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  • Innogames TV shows off games and updates galore

    by 
    MJ Guthrie
    MJ Guthrie
    01.31.2014

    It may still be January, but InnoGames has released its February episode of InnoGamesTV. Various titles were highlighted throughout the 16-minute show. Devs shared details about Forge of Empires' latest Modern Era update that captures the spirit of the 1950s and puts it in the far east, the upcoming Grepolis Heroes feature for mobile app, and The West's update that raises the level cap to 150 and opens up the middle of the map. On top of that, you can also see a team of CMs face off against the devs in the upcoming Tribal Wars 2 strategy game and hear more about the beta server and the spring game. Check out the match and hear all the details about all of these titles in the video below.

  • Stronghold Kingdoms update brings warfare to Europe

    by 
    MJ Guthrie
    MJ Guthrie
    01.30.2014

    The MMORTS Stronghold Kingdoms is bringing war to medieval Europe! With the upcoming European Warfare update, Firefly Studios is opening up the largest game world to date, complete with 32 different countries each having its own political structure and ruled by its own player king. Players can also band together and seize control of large portions or even the whole of Europe, bringing the likes of Bulgaria, Austria, Sweden, Ireland, and Russia all under the rule of one house. But future emperors should be cautious of spreading their forces too thin and risking it all as they defend themselves from all sides. To get in on the action, visit the official site and download the game for free. The war commences at 10 a.m EST on February 13th, 2014.

  • The Soapbox: Stop ganking, you ganking gankers

    by 
    Mike Foster
    Mike Foster
    01.28.2014

    For me, player vs. player interaction is a necessary component of any online game. The urge to engage with skilled human opponents is the reason I spent countless hours defending flags in World of Warcraft and likely the main motivating factor in my slide away from traditional MMOs and toward MOBAs like Dota 2 and Blizzard Entertainment's upcoming Heroes of the Storm. Simply put, I like a good fight. I especially like a good fight when it occurs unscripted and out in the wilds of the world. If you catch me unaware while I'm grinding out one of TERA's BAMs or plucking gold from an ore vein in Aion, I'll be more than happy to cross swords (or trade frostbolts) with you. Winning or losing isn't important to me; the constant threat of attack heightens my enjoyment of and connection to the game's universe. Unfortunately, open world PvP doesn't attract exclusively those people interested in fair fights. And in the games that make it possible, a certain small segment of players is working hard to ruin everyone else's good time. I speak, of course, of gankers.

  • Riot claims 27 million daily players for League of Legends

    by 
    Mike Foster
    Mike Foster
    01.27.2014

    It's no secret that Riot Games's League of Legends is the biggest MOBA on the block, but just how big might come as something of a surprise. Riot has revealed that the League playerbase has now reached 27 million players daily. Player concurrency hits about 7.5 million players during high-traffic hours; for comparison, Valve's Dota 2, which most would consider League's primary competitor, sees about seven million players per month. The high numbers have done wonders for Riot's pocketbook, helping League to generate over $624 million in revenue in 2013.

  • Blade Hunter beta gets big content update

    by 
    MJ Guthrie
    MJ Guthrie
    01.27.2014

    The side-scroller Blade Hunter, which started beta a little over a month ago, just received a large content update that brought UI improvements, new game systems, mounts, quest lines, cosmetic options, and a raised level cap to the action MMO. Players can boost their stats with elemental companions called sprites starting at level 39, and higher level characters can equip more sprites. Additionally, players at any level can nab a pair of wings through either in-game challenges, crafting item recipes, or Diamond recharge bonuses; however, only level 80s can upgrade and personalize wings beyond the standard buff. If faster travel is more your speed, combat mounts are now available in a variety of types, from horses to dragons. You can ride that mount to the Citadel, a new instance unlocked at level 79 that promises a challenge that puts even Nightmare Mode to shame. [Source: R2Games press release]

  • Uncharted Waters Online launches 2nd Age expansion

    by 
    MJ Guthrie
    MJ Guthrie
    01.23.2014

    Uncharted Waters Online relaunched under a new publisher a scant two months ago, and now the historically based sea-faring game has a new expansion. OGPlanet announced the release of 2nd Age, which adds plenty of new content for virtual sailors to enjoy. In UWO: 2nd Age, players can manipulate the flow of time and trigger different historical events with the new World Clock, take on new missions and adventures, embark on treasure hunts for rare relics, and combine forces to take on the new boss Ganador, Ruler of the Sea. New ships, modeled off of historical vessels, were also added: England's Privateer 'Sir Francis Drake'; the French Royal family's 'Crown'; and the Lubeck Merchant's Guardian ship 'Eagle'. Additionally, players can influence who wins the election for the next Roman Emperor. Before setting sail, get in the mood of 2nd Age with the official cinematic trailer below. [Source: OGPlanet press release]

  • Sneak a peek at Warhammer 40K: Eternal Crusade's early prototype

    by 
    Mike Foster
    Mike Foster
    01.22.2014

    Behaviour Interactive's upcoming Warhammer 40,000: Eternal Crusade is currently in extremely early alpha and scheduled for a 2015 launch. However, footage has snuck out revealing the game's "proof of concept" demo. The video, while brief, gives us the first real glimpse at what Behaviour has planned for this next entry in the Warhammer franchise. Check out the prototype after the break.

  • Star Trek Online adds small craft arena PvP

    by 
    Mike Foster
    Mike Foster
    01.22.2014

    Fans of flying around in small spaceships and shooting at other, equally small spaceships are due for a treat in Star Trek Online. Cryptic Studios has just unveiled a new PvP arena mode for the game that focuses on pitched small craft combat. Due to the popularity of small craft PvP via community events and Star Trek Online's private PvP queue, the development team designed to go ahead and implement an official queue into the game. The arena is available to level 50 players and takes place in the Cracked Planetoid map. Each match lasts until one team earns 15 kills. Expertise and energy credits will be awarded to all teams, as will credit toward daily arena missions. To be eligible, you must select a default small craft at the nearest shipyard. Small craft PvP is set to launch with Season 8.5 on January 30th, 2014. You can check it out now on the STO test server.

  • The waiting game: Hands-on with Clash of Clans

    by 
    Mike Foster
    Mike Foster
    01.22.2014

    Before November 2013, I had never heard of Supercell's Clash of Clans. I'm not much of a mobile gamer, choosing mostly to use my iPad as a machine through which to stream Firefly episodes while I do the dishes or sweep up the immense piles of dog fur created by my ancient German shepherd. But a Thanksgiving holiday spent with friends obsessed with the game piqued my curiosity, as did the fact that Clash of Clans had helped Supercell earn roughly $2.4 million per day through most of 2013. So, a bit begrudgingly, I joined my friends in a clan. And raided goblin villages. And built myself a nice little town. But mostly what I did was wait.

  • World of Tanks sets new concurrency record of 1.1 million tanks tanking

    by 
    Mike Foster
    Mike Foster
    01.21.2014

    Wargaming.net's World of Tanks has again broken its own world record for player concurrency, hosting 1.1 million players simultaneously on the game's Russian cluster. This new total handily defeats the previously reported record of 190,541 online players set in March of 2013, though Wargaming.net did note in its press release that average concurrency has been hovering near the 900,000 mark "for the past few months." According to the studio, which now boasts offices in Chicago, Baltimore, Seattle, Austin, Paris, Kiev, Tokyo, and more, World of Tanks has over 75 million players. The press release was not specific on whether these are active players or simply registered accounts. [Source: Wargaming.net press release]

  • Take a peek at MechWarrior Online's UI 2.0 upgrade

    by 
    Mike Foster
    Mike Foster
    01.19.2014

    Piranha Games recently conducted a public test of the changes it is planning for MechWarrior Online's UI 2.0 upgrade, and No Guts No Galaxy's Phil Langenberg managed to snag a lengthy video of the new UI in action. According to Piranha, UI 2.0 is "a complete rework of the existing UI" designed to streamline mech customization and MWO's social features. The redesign is set for release February 4th. Check out the VOD of the stream after the break to get a closer look, with commentary, of what MWO will look like post-2.0.

  • Led by mobile and free-to-play, U.S. digital sales see big gains in 2013

    by 
    Mike Foster
    Mike Foster
    01.18.2014

    The digital games market is still on the rise, generating $11.7 billion in sales in 2013. According to market research firm SuperData, this total marks an 11% increase over digital sales in 2012. SuperData noted that Christmas and New Year's occurring in the middle of the week may have helped spiked end-of-year numbers; December 2013 saw a 36% increase in digital sales compared to December 2012. Mobile titles claimed the largest percentage of the digital pie, representing $3.6 billion in sales. Free-to-play titles were up 45% year-on-year to $2.9 billion. Perhaps most interesting for MMO players is the fact that F2P MMO offerings from games like World of Warcraft and Star Wars: The Old Republic landed in the top ten, though the top three free-to-play earners in 2013 were CrossFire, League of Legends, and Dungeon Fighter Online. Data used by the firm is gathered by collecting digital transaction data directly from developers and publishers. [Thanks to Hagu for the tip!]

  • Choose My Adventure: So long, Allods Online

    by 
    Mike Foster
    Mike Foster
    01.15.2014

    Choose My Adventure, in my mind, is as much an investigation as it is a voter-led romp through a particular title. There's a reason each writer who takes on a CMA limits the voting pool to games he or she hasn't previously experienced in-depth; it's always more interesting to discover and explore than it is to travel across well-beaten paths. Writing and playing for Choose My Adventure almost always involves being surprised, either for the better or for the worse. When the community chose Allods Online as the subject of this edition of Choose My Adventure, I was skeptical. The game looks, on the surface, like another cheap World of Warcraft knock-off designed to siphon a few players away from Blizzard's enormous subscription MMO with promises of free gameplay and some sci-fi/steampunk tweaks. What I discovered over the last five weeks, however, is a solid, charming traditional MMO that is hindered at almost every turn by the incompetence or greed (I can't be sure which) of its publisher.

  • Greg Street is now lead game designer at Riot Games

    by 
    Mike Foster
    Mike Foster
    01.14.2014

    Greg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved. Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.

  • The Soapbox: Launching with a subscription is still a good idea

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.14.2014

    The massively multiplayer online game industry is constantly changing, but one thing about it never will so long as capitalism stands: MMOs have ongoing costs, and those costs are passed on to the end user. Exactly how they're passed on is one of the things that has been changing, but new methods don't mean old methods don't have their place. New isn't good because it's new. New is good because it can provide solutions to old problems. When an old method is seen as the source of a problem actually caused by something unrelated, shoving a new method in there can just create new problems. So why all the wailing and gnashing of teeth over games trying out a subscription before they move onto other models? And why all the wailing and gnashing of teeth in retaliation to this opinion?

  • Major Herokon Online update includes sequel to Blade of Destiny, new region

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2014

    Denizens of Aventuria have a lot more to keep themselves occupied thanks to Herokon Online's latest update. Not only has an entire new region opened up for exploration and adventuring, but The Dark Eye fans will get to experience the sequel to the Blade of Destiny campaign. Additionally, the level cap has been raised to 45, players can earn new achievements and titles, and a new world map provides a travel system. The new land of Thorwal, located in the northwest, is home to six new types of enemies and new NPCs and allies, some of which will be familiar characters that fans meet for the first time. Players will also find many new quests and Thorwal-specific weapons and equipment. For a taste of the update, check out the artwork and screenshots in the gallery below. [Source: Herokon Online press release]

  • Legend of Edda closes its doors for good January 22nd

    by 
    MJ Guthrie
    MJ Guthrie
    01.09.2014

    If you'd always meant to check out the cute free-to-play title Legend of Edda but never quite got around to it, you're almost out of luck. GamesCampus has announced that the game is shutting down on January 22nd, 2014. Citing hacking attempts, gold purchasing, and game crashes that created an unstable gaming environment, the studio said "there is no way to continue providing support to the game financially." Legend of Edda closed down temporarily between 2011 and 2012 in order to overhaul and improve the game; unfortunately, this time the closure will be permanent. GamesCampus is currently in the process of working out compensation packages for all players who have been active for the past three months. [Thanks to Mehighlow for the tip!]

  • Choose My Adventure: Deep in the dungeons of Allods Online

    by 
    Mike Foster
    Mike Foster
    01.08.2014

    Last week, I presented Choose My Adventure voters with one simple choice: Where, exactly, should we go next in Allods Online? The community responded by sending my low-level Psionicist directly into what many consider to be a core component of the modern fantasy MMO, the instanced dungeon. Understanding how a game approaches bosses, loot, grouping, and raiding is key in understanding that game's design philosophy, so it makes sense to dip a toe or two into the instanced content Allods has to offer. Assuming, of course, that I can find a group.

  • Eldevin making a run at Steam Greenlight

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Browser-based MMO Eldevin, which launched at the end of November and was named by our own Beau Hindman as indie browser MMO of the year, is now entering the fray that is Steam Greenlight's open voting pool. Fans of Eldevin can vote for the game if they want to see it come to Steam; Hunted Cow aims to create a standalone Java-based version of Eldevin that will run on Valve's digital distribution platform. Greenlight has proven a boon to many small studios. Since its inception, hundreds of games have been greenlit for distribution on Steam with the most recent batch landing just today. If Eldevin clears the vote threshold, it might just make it through Valve's approval process and onto Steam's digital shelves. Check out the Eldevin launch trailer after the break and have a look at the game's Greenlight listing for more information.

  • Age of Conan director's letter talks achievements and PvP

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Age of Conan senior designer Matthew Bennett stepped in to author the game's most recent director's letter, and in doing so offered updates on AoC's long awaited achievement system as well as some valuable intel on the state of PvP items. According to Bennett, the Age of Conan team has a rough design in place for achievements that centers on broad categories like PvE, exploration, and dungeons, with sub-categories being designed for each. Bennett also explained that the dev team is taking a hard look at Tier 3 PvP gear by working to re-balance stats on key items to make them more useful and up their damage output to an appropriate level. The PvP team is also working on Tier 4 PvP items. Finally, Bennett reminded players that starting in February, Portents will return to their normal cycle of starting on the first Wednesday of the month and lasting until the following Tuesday. As for the big things like The Palace of Cetriss raid and Age of Conan's new tradeskill system? While not the focus of this particular letter, those key game elements are still in development.