psychonauts

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  • PSN Tuesday: Walking Dead Episode Three, Madden NFL 13, Psychonauts

    by 
    Jessica Conditt
    Jessica Conditt
    08.28.2012

    The games dump on PlayStation Network and Vita this week is headlined by The Walking Dead Episode Three's surprise launch, with supporting roles from Madden NFL 13, Metal Gear Solid: Peace Walker HD Edition, Rock Band Blitz, three Ratchet and Clank games, Tony Hawk's Pro Skater HD and more.Madden NFL 13 launches on Vita today as well, for $40 compared to the PS3's $60, and Psychonauts is $10 as a PS2 classic. Check out the PlayStation Blog for the full list, and yesterday's PlayStation Plus announcement for the skinny on those fat cats.

  • Psychonauts becomes an official PS2 Classic on August 28

    by 
    JC Fletcher
    JC Fletcher
    08.23.2012

    In this post-Double Fine Kickstarter world, there's nothing more nostalgic than buying a game for a set price and then playing it immediately – unless that game is itself nostalgic, like, say, Psychonauts.Next Tuesday, you'll have the opportunity to experience Raz's mental adventure in a new venue, when it is released on PS3 in North America as a PS2 Classic. This miracle of digital distribution is possible thanks to Double Fine's acquisition of the Psychonauts publishing rights last year.

  • Steam Summer Sale, final day: BioShock, Bastion, Double Fine bundle

    by 
    Jessica Conditt
    Jessica Conditt
    07.22.2012

    This is it. Dig around your couch cushions, look under the rug and peek between the seats in your car (if you haven't sold it, that is) for any extra change. The final day of the Steam Summer Sale is here.The last day is going out with a whimper, offering the BioShock franchise for $9.98, Bastion for $3.74, a Double Fine bundle including Costume Quest, Psychonauts and Stacking for $7.49, and Splinter Cell: Conviction seeing a range of deals, starting with the game itself for $4.99. Jagged Alliance: Back in Action is $9.99, Operation Flashpoint Complete (Dragon Rising and Red River) runs $13.74, Football Manager 2012 is $7.50, and Space Pirates and Zombies is $2.49.Indie Bundle XI includes Hydrophobia: Prophecy, Orion: Dino Beatdown, Star Ruler, Waveform and World of Goo for $9.99.And that's that, everyone. Summer's over. Now get back to work; you have to pay off all those games you bought somehow, and it's certainly not going to happen if you take the time to play them.

  • Humble Indie Bundle V includes Psychonauts, Limbo, Superbrothers, Amnesia, Bastion (as a bonus)

    by 
    Jordan Mallory
    Jordan Mallory
    05.31.2012

    The fifth iteration of the Humble Indie Bundle has gone live, granting donors their choice of Mac, PC or Linux versions of Psychonauts, Limbo, Superbrothers: Sword & Sworcery EP and Amnesia: The Dark Descent, as well as the soundtracks for each game. Anyone that pays above the average price (currently $6.71) will also receive Baston and its soundtrack.Seeing as the Steam release of Sword & Sworcery EP is still only available on PC, this bundle is currently the only way to buy it for OSX. As per usual, patrons can decide how much of their purchase price goes to the developers, to charity, and as a tip to Humble Bundle folks.

  • Double Fine deals found in the Amazon, Psychonauts and Costume Quest under $5

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.07.2012

    Amazon's PC digital distribution service has a few Double Fine titles on discount this week. Psychonauts -- the original Inception -- is available for $3.99, Costume Quest is a treat at a mere $2.99 and you can nest at ease with Stacking at $7.49.If you've yet to play or own any of these games (for shame!), then pick 'em all up for $10 with the "Oh So Fine" bundle.

  • Notch reels in Psychonauts 2 talk

    by 
    David Hinkle
    David Hinkle
    02.15.2012

    Ever since Double Fine snagged publishing rights for Psychonauts back in 2011, we've all hoped the studio would work on a sequel. Actually, no past tense about it -- we still hope Double Fine cranks out a sequel. And when Markus Persson (Notch) of Minecraft fame expressed interest in funding a sequel, we thought it was a dream come true.Then Double Fine went ahead and set records on Kickstarter as the developer sought funding for a new adventure game. Suddenly, Psychonauts 2 was on the backburner. But Notch hasn't forgotten about it, much as we haven't, and published a missive today with some more information. Spoiler alert: it's a much more difficult undertaking than we initially thought."The budget for doing a Psychonauts 2 is three times higher than my initial impression," Notch wrote on his blog. "I have NO idea if this is actually going to happen." He went on to say that he is still interested in doing it (and still believes it would be a profitable venture), but posits that Double Fine could simply go through Kickstarter again to fund the sequel, considering how crazy successful the company's first campaign currently is. Today it was revealed the Double Fine adventure game would launch on PC, Mac, Linux, iOS and Android devices."All I know is that IF the numbers work out and IF they still want to do it and IF they don't decide to self fund a sequel by doing more crowd funding (which is honestly what I would've done if I were them), I would be most interested in doing this type of investment." We hope it all works out, but be patient, fellow interested parties: if it happens, it's not going to be for a good long while.

  • Schafer needs a millionaire to fund Psychonauts 2, Notch raises hand

    by 
    Jessica Conditt
    Jessica Conditt
    02.07.2012

    Double Fine's Tim Schafer would love to make Psychonauts 2, he told Digital Spy -- he's pitched it to publishers a few times, but no one has ponied up for the project, and Schafer still needs a few million dollars to back it up. Enter: Notch.After learning of Schafer's problem, Markus "Notch" Persson, creator of Minecraft and resident indie millionaire, tweeted at Schafer, "Let's make Psychonauts 2 happen," followed by ";D Also, I'm serious." This afternoon, the official word from Double Fine is, "Tim and Markus are talking. Who knows what might happen?"Notch has followed up candidly, tweeting that he and Schafer are talking via email, hinting that they may talk more at GDC, and finishing with a warning: "Anyway, please don't get your hopes too high yet. Everything is extremely vague!"There it is, ladies and gentlemen. The potential multi-million-dollar business deal to create Psychonauts 2, started on Twitter and including a winky, open-mouthed-smiling emoticon. Ah, technology.

  • Witcher 2, Double Fine games, more in Steam Holiday Sale today

    by 
    JC Fletcher
    JC Fletcher
    12.20.2011

    Pace yourself! Steam's Holiday Sale is only in day two, and you can already get Costume Quest for $3.74 (or with Psychonauts for just $2 more!), Lego Batman for $5, The Witcher 2 for $24, The Witcher 1 for $2.49, and Modern Warfare 2 for $15. You're definitely going to be broke after this year's sale but, on the upside, you'll be able to play a lot of games until your electricity is shut off and you're evicted.

  • Psychonauts comes to Mac, gets Steam update and iOS app

    by 
    David Hinkle
    David Hinkle
    09.29.2011

    If your allegiance to the Mac platform was the only thing holding you back from playing Psychonauts, then today is your day: Double Fine has announced the game is available for Mac OSX. The Mac port is currently available on the Mac App store and Steam, along with other digital distribution channels. Accompanying it is a free iOS app that allows you to view all of the game's Memory Vaults right on your iDevice, along with new commentary from Tim Schafer and Scott Campbell. The PC version of the game has also been updated to allow for achievements and cloud saves on Steam, plus it scales down the difficulty of the Meat Circus. Additionally, we'd like you to do a us a favor and not google "meat circus."

  • Double Fine releases Psychonauts app

    by 
    Mike Schramm
    Mike Schramm
    09.29.2011

    The great game developer Double Fine has released an app for the App Store, and it's related to their very popular game Psychonauts (which recently arrived on the Mac App Store itself), but it's not, unfortunately, a port of the game. The Psychonauts Vault Viewer is instead sort of an ancillary add-on to the title, a compendium of all of the game's "memory vault" animations, along with new commentary from the game's creators Scott Campbell and Tim Schafer. It's interesting but if you've never played Psychonauts, you probably won't find a lot of enjoyment in the app itself. If you love the game, the app is like an extras DVD, with lots of game content and some other features. Vault Viewer is a free universal app, available now on the App Store. We've seen quite a few game companies use Apple's platform in this way, creating ancillary apps to their main games, and making use of the mobile platforms as a sort of a "second screen" for players either while they're playing or for a game on another platform. I wouldn't be surprised to eventually see a full iOS game from Double Fine, but for now, this is what we've got.

  • Double Fine obtaining Psychonauts publishing rights

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.15.2011

    Double Fine is in the process of receiving the publishing rights for Psychonauts, its cult 2005 game published by Majesco. The word came from Double Fine senior gameplay programmer Anna Kipnis, who tweeted that the developer was now the "sole publisher" of the game and that proceeds from any purchases would go to the studio. That last part wasn't exactly accurate -- not yet, anyway. Double Fine head Tim Schafer told Gamasutra, "It's true the publishing rights have reverted to Double Fine, but there are some more deals that need to be worked out and contracts that need signing before that actually means anything, financially." Schafer said that once that's all squared away the studio will have something fun to announce ... but "it's not Psychonauts 2." Double Fine has always retained the IP rights to Psychonauts, and Schafer has stated previously that a sequel is dependent on a publisher paying the way. Update: Tim Schafer's comment to Joystiq can be found after the break.

  • Psychonauts is $2.49 until 10AM Eastern on GOG.com

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.23.2011

    Criminally underappreciated action-adventure game Psychonauts is available on GOG.com for $2.49 until 10AM Eastern. If you already own it, send that cash to Double Fine to get Psychonauts 2 rolling. For pieces of Double Fine work on consoles, check out the studio's cost-effective, bite-sized offerings with Stacking and Costume Quest.

  • Psychonauts 2: Tim Schafer is 'ready to do it'

    by 
    Justin McElroy
    Justin McElroy
    11.11.2010

    From our "It's Fun to Dream" file comes a story from the latest issue of PSM3, in which Double Fine's Tim Schafer says he's ready to do a sequel to his classic action platformer Psychonauts. So ... Psychonauts 2: Revenge of the Milkman coming fall of 2012, pre-order now to get your commemorative goggles. Right? Not so fast, bucko. Schafer wants to make a new Psychonauts, but he still needs to find someone to help foot the bill. "It's really a question of getting a publisher who's interested in doing it," he told the magazine. "Over the years it's gotten into the hands of a lot of people ... so if all these people were going to buy the sequel it would be a big hit." So, any of you have a few spare millions kicking around? Maybe if everybody pooled together? Let's see, we have ... $7.12, a piece of Bazooka and a marble. That's ... that's not going to cut it, is it?

  • Psychonauts only costs $2 until Thursday on Steam

    by 
    Griffin McElroy
    Griffin McElroy
    01.27.2010

    Stand up. Walk over to your couch, and remove its cushions. Stick your hand into the exposed crevasses of your sofa, taking care not to lose any fingers in any reclining mechanisms which may be hiding within your chair. Dig out eight quarters, or twenty dimes, or forty nickels, or two-hundred pennies, or any combination of these denominations which add up to 200 cents. Deposit your recently excavated horde in your bank account, or the bank account of a trusted friend or relative. Access Steam, and use these funds to purchase Psychonauts, which, until tomorrow, only costs 200 cents. Download the game, and play it. When you get a free moment, return the cushions to your couch, so it can collect more funds for the next time Steam slashes the price on one of our favorite games ever. [Thanks, Dao]

  • Tim Schafer thinks 'fans worry too much about sales'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.06.2009

    Speaking to MTV Multiplayer, Tim Schafer recently addressed humanity's shocking failure to purchase a satisfactory number of Psychonauts game discs. "Fans worry too much about sales, to tell you the truth," said the procrastinating awards show host, possibly telling the truth. "As long as you make a cool game, publishers want to talk to you... [They say,] 'We liked 'Psychonauts. and we think we could have sold it better." Schafer assuaged fears of Brütal Legend becoming the next commercial Psychonauts, pointing out that the open-world shred-em-up "naturally has more commercial hooks, like hot babes and Jack Black." As reassuring as that is, fans may still worry, if only because we yearn to see Tim Schafer showered in unimaginable riches, enough for him to buy all the tuxedos he wants or construct a rocket-propelled candy castle which he'll use to fly across the globe searching searching for that special person that was missing in his life and then he'll land in our backyard and before we can yell at him for incinerating the dog during the landing procedure he'll walk up to us and put his finger to our lips and say shh don't worry where we're going you won't need animal companionship or anything because where we're going is a place where there are no animals because it's in space and that is where my space station is and we will learn to design really awesome games together but for now you have to stop writing this sentence because it's quite long you know.

  • Psychonauts soundtracks now available online

    by 
    Jason Dobson
    Jason Dobson
    02.14.2009

    Those catchy tunes we remember from Psychonauts are now available online as Double Fine has released the soundtrack and cinematic score to Tim Schafer's mental adventure over most major online outlets, including iTunes, Napster, Rhapsody, eMusic and Amazon.Oh sure, we already own the Peter McConnell-composed music on CD, but as the studio's blog puts it, eCopies free us from such dangers as "deadly plastic discs" and "eye-burning lasers." Well, when you put it that way, here take our digital money. Just please don't melt our brains.

  • Psychonauts encyclopedia wants your brain

    by 
    Randy Nelson
    Randy Nelson
    12.31.2008

    Double Fine has (thankfully) not forgotten its beloved platformer, Psychonauts -- and neither has its legion of fans. The developer recently launched a wiki-style "Psycho-pedia" to flesh out the game's 'verse, offering up articles on all of its important people, places, and things. Oh, so many things.What's more, Tim Schafer and crew have opened the tome of knowledge to ... your knowledge. By creating an account at the site, you can update the articles with info that (gasp!) even the developer might have overlooked. Double Fine is also soliciting fan art, fan music, cosplay photos, and "any other art you may have created while under the influence of Psychonauts." We can see this getting fittingly weird.

  • The Joystiq Free Game Club: Psychonauts

    by 
    Justin McElroy
    Justin McElroy
    07.28.2008

    We thought we'd take a break this week from our usual Flash-based fare this week on the Free Game Club to talk about a slightly meatier experience that you could be having for for free right now: Psychonauts. Yeah, that's right. Tim Schafer's bizarre, hilarious action-platformer is available right now as a free selection on GameTap.So here's the question: Why haven't you played it yet? You might have had an excuse a couple of years ago, when it was just a poorly-marketed Majesco game. But how has it not made its way onto your must play list at this point? It's cleverly written, it's got some really memorable levels and characters, it's just an all-around great way to spend your time. OK, so maybe some of the actual platforming and combat gameplay is a touch spotty from time to time. But we can look past it, and we're betting you can too.If you've played the game, feel free to use the comments below to share your thoughts/gushing adoration. If you haven't, we'd love to hear your excuses. If you're about to play it for the first time ... well, don't let us keep you. We'll still be here when you're done.

  • Show and Tell: Minty inspiration

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.03.2008

    You may be wondering just what this is. Stark white slabs, neatly stacked ... no, it's not the preliminary plans for Apple iChocolate (available in white only), but rather, the work of a DS owner in need. Reader PeZ had a problem: a lost game. And while the missing game turned up later, it revealed a flaw in his DS cart storage system. Nothing quite fit his needs; either everything was too big, too small, or unsafe. One day, as he finished off some Läkerol mints, an idea struck. Surely that neat little tin would be good for something.And so PeZ got to work. As a designer, he had some idea of how to start -- he drew up plans for the perfect cart case. To the right, you can see the plans, which were eventually cut from black cardboard and glued to the inside of the tin. PeZ reports that, with slots cut in, the carts are perfectly secure, even with the tin held upside down! But with the practical inside complete, the outside needed a little work. To see what he came up with, jaunt on past the break.Got something you want to show off to all the other DS fans? We like just about anything with a little Nintendo flavor, so snap a few pics and send 'em off to tell us what's up, and send it all to showmeit [at] dsfanboy [dot] com. We'll take care of the rest.

  • Return to Quest Quiz: Tim Schafer

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.07.2008

    Alright, Tim Schafer, you win. After targeting various industry folks with a typically contrived adventure game puzzle and then assembling their responses in our GDC Quest Quiz feature, we simply weren't prepared for your relentless response to our silly challenge. Not only did you trick us into doing all the hard work, but you successfully navigated through our made-up-as-we-went-along chicane of bizarre logic. But don't grow complacent in your victory -- we'll get you next time.The PlayerDouble Fine's Tim Schafer, designer of Full Throttle, Grim Fandango, Psychonauts and upcoming god of gwar epic, Brütal Legend. Prior to the release of those games, he worked on The Secret of Monkey Island, Monkey Island 2 and Maniac Mansion: Day of the Tentacle.The PuzzleYou're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.The Inventory (1) perforated parasol (1) rubber chicken with a pulley in the middle (1) sealed manila envelope (1) miniature macaroni Tim Schafer statue Make your way past the break to read our adventurous e-mail exchange.