performance

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  • Transformer Prime GPS dongle spotted, won't play nice with keyboard dock

    by 
    Mat Smith
    Mat Smith
    04.16.2012

    Remember those GPS issues that hobbled ASUS' quad-core tablet? Now, after the company announced a free module to fix this, Land of Droid has managed to snap the first pictures of the Transformer Prime GPS Extension kit, adding that it looks likely to get an official reveal sometime today. This not-particularly-subtle add-on apparently improves GPS performance noticeably and attaches to the base of the tablet, meaning that you won't be able to juggle both keyboard typing and location functions. The source below packs several more blurry shots of the dongle on its own -- if you're into that sort of thing.

  • Google's Android emulator gets updated with GPU support, better CPU performance

    by 
    Donald Melanson
    Donald Melanson
    04.09.2012

    Google brought some improvements to its Android emulator when it updated the SDK last month, but it's now back with an even bigger update that's sure to please developers. The latest version finally adds built-in GPU support, which Google says will help the emulator better keep pace with current smartphones that rely so heavily on GPUs themselves. Along with that, Google is also promising better performance across the board (including improved CPU performance), as well as emulation of more hardware features, including the ability to tap into the sensors and multitouch input of a tethered Android device (Bluetooth and NFC support are apparently next in line). Head on past the break for a quick video showing off some of the improvements, and hit the source link below for the full rundown on all the updates.

  • Origin PC EON15-S and EON17-S gaming laptops available now, priced from $1,525

    by 
    Zach Honig
    Zach Honig
    04.08.2012

    In the market for a beastly portable gaming rig that won't break the bank? Origin PC today announced availability of its EON15-S and EON17-S gaming laptops, with pricing starting at $1,525 and $1,576, respectively. You'll of course still be able to hand over an arm and a leg depending on how you opt to build out your system, but considering that the base model is priced at nearly half the amount its predecessor was when it was announced this time last year, we imagine additions will wield a softer blow than they did in 2011. Both systems include Intel HM77 Ivy Bridge chipsets, NVIDIA GeForce GTX 660M, 670M or 675M graphics with Optimus power-conservation technology, and a 5.1 ONKYO surround sound system. Both cases offer unique designs, with black, red, silver or custom finishes, and a colorful backlit keyboard. What else could you possibly need? Perhaps a press release and a few more pictures -- and we've got both for you right here.

  • ASUS placates Transformer Prime owners with free GPS Extension Kit add-on

    by 
    Sean Buckley
    Sean Buckley
    04.05.2012

    ASUS took a few OTA stabs at fixing the Transformer Prime's satellite blindness, sure, but now the outfit is taking a more direct approach at fixing its GPS reception woes: hardware. New Prime owners registering their slab on ASUS' member site are now being greeted with an application for a GPS Extension Kit, a free dongle that "may help improve signal reception and optimize the user experience." According to a series of emails posted by an XDA forums user, the kit is due to ship in mid-April, and will "be a flush fit on the bottom of the unit if held in landscape, matching the color of your Prime Chassis." ASUS says the dongle will be available to all customers who picked up the tablet, and carefully notes that the accessory does not "replace, alter or amend any existing warranties." Fair enough. Now, what if we want to type while we find our way around the world?

  • OCZ Vertex 4 SSD released, wins calm praise on the review circuit

    by 
    Sharif Sakr
    Sharif Sakr
    04.04.2012

    The Vertex 4 is a big deal for OCZ, because it's the company's first top-end SSD to come with an in-house Indilinx controller. We first saw an earlier version of this proprietary silicon put to good effect in the Octane drive a few months ago, and by most accounts the Vertex 4's updated Everest 2 controller continues in the same vein. The new drive will ship in 128GB, 256GB and 512GB varieties, with MSRPs of $179, $349 and $699 respectively, which stacks up well against Intel's 520 series. Bearing in mind that only the larger two variants have been sent out for review so far, the general feedback is that the Vertex 4 is reliable and indeed excels in certain key benchmarks like random write performance, which Anandtech described as "incredible." On the other hand, read performance and some other real-world benchmarks were less earth-shattering, and most reviewers have been quite measured in their conclusions. Storage Review, for example, suggested that the new Vertex's attractiveness will grow over time, as pricing gets more aggressive and OCZ's decision to use its own controller pays dividends in terms of support and firmware tweaks. Check out the source links for all the usual benchmark graph goodness. [Thanks to everyone who sent this in.]

  • Behind the scenes of Quantic Dream's 'Kara' tech demo

    by 
    Mike Schramm
    Mike Schramm
    03.26.2012

    Have you thought about just how Quantic Dream pulled off that "Kara" tech demo on the PS3? If your answer, like ours, was that they actually built a female android and taught it how to speak all those languages and sing, then you're wrong. They didn't do that at all. Female androids don't exist in real life. Sigh.No, instead they hired an actress named Valorie Curry (actually three different women -- Curry for acting, one for the German and French, and another to sing) to come in and do motion capture for the part, and refined and developed her performance over a series of about eight months before finally capturing it for the tech demo.You can see the whole process in the video above, and watch the original tech demo below. Yeah, we guess it's cool and all that they put so much care and work into such a quality video -- but not as cool as a real female android. Sigh again.

  • New iPad battery nearly as good as iPad 2

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.19.2012

    CNET reporter Eric Franklin spent his weekend torture-testing the battery of the new iPad, the iPad 2 and the Android-powered Asus Transformer Prime. He took each device, charged it fully and then drained its juice by continually playing a movie. All these tests were conducted in airplane mode so WiFi, 4G or LTE connectivity would not affect these results. He discovered that the iPad 2 with iOS 5.1 lasted the longest at 14.2 hours, while the new iPad with its 42.5-watt-hour battery lasted 12.8 hours. The latest version of iOS helps the iPad 2 as the iOS 4.3 version only squeezed out 11.9 hours. The Transformer Prime came in last 9.6 hours, but its performance was bolstered to 15.3 hours when the tablet was used with an external keyboard dock that included a battery.

  • Some Assembly Required: Six must-haves for creative expression

    by 
    MJ Guthrie
    MJ Guthrie
    03.02.2012

    Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what Some Assembly Required is about. Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, compose melodies, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.

  • Performance tweaks coming to Fallen Earth

    by 
    Matt Daniel
    Matt Daniel
    02.27.2012

    We announced just last week that popular post-apocalyptic sandbox title Fallen Earth had been released on Steam. Well, opening that can of worms seems to have taken its toll on many of the game's more populated areas, causing performance issues and crashes for some players. Needless to say, GamersFirst is not about to let that fly. In fact, GamersFirst's Napalm stopped by the game's official forums earlier today in order to notify players of some small tweaks that are being made to the game in order to solve these performance issues. For starters, Embry Crossroads and all starter towns are being moved onto "much, much beefier hardware," which "will have an immediate impact, and should decrease the amount of lag that players are seeing in those areas." Improvements are also being made to server memory management, and the studio is even upgrading to a "more capable branch of the xScape engine" that should hopefully allow the game to handle a higher number of players in any given area. For the full details on the improvements, just click on over to the official announcement below.

  • Google search now shows upcoming concerts, helps you find the next gig

    by 
    Edgar Alvarez
    Edgar Alvarez
    02.26.2012

    Google may stir controversy from time to time, but you can't deny it's one of the better provider of virtual tools that help make your life a bit easier. In this case, the Big G's bringing along some concert listings to its world renowned search engine. All you've got to do on your end is show up, pop a simple hunt query for your favorite band / artist (Kanye, Swift or whatever you're into) and within milliseconds you'll know where and when the next gig's taking place. That is, if that certain musician you're looking for is on tour or has some booked shows coming up (no, it won't get Daft Punk to come play at your house). The fresh tidbit's available now for those G-searching in English, though the plan's to "expand the feature to more countries in the future." You can also make your boy band's next gig show up in results by dropping a rich snippets markup on your site -- hit up the source link below for the full deets.

  • Unity 3.5 available now, with new effects and performance updates

    by 
    Mike Schramm
    Mike Schramm
    02.14.2012

    There are quite a few ways to make and build iPhone and iPad apps and games, but one of the most popular tools to create iOS games is the Unity engine, and that system has released version 3.5. The new version offers a number of improvements and upgrades, with lots of new particle and lighting and rendering effects to make games look better than ever, as well as improvements in the standard AI and pathfinding code for enemies, and lots of improvements to performance and memory. The new kit also now supports a preliminary version of export to Flash, and there's also an option to create a "native" client, which can be played in Google's Chrome browser without the use of the Unity web add-on. There are some iOS-specific updates, including support for cameras, microphone, compass, and gyroscope, as well as support for Apple's iAd program. There's Game Center support as well, though for leaderboards and achievements only -- matchmaking and voice will still require Apple's official SDK. It all sounds good, and it means the tools for developers to use to make games for iOS and other platforms are getting better and better, which of course will eventually lead to better games for players. Unity's SDK can be downloaded for free from the company's website, and of course there are pro subscription programs for bigger developers. Show full PR text Unity Technologies Releases Unity 3.5 SAN FRANCISCO, CA--(Marketwire - Feb 14, 2012) - Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce that Unity 3.5 is now available for download. This latest update is one of the biggest additions to Unity since its inception and includes major new features and a multitude of improvements, tweaks, and optimizations. Unity 3.5 is a free update for all developers using version 3.0 or higher of the Unity development platform. "This is one of the most spectacular additions we've ever made to Unity," said David Helgason, CEO, Unity Technologies. "Recognizing that Unity was being pushed harder and harder, we launched our initiative to upgrade Unity with high-end capabilities that larger studios are accustomed to and smaller studios usually don't have access to. We want to make Unity the best choice for everyone and Unity 3.5 is a massive demonstration of our commitment to that goal." The Unity development platform, one of the most popular in the world with more than 800,000 registered developers globally, combines a powerful engine with an intuitive set of development tools in one complete package. "We are incredibly proud of this release and I think it's our strongest yet," said Nicholas Francis, Chief Creative Officer, Unity Technologies. "A year ago, we took a deep dive and began working on developing features for more complex projects and larger teams. It took hard work to do this while preserving the intuitive and usable design that makes Unity so popular, but we are sure that developers using Unity will be as happy with the improvements as we are." Throughout its history, Unity Technologies has continued to rapidly enhance Unity and the 3.5 update provides a long list of additions and improvements: Effects New in Unity 3.5, the highly optimized Shuriken particle system provides artists and programmers with complete control over particle-based visual effects. Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities that allow for many particle systems to stay synchronized. Pathfinding and Obstacle Avoidance Improvements to AI provide accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and let Unity's high-performance path-finding and crowd simulation take over at runtime. Lighting and Rendering Developers can create jaw-dropping visuals with linear space (gamma correct) lighting and HDR rendering, and render them faster than before with Unity 3.5's brand new multi-threaded renderer. Also new to Unity 3.5, light probes add life and realism to lightmapped scenes without the high cost of typical dynamic lights. The addition of light probes to Unity's lighting system allows for baked lighting on characters and other dynamic objects. New Platforms Unity 3.5 supports Native Client as a new deployment platform. Native Client allows for near native speeds within the Chrome browser, without the need for installing the Unity Web Player. Unity 3.5 also ships with the preview release of the Flash deployment add-on, which has already been used by 50,000 developers. Performance Improvements Unity 3.5 includes a completely re-written integration of Umbra's occlusion culling system. The result is incredibly fast and works with terrains and dynamic obstacles such as doors. When combined with Unity's new built-in level-of-detail support, it gives large-scale games the performance boost that they need. Better Collaboration Tools The Asset Server license, Unity's add-on for teams and collaboration, has been enhanced with new features that add greater performance and flexibility. The addition of Unity's cache server dramatically speeds up collaboration on projects of all sizes, and a new developer API for third-party version control solutions, such as Subversion and Perforce, allows larger teams to work more efficiently. To reflect these changes, the product has been renamed the "Team License," and made available as an add-on for all Unity users. Additional Improvements The update includes other improvements such as a new GPU profiler, a fully pluggable Social API to implement social gaming, and low-level audio buffer access to create music games, and directional lightmaps support to name but a few. For a complete list of additions and improvements, please visit http://unity3d.com/unity/whats-new. Pricing and Availability This is a free update for all Unity 3 users. Pricing otherwise remains the same. The entry-level product, Unity, is free for commercial use. The premier product, Unity Pro, remains $1500 per developer seat. For a complete list of products and pricing, please visit http://unity3d.com/shop. To download the free and feature-packed Unity for creating games and other interactive applications, visit http://unity3d.com/download. About Unity Technologies Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of 800,000 registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, Denmark, Lithuania, Sweden, the United Kingdom, Japan and Korea. For more information, visit: http://unity3d.com. Facebook: http://www.facebook.com/unity3d Twitter: http://twitter.com/unity3d Unity and all other product names are trademarks of Unity Technologies or its subsidiaries or affiliates. All other product names and trademarks belong to their respective holders.

  • Researchers get CPUs and GPUs talking, boost PC performance by 20 percent

    by 
    James Trew
    James Trew
    02.08.2012

    How do you fancy a 20 percent boost to your processor's performance? Research from the North Carolina State University claims to offer just that. Despite the emergence of fused architecture SoCs, the CPU and GPU cores typically still work independently. The University hoped that by assigning tasks based on each processor's abilities, performance efficiency would be increased. As the CPU and GPU can fetch data at comparable speeds, the researchers set the GPUs to execute the computational functions, while the CPUs did the prefetching. With that data ready in advance, the graphics processor unit has more resources free, yielding an average performance boost of 21.4 percent though it's unclear what metrics the researchers were using. Incidentally, the research was funded by AMD, so no prizes for guessing which chips we might see using the technique first.

  • Totem Talk: The 3 easiest ways to improve your restoration performance

    by 
    Joe Perez
    Joe Perez
    01.24.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how. No matter how good you are at the job you're doing, there's always something more that you can do to make yourself better. Even at the top of your game, most of us are continuously looking for ways to improve our performance -- to squeeze out a little more DPS, to survive a bit longer, to do that much more healing. While you can spend your time poring over logs or upgrading your internet to faster speeds, tweaking your stats or replacing your mouse and keyboard, I like to follow words of wisdom given to me years ago by a musician friend of mine: Sometimes you have to get real simple before you can get real good. To that effect, let's highlight the easy things you can do to improve your healing performance.

  • Asymco graphs Apple's distinctive growth curve and longevity

    by 
    Chris Rawson
    Chris Rawson
    01.19.2012

    Look at the major PC vendors in the 1970s, then look at the same industry today. You'll find only one name common to both periods: Apple. The company's competitors from the early days of the PC industry have all either gone out of business, been absorbed into other companies, or shifted focus to other industries. Even once-mighty IBM got out of the business of selling PCs to consumers in the mid-2000s. Not only is Apple by far the most long-lived company in the PC industry -- almost 36 straight years selling computers to everyday people, compared to 24 for IBM and 20 for Compaq -- Apple is also the most profitable PC vendor by a wide margin. Apple has bucked the overall industry trend in terms of both its longevity and profitability; its competitors from the early years have long since flamed out, while its current competitors are, with few exceptions, struggling to stay relevant. Horace Dediu of Asymco has graphed both Apple's longevity and the number of units it's shipped year over year compared to its competitors, and as usual his graphs provide a very instructive view of Apple's performance (which I'd encourage you to check out for yourself). According to Dediu's graphs, Apple is the only current PC/device vendor shipping more than 100 million units per year; no one else is even close to shipping that much out, and thanks to Apple's tight supply controls, units shipped generally translates very closely to units sold. When the graph gets adjusted for longevity, that's where the real craziness of Apple's performance becomes clear. Other historical PC vendors like IBM and Compaq enjoyed initial exponential sales growth that eventually tapered off, then ceased altogether. If Apple behaved like the rest of the PC industry, the same thing might have happened to it; Apple's performance looks eerily parallel to that of IBM for most of its life, but the performance takes way off again in the mid-2000s for some reason. Rather than showing signs of tapering off, it keeps increasing exponentially. Philip Elmer-Dewitt of Fortune analyzed Dediu's findings and says "it puts the lie to Wall Street's consensus view about Apple's future growth." Based on historical performance of other PC vendors, Wall Street analysts keep expecting Apple's performance to taper off and reach a more steady state -- still positive growth in sales and profits, but more of a linear growth than the huge gains of the past few years. Looking at the big picture, though, that view isn't supported at all. Apple's performance looks nothing like that of its competitors when you look at its entire history; if Apple had behaved as it "should" according to what's happened to its competitors, then it should have gone out of business in the mid-90s as we all feared it would. Instead, Apple keeps redirecting its focus rather than staying the course, and its performance over the past five years clearly reflects that. If Apple had never introduced the iPhone and iPad, the company's growth almost certainly would have slowed down years ago; man cannot live on Macs and iPods alone. Yet though Apple is by far the longest-lived of the PC vendors, it owes that longevity to a willingness to adapt. Both in terms of the products it sells and its overall focus, the Apple of 2012 is a very different company than the Apple of 1976, and the fact that the company has developed itself into a swiftly moving target means it's unlikely Apple will suffer the fate of its historical competitors anytime soon.

  • Transformer Prime quietly gets GPS update, root killer

    by 
    Sean Buckley
    Sean Buckley
    01.19.2012

    If you're not quite ready to take up ASUS on its refund offer (or if you simply don't live in the UK), you're probably holding out for additional updates to dry your tears. Fortunately, Asus hasn't forgotten about you and your ilk. Early this morning, the Transformer Prime quietly received an OTA update that not only unroots the tablet, but also kicks the slab's GPS version up to 6.9.13. The folks on the XDA developers forums have restored their roots easily enough, and seem to be reaping the benefits of updated GPS drivers, as well. Engadget's own tests lean on the positive side -- lounging indoors, in a spot where GPS reception was previously all-dark, we snagged sight of 12 satellites on a freshly rebooted Prime with WiFi disabled. Although the response seems generally positive on the XDA developers forums, not everybody is seeing our success. Either way, this update certainly didn't make things worse; a step in the right direction to be sure.

  • Motorola planning 24-hour Droid RAZR Maxx longevity event for February 6th?

    by 
    Darren Murph
    Darren Murph
    01.17.2012

    Motorola's own website has pointed to a January 26th launch for the long-awaited Droid RAZR Maxx, but it looks like February 6th is the date to really pay attention to. With battery life becoming an even more serious concern due to the proliferation of life-sucking 4G networks, it's become obvious that companies are finally placing those longevity statistics atop their priority list. Samsung itself has already promised to significantly improve battery life in its phones during 2012, and we're now hearing from a trusted source that Moto will be streaming a pretty unorthodox event in order to put its own RAZR Maxx to the test. We're told to expect a 24-hour marathon event, streamed out to the gaping masses, where the aforesaid handset will be powered on and presumably used for a full day -- it's like a David Blaine trick, but for phones. Might as well pencil in 2/6 if you're eager to see if this might actually meet your long-term demands.[Thanks, Anonymous]

  • BioWare responds to The Old Republic performance issues

    by 
    Matt Daniel
    Matt Daniel
    01.10.2012

    Many Star Wars: The Old Republic players have raised complaints on the official forums about the game's technical performance. A disconcertingly large number of users report poor framerates despite lowering the game's graphic settings or running the game on a high-end PC. BioWare, however, is not convinced that there's anything wrong with the game, and instead the company asserts that users' lame rigs must be to blame. OK, not really. But game director James Ohlen told Eurogamer that "most players aren't really having performance concerns" and chalks the reported performance issues up to low-end hardware. He goes on to add that "[the team] knows that it's important that there is a smaller group of people usually with lower end machines that are having problems in some areas. And one of the most important things for [the team is] to grow [its] service is to continue to bring in more players, including those players who only have low-end machines." In light of this, the studio has a team of developers who are devoted to fixing performance-inhibiting bugs, so if all goes well, we poor low-end-rig-users will be able to play the game comfortably soon enough.

  • Fusion-io breaks one billion IOPS barrier, pauses to congratulate itself

    by 
    Darren Murph
    Darren Murph
    01.06.2012

    Let's get a little perspective, shall we? Corsair's Force Series 3 SSD -- a wholly awesome product in its own right -- is capable of hitting around 85,000 IOPS. On a good day. Fusion-io has been pushing the NAND storage envelope for years now, but even its recently-unveiled ioDrives deliver between 700,000 and 900,000 IOPS. Today, however, the company's pausing to pat itself squarely on the back -- and rightfully so. It managed to achieve one billion input and output operations per second in a technology demonstration conducted at DEMO Enterprise: An Evening of Innovation. We're told that it was during a preview of the company's latency reducing Auto Commit Memory (ACM) extension, part of the Fusion ioMemory subsystem, and that it's "rethinking how to provide powerful modern CPUs with the data they need through sophisticated software architectures." The demo utilized eight HP ProLiant DL370 servers, each equipped with eight ioDrive2 Duos, to break the one billion IOP barrier when transferring 64 byte data packets. 'Course, that'd probably cost you a few dozen years of work if you were to buy such a setup yourself, but hey -- at least someone's working to eliminate the mechanical drive sooner rather than later, right?

  • ASUS Transformer Prime sees v8.8.3.33 OTA update, GPS and performance improved

    by 
    Darren Murph
    Darren Murph
    01.02.2012

    For as much grief as ASUS is getting for its Transformer Prime, we're actually kind of surprised it's throwing the masses any bones at all. 'Course, one might say that having a riled-up customer base is better than having no customer base at all. Regardless of all that, a relatively small v8.8.3.33 update is purportedly hitting select Prime tablets today, with the over-the-air update bringing improved focus on the camera, bolstered touchscreen performance and enhanced GPS speed. Unfortunately, that last one seems to be nothing more than the automatic enabling of WiFi to "download satellite location information," but hey -- that's one less step for you, right?. As with all updates, we'd caution against installing this one if you're already working with some homegrown firmware, but everyone else should be welcoming the new bits and bytes with open arms.

  • Intel's Sandy Bridge E gets rounded up and reviewed, the E is for Excessive

    by 
    Sharif Sakr
    Sharif Sakr
    11.14.2011

    You can guess how this one's gonna go: top marks for performance and a shriek of despair when it comes to value for money. Is there anyone out there who really needs an over-sized six-core CPU that requires its own chubby LGA-2011 socket and tailored X79 chipset before it'll even switch on in the morning? Could people seriously be persuaded to drop a grand on merely incremental improvements in technology, such as 15MB of L3 cache and a bigger 600MHz Turbo Boost for stock clock speeds up to 3.9GHz? Well now, let's not get distracted. Even if there were no market -- which there is -- Intel would probably carry on releasing world-beating desktop chips simply to remind us that its rivals can't, and we'd probably carry on reading about them. So here goes, a bunch of reviews covering both the i7-3960X and i7-3930K variants, which together represent the absurd awesomeness of Sandy Bridge E and are on sale at Newegg for $1,050 and $600 respectively: AnandTech: bemoans the absence of an on-die GPU, criticizes the X79 chipset, and dislikes the "performance/functionality tradeoffs" PC Pro: sedately noted that the i7-3960X shows an "improvement" over i7-2600K in real-world benchmarks, and that "AMD must be sweating." HotHardware: regards the 3960X as an "excellent overclocker" despite its vast power consumption, and says it combines with the X79 chipset to make "the most potent" desktop for gaming, content creation or productivity. Tom's Hardware: describes the 3960X as a "symbolic king in a crowd full of value," and the 3930K as the processor moneyed enthusiasts should be lusting over. ExtremeTech: says "the 3960X is a great chip on a solid platform," but cautions that only the most demanding gamers and content creators need this kind of power. [Thanks to everyone who sent this in]