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  • Report: Patrice Desilets suing Ubisoft for $400,000, option to buy 1666 rights

    by 
    Jordan Mallory
    Jordan Mallory
    06.08.2013

    Assassin's Creed and Assassin's Creed 2 creative director Patrice Desilets, formerly of Ubisoft, THQ and then Ubisoft again, has filed suit against Ubisoft seeking back pay, damages and the opportunity to buy the rights to 1666, according to a report by Canadian outlet La Presse. Desilets is looking for a grand total of $400,000 from Ubisoft, which breaks down into $250,000 worth of salary, $100,000 worth of damages, $35,000 in expense reimbursement and $25,000 in severance. Desilets is also attempting to make use of a clause in his contract with THQ (which Ubisoft subsumed upon their purchase of its assets) that allows him the option of acquiring the rights to 1666, as well as the materials and assets created during development. Desilets' termination from Ubisoft last May was reportedly the result of Ubisoft enacting a non-compliance clause in his contract, which mandated that Desilets deliver an "acceptable prototype" before July 30, 2012. Desilets maintains that, not only was the prototype delivered on time, but that continued development on the project leading up to his departure is evidence enough of its acceptableness, according to La Presse.

  • The Repopulation gives much love to Rogues

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2013

    The Repopulation transitioned into its second alpha test last month, and the team has a quite detailed report about all of the tweaks and features that it added to the game during that period. While there's a lot of everything in the patch notes, Rogues got a big piece of the attention pie. Above and Beyond Technologies reported that it improved the quality of life for Rogue characters through a number of changes. The thievery mechanic got an upgrade, pick-pocketing got several missions, and containers got stubbornly locked. As an aside, there are six stealthed Rogues in the above picture. See if you can spot them! Other changes to the game for the second alpha test include mission chains, random missions, 70 new crafting recipes, two new generic den types, and an overhaul of the reputation system.

  • Sony report details what Kaz Hirai has achieved in his first year as CEO

    by 
    Daniel Cooper
    Daniel Cooper
    05.22.2013

    In recent years, Sony's state of the union report has made for wince-inducing reading, but one year into Kaz Hirai's "One Sony" strategy we seem to be seeing hints of a turnaround. The company is trumpeting its return to profitability after several loss-making quarters, thanks to boosts in its film and financial services units -- not to mention some aggressive asset sales. Unfortunately, Sony still has the weak heart of its consumer electronics business to nurse, but promises that aggressive cost-cutting in its TV department will see it back in the black shortly. Sony has also announced plans to "significantly expand" its business model around the PlayStation 4 and promises to speed up smartphone development to incorporate the company's hardware and imaging know-how. With one eye on those dwindling PC market figures, Sony will look to make profitable machines rather than chasing market share. The company has also said that, aside from its successful Mirrorless ILC division, will shift focus on its imaging business from consumer electronics to medical and security. With all of this change, let's just hope that no-one forgets to buy someone in the PR department a wider camera lens.

  • iOS games spending overtakes dedicated games

    by 
    Mike Schramm
    Mike Schramm
    05.16.2013

    App analytics firm App Annie has released a new report about portable gaming, and announced that iOS gamers are now spending more money on Apple's platform than on traditional handheld titles. The light blue above is last year's fourth quarter, the dark blue is this year's first quarter, and as you can see, both iOS and Google Play spending is up, and has actually topped spending on traditional handheld devices like the Nintendo 3DS and the PS Vita. This is mostly due, says App Annie, to a seasonal drop in traditional handheld game spending -- game sales always tend to go up over the holidays, and then drop in the new year. But it's also clear that iOS is growing a lot -- and in fact, in the chart above, it's actually higher than even traditional gaming was last quarter. We'll have to see how this plays out going forwards. Both the PS Vita (made by Sony) and the 3DS (made by Nintendo) have packed schedules for software releases this year, and the Sony handheld is set to be supported by the release of the new PS4 console. So this battle isn't over at all yet. But smartphones are clearly a dominant force in the world of portable gaming, and consumers are happy more and more to spend their money on iOS games rather than another traditional handheld title.

  • Dell announces Q1 2014 results: $14 billion revenue, 21 cents EPS

    by 
    Zach Honig
    Zach Honig
    05.16.2013

    We doubt recent earnings reports at Dell have been met with balloons on the quad and sheet cake in the cafe. And that's likely the case this time around as well. The PC maker reported revenue of $14.07 billion, but earnings of just $372 million or 21 cents per share -- a bit shy of estimates. The company's stock price is hovering around the $13.65 mark, the amount shareholders have been promised once the firm goes private later this year. As you might imagine, Dell's books won't be open to public scrutiny once that transaction closes, making this one of the very last earnings reports. Things may not be looking so good for Q1 2014, but will the company end its public streak on a high note? We'll find out soon enough.

  • Gartner: Android and Samsung dominate the phone market in Q1

    by 
    Daniel Cooper
    Daniel Cooper
    05.14.2013

    If you've been following the trends, Gartner's mobile phone market figures for the first quarter of 2013 won't surprise. The research firm estimates that Android was on 74.4 percent of all smartphones sold in the period, with Samsung the key beneficiary of such dominance. While the Korean behemoth doesn't release solid sales figures, Gartner believes its market-flooding strategy has paid off, topping the league with 30.8 percent market share -- Apple has a firm grip on second place, with 18.2 percent, which is well ahead of LG, which has 4.8 percent. Samsung is also king of the mobile phone space, owning 23.6 percent of the market, ahead of Nokia, which has fallen to 14.8 percent share. Gartner's research also found that feature phone sales are slowing, so we guess that it's only a matter of time before the humble candybar goes the way of the netbook.

  • Injustice: Gods Among Us Wii U doesn't support iOS app

    by 
    David Hinkle
    David Hinkle
    04.17.2013

    The Wii U version of Injustice: Gods Among Us doesn't support the iOS companion app. After receiving a copy from Warner Bros., Siliconera couldn't sync up the Wii U game with the iOS app and confirmed with Warner Bros. that the functionality is not present.The Injustice iOS app launched in April and is available as a free download, a hybrid fighter and collectible card game that allows players to unlock content in the console version of Injustice: Gods Among Us and vice versa. The Wii U version of Injustice: Gods Among Us displays a move list on the WiiPad while you play and also allows players to move the action from the TV to the WiiPad through off-TV play.

  • MMO devs most in danger of layoffs, study claims

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2013

    In an attempt to answer the question of whether the games industry is dying or not, Twisted Pixel Lead Developer Dan Teasdale conducted research into all of the layoffs of 2012 and believes he has found that, among other things, MMO developers had the highest risk of being fired. "Looking at the the raw number of people affected, MMO teams laid off more developers than console teams," Teasdale argues. He notes that 38% of video game industry layoffs hit MMO studios, although only 26% of MMO studios did any firing. Layoffs in Boston and Austin, including the closure of 38 Studios, accounted for a third of all industry layoffs, which could look good or bad depending on the total number of studios in those two cities relative to the rest of the industry (info hard to come by and not included in the study). One upshot of the report was that MMO studios tended to lay off fewer people when firings happened in comparison to social, mobile, and console studios. "While this probably isn't a surprise, it's a clear indication that it's way harder to survive as a social or MMO developer than a console developer," he concludes. However, the analysis does not break down the types of employees laid off, such as designers vs. support, community, and temporary contractors, roles common in the MMO industry.

  • Rumor: Final Fantasy X HD includes FFX-2 HD, PS Vita versions separate downloads

    by 
    David Hinkle
    David Hinkle
    03.19.2013

    Rumors from Japan suggest the upcoming remaster of Final Fantasy X – remember, it's not a remake – will come bundled with another game on PS3: a remastered version of its direct sequel, Final Fantasy X-2. Though each will supposedly be sold on a single PS3 disc, the latest issue of Japanese mag Shonen Jump says they'll be separately available on Vita.The remaster of Final Fantasy X was first announced back in late 2011, only for Square Enix to go silent for almost the next two years. The HD version resurfaced last month, when Square Enix producer Shinji Hashimoto gave us a brief glimpse at the game running on PS Vita. Square Enix has said an announcement with further details regarding the Final Fantasy X remaster is coming "soon."[Thanks, Draco.]

  • FTC report on mobile payments raises concerns about 'cramming' on carrier billing

    by 
    Donald Melanson
    Donald Melanson
    03.08.2013

    The FTC held a workshop on mobile payments last year, and it's now followed that up with a full report that raises a few concerns and offers some recommendations for the industry. Those include the expected issues of privacy and security, which the FTC encourages companies to step up their efforts on, as well as the issue of billing disputes. On that latter front, the FTC draws attention to one problem in particular known as "cramming," in which companies or individuals place fraudulent charges on a user's cellphone bill. As the FTC notes in the report, "there are no federal statutory protections governing consumer disputes about fraudulent or unauthorized charges placed on mobile carrier bills," and it further adds in a blog post that "the way mobile carrier billing works makes this a challenging problem to solve." It goes on to outline some consumer protection measures it says all carriers should adopt, and notes that it will further address the issue at a roundtable on May 8th. You can find the full report at the source link.

  • Report: Jerry Bruckheimer Games closed

    by 
    Jordan Mallory
    Jordan Mallory
    03.01.2013

    American film and television producer Jerry Bruckheimer's eponymous software development studio Jerry Bruckheimer Games has been shut down, according to Gamespot. After having released a grand total of zero games since its inception in 2007, Jerry Bruckheimer Games is "no longer a functioning entity," a Bruckheimer Films representative is quoted as saying.Prior to this, the last we'd heard of Jerry's incubation chamber was way back in 2011, when rumors spread that the studio was working on three different titles. No games or projects, however, were ever officially announced.

  • Report: 58% of US adults blame violent games for violent behavior

    by 
    Mike Schramm
    Mike Schramm
    02.25.2013

    Studies have shown that violent behavior is both linked and not linked to violent video games, but the majority of Americans have decided for themselves: A new poll says that 58 percent of adult Americans do believe that playing violent video games can contribute to violent behavior in teenagers. The independent survey studied 2,278 US adults, and found that nearly three out of five of them believed the link was there.However, those same adults aren't too bothered with keeping violent video games out of the hands of children. 38 percent of survey takers said they know nothing about the Entertainment Software Ratings Board's system for rating game content, and 33 percent of those surveyed say their kids can play whatever they want anyway. Only 32 percent of respondents say the ESRB can keep violent games out of the hands of children, which is less credit than those surveyed give the movies or music ratings systems.In reality, the FTC actually says the gaming ratings system is the best at keeping illicit content out of the hands of minors, though the media doesn't always report it that way. The full results of the report, from Harris Poll, are set to be released on Wednesday this week.

  • An iPad mini with Retina display could cost $12 more to build

    by 
    Mike Schramm
    Mike Schramm
    02.18.2013

    Hardware market research firm iSuppli has released a new report that claims the cost-per-device of an iPad mini sporting a Retina display screen could be fairly high: as much as $12 or more. Even if all of the other parts stay the same price, just adding a Retina display in the iPad mini's size, iSuppli's report suggests, would bring Apple's cost above $200, which would likely mean higher costs for consumers as well. Which doesn't seem all that impossible -- the current iPad mini is selling quite well at $329, and you have to think that potential purchasers would be happy to spend a bit more for a full Retina display. Plus, if Apple really needed to shave some of that margin off just to boost sales, it probably could (though that would be a very un-Apple move, and it seems like it'll be a while before the iPad mini needs any extra help). For any other company, $12 per device might be a real problem, but Apple has still has quite a few options to deal with such a high increase in cost. Not to mention that Apple is always working on its supply costs, so while that may be the price now, the company may be working hard on figuring out a new way to supply and develop smaller Retina displays, or to work out a deal to make them cheaper in general. It's true, putting the Retina display in the iPad mini won't be cheap at the moment, but if anyone can figure out a way to do so without attacking their very high margin, it'll be Apple. [via App Advice]

  • Browse through this interactive map of Apple's suppliers worldwide

    by 
    Mike Schramm
    Mike Schramm
    02.14.2013

    Apple releases a list of all of its hardware supplier partners about once a year, as part of its Supplier Responsibility program. But the most recent list of suppliers included not only company names, but also addresses for each, and so a site called ChinaFile took all of those addresses and put them into an interactive Google map. With a few clicks and drags, you can now visually browse and see just where Apple is getting all of its various iPhone, iPad, iPod and Mac parts from. As you can see above, the distribution is one of the most interesting views. Obviously, the majority of Apple's suppliers are still based over in Asia, and when you zoom in, you can see that big number is split between Japan, China, Hong Kong and South Korea. But Apple also gets parts from the US and Europe, and even places as far away as Brazil. Unfortunately, what this map doesn't show you is exactly what products and parts come from which suppliers. In a few places, you can guess, and in some places the information isn't very relevant (the address in Australia, for example, is just an address Down Under for a supplier that primarily works out of Asia). But nevertheless, this is an interesting look at just how global Apple's hardware business is.

  • Report: Next Xbox requires Kinect to function, runs multiple games at once

    by 
    Ben Gilbert
    Ben Gilbert
    02.11.2013

    Microsoft isn't acknowledging the development, or even the existence, of the Xbox 360's successor (codenamed "Durango"), but that isn't stopping potential details from leaking out of Redmond. The latest report comes via console overview documents (known as "white papers") provided to Kotaku by the same source who provided information on the next PlayStation (codenamed "Orbis"), and it spells out some things we've yet to hear. Namely, the console will ship with a new version of Microsoft's motion-sensing camera controller, Kinect, and that the device, "must be plugged in and calibrated for the console to even function," the piece says. The new Kinect -- which we've heard of in the past -- is said to capture up to six people at once, and an alleged image demonstrating the difference between new and old versions of the camera puts much higher specs on said device (1920x1080 color resolution, more trackable joints, improved depth resolution, etc.). The new console is also reported to employ multitasking, enabling multiple games or apps to run concurrently, similar to mobile phones and tablets; how many apps that could mean is unclear, if true. Sony's PlayStation Vita already employs such functionality, making the claim all the less far-fetched. The piece also states supposedly final retail hardware specs for Microsoft's next game console, including a 64-bit D3D11.x 800MHz GPU, an 8-core x64 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. For its part, Microsoft's staying mum -- "We do not comment on rumors or speculation. We are always thinking about what is next for our platform, but we don't have anything further to share at this time," a Microsoft spokesperson told us -- and Sony's the only game in town with even an event scheduled in the near future. [Photo credit: Kotaku]

  • Disney Interactive was Disney's least profitable branch in Q1 2013

    by 
    Jordan Mallory
    Jordan Mallory
    02.06.2013

    Despite revenues of $291 million during the three month period ending December 29, 2012, Disney Interactive's remaining $9 million in operating revenue (read: pre-tax profit) made it the entertainment giant's least profitable division during the first quarter of the fiscal 2013.Still, this was a marked increase over Disney Interactive's Q1 2012 performance, where it posted a loss of $28 million. Being back in black is even more impressive when you consider Interactive's reported an operating loss of $42 million just last August, making it Disney's only unprofitable sector at the time. Disney attributes this year's growth to improved performance in its social gaming businesses in the Japanese market, where a new licensing agreement has increased the amount of Disney-branded hardware and software.Of course, Disney's financial report made no mention of Junction Point or its sordid fate, but that's to be expected since the studio's closure technically happened during the second quarter of fiscal 2013. We may gain some new insight into that situation during the next round of quarterlies, but for now, all we've got to go on is Mickey's increasing popularity in the Land of the Rising Sun.

  • Shazam mention, blackout at Super Bowl drives mobile engagement

    by 
    Mike Schramm
    Mike Schramm
    02.05.2013

    Velti is a firm that runs advertising on mobile platforms like iOS and Android, and they were paying close attention during last Sunday's Super Bowl game to how and when mobile users were on their phones. The company has released a few tidbits about mobile usage during the big showdown, and they reveal quite a bit about when we picked up our phones during the game. Velti says that while the Ravens may have won the game, Jack in the Box was the biggest win on the mobile side: The company's "Hot Mess" commercial (which featured a big plug for Shazam, who we spoke with about exactly this situation at CES) was the most active mobile engagement driver during the entire show. Viewers saw the bug, and immediately picked up their phones, presumably to either check out Shazam or use the app on the commercial spot (though it was only 30 seconds, so they had to hurry). Mobile engagement also spiked, says Velti, during the brief blackout delay that the stadium experienced. In that same vein, the halftime show was actually the point at which viewers were least engaged in their phones, suggesting that Beyonce's song and dance distracted them back away from the smaller screens. And the game itself distracted viewers from their phones as well -- the relatively boring first half had more mobile usage, while the second half of the game, when the 49ers staged a comeback against the Ravens, saw mobile usage drop. There's a lot of very interesting insight in there about exactly how mobile users make use of their second screen devices. The Jack in the Box / Shazam spike is no mistake, and we can likely expect to see even more moves like that in the future. Our mobile phones are nearly always with us these days, and other screens, including television, have lots of opportunities to use Apple's platforms for even more engagement.

  • FTC issues mobile privacy guidelines, values clarity and Do Not Track

    by 
    Jon Fingas
    Jon Fingas
    02.03.2013

    The FTC has made online privacy one of its bigger missions as of late, going so far as to develop a full privacy framework that it hopes others will follow. Its counsel is extending to the mobile world with a new report full of recommendations for privacy inside apps, ads and mobile operating systems. Some of the advice includes decidedly common sense measures, such as asking for privacy permissions at a relevant moment or requiring clear disclosures as to what info leaves the device. Other tips require more exertion: the FTC would like to see dedicated privacy dashboards inside of apps, privacy policies that are visible directly from app stores and a simple Do Not Track option baked into both mobile browsers as well as ads. The suggestions aren't binding, and they're only partly useful when we've already seen features like Do Not Track find their way into newer platforms like iOS 6 and Windows Phone 8. Still, the report is potentially a worthwhile read for developers -- especially those that want to stay on the FTC's good side.

  • iOS games make 3.5 times more than Android counterparts

    by 
    Mike Schramm
    Mike Schramm
    01.30.2013

    Popular App Store tracker App Annie has released its latest report, and the news is good for iOS developers. Not only is iOS revenue up in general (by about 20% year over year), but it's still about three and a half times higher than Android revenue. Both Apple's App Store and Google Play saw big revenue increases in the latter half of last year, as you can see above, but iOS is still clearly much higher, which is definitely one of the reasons developers are so keen to be on Apple's platform in the first place. It's notable that the top apps on the App Store aren't games at all: Apple and Google are the two top companies with the most downloads on the marketplace, and they don't produce any games at all. But in terms of revenue, games are still the biggest moneymakers on the store, and companies like EA, Zynga, and GREE are definitely picking up plenty of revenue. It's interesting to note that some of the companies on top of the revenue list are still only running one or two games, so as big as the App Store is, any developer out there with a big enough hit still has a chance to make the top revenue list.

  • Report: THQ's WWE license going to Take-Two

    by 
    David Hinkle
    David Hinkle
    01.23.2013

    While most of THQ's coffers have already been cleaned out, there's been no official word on any party making a move on the WWE license. An IGN source suggests Take-Two will take over the WWE line of games. The negotiations for the WWE license apparently took place outside of the formal THQ auction, IGN notes. According to documents obtained by Joystiq, Take-Two has already spent $10.9 million snagging Turtle Rock's Evolve from THQ.