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Epix heading to PlayStation 3 and PS Vita
iOS, Android, Google TV, XBox -- heck, Epix even has an app for the BlackBerry PlayPook. So, what's surprising is not that the premium movie channel is coming to the PS3 and Vita, but that it took so long for it to happen. Soon Sony's gaming faithful will be able to download the app from the PlayStation Store and start streaming the network's sizable catalog of movies and original content. Of course, you'll have to have actually subscribe to it through your cable provider first, but you knew that already, didn't you. For more check out the PR after the break.
PlayStation Vita YouTube app gets major update, still contains cat videos
Though we're not sure why anyone would want to watch anything else, we're told that YouTube features much more than just animals being adorable and this video of DMX singing Rudolph the Red-Nosed Reindeer. Perhaps you could use your just updated PlayStation Vita YouTube app to tell us -- you can even do so while watching the aforementioned rendition of Rudolph's Christmas classic, as the new update includes the ability to explore YouTube while watching a video. Other additions include the ability to both use and manage channel subscriptions, control video playback using the Vita's buttons rather than its 5-inch touchscreen, enable closed captions (when available), and more. Head past the break for the full list of updates.
Sony moved 525K PlayStation 3 consoles during Black Friday week, 160K Vitas
Microsoft and Nintendo aren't the only game console manufacturers enjoying Black Friday frenzy -- Sony today announced that over 525K PlayStation 3 consoles were sold in the US between November 18th and 24th (which includes the big day), adding to the 70 million PS3s in the world. Another 160K PlayStation Vitas were sold between the 19th and 25th, spurred by hefty Sony-backed discounts. The numbers mark a nine percent increase over last year's PS3 sales; as this is the Vita's first Black Friday year, 160K will be the number to beat in 2013. Without offering any actual numbers, Sony also says its PlayStation Plus subscription rate via PlayStation Network increased 259% last week -- it's unclear if this includes the free subs found in many Black Friday bundles and individual games. The service grew considerably recently with the launch of PS Plus on Vita, and bolstered its free game lineup with some of the Vita's best offerings, no doubt attracting many new customers.
PS Vita's 2.0 firmware update arrives with PlayStation Plus, speedier browser and more
Version 2.0 of the PlayStation Vita's firmware has just gone live, bringing with it PS Plus and a handful of new features. Thanks to the fresh update, the handheld's browser can be used without quitting games and has been sped up and overhauled with a revamped rendering engine and optimized GPU performance. In addition, the video application on Sony's portable has been bolstered to play 1080p video, and a brand-new email app has arrived with notifications and support for up to five accounts in tow. If gamers have the itch to transfer content from their PC to their Vita, the "two-dot-oh" release allows the mobile rig to connect wirelessly to computers and pull down content. For additional details, hit the more coverage links below.
Fourth generation iPad bests Playstation Vita in graphics power
Portable gaming has come a long way in recent years, but in many ways the biggest push for gaming on the go has come from smartphone and tablet makers, rather than video game hardware manufacturers. Nowhere is this more apparent than a recent GPU throwdown test by AnandTech that shows the new fourth-generation iPad boasts enough graphical might to edge out known benchmarks of Sony's PlayStation Vita. The Vita was released in February of this year, making it a relative newcomer -- not to mention the most powerful dedicated gaming handheld ever. But with the new iPad's huge increase in graphical muscle over the Apple's previous, third-generation tablet, it manages to top Sony's portable console. Now, just because the new iPad's guts are technically more capable of rending a game world than the Vita, there are other factors to consider. The biggest is screen size, and with so many more pixels to power than the Vita, the fourth-gen iPad still has to make compromises when it comes to resolution. [Via: VentureBeat]
PlayStation Store update hitting PAL regions on October 17th, North America on October 23rd
If you feel the current design of the PlayStation Store leaves a lot to be desired, then you'll probably be glad to hear it's being totally revamped. A new UI should do a better job of pushing fresh content at you, and its appearance will be consistent regardless of whether you're outputting in standard or high def. Searching has been improved to handle abbreviations and misspellings, and a dynamic list of suggestions will try to work out what you're looking for as you type. Also, Vita and PSP content will be separated, new filters will be available and content hubs will offer everything linked to a certain title, à la the Xbox 360 Marketplace. Sound good? Well, there's not long to wait – it'll be launching in PAL regions (Europe, Asia, Australia and others) on October 17th, while North Americans will receive it almost a week later, on October 23rd.
Tritton Kunai headset ships to chatty PS3 and PS Vita gamers
There are plenty of gaming headsets, but only so many specifically tuned to the PlayStation audience that aren't made by Sony itself. Mad Catz' Tritton label has just shipped a version of its Kunai wired headset optimized for both the PS3 and the PS Vita that might redress that (admittedly minor) deficit. About the only real customization for Vita owners is the option for a shorter 3-foot cord, but PS3 owners can plug in through USB and adjust voice volume independently from the gunshots and explosions. Regardless of which game console the Kunai links to, there's a modest 25Hz to 20KHz headphone frequency range and few frills aside from a detachable boom microphone. Tritton is mostly counting on the price to lure us in, which just might work -- at $60, berating players in-game with a Kunai will cost as much as one of the games themselves.
Sony Playstation Mobile store now live, offers cross-platform games and apps from $0.80
After what feels like a mighty long time since it was first announced, Sony's cross-platform PlayStation Mobile store is now up and running with an initial line-up of games (plus one lonely-looking app) for the PlayStation Vita and PlayStation Certified Android devices. That hardware category currently includes Sony's latest tablets and Xperias, plus HTC One-branded handsets -- check the source link for a full list and installation instructions. So far, we can access PSM on the Vita via a new tab on the PlayStation Store, and we know that readers are having luck on devices in the US -- including the Xperia Play -- but the One X (both global and AT&T) has only given us error messages. If you succeed or fail, please post your results below and we'll update accordingly. Update: Okay, there are definitely teething problems on HTC devices and we're reaching out for an explanation. Meanwhile, owners of the Nexus 7 and the Xperia Ion on AT&T bring happier tidings. Update: Depending on which Sony page you visit, you may or may not see the statement below, which HTC has confirmed to us is true: ""HTC mobile device owners cannot access PlayStation®Mobile for the moment. However, we are working with HTC to ensure PlayStation®Mobile launches as soon as possible. We will update you soon." [Thanks to Paul and all who've commented]
Sony shuts down PSP Comic Store after October 30th, leaves most of us in the lurch for now
PSP Comic Store, we hardly knew ye. No really, we hardly knew ye -- which is probably why Sony is warning PSP owners that its comic book portal is shutting down after October 30th. Come Hallowe'en, we'll lose the option to download the necessary app or buy additional titles. Any currently owned comics will be available to download again until mid-January, but readers will be on their own to preserve existing libraries after that. Outside of Japan, that creates significant problems for literary PlayStation fans: while PS Vita owners in Sony's home country will get a Manga store and reader in October, there's no equivalent crutch for other countries (or any PSP owners) at this stage. The console maker is non-committal and says there's nothing it can discuss "at the moment," which to us is a hint that we shouldn't plan our reading hours around a PSP or PS Vita in the near future. [Thanks, Sooraj]
Of PlayStation Vita owners, 'almost all' own PlayStation 3 as well
Sony isn't sharing exact numbers, but Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller teased that "almost all" PlayStation Vita owners are also PlayStation 3 owners. We were discussing the potential crossover between Vita and PS3 -- the obvious comparison to Nintendo's latest offering, the Wii U, and its tablet controller. The Vita and the PS3 are capable of producing similar functionality, and, if anything, with higher fidelity, as the Vita is a standalone console. Koller says Sony invites the comparison. "We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily," he says. It's not just about the functionality, however, it's about whether implementing that functionality makes any sense. "It's dependent on the content. So we need to make sure the content isn't force fed. And, to us, making sure that the gamer receives the right type of experience is what's most important. So we're gonna pick our spots, but that technology does certainly exist here." It wouldn't be hard to imagine Sony bundling the Vita and its new PS3 model together for holiday sales, pushing up against this holiday's Wii U launch. Koller says not just yet, though. "As we look at the lineup, there are gonna be some opportunities to do that. Whether we want to bundle the hardware together remains to be seen," he explains. It sounds like we'll be hearing more on that front in the future, as "retails asks for it all the time," Koller says. For now, however, he's happy knowing that the vast majority of Vita owners are already prepared for cross-functionality between the two consoles. "In the meantime, you look at the Vita consumer and a very high percentage -- almost all of them -- own a PS3. So you see that crossover works."
Sony PlayStation Vita Sapphire Blue hands-on (video)
After breaking from cover at yesterday's pre-TGS presser, the two new PlayStation Vita color variants have gotten cozy at the Sony booth on the show floor. Unlike the quick photo opp that we snagged a few hours ago, we were able to actually fondle the "sapphire blue" model in all its metallic-hued glory. Speaking of shiny exteriors, both the blue and red schemes feature a bit of sparkle along with the slathering of new paint. The duo look quite glittery, giving the two some added flair over the regular ol' black and white versions in addition to the color change. The hardware is the same as the existing models and the key difference is strictly visual. As you can see in the gallery below, the backsides of these Vitas is also covered with the same shimmering color as their facades. The pair will arrive in Japan in November and we're keeping a close watch on availability elsewhere.
Sony's PlayStation Vita gets a blue and red-hued makeover, we take a closer look (eyes-on)
After the new PS3s had their moment in the spotlight at Sony's pre-TGS press event, the company also announced color variants for the PS Vita. We weren't able to fondle the pair just yet, the key difference is quite obvious: "cosmic red" and "sapphire blue" exteriors. Both of the new models share the same glossy coating as the original model, so they're sure to attract your fingerprints. These two round out the paint schemes at four when you include the "crystal white" version that's already been unveiled. While we snag a spot in line for a hands-on at the Sony booth, take a peek at the gallery that follows for a quick look at the duo.%Gallery-165877%
Sharp and Fujitsu join PlayStation Certified program, PS Mobile SDK available this November
Move over HTC -- both Sharp and Fujitsu are joining Sony's PlayStation Certified program, allowing games in the PlayStation Mobile marketplace to be purchased and played on various portable devices from the two hardware manufacturers. In Fujitsu's case, its ARROW series of smartphones and tablets will carry the PlayStation Mobile titles, while Sharp isn't getting specific just yet. Beyond the partnership announcement, Sony's PlayStation Mobile SDK comes out of beta this November and becomes available for any developer. Licences cost $100/year, and the SDK becomes available on a region-by-region basis starting with Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, Australia, Hong Kong and Taiwan, allowing for cross platform development on PlayStation Certified devices and the Vita. Update: The PlayStation Mobile store will launch on October 3rd in nine countries, including Japan, the US, Canada and the UK, carrying 30 titles on the opening day, with more coming as they roll off the production line.
PS Vita and PS3 cross-buy: more discounts, less freebies
Sony's PS3 / Vita cross-buy program might not be as simple as "buy one, get one" after all. Taking the stage at its pre-TGS press event, Sony announced a new Hot Shots Golf game as one of the program's first adopters -- citing a price reduction, rather then a free game, for users who pick up either the PS3 / Vita version of the title. In contrast, Sony stated at Gamescom that buyers of PlayStation All-Stars Battle Royale and Ratchet & Clank: Full Frontal Assault would receive a second copy of the game for free upon purchase, indicating that cross-buy discounts may vary from title to title. Remember kids: just because you bought it once, doesn't mean you won't have to buy it again.
Sony announces Cosmic Red and Sapphire Blue PlayStation Vita variants, arriving in Japan November 15th
If Sony's handheld wonder lacks the visual pop your discerning sense of style craves, you're in luck: the Vita's getting a new look. Sony teased a rainbow of colorful handhelds at TGS last year, but opted to launch the handheld in a classic black facade and added a white version back at E3 that is slated for October. Now, the outfit has revealed two new options: "cosmic red" and "sapphire blue." The details on pricing and availability are still coming in, but the pair will hit shelves in Japan on November 15th. In the meantime we'll offer details for US and Europe as soon as they become available.%Gallery-165866% Sean Buckley contributed to this report.
PlayStation Plus added to Vita this November, existing users already in
PlayStation Vita owners will get access this November to the promised PlayStation Plus program, previously exclusive to Sony's PlayStation 3 console. Like on PS3, Vita PS Plus subscribers will get "free games, receive discounts for select titles, and enjoy other benefits unique to the service." Sony detailed some of those unique benefits on its US blog, including "Instant Game Collection" (free games), "Discounts" (um ... discounts), "Online Game Storage" (1GB of cloud storage for game saves and DLC), "Automatic Updates" (auto-start and download/install of game demos and updates), and "Automatic Trophy sync" (which syncs your earned Trophies to PSN). In so many words, it's exactly what you get on the PS3, but on the Vita. When it launches this November, it'll come in a few pricing options: 90 days for $18 or one year for $50 (30 day subs are locked to Asia). Folks who already have subscriptions on the PS3 will get PlayStation Plus on Vita included in their existing subscription, which seems perfectly swell if you ask us.
3G Vita headed to Canada via Rogers on Oct. 2, Canadian gamers remain non-plussed
Despite having launched elsewhere in the world already, Sony's 3G PlayStation Vita is heading north to Canada with help from Rogers Communications this October. Beyond the usual features of the Vita, the 3G model offers access to various social networks while on-the-go, as well as a handful of games that support asynchronous multiplayer via 3G. Mostly, though, it just offers a $50 bump to the usual Vita price of $250 (at least in the US). In Canada, however, the 3G version is getting bundled with Gravity Rush and Unit 13, and the whole shebang is launching on October 2 for $299.99. It's unclear how much the unit will cost as a standalone (or if it's even being offered that way), but we've asked Sony Canada for more info. 3G plans with Rogers run $15 and $30 for 30-day packages bundling 250MB or 5GB data streams, respectively. Update: PlayStation's Canadian reps tell us the standalone unit will also cost $299, and the bundle is only being offered for an unspecified limited time. So get it while you can!
Sony sells 2.2 million PS Vitas worldwide, will redirect marketing toward 'younger audience'
Sony confirmed to us that it sold 2.2 million PlayStation Vitas worldwide as of June 30th, roughly 250,000 a month since it passed the 1.2 million mark back in February. In an interview with PlayFront, German boss Uve Bassendowski blamed the slow sales on the company ignoring young customers to court a more grown-up demographic -- but would redress that balance soon. Compared to the 3DS at the same point in its life, it had sold over three million units worldwide even before Nintendo scythed $80 from the ticket -- the sort of cut that Sony has ruled out for this year
Sony rules out PS Vita price cut in 2012, works to lower the price later
It's time to get realistic about the prospects of a PlayStation Vita price drop. Sony Worldwide Studios' head Shuhei Yoshida dampened the fires of speculation at GamesCom this week by telling Eurogamer that it was simply "too early" to slash the price on the gaming handheld -- it was only just launched this year for every active region beyond Japan, after all. That's not to say Sony is determined to keep the PS Vita at $249 forever. Much like what it did for the PS3, the company is working to bring down the price by streamlining part costs. The cuts might be necessary given the mismatch between the warm reception to the quad-core, OLED-packing hardware and the actual sales; Sony would "like to see more uptake" than what's been seen to date, according to Yoshida. In the meantime, we'll have to be content with bundles like the European LittleBigPlanet combo if we want to eke out a little more value at the game store counter.
PS Vita firmware update adds button controls, iTunes playlists and more
If you're a Vita owner, then this week must feel like running through rain of joy, as new features and functionality keep coming. Well, why not splash in a puddle or two along the way, as we learn what treats the next firmware update for the handheld -- version 1.80 -- will bring. First up is the ability to use the console's buttons on the home screen and within some applications -- yeah really! In addition to that mind-bomb, you'll also be able to fast-forward and rewind video, import playlists from the PS3 and iTunes (10.6.3 or later) as well as use the rear touchpad for scrolling and zooming in the browser. There's a bunch of other minor tweaks, too, just skip down to the source for the breakdown or wait until "late August" for the download.