project-eternity

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  • Obsidian's Pillars of Eternity to launch on March 26

    by 
    Mike Suszek
    Mike Suszek
    01.15.2015

    Obsidian RPG Pillars of Eternity will launch on March 26, the developer announced on its Kickstarter page. The game entered a backers-only beta phase in August, available in early access form to those that pledged at least $110 to its development. Pillars of Eternity is currently available for pre-purchase on Steam for PC, Mac and Linux, starting at $45. The game earned $3.9 million on the crowdfunding service in October 2012, back when it was known as "Project Eternity." It was originally given a spring 2014 launch window, prior to its name change in December 2013. Pillars of Eternity received two more delays, the first in February 2014, when project lead Josh Sawyer said "virtually nothing good comes from [Obsidian] releasing a date before we're very confident in it." Paradox Interactive agreed to handle the marketing and distribution of the game one month later. Finally, the developer pushed Pillars of Eternity back to early 2015 this past October, noting that "since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible." [Image: Obsidian Entertainment]

  • Pillars of Eternity pre-orders open with 10 percent discount

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.11.2014

    It won't arrive until early 2015, but those still interested in Obsidian's crowdfunded roleplaying epic Pillars of Eternity can now pre-order the game from a number of online retailers. A visit to the game's website reveals two versions of Pillars of Eternity currently on offer: the $45 Hero Edition and the $60 Champion Edition. The former includes the game along with two "mystery items," while the latter features everything found in the Hero Edition as well as a digital almanac, map and soundtrack, ringtones, wallpapers and a "making of" documentary. As extra incentive, Paradox is currently offering a 10 percent discount on Pillars of Eternity for anyone who pre-orders either version of the game before November 24. If you're still on the fence about Pillars of Eternity, Paradox and Obsidian hope to push you over the edge with an upcoming Twitch stream hosted by project director Josh Sawyer where the developers plan to "reveal a wide array of never-before-seen game content." The stream starts on November 13 at 4PM ET, and you can catch the entire thing on the Paradox Interactive Twitch channel. [Image: Paradox Interactive]

  • Pillars of Eternity delayed to 2015

    by 
    Jessica Conditt
    Jessica Conditt
    10.02.2014

    Pillars of Eternity has been delayed, but not into eternity – it's now due out in early 2015, rather than late 2014. Obsidian Entertainment announced the delay on publisher Paradox Interactive's forums. "Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible," Obsidian CEO Feargus Urquhart said. "We're very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait." Pillars of Eternity was Kickstarted in 2012, raising just shy of $4 million. In its post today, Obsidian said it recognizes that fans and financial backers of Pillars of Eternity are eager to play the complete game, but the extra time will allow developers to address feedback they've received from the beta. Pillars of Eternity was delayed once before, in February this year. We had a chance to play the game in its early form in August, and found it to be splendidly unsimplified. [Image: Paradox]

  • Pillars of Eternity and the dangers of fantasy pest control

    by 
    S. Prell
    S. Prell
    08.31.2014

    "Streamlined" is a buzzword you hear often when talking to developers about games. "Simplified" is almost as common. The unspoken implication behind these descriptors is that complexity and time-consuming mechanics are a thing of the past. If that's true, Pillars of Eternity is a time machine. Developed by Obsidian and designed to evoke the look and feel of the Infinity Engine games – Planescape: Torment, Baldur's Gate, Icewind Dale – Pillars of Eternity is as old-school as a roleplaying game can get without turning into a text adventure or a dice-rolling tabletop quest. There is nothing simple or streamlined about Pillars, and therein lies the appeal.

  • A persona fit for Pillars of Eternity

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.28.2014

    Before computer-generated worlds came to life, we were running through dungeons in our heads, with rules on paper to govern our actions. Pillars of Eternity remembers those days and the games they inspired, and not just because it has an isometric perspective, or soul-storms, or tactical combat and special armor types, or even character creation. It's that right from the beginning, there's a space for the player to tweak the details, write a personality and imagine someone being there. The real challenge – and the agony – of a traditional role-playing game lies at the beginning, in the dungeon named ... "character creation." It inspires a dread worse than any stone golem or world-eating viper, because you want to make someone fit to save the world and gallivant through it for at least a hundred hours. Will she wield an axe or a bow? Tall or short? Pointy ears or wizard's cap? Is this name going to sound like high fantasy, or like fantasy fiction while high? And no matter how many times you save the world, you don't want to be forever known as that guy with the weird eyebrows. Let's just lower them a bit.

  • Pillars of Eternity enters beta next month for backers

    by 
    Danny Cowan
    Danny Cowan
    07.11.2014

    Obsidian Entertainment has announced that a beta version of Pillars of Eternity will launch exclusively for Kickstarter backers next month, marking the first playable release for the team's long-in-development crowdfunded RPG. Noting that Pillars of Eternity has entered the "finalization stage," producer Brandon Adler revealed that Early Access beta keys will be available on August 18 for supporters who pledged $110 or more. Launched in late 2012, the Pillars of Eternity Kickstarter project racked up nearly $4 million in backer pledges, resulting in a delay as the game's scope ballooned to meet its expanded budget. Obsidian additionally announced that it has canceled its plans for a DVD and Blu-ray Pillars of Eternity making-of documentary release, as physical discs would need to enter production prior to the project's completion. Rather than release the documentary without a conclusion, Obsidian is opting instead to launch a "digital downloadable extended version" of the film at a later date. A replacement reward for backers who pitched in for DVD and Blu-ray copies of the documentary will be announced soon. [Image: Obsidian Entertainment]

  • Obsidian's Pillars of Eternity looks old, and that's good news

    by 
    S. Prell
    S. Prell
    06.19.2014

    Pitched as a return to the days of games like Baldur's Gate, Icewind Dale and Planescape: Torment – isometric RPGs developed on BioWare's Infinity Engine – Pillars of Eternity from Obsidian is decidedly old-school. Where other games may tout streamlined gameplay and accessibility, Pillars holds its stats-based and number-heavy head up high as it walks through environments befitting a medieval fantasy world. This isn't a revolution or new beginning for the genre, but a return to form.

  • Obsidian gives your ears a taste of the Pillars of Eternity soundtrack

    by 
    S. Prell
    S. Prell
    04.16.2014

    Just because we can't play old school-inspired, Kickstarter success Pillars of Eternity right now doesn't mean we can't experience it. Developer Obsidian has released a score from the game's soundtrack to give anxious adventurers a taste of what to expect when the game releases later this year. The music is an ambient background tune for the Dyrford Village area. Audio Director Justin Bell noted in a forum post that he looks to the Infinity Engine games (Baldur's Gate, Icewind Dale) for inspiration, blending "tropes found in European folk and pre-Renaissance modal music" with modern techniques. Bell also wrote that he listens for inspiration during his daily commute to work, and that he reads Johann Sebastian Bach daily. Video games: classy stuff. [Image: Obsidian]

  • Paradox Interactive to publish Obsidian's Pillars of Eternity

    by 
    Mike Suszek
    Mike Suszek
    03.18.2014

    Obsidian Entertainment announced a partnership with Paradox Interactive to launch Pillars of Eternity. Paradox will handle the marketing and distribution of the PC game, which is slated to launch by this winter. Formerly known as Project Eternity, the game earned $3.9 million on Kickstarter in October 2012. The game was originally expected to land this spring before suffering delays. Obsidian launched South Park: The Stick of Truth earlier this month, following Paradox's announcement of Hearts of Iron 4 and Norse mythology-inspired RPG Runemaster in January. [Image: Obsidian Entertainment]

  • Obsidian's Pillars of Eternity 'looking good' for winter 2014

    by 
    Mike Suszek
    Mike Suszek
    02.12.2014

    Pillars of Eternity can now be expected by winter 2014, Obsidian revealed in a forum update. The developer announced its delay last week following its initial projected launch of spring 2014. It was delayed due to the increasing scope of the game following its generous funding. The game formerly known as Project Eternity was funded on Kickstarter in October 2012, earning a whopping $3.9 million. Junior Producer Rose Gomez's forum post this week noted that the developer will not pursue any more stretch goals for the project, which still accepts pledges on the game's site. Project lead Josh Sawyer also noted last week that the developer wasn't planning on announcing a specific release window after its delay, saying that because Obsidian isn't a publisher, it didn't "have to." He added that "virtually nothing good comes from us releasing a date before we're very confident in it." [Image: Obsidian Entertainment]

  • Pillars of Eternity delayed, devs cite unexpected outpouring of cash

    by 
    Earnest Cavalli
    Earnest Cavalli
    02.07.2014

    Despite earlier claims that Obsidian's Kickstarter-funded roleplaying epic, Pillars of Eternity, would be released in the Spring of this year, the developer is now backing away from that timeframe, saying the game's current scope simply won't allow for it. "When we started with a million-dollar budget and a relatively modest game with five classes, that was assuming if we get $1 million we can make this game and we'll probably get it done by April," project lead Josh Sawyer told Eurogamer. "We got almost four times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four times as many people on it and it also gets done in April. There's a lot more stuff to do." While Sawyer notes that "more than half" of the game's content has been completed (if not polished), he's hesitant to offer a new timeframe for the game's release. "[U]ntil we get really close to releasing the game we don't want a specific release window, because we're not a publisher, we don't have to! Virtually nothing good comes from us releasing a date before we're very confident in it." [Image: Obsidian Entertainment]

  • Pillars of Eternity character sheet has +5 in Lookin' Good

    by 
    S. Prell
    S. Prell
    01.18.2014

    Developer Obsidian has released new images and information for their upcoming RPG, Pillars of Eternity, and old-school roleplaying fans are in for a treat. Like the pen-and-paper tabletop RPGs that inspire it, Pillars of Eternity features character sheets brimming with stats and information. In the released image of Pallegina, we can see that she's an 8th-level Paladin of the Hylea race, which are apparently Godlike. We can also see she has a Con stat of 14, which gives her +28 percent Stamina and Health. Still following along? Good, because this character sheet is just getting started. There's also information on player characters' reputations, how long they've been active, how long they've been in combat, how many monsters they've slain, the most powerful foe they've slain, total damage dealt, etc. There's even an Export button - no official word on where it'll export to, though. Obsidian also released images comparing the concept art and final rendering of one of the game's enemies - a Cean Gŵla. Cean Gŵlas are the spirits of women who have died under "particularly tragic or traumatic circumstances," according to a post on the game's forums. Finally, a new image also shows representations of the gods Galawain and Woedica. Galawain is god of the hunt, while Woedica rules over law and rightful rulership. It won't be an eternity before you get to experience these assets and more - Pillars of Eternity is scheduled to release this year.

  • Project Eternity now Pillars of Eternity, Obsidian debuts trailer to celebrate

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.11.2013

    As a name, "Project Eternity" always felt like a high-fantasy placeholder - which it apparently was, as Obsidian's crowdfunded roleplaying epic will henceforth be known as "Pillars of Eternity." While Obsidian offers no explanation for the new name, nor how these pillars grew to such a ripe old age, it has issued the above trailer. It describes the clip as a teaser, and while technically that might be true, there's far more footage of actual in-game content here than we normally see. Combat, spellcasting, biologically improbable huge spiders; it's all here, and the game's aesthetics look like a modern take on the Western roleplaying games of the late 1990s, typified by such classics as Baldur's Gate 2. Obviously that's by design as Obsidian's website is currently running a poll asking fans which late-90s RPG they'd most like Pillars of Eternity to resemble. Additionally, if you happen to have put down some cash to fund Pillars of Eternity, you can now pay a visit to the game's backer's portal. This allows you to make further donations to the project, earmark your donations for specific purposes and select which backers' rewards you'd like to receive in exchange for your optimistic contribution.

  • Project Eternity unveils first video, dynamic environment in action

    by 
    Sinan Kubba
    Sinan Kubba
    04.10.2013

    Obsidian upgraded that first Project Eternity screen from half a year ago into some fully-fledged footage this week. The video, as preambled by project lead Josh Sawyer, doesn't showcase any gameplay, but focuses on some of the RPG's dynamic environmental effects.As you can see - skip to 1:48 for the footage itself - these effects range from the subtle movement of leaves blowing in the wind to water levels rising and falling. The video briefly throws in some character animations before demonstrating a day-to-night transition."In a 2D game, this required our programmers and artists to come up with some creative solutions," reads Obsidian's description. "What they came up with surprised us initially and it continues to amaze us. While we are still working on refining some of the dynamic elements, we're very happy with the progress we've been able to make and hope you feel the same way."Project Eternity raised just under $4 million in Kickstarter backing last October, making it at the time the most funded game on the platform - inXile's Torment: Tides of Numenera, which has Obsidian's Chris Avellone on its design team, recently surpassed it.

  • Obsidian's Project Eternity Kickstarter concludes at $3.9 million

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.16.2012

    That's it! Obsidian's Project Eternity Kickstarter has finished with $3,986,194 pledged. This means Project Eternity, an old-school fantasy RPG project from the longtime developer, has earned more contributions than the $3.3 million by Double Fine Adventure, the Kickstarter project that kicked off this whole "year of the game.""It's all smiles and gratitude over here at Obsidian," CEO Feargus Urquhart told us. "It is incredible what crowdfunding can make possible."Other recent mega success stories in Kickstarter funding include Uber Entertainment's $2.2 million for Planetary Annihilation and the $8.5 million by Ouya.

  • Project Eternity's first screen shows the reality of Obsidian's fantasy RPG

    by 
    JC Fletcher
    JC Fletcher
    10.11.2012

    Obsidian Entertainment's Kickstarter-supported RPG "Project Eternity" has waterfalls and bridges, confirmed. Obsidian released the first screenshot of the project today in 1440p resolution, "which is 3.7M pixels per screen compared to the resolution of the later Infinity Engine games of .5M pixels per screen."The team combines 3D renders with hand-drawn detail, for the result you see above. It is a very pretty waterfall.%Gallery-168172%

  • Obsidian's 'Project Eternity' Kickstarter surpasses $2 million

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.26.2012

    Obsidian has raised over $2 million for its Kickstarter, Project Eternity, with 20 days left to raise even more money. Project Eternity is on track to surpass its final announced stretch goal of $2.2 million, which will add French, German and Spanish text translations, along with a new faction and region. Goals beyond $2.3 million are "coming soon."Project Eternity currently has a tentative release window of spring 2014. The Kickstarter for the project was announced on September 15 and reached its $1.1 million goal in 24 hours. Obsidian is currently working on the South Park RPG and it previously developed contract project Fallout: New Vegas, along with the original intellectual property Alpha Protocol.

  • Project Eternity won't take forever to develop, gets spring 2014 window

    by 
    Jessica Conditt
    Jessica Conditt
    09.18.2012

    Project Eternity, from Fallout: New Vegas developer Obsidian Entertainment, has more than $1.5 million in pledged funds on Kickstarter and 28 more days to collect more. With the immensely positive response, Obsidian senior programmer and Fallout creator Tim Cain has begun planning for launch.Right now Project Eternity has a tentative release window of spring 2014 and will feature "additional content" that can be explored with multiple characters, Cain tells Eurogamer. The budget may be smaller than previous Obsidian games, but Cain says that's just fine."Those budget numbers are just right for what we are trying to make," he says. "We have an engine already, and we aren't using an established IP with pre-defined game mechanics and an art style that we have to mimic. Both of these things save us a lot of time, because we are now free to make those elements ourselves."Project Eternity is an exploration-based, real-time tactical game with a pause system, but it's going to have surprises beyond its Dungeons & Dragons-inspired roots. Obsidian is making its own RPG mechanics."I like turn-based combat too," Cain says. "I like the tactics involved in the precise movement, orientation and use of abilities. But it can tend to be slow with a large party of characters. Real-time-with-pause is faster and can feel more engaging, but I have found the abilities to be harder to use well. One reason for that is because many RTWP RPGs were made based on paper-and-pencil games that used turns, and their abilities were made for opponents that were not moving. I feel that RTWP can be an excellent combat model if the abilities are designed with respect to that model, and not converted from another system."

  • Obsidian's Project Eternity fully funded, stretch goals revealed

    by 
    Mike Suszek
    Mike Suszek
    09.16.2012

    Remember that isometric PC dungeon crawler called Project Eternity that Obsidian Entertainment sought funding for on Kickstarter? The one we told you about, oh, yesterday? Well, not only has the $1.1 million funding goal been reached, but Obsidian revealed the project's initial set of stretch goals for the next month of fundraising.Should the team raise just over $100K more, the game will receive a new playable race, class and companion each in addition to the three races, five classes and five companions included in the game. At the $1.6 million goal, Obsidian will make a Mac version of the game and add a "new major storyline" with added quests and locations. Hitting the $1.8 million mark nets the same result as the first goal, with another new race, class and companion created for the game.Players will receive their own houses in the game if the project reaches $2 million in funding, and will see Linux support and a new region, faction and companion if it hits $2.2 million. At the rate Obsidian is moving in its Kickstarter campaign, it is already working on $2.4 million and above stretch goals. If money keeps moving its way, we'd give it another day or so.

  • Obsidian Kickstarting 'Project Eternity' for PC, already nearly funded

    by 
    Jordan Mallory
    Jordan Mallory
    09.15.2012

    Obsidian Entertainment, the development studio responsible for Star Wars: Knights of the Old Republic 2, Neverwinter Nights and Fallout: New Vegas has launched a Kickstarter campaign to fund its next game. Provided the pledge drive is successful, Project Eternity will be a PC-only isometric dungeon crawler reminiscent of Baldur's Gate and Planescape: Torment, although it will take place in its own, new fantasy world.Project Eternity's development team includes alumni from the original Fallout, Icewind Dale 1 and 2, Planescape: Torment and Fallout: New Vegas. "We have wanted to go back to our roots and create an epic PC role-playing game adventure for years," the Kickstarter reads. "But, it's been almost impossible to get funding through traditional methods for a game like this."Obsidian's ultimate goal is to raise $1.1 million, and as of press time it has raised $1.05 million with 31 days still left on the clock. So, unless the game is suddenly revealed as secretly having been a multiplayer-focused FPS/kitten murder simulator this whole time, we're pretty certain this one is going to be successful. Reward donation levels range from a $5 forums badge to a $10,000 "Ultimate Pledge Pack" that includes designing your own weapon and NPC for the game, and an evening playing a table-top board/pen-and-paper game of your choice with the Project Eternity team.