sandstorm

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  • Creature Feature: The Tiny Twister, ruiner of the bench

    by 
    Alex Ziebart
    Alex Ziebart
    11.06.2012

    Not all wild battle pets spawn by the same rules. Finding the pet you want may be more involved than making a cursory flyover of a zone while watching your minimap. Some wild pets only spawn during certain weather conditions. Some wild pets share spawns with full-fledged mobs. Today's pet, the Tiny Twister, is the latter sort ... maybe. The Tiny Twister is an Elemental-type pet that can be found in the Arathi Highlands. The curious thing about this pet is that players aren't completely sure how its spawn works. There are three different common beliefs about its spawning: It shares its spawn with the Thundering Exiles in the area, so you must kill them for a chance at a Tiny Twister spawn It shares its spawn with any other type of wild pet in the area, so you must eliminate those for a chance at a Tiny Twister spawn Only X number of Tiny Twisters can spawn in a given length of time, so all you can do is wait There is more evidence for that second option than any other, but without the ability to see the coding behind its spawns, we can't be too sure in any direction. In any case, killing the Thundering Exiles and eliminating other wild pets in the area would be a good way to pass the time while waiting for a Tiny Twister to spawn, so it doesn't matter which theory is correct, in any case. Engaging in all of the above applies in one way or another. All of that being said, if you rush out to Arathi Highlands immediately after a server reset, you'll find the place absolutely littered with these little guys and will have no problem catching one whatsoever.

  • Infiltrate and destroy: Global Agenda Q&A runs a gauntlet of player queries

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2011

    "We just did five new hats -- that should keep them busy for a while," Global Agenda Executive Producer Todd Harris cheekily says before launching into a rapid-fire community Q&A video session. In this 10-minute back-and-forth, Harris and the other members of the Hi-Rez crew tackle a multitude of subjects from marriage proposals to jet packs. One of the biggest upcoming goals for the team is to balance existing (and underperforming) devices in the game, which Harris says will be at the center of patch 1.4, while new device creation will be held back for 1.5. For those worried about performance in certain regions, west coast servers are scheduled to be added to help with both that area and Australia. The team also has plans to improve the Demolition game type for the future. Global Agenda recently celebrated its one-year anniversary, so it's great to see the team continue to be this involved and passionate with both the game and the community. You can watch the full Q&A after the jump.

  • Global Agenda: Year one retrospective and interview

    by 
    Jef Reahard
    Jef Reahard
    02.01.2011

    What a difference a year makes, eh? Round about February of 2010, Hi-Rez Studios was an unknown indie developer gearing up to unleash a newfangled "spy-fi" shooter on an unsuspecting populace. Fast forward 12 months and Global Agenda has morphed from a relatively standard Team Fortress-style kill-'em-all to an actual MMO. Killing is still the order of the day, as few MMOs are so completely focused on fast-paced bloodletting, but Global Agenda has added an impressive amount of bulk over the past year, with more on the way. Hi-Rez also managed to successfully change the game's business model in 2010 and ultimately ended up molding Global Agenda into one of our favorite MMOs. Suit up, grab your crescent jetpacks, and fly past the cut for a few reasons why as well as a look at the game's evolution to date. There's even an interview with Hi-Rez's Todd Harris on page two!

  • Global Agenda looks back at its first six months

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.17.2010

    It's been a whirlwind six months for Hi-Rez Studios. In that time frame the studio released its MMOFPS Global Agenda, converted the game to a "buy it once and play it forever" model similar to Guild Wars, released a major expansion named Sandstorm, and finally released the game in boxed format. Now, the devs have taken a moment to breathe, reflect, and answer some questions for the folks over at IGN as to what they set out to do, what lessons they've learned, and what players can expect in the upcoming months. The interview focuses on discussing the shift of payment options, what it's like to create and continue running an MMOFPS hybrid, and whether or not others may be looking in that same general direction. While short, it offers an interesting peek into the minds behind the ever-evolving Global Agenda and offers some wide-ranging discussion on the games market in general.

  • Cross guns with Hi-Rez Studios in Global Agenda tonight, and here's how!

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.25.2010

    Tonight's the big night for all of you Global Agenda players in our readership! Twelve members of Hi-Rez Studios will be stepping into the game tonight, ready for some PvE and PvP action! As we promised you on Monday, we have the full instructions on how you can participate in this event! All you need is a copy or free trial of Global Agenda installed on your machine, and a copy of Steam. Once you've got that done, make sure to join the Massively Mob, our Steam Community group, and friend either Octal Black, ducttapedrummer or Netgoth. If you're chosen to participate in tonight's event, you will be IMed by either Beau Hindman (ducttapedrummer), myself (Octal Black), or Krystalle Voecks (Netgoth) via Steam Messenger. You can also keep up with what's going on in the event by joining our Steam Community chat room and keeping an eye out for GM messages in-game. From there you'll be paired up with a Hi-Rez Studios developer, and your party will venture off into the wonderful lands of the Sonoran Desert and Commonwealth Prime to lay waste to everything before you! Good luck, and we hope to see you tonight!

  • Play with the devs: Storm the dungeons and firefights of Global Agenda with Hi-Rez Studios

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.23.2010

    You asked for it, and we're doing it -- we're going back to Global Agenda! But this time we're not going into the game by ourselves. No, no, we're bringing out the big guns this time. We're bringing the creators, Hi-Rez Studios, along for the ride! So come join us this Wednesday, August 25th, at 7:00 p.m. EDT, to run some missions with some of the developers from Hi-Rez! All you need is a copy of Global Agenda (which can be grabbed from Steam) and a membership in our Steam Community, the Massively Mob (which is as cheap as free). Don't have a copy of the game, but still want to participate? Well lucky for you, as the game's free trial program just came back online! Why not give the game a whirl as you play alongside the creators? More information on our in-game meeting place and how we'll set things up will be available Wednesday morning here on Massively. Just keep an eye on our Steam Community, or Twitter page, or our front page for the full details!

  • Global Agenda's latest Sandstorm patch hits today

    by 
    Jef Reahard
    Jef Reahard
    08.12.2010

    Hi-Rez Studios brings us word of the latest round of Sandstorm changes coming today to Global Agenda. The sci-fi MMOFPS is rolling out Sandstorm Version 1.36 to the live servers, and with it a plethora of improvements to the Agency-vs-Agency (AvA) system. Seasons will now last for two weeks, and each major geographic region (North America, Europe, etc.) will feature one open zone from Monday through Thursday. Another zone will open up on Saturday and Sunday, and each will be open for six hours per day. In addition to the timing tweaks, AvA rewards have been adjusted, token daily limits have been raised, and consumables have been removed from PvP. Be sure to view the full list of changes via the patch notes on the official Global Agenda website.

  • Global Agenda's Todd Harris on the newly added open zones

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.02.2010

    Global Agenda has been making some changes of late. That almost goes without saying -- very few MMOs exist in a static state, after all -- but very few implement sweeping system changes and zone additions so quickly after launch. One of the largest additions with the newest phase of the Sandstorm patch is the Sonoran Desert, an open and persistent PvE zone for players to enjoy. In a new video developer blog, executive producer Todd Harris explains what the zone means for the game and how the systems within work. The desert, which is aimed at providing a complete experience for players between levels 5 to 15, will be familiar in many ways to long-time MMO players. It's not that the idea of quests picked up from an NPC is new, but it's certainly new within the context of the game. Take a look past the cut to see the zone demonstrated in depth, and if the look strikes your fancy, it would be fair to point out that Global Agenda is subscription free.

  • Phase 2 of the Sandstorm hits Global Agenda today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2010

    After a great deal of testing, Global Agenda players can look forward to a treat today -- the second phase of the immense Sandstorm update is going live. Part of a large-scale update that rewrites several core components of the game, the first phase was rolled out about two months ago, and this continuation drops in most of the features left out of the first. The largest addition is the persistent PvE zone in the Sonoran Desert, designed for players between levels 5 to 15. The desert will allow players to take a series of missions from area NPCs to help advance a story arc, learning more about the Desert Dweller and Recursive Colony factions as they gain both loot and experience. Players can also look forward to the addition of consumable items and the option to salvage unwanted pieces of equipment for parts, something that plays well with the updated systems that came into play during the first phase of the patch. There are also new defense raids for players past level 30 to take part in, standing tall in a difficult battle against Recursive Colony attacks. And even with the recent shift in business models for Global Agenda, the Sandstorm update is remaining free for all current and future players -- a welcome addition to the game that should provide several points of interest, as well as set the stage for future expansions to the game.

  • Global Agenda's newest video diary details Defense Raids

    by 
    Rubi Bayer
    Rubi Bayer
    07.20.2010

    Global Agenda 's Sandstorm patch is pretty sizeable, and the Hi-Rez team recently produced a video developer blog that provided an overview. The newest video follows in that same vein, but is a bit more specific. Executive Producer Todd Harris and Lead Artist Chuk Vinson sit down to explain Defense Raids, 10-man raids in which you are tasked with the protection of your dome city. Every now and again, the city's alarms will go off to indicate that an attack by robots is imminent. High-level players can work together to prevent it from happening by trying to keep the enemy from breaching the defenses and destroying the power core. If you succeed, you get a big boss fight and big loot at the end. Follow along after the jump to see the video firsthand.

  • Five ways to survive the future: Global Agenda has a new video

    by 
    Rubi Bayer
    Rubi Bayer
    07.09.2010

    Haven't had a chance to look over Global Agenda's Sandstorm patch? Hi-Rez has an overview for you in its latest video. The video contains exclusive footage from Sandstorm, and highlights several different features from the game: skills, weaponry, grouping, combat, and territory. Each segment shows gameplay footage of everything from character creation to PvP, and the video wraps up with a nod to Global Agenda's new no-monthly-fee pricing structure. The current patch notes for Sandstorm are available on the game's developer blog, so check them out and follow along after the jump for a look at the newest video from Global Agenda.

  • Global Agenda rolls out the next phase of Sandstorm to the test servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2010

    To call the huge 1.3 patch to Global Agenda ambitious would almost be an understatement, considering how much of the game's basic structure was rewritten. It was so ambitious, in fact, that there were several features that wound up being slightly delayed from the initial release. And while the focus of late has been on the game's shift in subscription model (namely to the complete absence of one), several of the remaining features have just been deployed to the game's test servers in time for the holiday weekend. One of the bigger additions is the persistent PvE zone being added, the Sonoran Desert, aimed at players between level 5 and 15. On top of that, the team is adding in the option to Salvage unwanted equipment for parts, a persistent defense raid for players past level 30, and the addition of consumable items. While the holiday weekend is set to be the first testing weekend of several, it's the ideal time to get a feel for the next major addition to the game. Global Agenda players are encouraged to check the changes out, and new players would be well-served to remember that the game is on sale right through July 4th on Steam.

  • E3 2010: Erez Goren talks to Massively about Global Agenda's future

    by 
    Brendan Drain
    Brendan Drain
    06.16.2010

    Sci-fi MMOFPS Global Agenda took last year's E3 Expo by storm, securing awards and impressing attendees. Launching earlier this year, the game has been rapidly updated and evolved based on player feedback. The Sandstorm Phase 1 patch recently overhauled huge areas of gameplay and delivered a lot of new content. The Global Agenda team are back at E3 this year, hoping to impress with a look at their up-coming Sandstorm Phase 2 patch. We sent our very own E3 reporter Sera Brennan to get the details from Erez Goren, founder and CEO of Hi-Rez Studios. In this bumper two-part feature, we get to grips with Global Agenda's new open zones, warzones and game-mode updates. We tackle the issues you asked for as we quiz Erez Goren on whether the game may be on its last legs, the game's shift in focus to PvE and what new game mechanics the team have up their sleeves.

  • E3 2010: Erez Goren talks to Massively about Global Agenda's future, part 2

    by 
    Brendan Drain
    Brendan Drain
    06.16.2010

    It seems some people are worried that Global Agenda has low player activity and may be on its last legs. When asked about that, Erez gave some useful statistics from the deployment of Sandstorm Phase 1 that suggest they're definitely on the right track. "We're only starting our marketing now," Erez told us, adding that "It was better to start early, work through with our user base about what people want to see and how and then market it and push it out." Not deterred by doom-sayers, he suggested that "as long as there's enough people to play with, it's OK" and affirmed his belief that Global Agenda couldn't drop below that level.

  • Global Agenda's newest dev blog talks Sandstorm

    by 
    Jef Reahard
    Jef Reahard
    05.28.2010

    The development team at Hi-Rez Studios has released a new dev blog focusing on the upcoming changes to their Global Agenda MMOFPS. Codenamed Sandstorm, the updates will begin reaching the live servers in early June. Phase I of the patch, now in public testing, features a host of additions and improvements including new epic weapons, a new loot and token system, new PvP maps, new PvE missions, and new social features. "So if you're looking at the patch notes for 1.3, you're probably saying to yourself 'holy crap they changed every aspect of the game,'" says Executive Producer Todd Harris. "We wanted to preserve all the good balanced combat, but also add a layer of device variety and new variety that our MMO players are looking for." Check out the dev blog over at the official site or embedded after the cut.

  • Global Agenda on sale at Steam just in time for Sandstorm patch

    by 
    Rubi Bayer
    Rubi Bayer
    05.24.2010

    Hi-Rez Studios has been busy since the launch of Global Agenda -- and they've been even busier preparing the Sandstorm patch. Patch 1.3 is being released in stages, and if the buzz surrounding it was enough to get you interested, then this is the perfect time to buy. Hi-Rez has announced a sale on Global Agenda in anticipation of the patch: The first phase of Global Agenda's major new Sandstorm patch arrives shortly. Get prepared by buying the game on Steam for 25% off (that's $29.99/₤18.74/€22.49). The sale is listed as this week only, so you've got several more days to pick the game up for yourself and convince your friends to join you!

  • Global Agenda's Todd Harris spills the beans on Sandstorm

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2010

    Since its release a few months ago, nobody can claim that Global Agenda has merely sat back to rake in sweet kudos, particularly with the rapid additions and fixes shot through the development pipe. As we sit on the verge of Global Agenda's 1.3 patch -- aka "The Big Patch of Awesome" or "Sandstorm" -- Hi-Rez Studios' Todd Harris sat down with Massively to share how this patch will live up to its name and then some. Sandstorm will be rolling out in several phases, each housing a different chunk of content and polish for Global Agenda, and it's no small patch at that. It's a genuine game-changer, taking out what wasn't working right and putting in a lot more that hopefully will. As more gear with varying stats drops, the concern of balance -- or imbalance -- arises. What happens when a warrior enters the scene with uber-leet gear and stares down Mr. Newbie, fresh from the farm? While GA does have an "anything goes" type of PvP with AVA, Harris points to their selective matchmaker system: "Matchmaking does a good job at taking a look at win percentage, player skill, and classes, and certainly does the best job it can based on who's online to make it a fair match."

  • Global Agenda's Sandstorm patch arrives to test server tonight

    by 
    Rubi Bayer
    Rubi Bayer
    05.07.2010

    The much-talked-about Sandstorm patch for Global Agenda, also known as patch 1.3 and the Big Patch of Awesome (tm Sera), is set to arrive on the test server late today. Fans of Global Agenda have been scouring the patch notes since they released, anticipating how things will change and looking forward to the day they can experience it firsthand. That day is here -- well, sort of. Patch 1.3 is now being released in four separate stages, which is reflected on the public test server as well. The first stage is scheduled to arrive on the public test server late today in US time. It will be focusing on low level progression and weaponry, so you'll be required to create a new character to work through the tutorial. Plan on the server's availability being a bit uncertain throughout the testing period as Hi-Rez makes changes and updates, but don't worry. The test will go until May 10th, so you will have plenty of time to play. If you'd like to participate, you can find the most current round of patch notes as well as instructions for joining the public test server over at the Global Agenda site. While you wait, watch for our in-depth analysis of the patch later today.

  • Global Agenda: Three months down, and the best is yet to come

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.04.2010

    It's been three months since Global Agenda appeared in the thick of the MMO scene, presenting a new way to look at MMO games that many people just didn't agree with. As the debates on its MMO-ness rose, the game seemed to be lost in the thick of things. Everyone was too busy complaining about the 10 vs. 10 battles to actually play those same 10 vs. 10 battles. But much has happened in Global Agenda in three months, and we're not going to let the game go unnoticed! Already the game has seen two large patches with a third huge patch en-route, the company has stood staunchly by not charging the player base until the game was "worthy of your subscription," and the community is still enjoying the content provided by the game. So come along with us as we look at what's happened with Global Agenda, where the game stands now, and what highly-requested features lurk on the horizon. *cough*50 player PvE/PvP zone.*cough*

  • The Sandstorm cometh to Global Agenda

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.23.2010

    What is the Sandstorm? Well, it's the name for the upcoming Patch 1.3 for Global Agenda, which follows in the footsteps of the most recent patches in two ways. The first is that it's coming fast, with the whole thing tentatively scheduled for April. The second is that it's going to be quite large, containing several sweeping upgrades to the way the game plays. Even more so than one might expect, in fact -- one of the major features of the patch as announced today is a plan for large, open areas for players to move through and perform missions. If that sounds remarkably similar to outdoor environments in most MMOs, you're probably on to something. The zones planned are preliminarily going to include a PvE zone and a PvPvE area, allowing somewhere between 30-50 players concurrently in the map. There are also several new weapons and devices being added to facilitate the new "specialization" system. Each class will be able to select one of two specializations at level 30, opening up a range of new abilities and equipment. And that's only the tip of the iceberg, with several additions and upgrades being added to drops, crafting, and token rewards. Take a look at the full announcement for what's planned for patch 1.3, and get ready to experience even more of Global Agenda from a new perspective.