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  • The Daily Grind: What do you want to know about Warhammer Online?

    by 
    Michael Zenke
    Michael Zenke
    05.29.2008

    So ... guess where Massively is today? That's right, we've ventured outside the labyrinth of tunnels and warrens that makes up our headquarters, and are spending some time today and tomorrow with the fine folks at EA Mythic. Our hands-on time with Warhammer Online means tons of information for you, the greenskin fanatic or Chaos cheerleader. But we're only human, after all, and there's only so many hours in the day.We want to know, then: What do you want to hear about? Does the game's unique Tome of Knowledge system make you sit up and take notice? Are you really looking forward to those innovative Public Quests? Or do you just want a bunch of footage of dudes killing each other hardcore in RvR? Whatever you're in the mood for, we'll try to keep our eyes and ears open. Don't expect to see much on the site just yet, but your two cents today could make you a very happy MMO player next week. Leave a comment below!

  • Jeff Hickman interview filled with Warhammer Online goodness

    by 
    Kyle Horner
    Kyle Horner
    05.28.2008

    Our sister site Big Download put up an interview today with EA Mythic's senior producer Jeff Hickman and it's all about Warhammer Online. Mostly there's a lot of RvR (Realm vs Realm, Mythic's special brand of world PvP) talk but that's somewhat difficult to avoid when discussing a game that's so very intertwined with the feature. Overall though it's a worthwhile read for anyone interested in the upcoming realm-pride focused production.A lot of the RvR discussion takes place towards the end of the interview and actually contains some new pieces of information that we find most tantalizing. Included among said information are Jeff's thoughts on the topic of VoIP and socialization elements in RvR. So if you salivate for any new nuggets of information about Warhammer Online or its various features you should definitely check it out.

  • DAoC: Get your weekly grab bag

    by 
    Matt Warner
    Matt Warner
    05.26.2008

    EA Mythic's Dark Age of Camelot refuses to die off, and why should it when players still tout it as one of the best PvP MMOGs alongside Eve Online. We often hear the anticipation from many PvP fanatics that Warhammer: Age of Reckoning will be DAoC's spiritual successor, but for the hardcores still playing one of the great community features is the weekly Q&A and other announcements found in the Grab Bag. Be sure to catch up on the latest one with questions ranging from player housing to under-the-hood calculations, and the confirmed dates and cities for the upcoming Road Trip. If you are feeling adventurous and have the urge to play something new or old for the weekend the 14 day trial is a tempting download. Now is a good time to give it another chance or first try since there is another day left on the double xp weekend, which also means more players to hack at. If you are feeling really adventurous but still need a little more convincing before making the jump check out why Massilvey's Brenda Holloway believes Dark Age of Camelot's realm PvP beats out World of Warcraft's battlegrounds. [via, Warcry]

  • Warhammer Online takes you to school with Scenarios 101

    by 
    Michael Zenke
    Michael Zenke
    05.21.2008

    The official Warhammer Online site is a cornucopia of goodness. If you're not watching the production podcasts, Paul's video blogs are fantastic. If you're more in a text mood, there are zone previews and developer diaries to page through. Their most recent addition to the site is over in the "special features" category, a continuation of their ongoing class in WAR: Scenarios 101. These pieces run down the rules and layout for the many and varied Realm Vs. Realm scenarios Warhammer Online will ship with. EA Mythic's answer to the WoW Battleground phenomenon, they're going to offer some of the game's meat and potatoes PvP combat over the course of a player's gameplay lifespan.The newest 101 feature is all about the scenarios named Grovod Caverns and Reikland Hills. The caverns is a 'capture the flag'-style game, but with a twist. Flags and bases are up on a series of platforms, all connected with walkways. Every time a flag is captured, a walkway gives way; this changes the dynamic of the scenario's very surface, and forces players to adapt and change their strategies as the match progresses. Reikland, meanwhile, is a 'king of the hill'-style game that requires players to capture and hold a position for a few minutes at a time. The catch is that one of three 'hills' will be available at any given time, and the newest hill will overlap with the oldest one for some time. It's great to see how Mythic is planning to shake up some PvP assumptions with these maps.

  • Catching up with WAR: An update on Warhammer Online's closed beta

    by 
    Michael Zenke
    Michael Zenke
    05.01.2008

    The men and women behind Warhammer Online love their job. It's not hard to see, or hear, and yesterday we had the opportunity to listen in as Warhammer's leading lights chatted about their favorite subject. EA Mythic participated in a conference call aiming to update fans and press alike with the latest news of their much-anticipated title. The team went through a slew of general questions, fleshing out our understanding of the features coming with the game's fall release. Sitting in on the call were Adam Gershowitz (Combat and Careers lead), Josh Drescher (Associate Producer), Paul Barnett (mouth-full-of-pizza), Jeff Hickman (Senior Producer), and Destin Bales (Content Director).Join us as we walk through the often-humorous commentary from the WAR boys. We'll learn about RvR, keeps and siege, cooperative gameplay, the makeup of the endgame, the viability of PvE, and what you have to do to end up on Paul Barnett's whiteboard. Read on to find out, and to see some exclusive screenshots of the game in action.%Gallery-21882%

  • EA Mythic previews Warhammer PvP at a London event

    by 
    Michael Zenke
    Michael Zenke
    04.26.2008

    Earlier this week, folks in London got a chance to preview the Realm-vs-Realm style of PvP combat that will be central to Warhammer Online. EA Mythic was on-hand to demonstrate the game to press at a huge Electronic Arts booth, alongside other PC superstars like Battlefield Heroes, Mass Effect PC, and Battleforge. Gamespot had a chance to get an update on the game's current progress, and states that the folks at Mythic are firmly in the "polish and iteration" phase. Though there was little new information given out at the event, it's interested to hear that the developers plan to offer player regular cinematic interludes as rewards. City Sieges, for example, will conclude with a dramatic cinema event that moves forward the gameworld's story.Seeing the demo environment must have been a sight as well. A blog entry on game producer Josh Drescher's personal site describes the venue as a large room "with crazy sets (we've got a Marshes-of-Madness set) and a GIANT rotating platform in the middle that the press sit on. The platform moves them around to look at each title in order, which is hilariously awesome to see." We hope Josh recovers from his illness, and that more information on WAR's central PvP elements become available soon.

  • Why PvE shouldn't be a dirty word in WAR

    by 
    Chris Chester
    Chris Chester
    04.09.2008

    For almost as long as we've known about Warhammer Online, we've known that Mythic has intended for the game to be a PvP player's paradise. It's a game that from the beginning has emphasized the merits of its RvR gameplay. Tired of mindlessly killing bears for bear pelts in World of Warcraft? Come to WAR, where instead you're rewarded for besting your human-controlled foes in battle. It's not a grind, it's a test of skill! Over at the Greenskin, they're cautioning us not to drink the RvR kool-aid. While player versus player combat can certainly be a center-piece of the WAR experience, it has the capacity to be every bit the boring grind that PvE gameplay is. Substantively, is there really any difference between collecting 1000 player skulls and 1000 NPC skulls? The DAoC expansions suffered from an over-emphasis on PvE for progression, so their hope is that WAR benefits from that experience and Mythic implements both in moderation. After all, as we've explored before, aren't PvE and PvP really complementary? Doesn't PvP depend inherently on the faction ties we develop collaboratively tackling public quests? It's a good point, and one we hope Mythic keeps in mind in their recently-extended polishing period.

  • Five MMOs better than World of Warcraft - Part 2

    by 
    Brenda Holloway
    Brenda Holloway
    04.01.2008

    Mythic's Dark Age of Camelot always depended upon its PvP to set it apart from other games. Not just killing random players from opposing factions – and DAoC had three – but actual, full-out siege warfare, battling for possession of inter-realm keeps and artifacts of great power. The nations would form outside a wall called Emain Mecha, within sight of the Hibernian realm, close to teleporters from Midgard and Albion. And there battle would rage for hours, with people of all levels and classes fighting openly or sneaking behind for snipe shots from hiding; often times victorious Albions or Midgards would break through the Hibernian line and assault one of the nearby contested keeps. Other times, the Hibernians would take the fight back through the teleporters to the other realms.DAoC also had the battlegrounds, which they expanded over time to provide challenges for all levels. You could fight against the NPC critters there, but glory came in the taking and holding of the central keep. Unlike the frontier keeps, the center keep was meant to be easier to take, and control could shift many times. It was a battle which never truly ended, but sometimes a realm could hold it for a few days. WoW's battlegrounds? DAoC had them years before – and arguably better. They also introduced a contested dungeon – Darkness Falls, den of much treasure and experience. The mobs (and enemy players) there also dropped signets that could be used to buy even nicer items. The entrance shifted among realms depending on who controlled the most keeps in the Frontier. If you wanted to get this good loot – you helped your realm hold keeps. DAoC had decent PvE content and a number of expansions, but they always came back to their core, their PvP. Why wait for Warhammer Online? You can get in the battle right now. If you play Warcraft for the PvP, you owe it to yourself to see PvP done right. Find out which MMO we think has better Lore than WoW ==>>

  • All you need to know about WAR's keeps and sieges

    by 
    William Dobson
    William Dobson
    03.22.2008

    There's a new FAQ at Ten Ton Hammer that looks at the keeps and sieges of Warhammer Online. It answers a nice chunk of questions that people might have about this aspect of the Realm versus Realm gameplay which was looked at in the February newsletter. The process involved in capturing a keep will be to first breach the exterior walls, then the interior walls, and finally to slay the Keep Lord.Along the way you'll be able to use a variety of siege weapons, and both the attacking and defending sides will find these siege tools useful. When the Keep Lord is taken out, all remaining guards at the keep will despawn, and the Keep Lord will respawn as an ally to the sieging party, ready for when the other faction tries to re-capture the keep. It's a big, messy circle. Check out the rest of the FAQ for more on how you can attack or defend a keep in WAR.

  • February Warhammer newsletter offers crispy fried dwarf recipe

    by 
    Michael Zenke
    Michael Zenke
    03.01.2008

    The 28th issue of the Warhammer Online newsletter rolled into mailboxes this week. Blood, fire, and Chaos energy rippling from the seams, this latest warmachine bears a king's ransom in information for Warhammer-in-waiting fans. We've already noted the podcast all about the epic amount of voice acting coming to the game, but there was so much more! Personally, the highlight of the letter is a full rundown on the keeps and sieges system. Even though the addition of Keeps to the game came during the Beta process, their integration seems seamless. Siege weaponry especially sounds entertaining, with the opportunity to boil some stunties in their own boots particularly delicious for this Greenskins fan. Other high points include: A full explanation of the Realm vs. Realm renown system. Renown will be your currency for buying abilities and pieces of awesome from your faction, and it's definitely something you're going to be dealing with. The second episode of Scenarios 101 covers Talabec Dam and Stone Troll Crossing. An overview of the Saphery zone. Gotta love Those Wacky Elves(tm). Player quotes from Beta. A Beta giveaway in the Warhammer comic book. Career masteries for the Bright Wizard and Zealot. Profiles of the leaders of the Order faction. And, as always, Paul Barnett's excellent video podcasts round out the entire information dump. You can sign up on the official Warhammer site to get these newsletters in your inbox; who wouldn't want a warmachine of news delivered via email?

  • The Daily Grind: National pride?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.23.2008

    One of the things that gets some of us about PvP hype are the claims that "you'll be saving your nation/faction/etc!" Tobold, however, joined the "meh" camp the other day with an excellent post about Nationalism in MMORPGs. To give my personal example, if the Scryers and the Aldor in World of Warcraft started going at it in the middle of Shattrath, the only thing that would interest me about any "faction fighting" would be if my side could take control of Scryer's rise in the end. (I hate the drop off the Aldor tier; it means instant death if you miss the elevator.) Beyond that, as long as the bank and flight path NPCs are unharmed, and the portals are still open, I could honestly care less. While some of our staff admit to feeling a connection with the Horde or the Alliance, it almost always seems to come down to the people we know in the end. Tobold posits that this is due to the Dunbar number -- we're just not wired to trust an entire nation worth of people. Also, as he points out, there's always the fact that no matter how bad you trash things, it always respawns eventually; there is just no permanent damage to a site or a "nation" in these battles.Today we thought we'd spin off this concept and ask what your thoughts were on it -- do you think it's possible to really have a game developer get you energized about defending a "nation" or does it also come back to the people you know too? Is it less about defending NPCs/any given location, or is it more about having fun kicking the other side's butt? Do you really care if your city if being attacked when you know that eventually control will be returned to your side? Is there really any such thing as a national pride in MMOs for you?

  • Warhammer Online's January video of the month contains RvR greatness

    by 
    Kyle Horner
    Kyle Horner
    02.01.2008

    The new Warhammer Online video of the month for January is out (introduced by the lovable Paul Barnett) and it's chocked-full of great RvR footage. Not only do we get to see all the races battling it out in the video, but if you watch closely you'll see your first glimpses of the Chaos Marauder class (limb mutations, woo!). You'll also be treated to giant axe-wielding Dwarves and plenty of spellcasting. That's not to mention that there is one very big squig in the video, too. We also really have got to give it up for the High Elf Swordmasters -- they just look cool looking with their big swords swinging around. Warhammer Online looks like it should deliver some really fun PvP and RvR battles in all sorts of different locales. When some of the battles in the video looked like they were taking place in capital cities, a certain anxious-yet-excited feeling definitely overcame us. Now, hopefully -- and according to EA Mythic -- the PvE game will be just as strong as the RvR/PvP side.

  • How PvE and Warhammer Online get along

    by 
    Kyle Horner
    Kyle Horner
    01.26.2008

    There's a preview/interview over at CVG concerning Warhammer Online. Now, the preview itself is a bit gushing, but then again we can't blame anyone for feeling excited about what EA Mythic is trying to do with WAR. Specifically, what the preview covers is how EA Mythic plans to coerce players who are typically PvE-only into giving PvP and even RvR (or Realm vs Realm, Mythic's own brand of PvP) a chance.It all really comes down to quests, but Public Quests (PQs) specifically and how they function. While leveling along in any given zone, there are several public quests that are related to regular quests in the surrounding area. The concept is to create plenty of social ties over the course of a player's 40 levels which will end up with players forming more groups and even more guilds. Those groups and guilds will be able to affect the RvR landscape more than anything else and thus you have your endgame experience. It's a pretty simple sounding concept, but we're fairly certain that it's a lot more complicated than it looks -- or hopefully than it feels when we all get to finally play Warhammer Online.[via MMOWatch]

  • Associate producer with EA Mythic Josh Drescher talks Warhammer Online

    by 
    William Dobson
    William Dobson
    01.19.2008

    The tantalizing drip-feed of information on Warhammer Online continues. One of EA Mythic's associate producers, Josh Drescher, recently gave his time for an interview and answered some good questions for the fans. There are a couple of things that he had to decline commenting on due to marketing plans, but for the most part, he provided very interesting answers to the questions posed.Among other things he mentioned, he confirmed that there will be NPCs involved with RvR, to prevent situations where there is a completely unguarded territory up for capturing when there are no players about to help defend. He comments on WAR's answer to a "charge" type ability for melee classes (designed to assist these classes in closing the distance on a target) and says that instead of a charge akin to World of Warcraft's for example, which basically teleports you right up to the target with zero player control, theirs will be like a secondary sprint that makes you move a bit faster than your prey while you retain complete control over movement.Another pertinent portion of the interview is Drescher's commentary on equipment and balancing. He is asked whether players will be required to raid end-game bosses over and over to obtain the best gear and keep up in RvR. His reply is two-fold; firstly, the very best gear will be obtained from city siege and capture (with other good gear being rewarded upon completing specific tasks and quests), and secondly, gear will not be the most important factor in RvR success. The link below will take you through to the full interview and the rest of Drescher's answers.[Via MMOsite]

  • WAR, you and another interview

    by 
    Kyle Horner
    Kyle Horner
    01.13.2008

    Sunday got you down without much to do? Well maybe this will eat up a few of those boring minutes for you. It appears that the WarCry Network has a nice little interview with Joshua Drescher, Adam Gershowitz and James Nichols of EA Mythic. This interview happens to be about Warhammer Online (who knew?), so sit down, strap in, caffeine up and listen in because we can never get enough juicy information about WAR.Many of the subjects are nothing too special, such as the revelation that EA Mythic is going to let players re-spec their characters. To be more specific, players will have the opportunity to re-spec their Mastery, meaning any tactics or morale abilities that were selected in the system. This doesn't include core tactics or morale, as well as anything received from the Tome of Knowledge. The reason being that these are granted through automatic unlocks (such as gaining a level or killing 200 haughty High Elves).

  • WAR vs WoW: Keen and Graev compare

    by 
    Kyle Horner
    Kyle Horner
    01.08.2008

    This is definitely a topic that will continue to come up throughout the year of 2008, so get used to seeing it. Keen and Graev attempt to get the first (and probably the biggest) part of this issue out of the way quick; it's not about which is the better game. They continue on with their topic comparing the two games' differences and similarities. One such similarity is posted above this text; the graphical appearance of the games. The argument here is that both games have a "cartoony" look to them, but that Warhammer Online's style is a bit more "grungy". We're not entirely sure if that picture above (not taken by Keen and Graev or us, mind you) illustrates much of a similarity, unless Blizzard is the only company allowed to use red in their MMOs now.Aside from that, the article lines out the huge difference in PvP between the two games. The biggest difference of course is the Realm vs Realm combat where conquering your enemy has a real in-world cost; your land as well as your pride. Something that is very related to RvR that we happen to be very excited about is Keeps and Siege Weapons, which were originally in Dark Age of Camelot. A suggestion that Keen and Graev make that we think is a good idea is to check out the official podcasts made by the dev team. They explain many aspects of WAR in fun, informative and often entertaining ways (we're looking at your Mr Barnett).

  • How to beat WAR

    by 
    Mike Schramm
    Mike Schramm
    01.02.2008

    Darren over at CSG really has one prediction for 2008: Warhammer Online is going to be the game to beat in terms of PvP. He lays out what most of the other major MMOs will have to do to confront EA and Mythic at the PvP game when it comes out. And what exactly can they do? If WAR is really as good as Mythic claims it's going to be, nothing, really-- his best advice is for Age of Conan to dodge the blow, and he says that Pirates and Tabula Rasa still have too many factors at this point to figure out how they can compete with a game that hasn't been released into beta yet.But my question is this: who says PvP matters in the first place. Look at the two MMOs this year that trumpeted their PvP: Vanguard and Fury. They're suffering, and it's not just because they couldn't provide a great PvP experience-- it's because they couldn't provide a great experience overall. PvP isn't the only thing WAR (or any other MMO trying to become top dog) will have to do right to succeed-- what it'll have to do is make sure that there's a core gameplay experience there (be it PvE or PvP) that will push people to stay with the game. Endgame PvP means nothing if no one wants to play enough to get that far.Now, Warhammer does look like it has some excellent incentive to play-- even if the core gameplay suffers, players may fight through it just to see the RvR stuff (and if the Warhammer devs are smart and talented enough to make RvR the core gameplay, all the better). But it's not just about comparing one game's PvP to another-- the way a game becomes popular is that the core gameplay itself (whatever it consists of) stands on its own.

  • Warhammer's December newsletter features RvR Keeps and Sieges

    by 
    Michael Zenke
    Michael Zenke
    12.20.2007

    Christmas has come early for those of us looking forward to EA Mythic's Warhammer Online. While the last few newsletters have just squeaked out in the final days of the month, December's newsletter has been timed to the much-anticipated reopening of the WAR Beta test. Highlights this month include: A lengthy discussion of the new Keeps and Sieges gameplay. We've previously discussed this content thanks to the Beta updates, but full and gritty details of this RvR component are unveiled by Paul Barnett and Josh Drescher ... in hilarious fashion. The 21st grab bag, covering abilities, speccing out your character, and the differences between different avatars of the same class. A welcome back letter for the Beta troops! Even funnier than the Siege video, and chock full of new additions to the game. With The Hickman! If you watch one thing from the newsletter, this is the one to grab. The announcement of the Disciples of Khaine, the deadly healers (yes, you read that right) of the Dark Elf race. For all the details, make sure to check out Paul's hyperbole-filled video presentation. More on the Sorceress and Sorcerer - another Dark Elf class. These folks were announced in the November newsletter, and get even more detailed here in this December entry. Lairs! This fascinating new gameplay element is (I think) a brand-new announcement in this newletter. They sound like hidden areas, special dungeons that take a little bit of work to find. The WAR devs have obviously taken a liking to the Explorers amongst us. Can't wait to find my first one. A zone overview of Ellyrion, the breeding ground for magnificent elven stallions. A developer diary about the outlook on the WAR newbie experience, and a Beta journal covering just a bit of a young dwarf's life. And (of course) another batch of Paul's video diaries. There's a ton more content exclusive to the Newsletter, so if it's not already in your inbox you have a task today. Go sign up. Right now! Then go back to laughing at Paul and Jeff, and their hilarious squig-related humor.

  • Warhammer beta update - part VI

    by 
    Michael Zenke
    Michael Zenke
    12.18.2007

    The sixth Warhammer Online Beta Update is now online at the Warhammer Herald site, detailing more of the great content the folks at EA Mythic have been tuning while the Beta was closed. We've covered all of the previous Beta updates, and (if you've been reading along with us) you'll note that this is the last Beta update before the closed test of the game starts up again.This update covers more content on the city zones, a few quick words about open field RvR, and a huge amount of information on the game's user interface. Probably the most intriguing of these UI tweaks is the Guild Calendar. A feature seen in World of Warcraft via a third-party addon, this tool sounds like an ideal way to ensure your comrades show up for guild events. Calendar TabOur team is really excited about the addition of this feature. With this tab, your guild can view, set up, and manage guild events. The Calendar can be viewed by month, date, and year, and summaries and details can be added to each event. Additionally, there is a sign-up list which allows guild members to sign up for specific events, and provides an option to allow guild members with the appropriate permissions to Accept and Decline sign ups. They're also going to include a log system, so you can see who opted for a cowardly /gquit during the gaming witching hour.

  • Warhammer beta update - part V

    by 
    Michael Zenke
    Michael Zenke
    12.06.2007

    Is it just me, or are we learning more about the Warhammer Online Beta now when it's closed than when it was open? The fifth Beta update (the latest in a long series of informative posts) offers up some concept art from the Inevitable City, a few tidbits on the new Realm vs. Realm changes, and a lengthy set of questions pulled directly from the forums. Will the keeps be attackable without siege? Yes, players will be able to break open the keep doors, battle the guards, fight their way to the keep lord, and try to capture the keep. Will Keeps change in appearance based upon which race controls them? In future patches (pre-launch), the appearance of the keep will change to reflect that the enemy realm has captured it. At this time, we are not planning to entirely replace the keep with a new structure with different geometry. So, an Empire keep captured by Destruction will still look like an Empire keep, but it will change to look like it's been under siege and show some signs of its new owners.