rtx

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  • Samsung takes another stab at gaming laptops with the Odyssey

    by 
    Devindra Hardawar
    Devindra Hardawar
    01.07.2019

    Almost every PC maker has tried their hands at gaming laptops, but what's surprising about Samsung is that it's never quite gotten it right. That might change with its latest Notebook Odyssey, its first machine to support NVIDIA's RTX 2080 graphics. At the very least, it certainly looks more distinctive than Samsung's past gaming notebooks, with a sleek metallic case and central monitor hinge, which leaves some open air for cooling.

  • Andrew Ng

    NVIDIA teases the Titan RTX, its upcoming flagship GPU

    by 
    Steve Dent
    Steve Dent
    12.03.2018

    A bunch of social media personalities have teased the Titan RTX, NVIDIA's next flagship GPU, in what looks like a coordinated campaign. Google Brain co-founder Andrew Ng showed off the card on Twitter in an otherwise vanilla recruiting photo, "slow mo guy" Gavin Free teased a shot of it on Instagram with his cat, and Linus from Linus Tech Tips "accidentally" pulled the card out twice on his YouTube show.

  • Reuters/Mike Blake

    Leaks reveal NVIDIA GeForce RTX cards ahead of August 20th event

    by 
    Jon Fingas
    Jon Fingas
    08.18.2018

    NVIDIA hasn't been shy about plans to unveil Turing-based GeForce video cards at its August 20th Gamescom event -- its teaser video effectively spelled out "GeForce RTX 2080" through not-so-subtle clues. But just how powerful will these cards be? You won't have to wait until the launch to find out. A slew of leaks on Reddit, WCCFTech and VideoCardz have spilled the beans on the first GeForce RTX-series boards, and they promise fundamental leaps in performance over the GTX 1000 hardware you're used to.

  • NVIDIA/RED

    NVIDIA's Turing GPUs can process 8K video in real time

    by 
    Steve Dent
    Steve Dent
    08.15.2018

    You and I won't likely be working with 8K video anytime soon, but a lot of the movies and YouTube videos we enjoy are shot in that format. NVIDIA announced that with camera company RED's help, it has solved one of the thorniest problems with 8K. The latest Quadro RTX Turing GPUs will support real-time 8K playback and effects, significantly speeding up workflow for video editors, compositors and colorists. Eventually, the tech will make it possible for all of us to play videos in 8K glory, once we graduate to supported monitors and TVs.

  • NVIDIA

    NVIDIA's Turing-powered GPUs are the first ever built for ray tracing

    by 
    Richard Lawler
    Richard Lawler
    08.14.2018

    Earlier this year NVIDIA announced a new set of "RTX" features that included support for advanced ray tracing features, upgrading a graphics technique that simulates the way light works in the real world. It's expected to usher in a new generation of hyper-realistic graphics but there was one small problem: no one made any hardware to support the new stuff yet. Now at the SIGGRAPH conference NVIDIA CEO Jen Hsun Huang revealed eighth-generation Turing GPU hardware that's actually capable of accelerating both ray tracing and AI. Turing can render ray tracing 25x faster than old Pascal technology thanks to dedicated processors that will do the math on how light and sound travel through 3D environments. They're also the first graphics cards announced with Samsung's new GDDR6 memory on board to move data faster using less power than ever before.

  • Ray tracing explained: The future of hyper-realistic graphics

    by 
    Christopher Schodt
    Christopher Schodt
    04.16.2018

    Ray tracing has long been gaming's holy grail. A method of creating hyper-realistic lighting and graphics, for years ray tracing has been promised as the technology that will take games the next step closer to total realism. Ray tracing has perennially been just on the horizon, but at GDC 2018, both NVIDIA and Microsoft showed off technology that could make real-time ray tracing a reality. Typical graphics technology, struggle with how light works. Most games used rasterization, which draws a frame almost the same way someone paints a picture, one bit at a time, and with a lot of approximation. Ray tracing hews closer to how light works in the real world, by modelling millions of beams of light, and calculating how they'd bounce around a scene.

  • NVIDIA

    NVIDIA's Quadro GV100 GPU will power its ray tracing tech

    by 
    Devindra Hardawar
    Devindra Hardawar
    03.27.2018

    Last week, NVIDIA unveiled its RTX real-time ray tracing technology at GDC. It has the potential to change the way artists and developers work in 3D, by letting them quickly render realistic scenes. The only downside? It was meant for video cards the company still hasn't launched yet. At its GPU Technology Conference (GTC), NVIDIA announced the first GPU that can power RTX, the Quadro GV100. Like the recent $3,000 Titan V, it's a powerhouse card built on the company's next-generation Volta architecture.

  • Nvidia

    NVIDIA announces exclusive features for GPUs that don't exist

    by 
    Aaron Souppouris
    Aaron Souppouris
    03.19.2018

    It's been exactly five years since NVIDIA announced Volta, its next-generation GPU architecture. The closest thing to a Volta consumer graphics card we've seen since is the Titan V, a $3,000 offering targeted at scientists that was announced three months ago. Well, today at GDC, NVIDIA is... still not announcing a new GeForce card based on Volta. What it's doing instead is teasing that Volta cards will have some exclusive GameWorks features. The new features are part of "RTX," a "highly scalable" solution that, according to the company, will "usher in a new era" of real-time ray tracing. Keeping with the acronyms, RTX is compatible with DXR, Microsoft's new ray tracing API for DirectX. To be clear, DXR will support older graphics cards; it's only the NVIDIA features that will be locked to "Volta and future generation GPU architectures."

  • Rooster Teeth Expo 2013 bites Austin July 5 - 7

    by 
    Jordan Mallory
    Jordan Mallory
    09.01.2012

    Rooster Teeth, the production company behind Red vs. Blue and a slew of other video adventures, has announced the dates for its third annual Rooster Teeth Expo, or RTX. The event will be held at the Austin Convention Center (which also happens to house GDC: Online every year) from Friday, July 5 through Sunday, July 7.RTX 2012 drew a crowd of 4,000 people with a diverse programming schedule that included as many Halo 4 announcements as it did YouTube panels featuring Hannah Hart of My Drunk Kitchen fame, making it a bit less orthodox than the typical gaming convention. Considering that RTX 2013 expands the event from two days to three, Rooster Teeth must believe its formula is working.

  • Certain Affinity developing Halo 4's Forge mode, includes gravity augmentation [Update: now with video]

    by 
    Jordan Mallory
    Jordan Mallory
    07.07.2012

    Halo 4's iteration of the Forge map editor is currently under development at Certain Affinity, the development studio responsible for Age of Booty, Crimson Alliance and Halo: Combat Evolved Anniversary's multiplayer. The announcement was made during a presentation at Rooster Teeth's second annual RTX event in Austin, TX.While a wide breadth of changes and additions have been made to the Forge editor, most interesting are the "Player Trait Zones," which allow map builders to modify the characteristics of any players that enter the effected area, changing the height of their jumps, the speed at which they run, etc. It's even possible to reverse the gravity in a given area by using "Grav Volume" field.Enhancements have also been made to the objects that can be placed by users: Elements can now be locked in place, magnetized and more efficiently duplicated. The editor's lighting system has also been overhauled; objects placed now cast and receive shadows normally. Finally, a map editor capable of bringing our upside-down film noir Halo dreams to life.Update: Now with video! Thanks, Austin!

  • Set your sights on Halo 4 multiplayer map 'Longbow'

    by 
    David Hinkle
    David Hinkle
    06.29.2012

    What is it about shooting expensive cyborgs in the snow that is so gosh-darn appealing? We have fond memories of performing murders in Sidewinder and Snowbound, and now Halo 4 continues the snowy tradition with Longbow.Longbow is a map located in the northern polar region of the planet Concord, specifically designed to showcase one of Halo 4's new game modes – but 343 isn't talking specifics yet. "Each side is a very similar plan and path, but distinct enough to get a peripheral sense of being in a distinct 'zone' in the map," the blog post on Halo Waypoint explains. Longbow supports both traditional on-foot combat modes and more grand vehicle-based skirmishes.If you want to check out Longbow before anyone else, Microsoft will be showcasing it during the Rooster Teeth Expo in Austin, Texas on July 7 and 8, where the public will be able to get their first glimpse at War Games, the competitive multiplayer side of Halo 4.%Gallery-159487%

  • RTX Telehealth Monitor keeps you in contact with your doctor

    by 
    Nilay Patel
    Nilay Patel
    11.19.2007

    We've seen a few remote health monitor concepts, but they all seem like overkill compared to RTX's Telehealth Monitor, which strips things down to the basics. The device wirelessly connects to a range of sensors like blood glucose monitors, scales, and and blood pressure monitors, and sends data to healthcare providers over a phone line connection. In addition, the unit can be programmed to ask diagnostic questions, give dosage reminders, and communicate other information from doctor to patient. Intriguing, but come on -- not even our grandparents have landlines anymore.[Via MedGadget]