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  • Nintendo, Sony and Microsoft: three very different takes on portable gaming at GDC 2012

    by 
    Sean Buckley
    Sean Buckley
    03.12.2012

    Tim Cook says the darnedest things. Why, just last week Apple's head honcho suggested that iPad users are ditching their home consoles in favor of Cupertino's favorite slate. Bold words, ones that can't be sitting well with the gaming industry's big three. Steady thy rifle, hardcore gamer, Cook has a point: the console wars have shifted irreversibly. Gone are the days of bickering over somewhat similar 16-bit consoles and their supposed lack of "blast-processing"; today's gaming armies wage war with wildly different artillery. In the pursuit of your mobile gaming dollar, Nintendo toed a traditional line with a new twist. Sony, on the other hand, seems to have bundled every input method it could get its mitts on into its next-generation portable. Microsoft, however, puts the "mobile" in mobile gaming, echoing Apple's own approach with an Xbox Live platform that eschews dedicated hardware to float across Windows Phone devices as a "feature."Take a step back, and suddenly it seems like the major players of consumer gaming aren't even driving on the same track. This war isn't about the "most powerful" console anymore; it's about creating the right experience for today's gamer. We ducked under the unspoken truce of last week's Game Developer Conference to get a bead on Nintendo, Microsoft and Sony's portable gaming strategies. Read on to see what they're doing to differentiate themselves from the competition.

  • February's gaming sales a mixed bag: up for the month, down for the year

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.09.2012

    At this point, every time NPD releases its numbers, the video game industry collectively holds its breath. The last couple of months have not been kind, as hardware sales continued to drop. But, in February there was finally some good news -- console sales were 87 percent over January. More impressively, that jump only falls to 62 percent if you exclude the Vita. Still, after so many disappointing months, even that stratospheric jump left sales 18 percent lower than the same period last year. Even when taking software into account sales were down 20 percent -- with the industry as a whole raking in just $1.06 billion last month, down from the $1.33 billion the previous February. Individually there was good news for companies, though. Nintendo saw Super Mario Galaxy cross the five million mark, while all of its consoles (the DS, 3DS and Wii) all saw more than 50 percent spikes in their sales compared to January. Meanwhile, Microsoft held on to its number one slot by moving 426,000 Xbox 360s. Hit up the various source links for more info.

  • Sony shows off PlayStation Vita's augmented reality chops at GDC, leaves the AR marker cards at home

    by 
    Sean Buckley
    Sean Buckley
    03.09.2012

    The PlayStation Vita's current augmented reality mini-games may be anchored to a handful of marker cards, but it doesn't have to be that way. Front and center at Sony's GDC booth was "Magnet," a developer tech demo that shows off the next generation handheld's markerless chops. The application maps out the texture and patterns to create its own marker, which would allow developers to create more natural AR experiences that won't burden players with the hassle of carrying around marker cards. Sony says the tech demo won't be evolving into a full game, but hopes it will inspire developers to build something new and exciting for the handheld. Although staff on hand couldn't say for sure that this is an off-shoot of Sony's SmartAR technology, we think it looks awfully familiar.

  • Music Unlimited app arrives on PlayStation Vita, Android version gets offline play

    by 
    Mat Smith
    Mat Smith
    03.08.2012

    Listening to music isn't the best reason to take the plunge with the PS Vita. However, a new feature's a new feature, and Sony's very happy to tell you that its own subscription-based Music Unlimited service has arrived on UK devices, courtesy of its own dedicated app. Now you've had your fill of the games, Twitter and Facebook apps, it must be time to integrate with Sony's verticals and hand over more cash. The Android app has also been updated to include offline playback to songs added to your playlists -- like another certain streaming music service. You can grab the latest version at the source below.

  • PS Vita homebrew loader arrives today, but only if you have this hard-to-get game (video)

    by 
    Sharif Sakr
    Sharif Sakr
    03.02.2012

    ...And here's the catch: the game you need is Motorstorm Arctic Edge (or 'Raging Ice' in Japan), and it appears to have already been pulled from the PS Store. Besides, it was never compatible with US-registered Vitas in the first place. Nevertheless, if you happen to have bought this old PSP title for your Vita already, then this may just work. Hacker Wololo claims that later today he'll release Vita Half Byte Loader files, which will give you a "limited PSP homebrew experience" on your lovely new handheld -- and indeed we've already seen it playing Sega Genesis titles. The hack supposedly uses an exploit in this particular Motorstorm title -- but since Sony is already on VHBL's tracks, who knows if it'll really work or how long it'll last? Video evidence after the break.[Thanks, Patrick]

  • PS Vita Facebook app officially resurfaces, available for download (again)

    by 
    Joe Pollicino
    Joe Pollicino
    03.01.2012

    If you were lucky enough to snag the free Facebook app for the PS Vita last week while it was briefly available, you probably found its performance balky, at best. Shortly thereafter, Sony unsurprisingly pulled it from the PlayStation Store, noting issues stemming from Facebook's side of town. Well, good news just came in from Sony's PlayStation Twitter account -- Zuckerberg's app is "fully restored" and ready for your downloading pleasure. Facebook's relationship with Vita OS will, hopefully, be less "complicated" this time around, but let us know how it's working for you in the comments.

  • Sony updates PS Vita sales figures: 'over 1.2 million units worldwide', 2 million in software

    by 
    Joe Pollicino
    Joe Pollicino
    02.28.2012

    As of recently, the PS Vita has become available in the locales of America, Europe and PAL territories, and now Sony's updated sales figures are in. How does "over 1.2 million units worldwide" sound? Because that's how many systems were purchased as of February 26th. If you'll recall, just two days after its December 19th arrival in Japan, the Vita rushed out of the gate, with Sony citing 321,000 units sold. Sales quickly slowed, however, despite the system making its way across Asia, as that number only rose to 500,000 by the time CES hit in January. Considering that means an additional 700K+ units were moved in less than two months, it seems that Sony's latest handheld isn't doing too shabby. Furthermore, it looks like a healthy amount of early adopters stocked up on games, as Sony also noted that more than two million pieces of software have been sold (out of 25 currently available titles) via retail and the PlayStation Store -- that said, there's no telling how popular those slightly cheaper digital editions have proved. Hit up the press release after the break for all the details, courtesy of the House of Kevin Butler Kaz Hirai.

  • Video: PlayStation Vita's AR game trio

    by 
    Joystiq staff
    Joystiq staff
    02.22.2012

    With the retail launch of the Vita hardware comes the arrival of three augmented reality games, using a set of six cards that look an awful lot like the ESP test cards Dr. Venkman used in Ghostbusters. I downloaded them all from the PlayStation Store today, carefully set up a camera between my face and Vita (keeping the table in view) and demonstrated all three.Of the three, Fireworks is the definite standout. And by "standout" I mean "one I could foresee playing a second time."[Music: "Shanghai Moon" by USK]

  • 'Select' PS Vita apps hit the US PlayStation Store: Netflix, LiveTweet and Flickr (Update: video hands-on)

    by 
    Joe Pollicino
    Joe Pollicino
    02.22.2012

    Did you just brave the lines of a midnight launch party and snag yourself a PS Vita in the US? Good news ye early adopters, Sony's PlayStation.Blog.US has just announced that select free apps will be available as part of today's PlayStation Store update. Currently, you'll find Netflix, LiveTweet and Flickr, but there's still nary of trace of Facebook or Foursquare among the bunch (nor any official word on release dates for that matter). We gave each app a download and quick spin prior to them being officially listed without much in the way of hiccups -- however, Netflix does take its sweet time to start-up. Disappointingly, Vita's 20MB cap on 3G data is totally in effect on Netflix, as switching to our cellular connection denied us any access to the service. We're giving the apps some extended use to bring you our initial impressions shortly, but for now, you'll find more info at the source link below.Update: We've added gallery below and a brief video hands-on just past the break to let you grab a taste of each app before downloading them for yourself.

  • Engadget Giveaway: win one of two PlayStation Vitas, courtesy of Tanga!

    by 
    Brad Molen
    Brad Molen
    02.21.2012

    This week's contest is all about the hotness, and if a brand new PlayStation Vita doesn't do the trick, we don't know what will. We have two WiFi / 3G units to hand out to our awesome readers, and it's all made possible by Tanga. The e-tailer is known for offering tech magazine subscriptions on the cheap as well as plenty of other daily deals. So take a peek, browse through the rules and fire off a quick comment to enter the giveaway!

  • Distro Issue 28: A slew of device reviews and a look back at CP+ 2012

    by 
    Christopher Trout
    Christopher Trout
    02.17.2012

    Apple's kitty cat-flavored OS refresh may have dominated the news this week, but it was a deluge of product reviews that kept the wheels spinning at Distro HQ. Issue 28 is one of our heftiest yet, featuring Sony's stateside PS Vita, Ainovo's $99 Ice Cream Sandwich tablet, Motorola's QWERTY kin, the Droid 4, the AT&T version of Samsung's ample Galaxy Note and LG's fashionable Prada Phone. Shaking things up a bit, Zach Honig travels to Yokohama, Japan to bring you the biggest breakouts from the 2012 CP+ Camera and Photo Imaging Show. And, to round it all out, we've got a healthy helping of content you won't see anywhere else, like Ross Rubin's Switched On, Donald Melanson's Recommended Reading, our Q&A with Netbooknews' Nicole Scott and a lesson on "How to Be Happy" by cartoonist Shannon Wheeler.Distro Issue 28 PDFDistro on the iTunes App StoreDistro in the Android MarketDistro APK (for sideloading)Like Distro on FacebookFollow Distro on Twitter

  • PS Vita torn apart by iFixit, gets its vitals checked

    by 
    Mat Smith
    Mat Smith
    02.16.2012

    iFixit's (counter-intuitively) done it again. This time it's made gamers of the world weep by ceremoniously un-fixing a PS Vita, Sony's latest portable gaming powerhouse. Standard screws and fittings -- alongside a modular design -- made for a relatively pain-free deconstruction for these tinkerers -- especially compared to recent iFixit visitors. Highlights from the tech autopsy include a 2,200mAh battery, Toshiba SDRAM and an OLED display that is unfortunately fused to the plastic, reducing the score down to a could-be-worth-a-fixin' 8 out of 10. Get your goggles, grab a surgery mask and meet us at the source below. Things could get a little messy.

  • Joystiq's PlayStation Vita launch guide

    by 
    Joystiq staff
    Joystiq staff
    02.13.2012

    The PlayStation Vita launches this week in the form of a "First Edition" bundle. The for-real hardware launch will take place on February 22. We'll be covering the hardware and its games continuously through that period, and rounding it up here for ease of reference.

  • PlayStation Vita review

    by 
    Sean Buckley
    Sean Buckley
    02.13.2012

    Look familiar? It should: that's the PlayStation Vita, Sony's up-and-coming challenger to the mobile gaming throne. It's made the rounds a few times before, from E3, to Tokyo Game Show, to San Francisco's Vita Hill Social Club, and it even took an early pass through Engadget's review gauntlet -- courtesy of the Land of the Rising Sun, of course. After a strong start in its homeland (followed by a quick holiday slump), the budding portable hit the books, brushed up on its English and barreled its way back into Engadget's game room, demanding another review. And why not? We're happy to oblige. And here it is, an extremely familiar looking slab of plastic, glass and electronics that calls itself the North American 3G / WiFi PlayStation Vita. Sony's new region-free tradition ensures that it won't be too different than Japan's native model, but we're diving in for a more detailed look anyway. Read on for a peek at its content management system, backward compatibility, the particulars of its fancy new thumbsticks, the latest firmware update's contribution to the platform and much more.

  • Canadian gets PlayStation Vita early thanks to faith, good works

    by 
    Sharif Sakr
    Sharif Sakr
    02.10.2012

    Today's lucky beggar award goes to Graham Innes in Canada, who wrote in to tell us that he found a PlayStation Vita sitting on his doorstep. It wasn't a total surprise, since he'd ordered one from Amazon, but what's weird is just how soon it arrived -- the early-bird First Edition doesn't launch until February 15th and the general release is a whole week after that. We're not sure what Graham did to deserve this, but we do know from our Joystiq buddies that he's not the only one -- Amazon.ca has apparently sent out a few of these premature parcels. If the injustice burns, console yourself with the thought that Graham and his blessed compatriots probably can't access the store to download any games.Update: Graham emailed again. He has store access. He has games. Joyousness.

  • No discounted UMD transfers to Vita for US, angel loses its wings

    by 
    Jason Hidalgo
    Jason Hidalgo
    02.08.2012

    Hey, America ... no soup for you! Vita apparently means no discounted downloads of your beloved disc-based PSP games as Kotaku reports Sony won't be offering its "UMD Passport" service in the US. Since December, Sony has let existing Japanese PSP owners upgrade UMD games to Vita downloadable copies for around ¥500-1,000 ($6.50 - $13). Penny-pinching US gamers can perhaps console themselves with the fact that they can still get a discount for digital downloads of Vita games. Well, that or make hungry eyes for free at Vitas displayed in kiosks at select stores.

  • Sony PlayStation Vita charging accessories detailed in Japan

    by 
    Sharif Sakr
    Sharif Sakr
    02.07.2012

    Sony's website now lists Japanese release dates and prices for two PS Vita power accessories that you're likely to need. The PCH-ZPC1 J portable charger is a 135g (4.8-ounce) unit that takes seven hours to charge to its full 5,000mAh capacity and is then good for around one and half charges of your console -- we reckon that'd equate to over 12 hours of mixed-use sessions or at least seven hours of solid gaming. It'll be out on April 5th for ¥4,500 ($60). Meanwhile, the PCH-ZCA1 J car charger will hit retailers a couple of weeks earlier on March 22nd priced at ¥1,500 ($20) -- and there's really not much more to say about it except that a dead Vita on a road trip would be both a travesty and an oxymoron. Oh, just in case it hasn't already been etched into your memory, February 22nd is launch day in the US and Europe.

  • Sony announces firmware update for PS Vita, maps and video apps coming this week

    by 
    Amar Toor
    Amar Toor
    02.06.2012

    Sony announced a pretty significant firmware update for the PlayStation Vita today, bringing mapping, video and added Mac support to its new console. Perhaps the most notable feature of the version 1.6 update is its new Map app, featured on the Vita's home screen. The application offers much of the functionality you'd expect to find in similar tools, including walking and driving directions, as well as satellite imagery. Previously capable of taking only static shots, the Vita's camera app will now support video as well, which seems only logical. Alongside this update is a new Content Manager app for Mac OS, which had previously been available for Windows only. The update will begin rolling out on February 8th, but you can get a preview of some screenshots at the source link below.

  • Sony PS Vita demo hardware drops in at US GameStop locations, lets you go hands-on (update)

    by 
    Joe Pollicino
    Joe Pollicino
    02.05.2012

    Live within the United State's borders? Fingers itching to spend some quality with Sony's latest portable gaming sensation before the First Edition Bundle lands on February 15th? Good news is here then, since GameStop has equipped "over 3,300" of its retail stores with PlayStation Vita demo kiosks. The rigs will allow you to score some quality hands-on time with many of its upcoming titles, including the likes of Uncharted: Golden Abyss and wipEout2048 -- perfect if you're not sure about reserving one just yet. Hit up the source link below to find a Vita-packing location near you, and don't forget to check out our review of the Japanese variant if you need even more help making up your mind in the meantime. Full press release after the break. Update: We're hearing from many of you in the comments, noting you're finding Vitas at some GameStop locations locked-up, and for your eyes only. So heads-up: your mileage may vary. We also want to add that according to GameStop's website, it currently has 4,460 stores in US, meaning there's a very solid chance the one near you might not be included in the demo. Update 2: Also worth note, a few other folks have mentioned that certain BestBuys will also let you get paws on one. [Thanks for all the feedback, everyone.]

  • PlayStation Network ID moniter sacked, falls under Sony Entertainment Network umbrella on Feb. 7

    by 
    Joe Pollicino
    Joe Pollicino
    02.05.2012

    Listen up, those of you with PlayStation Network IDs. Sony Computer Entertainment International has announced that, as of February 7th, PSN IDs will change into SEN IDs as a part of its existing Sony Entertainment Network The company has aimed the move at clearly unifying the services of PSN and SEN, such as Music Unlimited. Fret not, however, as Joystiq notes that the change is basically a looks-only affair, meaning your current account information and related services will remain the same. Notably, the moniker refresh won't apply to the PSP, which will curiously remain under the PSN moniker for network services. The news comes as a part of SCEI's updated Terms of Service and privacy policy, both of which take effect on the same day. Those changes, by the way, appear to mainly be regarding location-based services for PS Vita, and parental controls for sub-master accounts. After all of the bad times PSN has been through, partnering up closer to SEN might just be the refreshed outlook on (online) life it needed all along -- and hopefully with less downtime. Hit up the source link below for the full details.Update: We've adjusted the post to clarify that the PlayStation Network will remain named as such, but that PSN IDs have now become SEN IDs.