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  • Timothy J. Seppala, Engadget

    'Until Dawn' looked way different as a PlayStation 3 game

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.19.2016

    Until Dawn was my favorite game from last year. It had a rocky development history, though, starting as a first-person PlayStation 3 game that used the Move motion controller pretty extensively. And now, footage from an early prototype has surfaced online, showing off just what the game looked like as a motion-controlled PS3 title.

  • 'Batman Arkham VR' put me inside the Batsuit

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.19.2016

    Telltale wasn't the only developer that brought Batman to E3 this year: The folks at Rocksteady Studios packed the Dark Knight into their suitcases as well. Batman Arkham VR was a surprise reveal at Sony's keynote earlier this week and drew a huge round of applause when it appeared onstage. Once I strapped on a PlayStation VR headset (it's a timed exclusive to the platform this October), I could tell why the team worked so hard to keep it a secret.

  • How PlayStation Move shaped the PS4

    by 
    Ben Gilbert
    Ben Gilbert
    04.11.2014

    The PlayStation Move has been called a lot of bad names. It's the PlayStation peripheral that's least used by game devs, least purchased by console owners, and least spoken of by Sony itself. Some of that sentiment's been turning lately, ever since Sony showed off Project Morpheus a few weeks ago and demonstrated what an impact something like Move has on virtual reality immersion (the controller works for both PS3 and PS4). And the guy who heads up PlayStation's worldwide game studios, Shuhei " Shu" Yoshida, says Move is responsible for far more than it's given credit. "This project was one of the very first hardware projects formed with three groups: the software engineering team at SCEA, the hardware engineers at SCEI in Japan, and the Worldwide Studios team making games using the motion controller," Yoshida told attendees of a presentation tonight at the Computer History Museum in Mountain View, California. He and PlayStation 4 lead architect Mark Cerny explained that this trifecta was the first in a string of major collaborations: PlayStation Vita, PlayStation 4, and now Project Morpheus.

  • Sony patent filing would let you reshape your PlayStation Move controller

    by 
    Jon Fingas
    Jon Fingas
    01.17.2014

    Typically, motion controllers aren't very good at adapting to different gameplay situations -- not unless you're willing to slap on a cheap plastic shell, anyway. Sony may improve that state of affairs in the future, though, as it recently filed for a patent on a modular PlayStation Move controller. The concept lets gamers attach parts to the Move that change not just how it feels, but how it behaves in-game. A set of "limbs" would turn it into a humanoid, for example, while a rotating part could switch between a gun and a sword. It's an intriguing idea, although we wouldn't count on seeing it any time soon. A modular system would likely raise the price of a future Move controller, and Sony has lately focused more on the DualShock 4's Move-like features than dedicated peripherals.

  • The PlayStation 4 supports the PlayStation Move controller

    by 
    Ben Gilbert
    Ben Gilbert
    02.20.2013

    The PlayStation 3's microphone-looking motion controller, PlayStation Move, works on the PlayStation 4. LittleBigPlanet dev studio Media Molecule had its head, Alex Evans, on-stage at Sony's big PlayStation 4 event to introduce what his company's been creating for the next-gen game system. That meant two gentlemen acting as puppeteers, employing the aforementioned Move controller, to create a ... well, a kind of crazy scene in a game. Two puppets, two men with Move controllers, and an '80s metal concert recreation. We're not sure what to make of it, but hey, it confirms that Move works on PS4. Hot dog! Oh, and as for an actual game title? We didn't hear one, but it looks like we'll hear something from MM about PS4 software in the future. Check out our liveblog of Sony's event to get the latest news as it happens!

  • Project Holodeck gets a virtual hands-on ahead of launch (video)

    by 
    Jon Fingas
    Jon Fingas
    02.11.2013

    The team behind Project Holodeck has a daunting task ahead: it has to combine a virtual reality headset, two PlayStation Move controllers and a Razer Hydra into a unified VR input system that somehow feels natural. From what we've seen in Road To VR's hands-on with the system, the group might just pull that off. There's no mistaking the sheer amount of equipment strapped to your head -- not to mention the Lenovo laptop on your back -- but the effort does create an immersive virtualization of the player's body where walking, arm movements and body lean all work more or less as you'd expect. Although significant stretches of development lie ahead, including fully fleshed-out games and the eventual use of an Oculus Rift, there's already teases of potential commercialization and a second generation that would include lighter, sleeker components. Those curious enough to watch two grown men stage a living room swordfight (and provide insightful answers afterwards) can watch the battle after the break, and head to the source for more details.

  • Sony patent application details hybrid DualShock / PlayStation Move controller

    by 
    Alexis Santos
    Alexis Santos
    12.01.2012

    If you think Sony's DualShock and Move controllers are two halves of a well-rounded gaming experience, you might be pleased to know that the firm has dreamt up a hybrid. A patent application filed last year by Kaz and Co. for a "Hybrid Separable Motion Controller" has just surfaced, and it describes a controller that can function as two independent parts or locked together as one. The application also suggests that the location of the controller's halves could be independently tracked when separated and that video games played with the Franken-hardware could switch to configuration-appropriate control schemes. A similar concept has popped up before, but that's no guarantee the contraption will ever see the light of day. In any case, you can hit the bordering source link to dig into the filing and fantasize what such a piece of kit could mean for gaming.

  • PlayStation 3 global sales hit 70 million, over 15 million Move controllers sold

    by 
    Mat Smith
    Mat Smith
    11.16.2012

    Sony has announced that it's now sold over 70 million PlayStation 3 consoles -- matching the number of Xboxes sold according to Microsoft's latest financial report. Direct from the Japanese console maker, it also revealed that more than 15 million PlayStation Move motion controllers have been sold since its launch over two years ago. Meanwhile, the slightly aging (but constantly tweaked) base console is now approaching its sixth birthday, but there's no word yet on its hardware successor, with Sony preferring to focus on new connectivity features between the PS3 and its handheld relative.

  • Project Holodeck gets help from Razer, swaps Kinect for Move tracking

    by 
    Ben Gilbert
    Ben Gilbert
    09.18.2012

    The group of folks bent on crafting a real-life version of Star Trek's "Holodeck" -- a virtual playground, essentially -- are getting official support from gaming hardware company Razer. That support means not only access to Razer's hardware but also the company's staff of trained professionals. The Project Holodeck team have already implemented Razer's "Hydra" -- a PC-based motion controller that originally shipped with Portal 2 -- into their work on Holodeck showcase game, "Wild Skies." But that's not the only big news for Project Holodeck, as the team recently swapped Microsoft's Kinect motion tech for Sony's PlayStation Move motion tech. Project lead James Iliff told RoadtoVR.com, "The Kinect hardware is extremely lacking in fidelity. Every point the Kinect tracks is filled with unmanageable jitter, rendering the data useless for anything other than the most simple of interactions. We tried very hard to get around this with several software algorithms we wrote, to get multiple Kinects to communicate with each other, however this did not really make anything more accurate unfortunately." In place of Kinect, the team strapped a PlayStation Move setup to a Pro-Tec skateboard helmet, and combined that tracking with the Hydra's motion control and Oculus Rift's head-mounted display. The result is ... well, it's a person standing in a room with a whole bunch of electronics attached to their person. But also, it allows players to interact in a 3D environment -- from perception to engagement. The team's still got plenty of work ahead of them, as evidenced by their latest video (below), but it sounds like things are coming together more cohesively than before.

  • PlayStation Wonderbook starts augmenting your reality in November from $39

    by 
    James Trew
    James Trew
    09.09.2012

    If you were intrigued about that Wonderbook PlayStation peripheral we saw back at E3, then your curious wait may soon be over. As of November 13th, you'll be able to get your wizardy hands on the accessory for the reasonably magic price of $39.99. This is for the book alone, but there's also a bundle for $79 that includes the Book of Spells game (in collaboration with J.K. Rowling) a Move motion controller and the PlayStation Eye camera. Three other forthcoming titles get a mention too, Diggs: Nightcrawler, BBC's Walking with Dinosaurs and experiences from Disney, set for release some time in 2013. In the meantime, better start saving up the Galleons.

  • Adidas miCoach out now on European Xbox 360s and PS3s, connects to cameras and own hardware

    by 
    Mat Smith
    Mat Smith
    07.15.2012

    Those looking to hone their own olympian body in preparation for this year's Games can grab Adidas' miCoach title for both Xbox 360 and PlayStation 3. Tapping into both consoles' respective motion-sensing cameras (and Adidas' own sensors and units), there are six sports to dabble in, with over 400 different exercises that can be synced with existing miCoach accounts. There's also a raft of Adidas-emblazoned athletes to take you through those motions. The games are priced up at £21 (around $32) a piece in the UK, but American indoor athletes can expect their version to arrive around July 24.

  • One day, Portal 2 in motion DLC will come to PS3, it's such a shame the same will never happen to Xbox

    by 
    Daniel Cooper
    Daniel Cooper
    06.06.2012

    Remember Razer's Hydra controller that came with a motion-controlled version of Portal 2? PS3 owners will be receiving those same levels as a DLC later this year with added support for the PlayStation Move. Players will be able to manipulate objects in order to solve puzzles with more flailing limbs than you can shake a stick at when it arrives later this year.

  • Sony PlayStation Wonderbook hands-on (update: video added)

    by 
    Billy Steele
    Billy Steele
    06.05.2012

    Last night, we caught a demo of PlayStation's new Wonderbook during the company's E3 press event. Today, we grabbed a few moments of hands-on time with the new PS Move peripheral at the Sony booth. As we learned last night, the first title for the new tech is a collaborative effort with J.K. Rowling, entitled Book of Spells. The kit makes use of an augmented reality book in tandem with the Move hardware to project images and animations (basically the game itself) right on the pages. Consisting of only six spreads (12 pages), the software will track your progression through the chapters, and beginning a new quest simply means heading to back to the front of the book. We got a closer look (free from last night's demo fail), so have a peep at the gallery below and head on past the break for some impressions. Update: We've added a video of the hands-on just beyond the break for your viewing pleasure. %Gallery-157207%

  • Live from Sony's E3 2012 keynote!

    by 
    Tim Stevens
    Tim Stevens
    06.04.2012

    The Playstation 3 is getting a little long in the tooth and the Vita isn't exactly breaking sales records. Could E3 2012 be the show where the former gets a successor and the latter a price cut? The answers are, in-order: probably not and possibly so. Care to find out? Join us at the time below when Sony will reveal all. June 4, 2012 9:00 PM EDT

  • Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

    by 
    Sean Buckley
    Sean Buckley
    05.29.2012

    The first time we saw Sony's PlayStation Move, it didn't even have a name: we only knew it as the PS3 motion controller. The newfangled prototype was Sony's response to the success Nintendo found in the Wii, a motion-sensitive "me-too" that hoped to one up the competition with better tracking, more "core" games and a curious glowing ball perched on its top. Its first outing showed a handful of tech demos, flaunting gameplay concepts that we'd eventually see in Sports Champions and Medieval Moves: Deadmund's Quest. Since then, the Move has seen its fair share of exclusive and compatible titles, but none quite engaging enough to make the peripheral a must-have accessory. With the next generation just around the corner and Sony's portable cards already on the table, E3 2012 is looking a little light on the hardware front. If Sony's going to give the Move one final push, now is the time.

  • Adidas MiCoach game launching this summer, headed to Xbox 360 and PS3

    by 
    Edgar Alvarez
    Edgar Alvarez
    05.02.2012

    Despite being involved in that peaceful conundrum with THQ, we knew Adidas still planned on launching its MiCoach video game at some point in the near future. Now, after weeks of keeping those lips sealed, the German company announced it's teaming up with publisher 505 Games to finally bring the fitness-driven title to the Xbox 360 and PlayStation 3 -- where it'll primarily use the Kinect and Move add-ons. While 505 will handle all publishing duties, Adidas notes the MiCoach game is in the works by UK developer Chromativity "under exclusive license." Of course, the F50 creator couldn't leave its big name reps out of this one, which is why sport celebs like Kaká, José Mourinho and Dwight Howard are going to be teaching "Masterclasses" within the game. Hey, at least now you know you won't have to be out on the field to put that tracking system to good use.

  • Sony makes a patent move for Kinect style controller

    by 
    James Trew
    James Trew
    02.21.2012

    We're not suggesting Sony has a Kinect style controller coming soon, but it certainly filed a patent for one. The application for a "User-Driven Three-Dimensional Interactive Gaming Environment" was initially logged in October last year by Richard Marks of PlayStation Eye fame. The controller can "determine when to interact with the system by allowing part of the user's body, or an object, to cross the maximum depth range plane" meaning input could be limited to just the hands etc. This wouldn't be the first time Sony has created controller technology similar to its competitors, but the company is careful not to outright state that's what it's for. That said, amongst the legalese it does go as far too say the system can be implemented by an entertainment system "such as" its flagship console. So, sadly there's no way of knowing if we'll be getting a PlayStation Motion any time soon, but feel free to wave over the source link to see the patent for yourself.

  • CTA Digital unleashes official US Army gaming peripherals, gets your adrenaline pumping

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.06.2012

    Although this time it isn't the inflatable Wii accessory you fell deeply in love with, CTA Digital's bringing you something a bit more on the rugged and wild side -- à la Rambo. In a partnership with the US Army, the company's unveiling a flood of official gaming accessories to make you feel like you're part of our nation's bravest. The arsenal of peripherals -- which cover PC and console gamers -- will include a US Army Elite Force Assault Rifle, Sniper Action Rifle, Commando Assault Rifle and a Universal Gaming Headset for all your smack talking, just to mention a few. There's no word on how much damage the shooters and co. will do, and retailer availability will be coming "soon." Full game compatibility and other deets can be found in the PR below.

  • Engadget's back to school guide 2011: gaming

    by 
    Sean Buckley
    Sean Buckley
    08.31.2011

    Welcome to Engadget's Back to School guide! We know that this time of year can be pretty annoying and stressful for everyone, so we're here to help out with the heartbreaking process of gadget buying for the school-aged crowd. Today, we're getting our game on -- and you can head to the Back to School hub to see the rest of the product guides as they're added throughout the month. Be sure to keep checking back -- at the end of the month we'll be giving away a ton of the gear featured in our guides -- and hit up the hub page right here! Let's be honest, balancing coursework with recreation is just as important as maintaining a balanced food diet -- perhaps even more. After you spend countless hours hitting the books, cramming for tests, and writing papers, you're just going to need something to turn your brain to mush. Don't worry, we have just the thing: video games. It doesn't matter how many midterms you have, we're sure we can find something to help you slack off. Of course, it's not going to be easy; you'll have to wait until next semester (at least) to get your hands on the PlayStation Vita, but that doesn't mean that you don't have options now. Jump past the break -- we can probably help you find something to get you through mid-terms with your sanity intact. Don't want to shell out cash to have fun this semester? Enter our back to school sweepstakes! Simply leave a comment below for a chance to win, and drop by our giveaway page for more details.

  • Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

    by 
    Sean Buckley
    Sean Buckley
    06.09.2011

    Medieval Moves: Deadmund's Quest may be built on the mini-game mechanics of last year's Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars. If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.