Rez

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  • Sega's 'Jet Set Radio'

    Sega considers reviving classics like 'Crazy Taxi' and 'Jet Set Radio'

    by 
    Jon Fingas
    Jon Fingas
    05.14.2021

    Sega is considering reviving multiple classic game franchises, including 'Crazy Taxi' and 'Jet Set Radio.'

  • Enhance/Sony Interactive Entertainment

    'Tetris Effect' is PlayStation's trippy take on the classic puzzle game

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.06.2018

    If you've been looking for something to whet your appetite after finishing Rez Infinite on PSVR, Sony's got you covered. Tetris Effect is a trippy new project from rhythm game legend Tetsuya Mizuguchi, best known for Rez, Child of Eden and Space Channel 5. There's a lot going on in the short reveal trailer beow, but the game's website has a few descriptions that should help make sense of everything. The game will surround you with "fantastic, fully three-dimensional worlds that react and evolve based on how you play. Music, backgrounds, sounds, special effects -- everything, down to the Tetris pieces themselves, pulse, dance, shimmer and explode in perfect sync with how you're playing."

  • Enhance Games

    'Rez Infinite' arrives on your phone through Daydream VR

    by 
    Jon Fingas
    Jon Fingas
    11.20.2017

    Rez Infinite is a sublime experience in virtual reality, but there's a catch: that requirement for PlayStation VR or a PC usually means you're tied down. That won't be an issue after today, provided you have the right hardware: Enhance Games has released Rez Infinite for Android. You'll need a Daydream-compatible VR headset with a controller (and the phone to match, of course), but you too can soar through virtual worlds and shoot enemies to a trance beat. And yes, the Infinite-only Area X is as visually intense as ever -- modern mobile hardware is clearly up to the job.

  • Enhance Games

    'Rez Infinite' on PC and VR is pure digital nirvana

    by 
    Devindra Hardawar
    Devindra Hardawar
    08.09.2017

    Rez has always been a game focused on immersing yourself in music and rhythm. Every version of the shooter, from its original launch on the Dreamcast and PlayStation 2 to last year's Rez Infinite on the PS4 and PS VR, has pushed that idea of immersion forward in some way. Now it's finally available on PCs ($25 on Steam and the Oculus Store) and in VR on the Oculus Rift and HTC Vive. And, not surprisingly, I found it to be a transcendental digital experience. In fact, I'd go as far as to say it's the purest expression of Rez so far.

  • The best games of 2016

    by 
    Engadget
    Engadget
    12.22.2016

    The year is nearly over, and I don't think I'm alone in saying that I'm ready to leave behind the dark, twisted fantasy that is 2016. No matter your political persuasion, social status or country of residence, you'll have felt disquieted by events at some point this year. The sheer scale of 2016's failings allows for such blanket statements. Natural disasters, mass shootings and political events have left me buffeted by wave after wave of anxiety. Because of this never-ending cycle of unease, video games have been more important to me this year. Of course, they're always a form of escapism, but in 2016 they've had to function as a kind of digital cocoon. Gaming has been a place to retreat. A moment of respite. Whether passing the minutes on a mindless clicker or puzzle game, losing myself for hours in grand strategies and sport sims or taking a long weekend to head out on a fantastic adventure, gaming has helped me. A lot. Perhaps that's why I've been reacting to game delays with all the composure of a YouTube commenter. And, God, the delays have come thick and fast.

  • Playing 'Rez' on PlayStation VR made me fall in love again

    by 
    Mat Smith
    Mat Smith
    09.15.2016

    I haven't been able to find someone at Engadget who doesn't enjoy Rez. (Although now that I've written that I'm sure I will.) And if anyone does dislike it, they should play it in VR, because they're wrong and they need to be corrected. Yes, Rez Infinite, in high resolution, 60 frames-per-second loveliness, comes to the PS4 with PSVR compatibility and it cranks the already addictively immersive experience up a notch. I played it yesterday, and this is definitely what I'll be playing on my PlayStation VR come October.

  • Limited edition 'Rez Infinite' includes the vinyl album it deserves

    by 
    Brittany Vincent
    Brittany Vincent
    08.18.2016

    Much like the game itself, Rez Infinite is being released in a very unorthodox manner. Alongside a digital launch and physical copies, iam8bit is publishing a special edition with a vinyl soundtrack, special T-shirts, and collectible pins all included.

  • Music shooter 'Rez' is coming to PlayStation VR

    by 
    Jon Fingas
    Jon Fingas
    12.05.2015

    Sony has a ton of PlayStation VR content lined up at its PlayStation Experience gathering, but there's a truly special title in that mix: a modern version of Rez. The upcoming Rez Infinite will bring immersive visuals to the legendary (and borderline hallucinogenic) music shooter, including 3D audio and brisk 60 frames per second gameplay at 1080p. There's a whole new area, too, which will help tackle gripes that the original was too short. There's no word on a ship date, but it's safe to say this is good news if the game's mix of iconic graphics and memorable dance tracks (Adam Freeland's "Mind Killer," anyone?) is still etched in your brain.

  • Report: Rez developer Tetsuya Mizuguchi departs Q Entertainment

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.17.2014

    Tetsuya Mizuguchi, most famous for developing trippy shooters Child of Eden and Rez, has departed Q Entertainment, according to an unnamed employee who reportedly contacted CVG to relay the news. Though Mizuguchi founded Q Entertainment in 2003 after leaving Sega, CVG's anonymous source claims the developer departed the company at an unspecified point in 2013. The move remained a secret until now, though its not entirely clear why neither Q Entertainment nor Mizuguchi made this news available to the public. As for Mizuguchi's motivations, the source cites the acquisition of Q Entertainment by Japanese company Sanyo Chemical Industries. That may be the case, but Mizuguchi had long ago stepped away from having an active hand in the development of Q Entertainment's products. As we reported in 2012, Mizuguchi made a public decision to move into a spokesman role at the company, and had focused his development efforts on more academic pursuits. [Image: Ubisoft]

  • Rez and Child of Eden creator Mizuguchi steps away from game development

    by 
    Sinan Kubba
    Sinan Kubba
    09.20.2012

    Tetsuya Mizuguchi, the man behind Rez, Lumines, and Child of Eden, isn't currently developing games at Q Entertainment. Company director Nobuhiko Shimizu told Eurogamer that Mizuguchi is taking on a "spokesperson" role, having become more involved with "academic work."Mizuguchi's game development career began at Sega in 1990. There he created Sega Rally, Space Channel 5, and Rez, before moving to Q Entertainment in 2003. At Q he designed Lumines, Ninety-Nine Nights, and most recently Child of Eden. While Mizuguchi didn't oversee Q Entertainment's latest game, Lumines Electric Symphony, he was heavily involved with its development.

  • Hands-on with The Secret World's Darkness War dungeon

    by 
    Jef Reahard
    Jef Reahard
    06.20.2012

    What do Vikings, Excalibur, native Americans, and Mayan hell-beasts have in common? They're all part of The Secret World's Darkness War dungeon, of course. The instance's story setup is pretty slick, and I don't think we're treading too far into spoiler territory if I reveal that you'll be taking a peyote-fueled trip through time and memory to experience a traumatic event from the annals of the Wabanaki tribe that dwells in the game's Blue Mountain region. Earlier this week I took my own trip through the dungeon -- as well as parts of Egypt, Transylvania, and New England -- with a trusty Funcom guide and a pair of similarly enthralled game journalists. While it wasn't necessarily mind-altering, it was bizarrely enjoyable in a uniquely Secret World sort of way.

  • Child of Eden review: A momentary masterpiece

    by 
    Griffin McElroy
    Griffin McElroy
    06.14.2011

    So, here's the thing about Child of Eden: It is quite short. That's a somewhat pedestrian complaint to leverage against a game -- and an extraordinarily pedestrian complaint to leverage in the very first sentence of a review -- but it needs to be said right up front to temper your expectations. You can beat it in a single sitting (or, as the case may be, standing), with the game's five chapters clocking in at a scant 90 minutes. It ends with a swell, and leaves you with a despondent, unanswered wish for more. It is also one of the most remarkable video games I've ever played. Not only does it represent the most complete realization of what the Kinect has to offer, it possesses the (perhaps childish) distinction of being, for lack of a better term, a "crying game." It will almost certainly conjure tears from its hardest players -- not because it is particularly sad or melancholic, but because it is stirring. %Gallery-103243%

  • Sob story: Why I'll be playing Child of Eden with Kinect

    by 
    Justin McElroy
    Justin McElroy
    05.06.2011

    It seemed like a fine idea for a feature. Armed with a early preview disc for Ubisoft's upcoming Child of Eden, I would compare the game's two methods of control, the good old-fashioned thumbstick and buttons and the newfangled Kinect method. Then, when comparing the scores for both, I'd have a pretty good idea of which method is superior. So what was the problem? The fly in the ointment? ... Well, see, one of the methods made me cry. %Gallery-103243%

  • The Game Archaeologist and the NeverEnding Quest: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2011

    To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like World of Warcraft as their first, there is a large contingent who will confess that EQ was their first MMO lover. In fact, before WoW came on the scene in 2004, EverQuest was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception. It was 1995 when John Smedley realized the potential for online gaming and roped in Brad McQuaid and Steve Clover to start putting together an online RPG for SOE. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre. This month, the Game Archaeologist is going after one of the biggest treasures of recorded history as we unearth the secrets to EverQuest's popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made EQ what it is today.

  • GamersFirst rezzes Acclaim 9Dragons characters

    by 
    Jef Reahard
    Jef Reahard
    12.21.2010

    Where's a good cleric when you need one? Apparently they're at the GamersFirst offices, performing the herculean task of reanimating thousands of 9Dragons characters left for dead when Acclaim (the title's original publisher) pulled the plug on the martial arts MMORPG this past summer. If you're a former 9Dragons player and you submitted a character request earlier this year, you can now claim your rebuilt level 80 avatar at the official GamersFirst website. "We are excited to finally be able to offer character restoration options for the 9Dragons community. We want players to know that we appreciate their support during our transition. We have spent a large amount of time and effort processing and improving the template characters to get players back into the game without having to redo all their hard work from before," said David Demers, 9Dragons Associate Producer.

  • WoW Rookie: The method in the madness of resurrection

    by 
    Lisa Poisso
    Lisa Poisso
    05.27.2010

    New around here? See all our collected tips, tricks and how-to's for new players in the WoW Rookie Guide. It ain't over 'til it's over -- and in World of Warcraft, it ain't over 'til every player has used the last resurrection cooldown and trick. Death is far from permanent in Azeroth, and over time, the available methods of resurrection ("rezzing") have multiplied. Some classes can resurrect only outside of combat; one class can rez even in the heat of battle. Some classes have rezzes that work only on themselves. Now that the dungeon finder makes running instance groups so easy for a leveling player, it's a good idea to familiarize yourself with all the alternatives for coming back to life. There's a specific etiquette that's risen up around rezzes, as well, so take note and don't get caught looking like a chump.

  • Q Entertainment 'researching' PSN port of Rez HD

    by 
    Andrew Yoon
    Andrew Yoon
    01.28.2010

    Very few games have been able to match the impact of the original Rez ... well, with the exception of Rez HD on Xbox Live Arcade; unsurprisingly, revamped visuals made for an even more psychedelic experience. Q Entertainment recently tweeted about a possible PSN port of the game, asking how much a PS3 version should cost. $15 seems to be the figure Q is working with, noting that "it would not be a huge profit" and "we're not big enough to do things for fun." Q Entertainment hasn't committed to making the port yet, stating "this is no indication that it's happening, but we're researching if its feasible." Already, there have been some complaints from PlayStation loyalists who reject the notion of paying full price for a two year delayed port. We're confident that you, Joystiq reader, will be able to help Q figure out exactly what to do: %Poll-40730% [Thanks, kassatsu! Via PSN Stores]

  • Sega re-registers trademarks for Rez, 18 Wheeler

    by 
    Griffin McElroy
    Griffin McElroy
    02.10.2009

    Depending on what half of the information we're about to report appeals to you, be prepared to launch your trance vibrators or cans of Skoal high into the air in a fit of glee. Sega recently saved two franchises from the trademark trash compactor, effectively renewing its claim on future installments in the Rez and 18 Wheeler: American Pro Trucker series -- two staples in anyone's daily Dreamcast diet.Try and contain some of your ecstasy/caffeine pill-fueled exuberance -- remember, re-registering a trademark isn't the same as announcing an actual game, so don't start designing your countdown page quite yet. Still, it does mean that Sega thinks these two stones have some blood left in them. Delicious, trance-inducing/cargo-hauling blood.Source - Rez trademarkSource - 18 Wheeler: American Pro Trucker trademark[Via Sega Nerds]

  • Rumors: Rez sequel, Spielberg's LMNO on hold and more from EGM

    by 
    Ross Miller
    Ross Miller
    12.10.2008

    Beyond Gears of War 3 for 2010, the January 2009 issue of the future-uncertain EGM contains a handful of other rumors to pique your interest (via NeoGAF). Top of that list? A spiritual sequel to Rez is coming from creator Tetsuya Mizuguchi, who can't make an actual sequel beacuse the IP is owned by Sega. Mizuguchi's Q Entertainment recently announced a music-infused project codenamed "QJ" for Wii, though it may be unrelated.Additionally, the issue also asserted that Spielberg's mysterious EA Project LMNO is on hold at the moment. At the end of October, EA denied speculation that there had been layoffs related to the title. The remaining rumor-mongering includes a new Rifts-licensed game in 2010 (the last one was on N-Gage) and a large co-publisher for Tecmo's PlayStation 3 exclusive Quantum Theory.

  • Mizuguchi's XBLA games compiled in Q3 "Cubed" compilation

    by 
    Dustin Burg
    Dustin Burg
    12.02.2008

    More new coming from today's Atari press conference is word that game designer Tetsuya Mizuguchi will be releasing all three of his Xbox Live Arcade games to retail as a compilation disc. This Arcade compilation will be called Q3 (Cubed) and will include Lumines Live!, Every Extend Extra Extreme as well as Rez HD and include all DLC associated with each title.Pricing for the compilation will be €30 (around $40), but a firm release date has yet to be confirmed. Expect early 2009.[Via Joystiq]