're also contacting GameStop corporate for an official statement on the matter.

  • OnLive's Deus Ex pack-in code is 'Cloud game meets physical media 1.0'

    by 
    JC Fletcher
    JC Fletcher
    08.24.2011

    People buying new PC copies of Deus Ex: Human Revolution this week have likely been delighted to find codes for the OnLive version of the game in the box (unless they bought those copies from GameStop). But you can't play the same save file between the PC and OnLive versions, making the offer more of a cool novelty than something immediately useful to players. OnLive CEO Steve Perlman told Joystiq that this offer, the "first of many," is just a tentative step by OnLive. "You can think of this as cloud game meets physical media 1.0," he said. "This first version doesn't have cross-pollination between your local PC and the cloud." The main issue preventing this from being done right now -- preventing, say, OnLive cloud saving for retail games -- might surprise you: mods. Perlman said that since OnLive uses slightly different versions of the game than the retail PC, if any kind of alteration is done to the base game, it could cause compatibility issues between the versions. Cloud saving on OnLive "can be done," he said. "It requires more thought than printing a code." He affirmed that OnLive will do that, but "that'll probably be like 2.0." OnLive is planning not only to solve that issue, but to allow for mods in the streaming versions of games. "I think if everyone wants to do multiplayer where everyone has auto-aim, that's fine, but you don't want to mix games, you know?" He describes setting up rooms in which people can choose to play with mods. "This is all work that was done many months ago," Perlman noted about the pack-in code, slyly contrasting the lead time required for a retail product with OnLive's instant-on nature. He then laughed. "Oh, my god!"

  • OnLive adds parental controls, group chat, Facebook achievement posting today

    by 
    JC Fletcher
    JC Fletcher
    08.24.2011

    Fear not, there's some good news to report about OnLive today as well. CEO Steve Perlman told Joystiq about three new features that are live on the cloud-gaming service ... right now. Group voice chat allows users to specify "groups" of people, and maintain persistent chat sessions with them, even when they're playing different games, accessing menus, etc. It's even possible to send out an email from within the service inviting group members to chat. Second, parental controls will allow parents to set limits on the content their kids can play, along ESRB or PEGI lines, with the potential to fine-tune to allow individual games (in the case of, say, unrated indie games). "With a different account, if [parents] want," Perlman explained, "they can actually watch the kid playing, and chat with the kid, and so on." He clarified that, since the parent would presumably be in control of the child's account in the first place, a parent can limit spectating and chat to "friends." Finally, it's now possible for achievements to automatically post to a user's Facebook wall. OnLive will automatically record the ten seconds of gameplay up to that achievement, and post it as an HD "Brag Clip." "Facebook has been terrific to work on with this," Perlman said. "They actually made a couple of mods to their system -- because we're the first guys posting HD resolution videos nonstop over to Facebook. They're into it."

  • GameStop intentionally removing Deus Ex OnLive coupons from retail PC copies (update: GameStop statement and legal outlook)

    by 
    Richard Mitchell
    Richard Mitchell
    08.24.2011

    [Update 8/24 8:07pm: Well, that's one way to solve the problem! GameStop has pulled all PC copies of Deus Ex: Human Revolution from its shelves.] Hey, remember the free Deus Ex: Human Revolution OnLive code that comes with the retail PC version? If you bought your copy at GameStop, chances are you didn't get the code. It turns out that the retailer decided not to participate in the promotion ... by force. GameSpy is reporting that GameStop employees received notice yesterday that they were to open new PC copies of Deus Ex and remove the free OnLive token. To repeat: GameStop employees were told to open new copies and remove contents intended to be sold with the game. A GameStop representative confirmed to GameSpy that the company is removing the tokens, saying, "Square Enix packed the competitor's coupon with our DXHR product without our prior knowledge and we did pull and discard these coupons." Indeed, some of our own commenters claiming to be GameStop employees said the same thing in our post revealing the OnLive promotion yesterday. Joystiq is currently investigating the issue, including the possible legal implications of tampering with a product and selling it as new. Update: GameStop has issued an official statement on its Facebook page. We've also turned to our go-to legal guru, Mark Methenitis, for his comments. Find both after the break. [Image: GameSpy]

  • Buy Deus Ex: Human Revolution on PC, get OnLive version free

    by 
    Richard Mitchell
    Richard Mitchell
    08.23.2011

    So maybe a free OnLive MicroConsole wasn't incentive enough to pre-order Deus Ex: Human Revolution via the cloud gaming service. You, sentimentalist that you are, ordered the retail PC version. "I like having a box thank you very much," you said, to no one in particular. Well, guess what? OnLive foiled your little plan because, according to OnLiveFans.com, the PC version comes with a free pass for the OnLive version anyway. That'll show you.

  • OnLive launching in UK on Sept. 22

    by 
    Justin McElroy
    Justin McElroy
    08.11.2011

    If, in the coming weeks, you sense that the air in your favorite WiFi-enabled UK locale smells more "video gamey" than normal, you're not imagining things: Streaming service OnLive is making its first major expansion next month, arriving in the UK on Sept. 22. The launch will begin in conjunction with London's Eurogamer Expo where thousands of the OnLive MicroConsoles that adapt the service for TVs will be given away. Even those without consoles will be able to sign up online, where they'll have access to a launch lineup of more than 100 games along with all the features of the North American service. What the company isn't talking about just yet is how text and speech will be translated for UK players. Our requests for comment on the matter were actually laughed off by OnLive, but we'll keep on them.

  • OnLive crosses the pond, lands in the UK September 22nd

    by 
    Michael Gorman
    Michael Gorman
    08.11.2011

    OnLive's done pretty well here in the States, and we knew it would eventually venture across the ocean to merry old England. But, we didn't know exactly when it would bring its streaming services, MicroConsole and catalog of over 100 titles to the UK. Well, turns out it'll make the transatlantic trip on September 22nd, just in time for the 2011 Eurogamer Expo in London -- so there's just over a month to ready yourself for gaming-anywhere awesomeness. If you're among those interested in being the first of the Queen's subjects using the service that day, hit the source link below to sign up.

  • Game-streaming service Happy Cloud launching this month

    by 
    Justin McElroy
    Justin McElroy
    07.08.2011

    Boy, the future is getting crowded. Just as we're adjusting to the futuristic game streaming of OnLive and different, but still pretty astounding Gaikai, we have to welcome the new kid. PC game streamer Happy Cloud will officially launch on the 18th of this month. Where services like OnLive stream video of your gameplay from a remote server, Happy Cloud is actually bringing the full game to your computer. You download just the files you need to get started and then, as you play, you download the rest of the required files in the background until you have the entire game on your hard drive. Notable advantage: Offline play! If Happy Cloud has a hurdle (and it's a big one) it's the severely limited selection. There are currently fewer than 10 titles on offer, though others like Cities in Motion and Europa Universalis will arrive soon. The company told us more games are on the way, but, for the moment, Happy Cloud's game selection seems like it's desperately in need of a silver lining.

  • OnLive celebrates Indie-pendence Day with an explosive sale

    by 
    Jessica Conditt
    Jessica Conditt
    07.03.2011

    OnLive is celebrating "Indie-pendence" Day with a massive sale on -- you guessed it -- a random selection of mainstream blockbusters and popular underground games. The sale includes Batman: Arkham Asylum, Darksiders, Just Cause 2, a pre-order deal on Deus Ex: Human Revolution, and of course an inundation of hit indie titles such as Braid, The Maw, Osmos and Amnesia: The Dark Descent. OnLive's "Indie-pendence" Day Sale runs through the completely unrelated day of July 4, so hurry and check out your options after the jump before this thing vanishes like smoke after a firework. Update: OnLive is sending all PlayPack subscribers a free game of their choice this Tuesday, and as long as you sign up for the monthly unlimited-gaming service before midnight Pacific on July 4, you can snag a free game too. Thanks, Silent Killer01!

  • OnLive CEO reveals 'entirely new approach' to wireless, credits Rearden for toppling Shannon's Law

    by 
    Darren Murph
    Darren Murph
    06.29.2011

    "In advance, yes -- you're right, it's impossible. But nonetheless, we have ten radios all working at the same frequency, all at the Shannon limit... and there's no interference." You may not fully grok the significance of that statement, but anyone heavily involved in solving the wireless bandwidth crisis is probably dropjawed. For a little background, there's a perceived limit in wireless known as Shannon's Law, which largely explains why no one can watch a YouTube clip on their EVO at Michigan Stadium. For whatever reason, it's been assumed that this law was fundamentally unbreakable, but it looks as if an unlikely member of society may have just overrode expectations. OnLive's CEO Steve Perlman recently revealed a breakthrough from Rearden Companies -- in short, they've figured out a workaround, and in testing, it's doing things like "removing dead zones" altogether. His slide, shown during a presentation at Columbia, notes that the implications here are "profound," and we couldn't agree more. Do yourself a solid and hit play in the video below the break -- we've fast-forwarded to where this section begins.

  • Homefront multiplayer added to OnLive PlayPack

    by 
    Griffin McElroy
    Griffin McElroy
    06.28.2011

    The ever-so-thrifty OnLive PlayPack has become even thriftier today, with the addition of Homefront's online multiplayer component. The $10-per-month bundle, which currently includes over 60 games for subscribers to dip into, will now let users access the THQ shooter's 32-player competitive offerings without forcing them to bother with that pesky single-player campaign. To celebrate the game's arrival, THQ and OnLive are hosting a "Multiplayer Madness" event, which will award skilled attendees with free PlayPass access, an Astro A40 Headset or a Parrot AR Drone. Check out the event's official site to find out exactly how you can participate in the event, and maybe take home your own smartphone-controlled impromptu haircut machine.

  • OnLive Viewer hits HTC Flyer, ripped and posted for other Android gaming voyeurs (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.26.2011

    Those of you toting around an HTC Flyer probably just got an update that loaded OnLive Viewer on your 7-inch tablet. Don't get too excited though, the name of the app says it all -- this is a viewer not a player. So, if you've got a voyeuristic streak, you can watch others shoot their way through F.E.A.R. 3, but you won't slowing down time yourself. If that sounds like a blast but you don't have a Flyer, fear not, the folks at the XDA forums were kind enough to rip the APK and post it for all the world to enjoy. We successfully tested it on a Droid X, and reports are that it's up and running on the EVO 4G, Desire HD, and even a hacked Nook Color. Once installed you'll just need a WiFi connection (the app kicks you back to the homescreen on 3G) and low expectations -- the video quality was less than impressive. Hit up the source link to download it for yourself, and check out the video our tipster sent us after the break. [Thanks, Phil]

  • OnLive and Juniper team up on cloud-based services for enterprise

    by 
    Donald Melanson
    Donald Melanson
    06.23.2011

    OnLive's MicroConsole may not have exactly taken the video game market by storm just yet, but it looks like the company isn't about to wait any longer to expand its cloud-based empire. Today it announced that it's partnering with Juniper Networks on what it's describing as a "no-compromise, media-rich, enterprise experience." While it's still apparently in the early stages, that solution will combine OnLive's own instant response video compression technology with Juniper Networks' Junos Pulse client, which together promise to make remotely-accessed desktops and applications "indistinguishable from a local one," regardless of the device you're accessing it on (including tablets and OnLive-enabled TVs). Unfortunately, anything much more specific than that -- including any indication of an actual rollout -- remains a bit light for the time being, but the two companies have already demoed the system at the NExTWORK Conference in New York City today, so it certainly seems like it might not be too far off.

  • OnLive Player App for iPad and Android brings tablet/TV integration, ala Wii U

    by 
    Christopher Grant
    Christopher Grant
    06.09.2011

    Cloud gaming poster child OnLive took the opportunity at E3 to show off its tablet-bound OnLive Player application, coming to both iPad and Android devices "later this year," while providing "far higher performance, richer gameplay and deeper social integration than any console announced for 2012." Yeah, that's a not-so-subtle dig at the Wii U. While the OnLive Viewer app currently available doesn't allow for actually playing OnLive on a tablet, the upcoming Player app "will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive's new Universal Wireless Controller." Demoed in the video below is Ubisoft's From Dust, which accepts touch-based input on the tablet applications. Even more notable, considering Nintendo's latest console announcement, is news that the OnLive Player app will allow "the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac if preferred)." The tablet can even enable "both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV" or, more like the concepts we saw of Wii U, "separate gameplay on tablet and HDTV." Take a tour with OnLive prez Steve Perlman after the break; we'll stop by OnLive's E3 booth tomorrow for a tour of our own.