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  • Nintendo releases quarterly earnings report: 61 percent drop in profit, grim forecast

    by 
    Amar Toor
    Amar Toor
    01.26.2012

    Nintendo released its latest quarterly earnings report this morning and, as with last quarter's report, there's not a whole lot to celebrate. The company posted profits of ¥40.9 billion (about $631.6 million) for the October - December period, representing a 61 percent quarterly drop. That's especially disappointing, considering that this period has traditionally been strong for Nintendo, which had previously forecast an operating profit of ¥1 billion (around $12.9 million). Those forecasts have since changed, however, with the manufacturer now predicting a ¥45 billion ($580 million) operating loss for the full year, ending March 31st. Nintendo blames the poor showing to sagging 3DS sales, which have forced it to slash prices. Also on Thursday, President Satoru Iwata told reporters that his company plans to release its new Wii U console across the US, Europe Australia and Japan in time for the 2012 year-end holiday season. Read the report in full, at the source link below.

  • Verizon releases Q4 results, sees jump in revenue, broadband subscribers, net loss

    by 
    Amar Toor
    Amar Toor
    01.24.2012

    Verizon has just come out with its Q4 results this morning, ending the fiscal year with yet another solid revenue report, and a decidedly less rosy net loss. According to the provider, total revenue reached $18.3 billion during the final quarter of 2011, up 13 percent from last year. Verizon saw a particularly notable spike in data revenue, which reached $6.3 billion, representing a 19.2 percent increase over the year, and comprising nearly 42 percent of all revenue. Overall, though, VZW finished the quarter with a net loss of $2.02 billion, compared to the $2.64 billion profit it saw last year. The company also saw an increase in its subscriber base, adding 98,000 broadband customers in the span of a quarter, including 201,000 FiOS internet users, 194,000 new FiOS video subscribers, and a net addition of 1.2 million postpaid customers. As far as demographics go, smartphones now comprise a full 44 percent of Verizon's consumer base, up from 39 percent last quarter. For the full year, total revenue finished at $70.2 billion, up 10.6 percent from Big Red's 2010 figures. For more stats and breakdowns, check out the full PR after the break.

  • 'Staunchly British' Jagex sets the record straight about its new ownership

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2012

    Jagex doesn't take kindly to being called an American company these days, it appears. In an interview with GamesIndustry.biz, CEO Mark Gerhard set the record straight about the recently reported deal that put the British game studio under the purview of an American investment firm. Because the deal was made earlier last year, Gerhard sees this as old news and stressed that the company was trucking on much the same as it ever was. "The insinuation that this is a company that somehow now is run by bankers in the US again couldn't be further from the truth," he said. "Sure we therefore have some American shareholders, but the management and the culture and the ethos and everything else is the same people, in the same hands, and staunchly British." He also clarified why the studio's profits were reported to be down: "If you look at our company's house filings, revenues are up but profits are down, and those aren't because we're doing a crap job, that's because we're consciously taking those profits and ploughing them back into the business." Gerhard said that the company was "very, very selective" when it came to investors, and that it feels completely comfortable with the current board of directors. He said that the new investors were not interfering with the day-to-day development and operations of Jagex's ever-expanding library of titles: "I'm very excited for the year ahead and everyone in the studio is very focused on, not just making RuneScape and 8Realms a financial success, but our work on Stellar Dawn and even Transformers coming together to make truly great games for this year."

  • God save the green: Deal makes Jagex a US company

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2012

    Jagex is trading up the Union Jack for the Stars and Stripes, as controlling interest in the studio has changed hands to a US firm. Insight Venture Partners, a venture capital firm from the US, completed a deal last year to increase its ownership to 55% of the UK-based company. Previously, the firm had 35% interest in Jagex. Now that the scales have tipped to the new ownership, this technically makes Jagex a US-controlled company and has US investors leading its board of directors. While revenues were up 2% for Jagex in 2011, both operating and net profits were significantly down from the previous financial year. Jagex is a major player in the MMO free-to-play market, with RuneScape, Transformers Universe, and 8Realms as part of its project portfilio. Develop reports that the controlling interest was made possible by Jagex co-founder Andrew Gower selling off his ownership claims to the firm for $115.65 million. As part of the deal, Jagex paid $3.85 million in expenses. The studio will remain in Cambridge while its controlling firm is in NYC.

  • What's a retail employee worth to Apple?

    by 
    Michael Grothaus
    Michael Grothaus
    12.12.2011

    Every time you walk into an Apple store and are greeted by one of those friendly badged employees you might see someone who wants to help you with your question or grab you the latest Apple product, but when Apple looks at that same employee they see 320,000 George Washingtons. That's right, each Apple retail employee is worth an average of US$320,000 in revenue per year to Apple. That's according to Horace Dediu from Asymco who got that number from combining information from ifoAppleStore and Apple's quarterly reports. If you look more closely at his report you'll note that the $320,000 figure is for 2011 and that its much lower than the $481,000 per employee Apple brought in in 2010. However, Dediu only calculated the first three calendar quarters in 2011, so by the end of this month after holiday sales are done, each Apple retail employee is now probably worth more than half a million dollars to Apple. And with 30,000 retail employees across the globe, that's a lot of cheddar.

  • Intel cuts Q4 revenue forecast by $1 billion due to hard drive shortages

    by 
    Donald Melanson
    Donald Melanson
    12.12.2011

    We've already seen quite a few companies lower their forecasts in the wake of the Thailand floods and subsequent hard drive shortage, and it unsurprisingly looks like Intel is no exception. The company issued a press release today advising that its fourth quarter revenue is now expected to come in at $13.7 billion, plus or minus $300 million, and not $14.7 billion (plus or minus $500 million) as previously expected. If you do the math, that means the company is taking around a $1 billion hit in revenue, due largely to a reduction in the worldwide PC supply chain that's led to a drop in processor purchases. According to Intel, thing should begin to turn around in the fourth quarter, when it expects computer sales to be "up sequentially," although it notes that hard drive shortages are expected to continue into the first quarter, with a recovery anticipated to take place over the first half of 2012. The company's full statement is after the break.

  • After strong Q3 showing, HTC sees nearly 20 percent drop in November revenue

    by 
    Amar Toor
    Amar Toor
    12.06.2011

    All was looking rosy for HTC at the end of October, when the company released yet another stellar Q3 earnings report. Since then, however, things have apparently gone downhill in a pretty drastic way, as evidenced by an unaudited revenue report for the month of November. In an announcement issued today, the manufacturer confirmed that it saw about 31 billion Taiwanese dollars ($1.03 billion) in consolidated revenue last month, down 19.6 percent from November 2010, when it raked in some 38.5 billion Taiwanese dollars (about $1.27 billion). HTC didn't offer an explanation for the drop, though an earlier Q4 earnings forecast predicted that the company's impressive streak of robust earnings reports would soon come to an end. It remains to be seen whether December treats the company more gently, but for now, you can check out the full financial breakdown at the source link, below.

  • 'Little risk of failure': Analysts predict SWTOR will turn a healthy profit

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2011

    Worried that Bobby Kotick has the right of things and that Star Wars: The Old Republic won't make bank for Electronic Arts? Market analyst Michael Pachter disagrees, saying that he not only predicts that EA will cover the costs of SWTOR's development, but come out just fine even with LucasArts taking its share. Pachter says that LucasArts will claim 35% of SWTOR's revenue: "The revenue split is around 35 percent to LucasArts after EA earns back their investment. That means EA keeps most of the revenue from disc sales (they have marketing expenses and need to staff up the server farms), so they should earn a nice profit there. Keep in mind that EA expensed the development cost when incurred, so much of the disc sales revenue will be profit." Pachter's predictions for the title are sizable yet reasonable; he thinks that SWTOR will get 1.5 million subscribers. This translates to $270 million per year in revenue, $80 million of which will be pure profit for EA after LucasArts and operating costs take their share. Even if SWTOR only draws in -- or sustains -- merely 500,000 subscribers, Pachter says the game will be sitting pretty. Other market analysts, such as EEDAR VP Jesse Divnich, support the notion of SWTOR's profitability. "Based upon user commentary and consumer surveys, the profit potential for The Old Republic is high. We see little risk of failure for The Old Republic," Divnich stated.

  • Perfect World explains third quarter financial performance

    by 
    Jef Reahard
    Jef Reahard
    11.22.2011

    It looks like Cryptic Studios is in stable financial hands according to a news blurb at Gamasutra. Parent company Perfect World Entertainment saw a rise in third quarter revenue compared to the same period last year. However, GamesIndustry.biz reports that PWE's net profits declined during the same period, primarily due to the Cryptic acquisition and the decision to temper in-game monetization activities in certain titles. "While focusing on further enhancing the content of our portfolio is necessary for our healthy long-term growth, this decision did slow our revenues for the third quarter on a sequential basis. But our third quarter results still represent solid year-over-year revenue growth of 22.4 percent," explained chairman and CEO Michael Chi.

  • STHoldings withdraws more than 200 record labels from Spotify, does so with gusto

    by 
    Amar Toor
    Amar Toor
    11.21.2011

    STHoldings stormed its way out of Spotify this week, leaving only a trail of choice words in its wake. On Wednesday, the distributor boldly withdrew more than 200 of its record labels from Spotify, Rdio, Simfy and Napster, following the release of a study that cast the music subscription industry in a rather unfavorable light. According to the research, carried out by NPD Group and NARM, cloud-based services like Spotify and Rdio deter consumers from purchasing music via other channels. Amid concerns that these companies may "cannibalise the revenues of more traditional digital services," STHoldings decided to withdraw its catalogue of more than 200 labels. In fact, of the 238 labels consulted on the decision, just four expressed a desire to remain with Spotify, et al. "As a distributor we have to do what is best for our labels," STHoldings explained, in a statement. "The majority of which do not want their music on such services because of the poor revenues and the detrimental affect on sales. Add to that the feeling that their music loses its specialness by its exploitation as a low value/free commodity." The distributor went on to quote one of its labels with a line that rhymes with "duck modify." In comparatively subdued response, Spotify said it respects STHoldings' decision, but still hopes that the labels "will change their minds." The Swedish company also contested STHoldings' study-backed arguments against it, claiming that it has "already convinced millions of consumers to pay for music again," and assuring that artists' revenue streams will "continue to grow." Read more about the study, the stats and the spat at the links below.

  • Motorola Mobility stockholders happy with Google merger, 9 out of 10 dentists agree

    by 
    Amar Toor
    Amar Toor
    11.18.2011

    The people have spoken, and they're pleased. Said people, of course, are Motorola Mobility's shareholders, who have given a seal of overwhelming approval to the company's merger with Google. The company confirmed this sentiment in a statement issued yesterday, declaring that a full 99 percent of shareholders gave a thumbs up to Big G's acquisition at a recent meeting that comprised 74 percent of all outstanding shares. It's likely that much of this optimism was fueled by a rosier Q3 earnings report (not to mention the relatively favorable conditions upon which the acquisition was determined), but Googorola isn't entirely out of the woods, as the federal government must still give the deal its final approval. Motorola Mobility says that should happen by early next year, though it acknowledges the potential for delay. Read the full statement, after the break.

  • World of Warcraft is doing quite well in China, thank you very much

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2011

    Earlier this month we heard the news that World of Warcraft's subscriber base took yet another substantial hit, although Blizzard was quick to say that most of these losses were coming from eastern countries like China. It's odd then that we've just received word that World of Warcraft is on the rise in China following an extremely profitable third quarter. NetEase, which operates World of Warcraft in the region, announced that its Q3 earnings were actually up over the same time last year. Both revenues and profits for WoW in China are on the upswing, marking a 39.8% increase year-over-year. NetEase said that it pulled in $308.3 million in revenues, out of which $128.2 million is pure profit. Subscriber hit or no, WoW continues to be a major force in the Asian market, and with numbers like these it's hard to imagine it going away any time soon.

  • Free-to-play spending poised to become the majority in the US

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2011

    Free-to-play is on the rise -- we all knew that, but perhaps we didn't quite grasp how much it's gone up. Gamasutra reports that online players have boosted their F2P spending a whopping 24% this year over last, with F2P revenues cornering 47% -- versus 39% in 2010 -- of the MMO market in the US. Analysts predict that we're on track to see $1.2 billion spent on free-to-play MMOs in 2011. This surge of F2P spending isn't just confined to North America, however. Europe, Asia, and other emerging countries already see a majority of MMO spending dedicated to F2P versus other business models. The report states that US players spend 26 million hours daily in MMOs. Your average US player is 84% likely to be enjoying browser-based titles and 50% likely to be invested in a client-based game. NewZoo CEO Peter Warman thinks 2012 will be a decisive year for F2P in more ways than one: "Recent lay-offs and the sudden death of LEGO Universe are serious warnings for the MMO games industry. Success will also strongly depend on how MMO companies extend their unique gameplay and IP across other game platforms, specifically mobile."

  • Adobe to lay off 750 workers, restructure around digital media, marketing

    by 
    Christopher Trout
    Christopher Trout
    11.08.2011

    The company made famous by the ubiquitous Flash Player and multimedia software like the Adobe Creative Suite has announced its plans to eliminate 750 full-time positions in attempts to reposition itself as a leader in digital media and marketing. In two separate press releases, Adobe gave a glimpse into the restructuring, which it will cover in-depth at a financial analysts meeting in New York tomorrow. The company expects the plan to result in pre-tax charges somewhere in the ballpark of $87 million and $94 million, a large chunk of which will come from expenses "related to employee severance agreements." According to one of the two press releases, the master of Flash plans to continue offering the Creative Suite as well as expanding "tablet-based touch apps" and cloud-based software. It's also promised to invest further in HTML 5 through tools like Dreamweaver, the recently announced Edge and PhoneGap, which it acquired with the purchase of Nitobi. Despite the shakeup, Adobe expects to meet its previous Q4 projections of between $1.075 billion and $1.125 billion. A bunch of corporate what-nots await you in the dual press releases after the break.

  • Dish Network's Q3 profits rise 30 percent, but subscriber base diminishes

    by 
    Amar Toor
    Amar Toor
    11.08.2011

    The third fiscal quarter of this year saw the best of times and the worst of times for Dish Network. On the positive side of the ledger, the company saw net revenues grow by 12.3 percent since Q3 2010, reaching $3.6 billion. Profits, meanwhile, jumped by 30.3 percent over the year to $319 million, compared with the $245 million it raked in during the third quarter of 2010. Dish said the jump in revenues could be partially attributed to its acquisition of Blockbuster and the subsequent launch of Blockbuster Movie Pass, which the company hopes to expand and build upon going forward. The report wasn't entirely rosy, however, as Dish Network saw a net loss of about 111,000 subscribers during the quarter (about 20,000 more than analysts had predicted), bringing its total to approximately 14 million customers. By contrast, during the third quarter of last year, the company added about 327,000 users. But this decline didn't stop Dish from doling out a rare $2.00 per share dividend to investors, which may make its less savory results a bit easier on the stomach. Check out the full report, after the break.

  • John Opel, IBM CEO during onset of the PC era, dies at 86

    by 
    Amar Toor
    Amar Toor
    11.07.2011

    John Roberts Opel, the former IBM CEO who helped usher in the PC era, died last week at the age of 86. A native of Kansas City, MO, Opel received his MBA from the University of Chicago in 1949, after fighting in the Philippines and Okinawa during World War II. Upon graduating, he was presented with two job offers -- he could either re-write economics textbooks, or assume control of his father's hardware business in Missouri. Not particularly enthralled with either opportunity, Opel decided to think things over during a fishing trip with his father and a family friend. As fate would have it, that friend turned out to be Harry Strait, an IBM sales manager. Strait offered Opel a sales position at the company, fortuitously setting the young grad on a career path that would span 36 years. Opel's career, in fact, began and peaked at two inflection points that would come to define not only IBM, but the computing industry as a whole. When he came aboard, IBM was still producing typewriters and other accounting devices; but that would soon change, with the dawn of the computing era. In 1959, he became assistant to then-chief executive Thomas J. Watson Jr. Just five years later, he oversaw the introduction of IBM's System 360 mainframe computer. He was appointed vice president in 1966, president in 1974 and, on January 1st, 1981, took over as IBM's fifth CEO, replacing Frank T. Cary. During his four-year tenure, Opel led IBM's push into the burgeoning PC market, overseeing the launch of IBM's first PC, the 5150, just seven months after taking the reins. He was also at the helm in 1982, when the Department of Justice dropped its 13-year antitrust suit against IBM, allowing the firm to expand its operations. Opel took full advantage. Under his stewardship, IBM's revenue nearly doubled and its corporate stature grew accordingly. In 1983, Opel made the cover of Time magazine, under a headline that read, "The Colossus That Works." He stepped down as CEO in 1985, served as chairman until 1986 and would remain on IBM's board until 1993. On Thursday, he passed away in Ft. Myers, FL, due to undisclosed causes. John Roberts Opel is survived by his wife of 56 years, five children, 15 grandchildren and a legacy that extends far beyond these 400 words.

  • Zynga reports record quarterly revenue, profits still down year-over-year

    by 
    Jordan Mallory
    Jordan Mallory
    11.06.2011

    Never underestimate the addictive power of microtransaction infused farms, apparently, as Zynga has disclosed a record quarter for the period between July 1 and September 30: Over $306 million, an 80 percent increase in revenue over that same period in 2010. The social megalith attributes the increase in revenue to the successful launches of Adventure World and the Facebook version of Words with Friends, which took place during this quarter. Revenue is a very different beast than profit, however, where Zynga continues to decline. Following a 95 percent year-over-year profit decrease in Q2, the SEC filing shows a 54 percent decrease year-over-year in Q3 after a total of $12.5 million in net profits. Hey Zynga, want a tip? It's on the house: Monetize letter tiles in Words with Friends. We'll pay you fifteen dollars to get rid of "MXLCZDL."

  • Zynga reports record revenue in last quarter

    by 
    Matt Daniel
    Matt Daniel
    11.04.2011

    A recent SEC filing from Zynga, creator of the social gaming epidemic known as FarmVille, revealed that the company is reporting a record quarterly revenue of over 306 million USD, though -- bizarrely enough -- profits are almost 54 percent lower than they were this time last year. Revenue isn't the only thing that's on the rise, either. The company reports 152 million unique monthly players, compared to the 151 million the company reported in June. The average number of daily players, however, dropped from 59 million to 54 million. At any rate, the company seems to be going strong, with new titles such as the recently announced (supposed MMO) CastleVille just on the horizon.

  • Qualcomm announces Q4 earnings: rakes in $4.12 billion in revenue

    by 
    Terrence O'Brien
    Terrence O'Brien
    11.02.2011

    The Qualcomm juggernaut just keeps on rolling. As the company's financial year comes to a close it's celebrating yet another stellar quarter, reporting $4.12 billion in revenue -- up 39-percent from the same time last year and a dramatic 14-percent higher than its Q3 earnings. Of that incoming green, $1.06 was profit. For the year as a whole, Qualcomm saw profits rise 31-percent over 2010 to $4.26 billion while revenues were 36-percent higher than last year, reaching $14.96 billion. Qualcomm exceed expectations not only for earnings but also sales -- moving 127 million MSM chips in Q4, when analysts were estimating between 120 and 125 million units sold. You'll find some PR after the break but, for all the pretty financial charts you'll have to hit up the source.

  • Lenovo posts Q2 earnings, sees increase in profits, shipments and market share

    by 
    Amar Toor
    Amar Toor
    11.02.2011

    The quarterly earnings stats just keep rolling in today -- this time, from Lenovo, which has just posted yet another stellar report. According to the company, profits for the second quarter of this year reached $145 million, marking an 89 percent increase over the same period last year. Consolidated sales, meanwhile, rose by 35.8 percent to a record $7.8 billion, giving Lenovo a worldwide quarterly market share of 13.5 percent, also its highest ever. Laptops, not surprisingly, were at the forefront of this surge, accounting for 57.5 percent of the company's total revenue, with PC shipments rising 35.4 percent over the year. Lenovo also saw a 25.4 percent increase in shipments to China, as well as a 54.5 percent year-over-year increase in shipments to mature markets, including Western Europe and the US. For more statistical delights, check out the full PR, after the break.