player-housing

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  • Massively talks Super Hero Squad Online with Jay Minn

    by 
    Patrick Mackey
    Patrick Mackey
    06.16.2010

    Last month, we gave you a sneak peek at Marvel Super Hero Squad Online, the shiny new Marvel MMO from Gazillion Entertainment and The Amazing Society. We showed you an inside look at the gameplay flow of SHSO, which allows players to choose from dozens of iconic Marvel characters and take on missions inside the Marvel universe. Some people might be thinking of SHSO as the cutesy, kid-oriented Marvel MMO. That might be somewhat true in that it focuses on kid-friendly gameplay, but we got to take another tour of the game at E3, and we found that The Amazing Society's new offering gives a little something for gamers of all types. We spoke with Jay Minn, Director of Games for The Amazing Society, and he had a lot to say about bringing in all kinds of gamers. Join us after the break for the scoop!

  • Massively's exclusive SWTOR interview: Starships, PvP, and crafting!

    by 
    Larry Everett
    Larry Everett
    06.15.2010

    E3 has been abuzz with the latest news about LucasArts' and Bioware's new MMORPG, Star Wars: The Old Republic. Yesterday, they teased us with an exciting fully rendered trailer called "Hope." The trailer showed a battle which is a precursor to one the players will be able to experience in game. Unfortunately, this trailer didn't have many answers. In fact, it seemed to present us with even more questions. So we at Massively sent our own Sera Brennan to talk to the designers of SWTOR to see about getting some answers. var digg_url = 'http://digg.com/pc_games/Massively_interviews_SWTOR_s_Rich_Vogel_at_E3'; Rich Vogel, the executive producer for Star Wars: The Old Republic, was kind enough to sit down with Sera for a few minutes in EA's gameplay booth in the LA convention center on Tuesday. Perhaps we could get some of our burning questions answered about PvP, groups, space, ships, housing, and crafting. Follow after the jump to see what they had to say!

  • New Star Wars online game revealed: Clone Wars Adventures [Update]

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2010

    While we've heard the rumors of a third Star Wars online title coming our way, today it's confirmed: Clone Wars Adventures will launch this fall! Unlike Star Wars Galaxies and Star Wars: The Old Republic, Clone Wars Adventures is aimed at a younger demographic (but may appeal to the older as well), in the vein of what SOE did with Free Realms. Sony is shying away from calling this an "MMO," preferring the term "virtual world" instead as there won't be leveling or quests. Capitalizing on the Clone Wars TV series' popularity, CWA offers a pick of three playable classes (Jedi, Padawan and Clone Trooper) and will be more minigame focused. Players will socialize in hubs, meet iconic Star Wars characters, and head off together or solo for a variety of activities, including spaceship battles, tower defense, card games, droid programming and speeder bike racing. Destructoid is reporting that about 20 minigames will be present at launch. Fun amenities, such as pets and player housing, will be offered as well. Clone Wars Adventures will be free to play with an optional membership, so everyone will be able to sample the goods without worry. The official website is chock-full of info and screenshots, although a lot of the smaller details are obviously forthcoming. We'll be able to get a closer look at this title when we travel to E3 later this month, so stay tuned! [Update: We've gotten our hands on a trailer for the game! Follow along after the break to check it out!]

  • Come get some in EQII's newest raid zone

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2010

    If EverQuest II players jumped genres, they might exclaim, "That's no content patch! It's a space station!" As it is, the upcoming Halas Reborn patch is awe-inspiring, as SOE continues to highlight new goodies packaged within its coded depths. Players have a lot to look forward to: the Storyteller system, the travel revamp, additional player housing, and a brand-new 1-20 leveling experience in New Halas should expand the already-beefy title nicely. On top of all of that, the juicy cherry resting comfortably on a bed of whipped cream, are two challenging new raid zones for high-level characters. We've already looked at one of them, The Underfoot Depths, and SOE has just released details on the second. Icy Keep: Retribution is a mammoth four-group raid instance with several new challenges, including a deadly game of chess. Players will be helping the Frostfoot clan to gain entry to the keep, but that may be the beginning of the true danger -- Vrewwx, an ice dragon, has hatched and is waiting. Read the full scoop on EverQuest II's newest raid zone as we count down the days for Halas Reborn!

  • Empty lots available for decoration in Free Realms

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.15.2010

    What would you do with an empty lot that you could build almost anything on? Free Realms is interested to see what your answer might be, because they've removed the biggest impediment to building whatever you want: that big, inconvenient house in the middle. Well, to be fair, houses aren't inconvenient when you want one there, but they do sort of get in the way of a giant hedge maze, or obstacle course, or tribute to yourself in real estate form. There are two types of lot currently available, a Briarwood lot and a Snowhill lot. Each one can hold a grand total of 1,500 items, which gives players more than enough freedom to build almost anything. The one catch is that the lots do cost Station Cash, but that's the nature of the free-to-play beast. Free Realms has always had an interesting mix of elements, both sandbox-oriented and quest-oriented, and this one skews toward the side of a sandbox -- which is what you can literally build, if you so desire.

  • The Game Archaeologist and the Ultima Prize: The Players

    by 
    Justin Olivetti
    Justin Olivetti
    05.11.2010

    Wow! The response to last week's inaugural Game Archaeologist column was phenomenal -- guess we're not the only ones who find MMO history and trips down nostalgia lane captivating stuff! Thanks to everyone who commented, sent in e-mails and (heh HEH) volunteered to be interviewed. Speaking of which, this week we move past the facts of the matter to the experiences. The Game Archaeologist scoured the globe, mostly between coffee breaks, to find some of the most passionate and learned players of Ultima Online. In the second part of our Ultima Online exploration, we injected a tiny bead of Hobi frog toxin into their systems, freeing their tongues to tell the truth and their limbs to jerk uncontrollably. Just what do Ultima old guard chat about at the club on the weekends? We extracted the full scoop from Ultima vets Adam "Ferrel" Trzonkowski, Brandon Crowe, "Professor" B.J. Keeton, Jon Craig and JD DMichael. Read on!

  • The Road to Mordor: Homeless in Middle-earth

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. It's always amusing to me when the Turbine team gets decked out in leather, waves around their riding crops and starts abducting members of the public for their innocuous "surveys." Okay, maybe that's just how I mentally envision them going about the task – and I'm sure that says a lot about the state of my mental health these days. However it happens in reality, Turbine's pretty good at soliciting player opinion on improving the game, and last week we saw them post a thread in the forums entitled "Tell the Community Team - New and Revamped Systems" to do just that. They basically asked players to comment on what game systems they'd like to see improved, what new systems should be implemented, and what regular systems they never use due to time or other factors. PvMP, Radiance gear and Legendary Items were off the table for discussion, but all else was fair game. I started to tally all these up, but that was an insane task, which I realized only after filling up an entire sheet of paper while I was only on page 5 out of 39 of the thread. Besides, the overwhelming theme of the thread quickly made itself known: players want housing fixed, and in a bad, bad way. So, hey, let's look at the Middle-earth housing crisis this week, and see how we can make it better.

  • The Daily Grind: Do you want player housing?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2010

    It features in Lord of the Rings Online, doesn't make an appearance in World of Warcraft, and an extended form is the heart of Second Life. It's player housing, and it's had a long and interesting history ever since Ultima Online pioneered the idea. There were hiccups to the approach back then, so many that some later designs have eschewed the entire idea. Other games that use it have gone with an instancing model a la Final Fantasy XI, ensuring that there's not actual game space being taken up by unused houses. But like so many features, there are debates as to its worth. For every person who loves the idea of player-run cities in Star Wars Galaxies, there's someone who would rather see the same amount of development time going toward endgame content or system balancing. Housing has always struggled to be an element that's meaningful beyond the cool factor of just owning a player-made house... but then again, many would argue that the cool factor itself is meaningful and why they want it. Where do you fall? Do you like the idea of player housing, are you opposed, or do you fall somewhere in the middle?

  • House decoration contest running for Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.02.2010

    The Mog House has always been one of the venues for Final Fantasy XI players to show off their creativity and personal sense of style, even more so when it became possible at long last for other adventurers to step inside. Allakhazam knows that it's one of the most celebrated parts of the game as well, which is why they've launched the first Mog House decorating contest. Arrange your furniture carefully, mail in some images of your uniquely adorned home, and you could find your dwelling renowned for its taste (and potential Moghancement benefits). Entries on the contest run until April 12th, with judging to conclude on April 20th via on-site poll. There are, of course, the usual requirements for all entries to be safe for work and not involve any hacking of the game client. Prizes include a signed copy of the Distant Worlds CD and a Japanese calligraphy set to help decorate the place you actually live, which is a nice touch. For full rules and submission guidelines, take a look at the contest page. Or you could just start by beautifying your home away from home, something most Final Fantasy XI players are inclined to do anyway.

  • Craft of Gods entering third open beta

    by 
    Jef Reahard
    Jef Reahard
    03.24.2010

    Kalicanthus Entertainment has just announced the third open beta for its forthcoming Craft of Gods MMORPG. The 3D fantasy title, based on Slavic mythology and developed by Russian studio Cyberdemons, will open its doors on April 2 at 2:30 PM CET. The open beta event will run until April 6 at 2:30 PM CET. This phase of beta will feature many tweaks and additions, among them the introduction of player housing, bind points throughout the world, duel system tweaks, and new maps. Craft of Gods features six unique races and three unique factions as well as a classless advancement system with 210 available skills. The title focuses on RvR and PvP action, but also looks to provide a unique PvE experience across its twenty-five playfield maps.

  • Free Realms adds new pegasus, horse, ponies, and more!

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.15.2010

    The Free Realms team has been crazy busy at work lately creating all manner of new things that players have been clamoring for. With the recent addition of dragon and dinosaur mounts came the call for horses for players to ride. As such, they introduced new horse mounts, but then added even more fun in the form of pegasus rides as well! The horses are available for members to pick up at 450 Station Cash each. The White-Nosed Mares are colored in fantasy-like style -- pink, purple, blue, pure white and more -- while the Stallion model features more traditional horse colors like gray, black, tan, and chestnut. Pegasus rides, on the other hand, are available at 550 Station Cash, and come in lilac, blue-black, gray, pink, sea-foam green, and white.

  • The Mog Log: Know your roleplay

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.20.2010

    The Final Fantasy XIV Roleplaying Coaliton is now officially open to the public. If you want my opinion, you should head over there and register, but as one of the charter members I may be just a wee bit biased. Scratch that -- I'm a lot biased, because I tend to think that roleplaying is one of the most important parts of MMOs as a whole. Unfortunately, it's an important part that all too often gets mired in a lack of understanding, and so it falls on me to abuse my saopbox and elaborate. Because there's a picture of roleplayers in the minds of the non-roleplaying public, one that involves speaking in a parody of the early Dragon Warrior games at best and questionable romantic practices at worst. There's even a sense that most game companies assume roleplayers will just make the best out of the situation no matter what the game is like, making anything added just for roleplaying a pointless addition. These assumptions are incorrect. And considering how much Square-Enix has already done in favor of roleplaying in Final Fantasy XI, I have high hopes for Final Fantasy XIV. We need roleplayers, and even if you don't consider them a big deal, odds are good you've felt the influence from them.

  • Blizzard comments on the status of guild housing

    by 
    Matt Low
    Matt Low
    02.17.2010

    The topic of player housing continues to crop up as a question on the official forums. Blizzard has stated that guild halls or guild housing will not to be included in the game (at least, not any time soon). According to Bornakk: While this originally came up before I was around, I think this has been answered at some BlizzCons since then. While we think this could be a fun idea, we also like the idea of seeing a lot of people in cities and don't want to make main cities feel like ghost towns - if you need an example of this head to Silvermoon (yeah, that's a cheap shot, I know). So for now this idea remains an interesting idea but we'd have to make sure it fits into the game well and meets our expectations which are pretty high for something like this. The last game I participated in which had guild housing was Guild Wars. Inside, it stored various mementos and trinkets from different epic quests or sigils that my guild had won in the Hall of Heroes (and this was a long time ago, mind you). But that was it! There wasn't much to do from a PvE standpoint. I think we had our own vendor and a "Guild Lord" (someone like Drek or Vanndar Stormpike in Alterac Valley). Later versions of the game had guilds attacking other guilds on their turf. The guild hall in this respect played a huge PvP component the game because the hall you selected would also be your home base complete with various terrain advantages and defenses if you were "attacked" by other guilds. Now that would be cool. Unfortunately, there just doesn't seem to be a purpose to having a guild hall in the game. However, I'm not going to completely discount the idea. Just because the developers have said they're ruling it out now doesn't mean it won't be included later in the future. Players continued to ask about flying around in the Eastern Kingdoms and Kalimdor, right? All it takes is a new expansion, but at least we're getting it. I'm shotgunning the Beer Garden.

  • EVE Evolved: Five useful starbase configurations

    by 
    Brendan Drain
    Brendan Drain
    02.14.2010

    Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently. Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to widely-available player housing would be anchorable starbases, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and react them to produce advanced materials for Tech 2 production. Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. Until recently, they also played a critical role in EVE's alliance sovereignty warfare as the alliance with the most starbases in a system gained control of it. With that role now fulfilled by Outposts, Infrastructure Hubs and Territorial Claim Units, starbases have mostly returned to their former industrial and tactical uses. In this article, I look at five different starbase configurations that can be very useful to organised corporations.

  • Fight smog with dogs in Faunasphere

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.14.2010

    Pollution is bad, mmmmkay? That's the general theme of Faunasphere, another flash-based MMO that takes a very different look at MMO gameplay. Faunasphere is all about protecting the environment and destroying pollution while evolving your fauna -- animals with specific skills that will aid you in completing quests in this scientifically advanced world. Some fauna can dig, others can swim, and others can track scents and more. Fauna can also be bred as well, letting you create new species of animals while increasing their stats. The flash based MMO also includes the ability to create your own world for your fauna to live in, awarding you items as you complete quests and level up. It's easy to pick up and play, and the animations are pretty cute as well. It's also free... did we mention that? Well, we did now. Give it a whirl, as it's a great MMO for when you're on the go and can't be bothered to install a big game.

  • City of Heroes announces holiday contest winners

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2010

    As Christmas recedes into memory, it's easy to forget about the stress of the various celebrations and just remember the nicer parts of the holiday. For our characters in City of Heroes, of course, the holidays saw yet another onslaught by elemental minions of ice seeking to spread permanent winter. But the pot was sweetened a touch by the addition of the holiday contest, a chance for players to decorate their base or alter their costume in such a way that they became a bit more seasonally appropriate. Just a bit over a month out, the winners of the contest have been announced, and it takes only a quick glance at the artistry involved to see why. Bases were transformed from fortresses of solitude into... well, they were still sort of fortresses of solitude, but now they had appropriate decorations hanging from the icicles. Meanwhile, characters were transformed into crime-fighting ski bunnies and workshop elves. Giving City of Heroes players a chance to work their creativity almost always results in some excellent material, so feel free to take a look at the official page listing the winners and screenshots of each.

  • One Shots: Strategy is key

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.18.2010

    When it comes to player housing, we love to see creative and unusual things people have done with their spaces. Take for example, this idea cobbled together in Star Wars Galaxies, and sent in to us by Tiktik Deen of the Starhawk Conglomerate on the Starsider server. Tiktik sent in this fun image along with the following note to explain: This is a perfect example of why people loved Star Wars Galaxies. A guild member took the time and resources to create this chess board from in-game holographic models and crafted furniture pieces, then had the dedication and desire to fit everything together perfectly in one of their homes. ([This is an] old pic, the room is more decorated by now.)Have you done something creative and fun in your MMO home space? We'd love a quick picture tour, if you'd like to share it. Just send the image in to us here at oneshots AT massively DOT com along with your name, the name of the game, and a quick description of what we're seeing. (Server, guild, etc. welcome too!) We'll post them out here for all to enjoy and give you the credit. %Gallery-9798%

  • Second Life's Nascera now nascent

    by 
    Tateru Nino
    Tateru Nino
    12.16.2009

    Nascera, which we know sounds uncomfortably like nasal and viscera jammed together in some rather bizarre agglomeration, is the name for the new continent which is hosting Linden Lab's experimental house and land incentives for premium Second Life users. The beta buildout is done and you can go see the results for yourself. Mind you, if you already have rented or owned land in Second Life, the Nascera offering really isn't for you. You, like us, really aren't the target demographic. Nor is anyone we showed it to, which is probably why they all made those nasty faces when we did.

  • Free Realms releases massive December patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2009

    Like many free-to-play games, Free Realms has seen pretty notable gains with the occasional rough patch -- not exactly a surprise when you consider how the year has in no small part been a renaissance for the business model. But love it or hate it, the game is still going strong, and is ending the year with its best foot forward. A massive December update has just hit the game, with a number of changes and additions to the entire experience. There's been an extensive combat overhaul, and -- hey, where are you going? Yes, okay, get the obvious Star Wars Galaxies joke out of your system, we can hardly blame you. But the changes here seem to be for the best, at least from the outside, with clearer labeling of stats and a more engaging experience all around. Even if you aren't enamoured of the combat changes, you can kick back in the new player housing, take part in the newly-added Fishing minigame, launch yourself into the sky or enjoy some of the many other additions in the game. Take a look at the full list for more details, and expect to clock a few extra hours in on Free Realms if you're a fan of the game. [ Thanks to Brian for the tip! ] %Gallery-80457%

  • Tom Chilton on Cataclysm additions and the upcoming world event

    by 
    Mike Schramm
    Mike Schramm
    12.15.2009

    Our friends over at WorldofWar.de (who were listening live to the podcast this past weekend) recently got an interview done with Lead Designer Tom Chilton, and you can read it over on their site right now. There's not a lot of news in there (though Chilton does gush over the Dungeon Finder, just as players have for the past week or so), but aside from the usual player housing deny and the old "we don't know what the future holds" back and forth, but there is one fun thing he reminds us of in the second half of the interview: Blizzard is adding on to the old Blackwing Lair instance in Cataclysm. It sounds like kind of what they've done with VoA: Blackrock Caverns, which we heard about at BlizzCon, will be a new area (supposedly level 85 5-man, though Chilton says "lots of bosses") inside Blackrock Mountain that's connected to all of the Black Dragonflight bosses in Blackwing Lair. Finally, Chilton sorta-kinda re-confirms that there will be a new content patch before the expansion -- he says it probably won't be a numbered patch like 3.4 or 3.5, but he says there may be some more class balances in there, new Battle.net features, and possibly even a new raid boss. But mostly it'll just be the patch that brings us all of the world events previous to the Cataclysm shakedown that we'll all go through. Sounds like fun. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.