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  • PlayStation Vita's firmware update 2.10 adding folders, enhanced video playback

    by 
    Ben Gilbert
    Ben Gilbert
    04.09.2013

    Tired of all those messy icons cluttering up your PlayStation Vita's home screen? Sony's providing a solution in its next update, firmware version 2.10, which enables folders of up to 10 items to be organized on the screen. That means you could potentially take those 100 max applications allowed and stuff them all into folders on the home screen, effectively condensing your various home screens from 10 to one. The rest of the update isn't so thrilling -- namely, being able to identify which memory card you've got in the device, some email app enhancements, and video support which "allows you to play video within the browser." There're a few more minor tweaks, which we've included in the list past the jump -- a complete list of updates in gritty detail will show up here when the update goes live at some point "later this evening."

  • Sony promising two new PlayStation Vita apps for spring: Friend Network and Imaginstruments

    by 
    Ben Gilbert
    Ben Gilbert
    02.25.2013

    Two PlayStation Vita apps from international waters are making their way to North American Vitas this Spring, Sony announced today. Both Friend Network and Imaginstruments are headed to the PlayStation Network on Vita, and neither was given a price -- each is free in its given country of origin (Japan and Europe, respectively). The former is a social networking app that encourages new relationships (with strangers! gross!) through a variety of minigames, and it stars little known PlayStation mascot Toro. You can also integrate Twitter and Facebook to find real life friends, with the ultimate goal for reaching 100. The latter is a music app that enables some light music composition; think of Imaginstruments as a pared down Korg synth. Take a look at each app in action, just beyond the jump.

  • The DualShock 4 is 'near final' hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida

    by 
    Ben Gilbert
    Ben Gilbert
    02.21.2013

    The only hardware shown on-stage during Sony's PlayStation 4 event was the retooled DualShock controller, the DualShock 4. No box. No PS4 Eye. No new version of Move. As for the console itself, its absence makes some sense in light of today's news from SCEA prez Jack Tretton that the console's internals are "still in development in terms of final specs and design." So, how final is the only piece of hardware Sony was willing to trot out? "It's near final. It's just gonna be small tweaks being done," Sony Worldwide Studios head Shuhei Yoshida told us in an interview this morning. Sadly, he also admitted we won't be able to touch any of it anytime soon. "By E3, I think" was the best he could offer. He blamed Sony's hardware folks for not allowing access, despite him pleading with PR to give hands-on time. "I was just asking our PR team can we just let you touch this stuff. Our hardware guys don't want you to find out some detail that ..." he said, trailing off. "Some dirty secret?" we asked. "Of course," he responded with a smile. Moving on to Vita and the Remote Play functionality on PS4 (which allows you to play any PS4 game on your Vita, via streaming), Yoshida said that -- unlike with the PlayStation 3's Remote Play functionality -- Sony's asking devs to try their game via Remote Play on Vita before submitting final code for publishing. He also said that, using Remote Play, developers could implement Vita-specific controls. "Some PS Vita games make use of the edge of the screen to add contextual buttons -- that works really well, I think, and it's easy to see. So that kind of thing I'd like to see developers do on PS Vita over Remote Play," Yoshida explained. He also apologized for not showing the final box, getting out ahead of the inevitable question from the room full of journalists. But hey, we sympathize -- Sony's gotta save something for E3, right? PlayStation Plus on PlayStation 4 may also be on that list; when we asked Yoshida about its presence on the next Sony game console, he coyly answered, "I know the answer, but we're not talking about it. I'm a subscriber, so I'd like to see it." Us too!

  • Sony isn't cutting the Vita price in North America due to international exchange rates

    by 
    Ben Gilbert
    Ben Gilbert
    02.21.2013

    Despite the PlayStation Vita getting a recent price cut in its home country of Japan, Sony says it isn't getting a similar price adjustment in North America. The Vita recently dropped from 30,000 yen (3G) and 25,000 yen (WiFi-only) to 19,980 yen, but Sony Worldwide Studios president Shuhei Yoshida tells Joystiq that that same price drop won't happen in the US. He cited exchange rates as the primary reason -- Japanese Yen has dropped in value to (currently) 0.93 cents to every US dollar, meaning Sony actually loses money in exchange on products sold outside of its home territory. The Vita launched in February 2012 and has suffered from poor sales throughout the past year -- Sony's hoping to revitalize that a bit with PlayStation 4 connectivity. Via Remote Play, Sony hopes to ensure that nearly all PlayStation 4 games are streamable on Vita. Whether that'll be a feature that consumers use is another question altogether; Remote Play exists on PlayStation 3 already, and it's not what we'd call a great experience.

  • PlayStation 4 supports remote play on PlayStation Vita

    by 
    Jon Fingas
    Jon Fingas
    02.20.2013

    Sony is eking more out of its Gaikai acquisition than we thought -- it's using the streaming game technology to allow for remote play on the PlayStation Vita, advancing what we saw with the PS3. From a brief demo on stage, the company showed gameplay of the PS4 title Knack on the Vita with little apparent degradation in the visual quality -- it's not leaning on the smaller system's processing, after all. There was also a hint that remote play might not be exclusive, although there's nothing specific in this regard. Not every game will support remote play, either, so don't expect it to be a ubiquitous feature -- but it may help justify the Vita as a companion. Check out our liveblog of Sony's event to get the latest news as it happens!

  • PlayStation Home Arcade brings parts of Sony's Second Life-esque world to PlayStation Vita

    by 
    Ben Gilbert
    Ben Gilbert
    02.05.2013

    You like the games in Sony's PlayStation 3-based social network, Home, but not the endless Quincying? We can fully respect that, and we're glad to tell you that Sony's doing something specifically catered to your wants, fictional person -- today, PlayStation Home Arcade launches on the PlayStation Vita, bringing arcade games from the network to Vita with none of the awkward virtual dancing found on PS3. The software previously popped up on the Vita's store, but Sony wasn't saying a word at the time -- and now we know why. To access PlayStation Home Arcade, grab the free download from the Vita's PlayStation Store gateway; we're not seeing it pop up in the store just yet, but keep your eyes peeled! When it is available, to access the games, open up the application and download away -- they range from free to $1.49. For a full list of titles and the official word from Sony, head past the break. For a horrifying demonstration of Quincying, watch this. [Photo credit: PushSquare]

  • The PlayStation Vita only holds 100 content bubbles, regardless of available memory

    by 
    Ben Gilbert
    Ben Gilbert
    01.17.2013

    Sony's PlayStation Vita gaming handheld caps its selectable content at 100 items, one unlucky forum user recently found out. Despite having a 32GB memory card for the Vita with 9GB of free space left, the Vita told him (as seen above) that the device caps displayable content at 100 items. Worse yet, anything beyond the 100 had to be outright deleted, and the Vita had to be restarted -- if you want to access anything beyond the 100, you need to delete something else. Egads! The Vita in question contained a 32GB memory card with "around 50 [PlayStation] Minis, 10 PSOne titles, 20 or so mandatory apps, and 20 Vita/PSP games/apps" -- something we could easily see ballooning now that PlayStation Plus is on Vita. Management of memory card data can (thankfully) be handled on a PC or Mac using Content Manager Assistant, lest you worry that your data is trapped. Still, having to hot swap between (expensive, proprietary) memory cards on the Vita kinda flies in the face of large storage capacity memory cards, like the 32GB one employed by the unlucky person who discovered the limitation. For its part, Sony isn't saying anything just yet, but we'll update if we hear more. [Photo credit: "shagg_187," NeoGAF]

  • PlayStation Mobile's 'New Year giveaway' offering six free titles over six weeks

    by 
    Jamie Rigg
    Jamie Rigg
    01.16.2013

    For those who haven't yet found a reason to check out the three-month old PlayStation Mobile store, Sony's got a rather compelling one for ya: freebies. Starting today, one game will be available gratis every seven days as part of a "New Year giveaway," which will last six weeks in total. To obtain the complimentary titles, you'll need either a Vita, or a device that's been PS-Certified -- an honor currently bestowed upon several Sony slates, a bunch of Xperia and Sharp handsets, and HTC's One series Android phones. Samurai Beatdown is the first cross-platform game to lose its price tag, so if you've got rhythm, hack and slash your way over to the PlayStation Mobile store to get downloading.

  • Epix heading to PlayStation 3 and PS Vita

    by 
    Terrence O'Brien
    Terrence O'Brien
    01.04.2013

    iOS, Android, Google TV, XBox -- heck, Epix even has an app for the BlackBerry PlayPook. So, what's surprising is not that the premium movie channel is coming to the PS3 and Vita, but that it took so long for it to happen. Soon Sony's gaming faithful will be able to download the app from the PlayStation Store and start streaming the network's sizable catalog of movies and original content. Of course, you'll have to have actually subscribe to it through your cable provider first, but you knew that already, didn't you. For more check out the PR after the break.

  • PlayStation Vita YouTube app gets major update, still contains cat videos

    by 
    Ben Gilbert
    Ben Gilbert
    12.03.2012

    Though we're not sure why anyone would want to watch anything else, we're told that YouTube features much more than just animals being adorable and this video of DMX singing Rudolph the Red-Nosed Reindeer. Perhaps you could use your just updated PlayStation Vita YouTube app to tell us -- you can even do so while watching the aforementioned rendition of Rudolph's Christmas classic, as the new update includes the ability to explore YouTube while watching a video. Other additions include the ability to both use and manage channel subscriptions, control video playback using the Vita's buttons rather than its 5-inch touchscreen, enable closed captions (when available), and more. Head past the break for the full list of updates.

  • Sony moved 525K PlayStation 3 consoles during Black Friday week, 160K Vitas

    by 
    Ben Gilbert
    Ben Gilbert
    11.29.2012

    Microsoft and Nintendo aren't the only game console manufacturers enjoying Black Friday frenzy -- Sony today announced that over 525K PlayStation 3 consoles were sold in the US between November 18th and 24th (which includes the big day), adding to the 70 million PS3s in the world. Another 160K PlayStation Vitas were sold between the 19th and 25th, spurred by hefty Sony-backed discounts. The numbers mark a nine percent increase over last year's PS3 sales; as this is the Vita's first Black Friday year, 160K will be the number to beat in 2013. Without offering any actual numbers, Sony also says its PlayStation Plus subscription rate via PlayStation Network increased 259% last week -- it's unclear if this includes the free subs found in many Black Friday bundles and individual games. The service grew considerably recently with the launch of PS Plus on Vita, and bolstered its free game lineup with some of the Vita's best offerings, no doubt attracting many new customers.

  • PS Vita's 2.0 firmware update arrives with PlayStation Plus, speedier browser and more

    by 
    Alexis Santos
    Alexis Santos
    11.19.2012

    Version 2.0 of the PlayStation Vita's firmware has just gone live, bringing with it PS Plus and a handful of new features. Thanks to the fresh update, the handheld's browser can be used without quitting games and has been sped up and overhauled with a revamped rendering engine and optimized GPU performance. In addition, the video application on Sony's portable has been bolstered to play 1080p video, and a brand-new email app has arrived with notifications and support for up to five accounts in tow. If gamers have the itch to transfer content from their PC to their Vita, the "two-dot-oh" release allows the mobile rig to connect wirelessly to computers and pull down content. For additional details, hit the more coverage links below.

  • PlayStation Vita launches PS Plus service on November 19th, free for existing PS3 subscribers (video)

    by 
    Mat Smith
    Mat Smith
    11.13.2012

    Wrapped up in the Sony handheld's version 2.0 update, the PlayStation Vita is finally getting PS Plus. Detailing the offering for European users, the subscription-based service will add four free games per month, with the launch line-up including Uncharted: Golden Abyss, Gravity Rush and Chronovolt. Like its big console brother, you can expect to see discounted titles, free demos and other content arrive alongside full titles. Your Vita will also be able to tap into cloud storage for game saves, with an additional 1GB of space added for the portable console. If you're already paying for PlayStation Plus on your PS3 ( three months at $18 or a one-year plan for $50), you'll pick up the service for free on your Vita starting November 19th (and the 20th in Europe), provided they're linked to the same PSN account. There's a quick video outline (and the European press release) right after the break.

  • Fourth generation iPad bests Playstation Vita in graphics power

    by 
    Mike Wehner
    Mike Wehner
    11.07.2012

    Portable gaming has come a long way in recent years, but in many ways the biggest push for gaming on the go has come from smartphone and tablet makers, rather than video game hardware manufacturers. Nowhere is this more apparent than a recent GPU throwdown test by AnandTech that shows the new fourth-generation iPad boasts enough graphical might to edge out known benchmarks of Sony's PlayStation Vita. The Vita was released in February of this year, making it a relative newcomer -- not to mention the most powerful dedicated gaming handheld ever. But with the new iPad's huge increase in graphical muscle over the Apple's previous, third-generation tablet, it manages to top Sony's portable console. Now, just because the new iPad's guts are technically more capable of rending a game world than the Vita, there are other factors to consider. The biggest is screen size, and with so many more pixels to power than the Vita, the fourth-gen iPad still has to make compromises when it comes to resolution. [Via: VentureBeat]

  • PlayStation Store update hitting PAL regions on October 17th, North America on October 23rd

    by 
    Jamie Rigg
    Jamie Rigg
    10.11.2012

    If you feel the current design of the PlayStation Store leaves a lot to be desired, then you'll probably be glad to hear it's being totally revamped. A new UI should do a better job of pushing fresh content at you, and its appearance will be consistent regardless of whether you're outputting in standard or high def. Searching has been improved to handle abbreviations and misspellings, and a dynamic list of suggestions will try to work out what you're looking for as you type. Also, Vita and PSP content will be separated, new filters will be available and content hubs will offer everything linked to a certain title, à la the Xbox 360 Marketplace. Sound good? Well, there's not long to wait – it'll be launching in PAL regions (Europe, Asia, Australia and others) on October 17th, while North Americans will receive it almost a week later, on October 23rd.

  • Tritton Kunai headset ships to chatty PS3 and PS Vita gamers

    by 
    Jon Fingas
    Jon Fingas
    10.10.2012

    There are plenty of gaming headsets, but only so many specifically tuned to the PlayStation audience that aren't made by Sony itself. Mad Catz' Tritton label has just shipped a version of its Kunai wired headset optimized for both the PS3 and the PS Vita that might redress that (admittedly minor) deficit. About the only real customization for Vita owners is the option for a shorter 3-foot cord, but PS3 owners can plug in through USB and adjust voice volume independently from the gunshots and explosions. Regardless of which game console the Kunai links to, there's a modest 25Hz to 20KHz headphone frequency range and few frills aside from a detachable boom microphone. Tritton is mostly counting on the price to lure us in, which just might work -- at $60, berating players in-game with a Kunai will cost as much as one of the games themselves.

  • Sony Playstation Mobile store now live, offers cross-platform games and apps from $0.80

    by 
    Sharif Sakr
    Sharif Sakr
    10.03.2012

    After what feels like a mighty long time since it was first announced, Sony's cross-platform PlayStation Mobile store is now up and running with an initial line-up of games (plus one lonely-looking app) for the PlayStation Vita and PlayStation Certified Android devices. That hardware category currently includes Sony's latest tablets and Xperias, plus HTC One-branded handsets -- check the source link for a full list and installation instructions. So far, we can access PSM on the Vita via a new tab on the PlayStation Store, and we know that readers are having luck on devices in the US -- including the Xperia Play -- but the One X (both global and AT&T) has only given us error messages. If you succeed or fail, please post your results below and we'll update accordingly. Update: Okay, there are definitely teething problems on HTC devices and we're reaching out for an explanation. Meanwhile, owners of the Nexus 7 and the Xperia Ion on AT&T bring happier tidings. Update: Depending on which Sony page you visit, you may or may not see the statement below, which HTC has confirmed to us is true: ""HTC mobile device owners cannot access PlayStation®Mobile for the moment. However, we are working with HTC to ensure PlayStation®Mobile launches as soon as possible. We will update you soon." [Thanks to Paul and all who've commented]

  • Sony shuts down PSP Comic Store after October 30th, leaves most of us in the lurch for now

    by 
    Jon Fingas
    Jon Fingas
    09.30.2012

    PSP Comic Store, we hardly knew ye. No really, we hardly knew ye -- which is probably why Sony is warning PSP owners that its comic book portal is shutting down after October 30th. Come Hallowe'en, we'll lose the option to download the necessary app or buy additional titles. Any currently owned comics will be available to download again until mid-January, but readers will be on their own to preserve existing libraries after that. Outside of Japan, that creates significant problems for literary PlayStation fans: while PS Vita owners in Sony's home country will get a Manga store and reader in October, there's no equivalent crutch for other countries (or any PSP owners) at this stage. The console maker is non-committal and says there's nothing it can discuss "at the moment," which to us is a hint that we shouldn't plan our reading hours around a PSP or PS Vita in the near future. [Thanks, Sooraj]

  • Of PlayStation Vita owners, 'almost all' own PlayStation 3 as well

    by 
    Ben Gilbert
    Ben Gilbert
    09.20.2012

    Sony isn't sharing exact numbers, but Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller teased that "almost all" PlayStation Vita owners are also PlayStation 3 owners. We were discussing the potential crossover between Vita and PS3 -- the obvious comparison to Nintendo's latest offering, the Wii U, and its tablet controller. The Vita and the PS3 are capable of producing similar functionality, and, if anything, with higher fidelity, as the Vita is a standalone console. Koller says Sony invites the comparison. "We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily," he says. It's not just about the functionality, however, it's about whether implementing that functionality makes any sense. "It's dependent on the content. So we need to make sure the content isn't force fed. And, to us, making sure that the gamer receives the right type of experience is what's most important. So we're gonna pick our spots, but that technology does certainly exist here." It wouldn't be hard to imagine Sony bundling the Vita and its new PS3 model together for holiday sales, pushing up against this holiday's Wii U launch. Koller says not just yet, though. "As we look at the lineup, there are gonna be some opportunities to do that. Whether we want to bundle the hardware together remains to be seen," he explains. It sounds like we'll be hearing more on that front in the future, as "retails asks for it all the time," Koller says. For now, however, he's happy knowing that the vast majority of Vita owners are already prepared for cross-functionality between the two consoles. "In the meantime, you look at the Vita consumer and a very high percentage -- almost all of them -- own a PS3. So you see that crossover works."

  • Sony PlayStation Vita Sapphire Blue hands-on (video)

    by 
    Billy Steele
    Billy Steele
    09.19.2012

    After breaking from cover at yesterday's pre-TGS presser, the two new PlayStation Vita color variants have gotten cozy at the Sony booth on the show floor. Unlike the quick photo opp that we snagged a few hours ago, we were able to actually fondle the "sapphire blue" model in all its metallic-hued glory. Speaking of shiny exteriors, both the blue and red schemes feature a bit of sparkle along with the slathering of new paint. The duo look quite glittery, giving the two some added flair over the regular ol' black and white versions in addition to the color change. The hardware is the same as the existing models and the key difference is strictly visual. As you can see in the gallery below, the backsides of these Vitas is also covered with the same shimmering color as their facades. The pair will arrive in Japan in November and we're keeping a close watch on availability elsewhere.