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  • CCP talks flying in space, says EVE is a healthy subscriber-based game

    by 
    Jef Reahard
    Jef Reahard
    10.20.2011

    GameSpot has a new interview with EVE Online lead designer Kristoffer Touborg, and though it's a bit dated (it was conducted at last week's GDC, and obviously prior to yesterday's layoff announcement), it still features some interest nuggets relating to EVE and its immediate future. In terms of CCP's bread-and-butter spaceship gameplay, Touborg confirms what all the company dev blogs have been saying lately, which is that EVE's flying-in-space elements are once again the top priority. "The number of people working on things related to flying in space has probably tripled, so we are ready to start delivering a load of content," he says. The interview also touches on EVE's payment model, and specifically, why CCP has resisted the urge to jump on the free-to-play bandwagon. "We are a really healthy, subscriber-based game," Touborg says. "Does that mean we will be a subscriber-based game in five or 10 years? Maybe not, but as it currently stands, we have 400,000 subscribers, and there's really no reason to turn that bucket upside-down."

  • Perpetuum adding distress beacons, relaxing trial restrictions

    by 
    Jef Reahard
    Jef Reahard
    10.20.2011

    If you've ever wanted to prank-call a mob in an MMORPG, Perpetuum just might be your game. The sci-fi sandbox from Avatar Creations has unveiled a new distress beacon mechanic that basically allows the player to lure a few of the game's alien forces into an ambush. The new gameplay adds a bit of PvE flavor to what is otherwise a PvP-focused title (or at least, a title in which the vast majority of the playerbase PvPs in some fashion), and Avatar is also adding new module tiers, which may be looted from the officers and commanders who respond to the distress beacon calls. Finally, Avatar's latest Perpetuum dev blog brings some good news for those of you looking to partake of the game's free trial. Most of the trial's restrictions are being lifted, and you'll now be able to do just about everything in the game with the exception of founding your own corporation and sending money to other players. Check out the game's website for all the details, and don't forget to have a look at the distress beacon video after the break.

  • A certain point of view: Jef's hands-on with SWTOR's beta

    by 
    Jef Reahard
    Jef Reahard
    10.20.2011

    Hey Star Wars fans, what say we recap my recent beta experiences in The Old Republic? I know what you're thinking (because it's the same thing I thought after BioWare's marketing folks sent along an unsolicited invitation): Here comes a giant anti-themepark rant and zomgwtf call someone who cares! Surprisingly though, I had a decent time. I managed to get a Republic Trooper off the Ord Mantell starter planet and firmly entrenched in a few Coruscant quest lines, and I logged over 10 hours of gameplay in the process (in the comfort of my own home, mind you, and not under the watchful eye of a PR droid at a convention). To be frank, TOR's not half bad. It's had a lot of money thrown at it, there's a ton of what passes for modern-day MMO content, and if you're into that sort of thing, you'll no doubt enjoy yourself for a time.

  • Starcraft Universe MMO mod testable through October 30th

    by 
    Jef Reahard
    Jef Reahard
    10.19.2011

    You may remember StarCraft Universe, the fan-made MMO mod that received an official Blizzard blessing earlier this year. Development on the project is moving right along, and the mod team has left fans with a nifty present as it gets ready to head to BlizzCon. StarCraft Universe PvP is playable as of today via Battle.net, but you'd better hurry because the fun only lasts through October 30th. At that point, the game will be taken down "for further polishing since technically it isn't even ready for an open beta." The playable portion features an arena called the Encephalon Grid, and testers will start at level 30 (fully geared). Every class is available, and players may also be able to unlock additional abilities by winning enough matches. Check out the full press blurb on the mod's official website, and get a load of the PvP video after the cut.

  • EVE dev blog teases new player customs offices

    by 
    Jef Reahard
    Jef Reahard
    10.18.2011

    How does the prospect of a player-owned customs office in EVE Online grab you? Whoa, settle down there, Mr. flying-in-space troll, as we're not talking about Incarna-style player housing here but rather a new mechanic that seeks to add a bit more sand to New Eden's sandbox. CCP Omen has the details in the latest EVE dev blog and in a nutshell, player customs houses exist to enable planetary taxation and to add a new wrinkle to the game's planetary interaction mechanics. You'll need to erect a customs office in orbit around a planet (note: there can be only one), and of course it can be attacked and destroyed by your fellow capsuleers. For a list of materials, costs, and associated corporation functionality, warp on over to the official EVE dev blog.

  • BioWare says gamers find it hard to go back to other MMOs after playing SWTOR

    by 
    Jef Reahard
    Jef Reahard
    10.17.2011

    As Star Wars: The Old Republic's release date looms larger on the calendar, BioWare co-founders Ray Muzyka and Greg Zeschuk are starting to be seen with increasing frequency on the PR circuit. The latest sighting comes courtesy of The Gaming Liberty, and the dynamic doctor duo offers up some interesting commentary on SWTOR and the logic behind setting up BioWare's new customer service center in Ireland rather than Canada or the U.S. There's a "fair, reasonable tax and regulatory structure the government here [in Ireland] has provided for us which creates an entrepreneurial environment [...] which is a big bonus," Muzyka explains. The interview also touches on lore inspirations for both The Old Republic and the classic single-player Knights of the Old Republic RPG, as well as the team's confidence in its new massively multiplayer product. "One of the most common things we're already hearing is that people seem to find it hard to go back to other MMOs once they play The Old Republic," Muzyka said.

  • CCP readying new EVE bug reporting tool

    by 
    Jef Reahard
    Jef Reahard
    10.17.2011

    Bug reporting is rarely sexy, but it's one of those necessary evils that comes with the territory when we're talking about complex pieces of software like EVE Online. Bug reporting has also been something of a pain for CCP customers prior to this week, and hopefully that will change with tomorrow's update. CCP Redundancy has the details via the latest EVE dev blog, and the long and short of it is that there's a new crash-reporting tool scheduled to go live on October 18th. The tool has been tested internally and is just now ready for prime time, and Redundancy hums a few bars relating to the whys, the hows, and the privacy concerns. You can read all about it at the official EVE website.

  • Pitchblack shows off Prime beta footage in latest dev chat

    by 
    Jef Reahard
    Jef Reahard
    10.17.2011

    If you missed the latest Prime: Battle for Dominus dev chat this past Friday, fear not! Massively has you covered via the video embed after the cut, and it's chock full of juicy sci-fi pseudo-sandbox goodness (as well as a bit of gameplay footage). The whole presentation runs just upwards of 50 minutes, and the in-game footage features video captures from the current beta build. Ranged and melee combat is evident, as are several different environments. The devs call attention to the game's three-faction PvP elements, and though the brief clips show relatively small groups of combatants, that will eventually change in favor of large-scale engagements. Pitchblack also says that it's getting ready to release a few official combat videos, so stay tuned to Massively for the latest and greatest Prime: BFD news and views. [Thanks to Bartillo for the tip!]

  • Perpetuum upgrading to shader 3.0

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Avatar Creations has posted a new Perpetuum dev blog that heralds the coming of shader 3.0. This is either great news or irritating news depending on what kind of gaming rig you run, but either way, change is coming. The sci-fi sandbox game launched with model 2.0 shaders because Avatar wanted to make it as accessible as possible for as many people as possible, and because the team initially lacked DirectX experience. Now, though, Avatar has "reached the limits of shader model 2.0," and needs to upgrade the game in a visual sense without "going through significant hacks that reduce client performance and mess up the codebase." Shader 3.0 is the answer, and the dev blog serves as a warning that the game's minimum hardware requirements will be changing. "As the vast majority of you have hardware that supports SM3, the change will only affect a handful of players," Avatar states.

  • Ship spinning returns to EVE Online

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Everyone knows that internet spaceships are serious business. Relatively few, however, recognize the grave importance of EVE Online's late great ship spinning mechanic. Happily for the hardcore, those few include CCP developers, and as we mentioned a few weeks ago, one of New Eden's favorite pastimes is coming back from the dead. A new CCP dev blog spills the beans on the release date, and EVE vets will probably be thrilled to hear that ship-spinning is coming to the Singularity test shard today. The feature is tentatively scheduled to return to the Tranquility live server on October 18th during an extended downtime beginning at 11:00 UTC. CCP has also added the old hangar interface functionality back into the EVE client, and users with sub-optimal Incarna computer specs (or those who simply hate walking in stations) can opt to turn off the game's captain's quarters and party like it's 2010. A weekend discount on PLEX has also been announced.

  • The Repopulation influenced by UO and SWG

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Searching for more info on the new indie sandbox called The Repopulation? If so, check out an interview with Above & Beyond Technologies' creator J.C. Smith at Quick Jump. The piece covers a lot of ground, and Smith talks about everything from inspiration for the sci-fi title to the current state of the cluttered MMO market. "I think this market still has room for growth, and that the main reason we see some of these titles as failures is due to elevated expectations and bloating budgets," Smith explains. What's going to set The Repopulation apart, then? That's a much longer answer, and portions of it will no doubt set sandbox fans' hearts aflame. "We probably drew more influence from Ultima Online and Star Wars Galaxies than we have from any other MMOs," Smith says. "To me, UO was what I expected from an MMOG."

  • SOE releases second PlanetSide 2 short story

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Sony Online Entertainment is kicking the publicity machine for PlanetSide 2 into high gear lately. The only problem is that all the PR has nothing to do with the actual game. Yes, shooters can have lore (Global Agenda has quite an extensive backstory, for example), and SOE seems determined to keep its Forgelight-powered MMOFPS in the news without revealing much more about the mechanics. The latest salvo comes courtesy of celebrated comic scribe Marv Wolfman, who is busily creating PlanetSide 2's factional history via a series of short story vignettes. Today's reveal, the second in a series, centers on characters from the Vanu Sovereignty, some of whom buy into the faction's zealotry. "Today we have declared our Sovereignty, a Vanu Sovereignty. Only one force can live on Auraxis, and it must be us," one of them declares. You can read the full text at the official PlanetSide 2 website, and don't forget to check out our exclusive Wolfman interview from earlier this week.

  • EVE capital ship balancing coming this winter

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    The lovefest between CCP and its disgruntled playerbase continues, this time in the form of a new blog entry heralding the impending balance of capital ships. The proliferation of supercapital ships has been roundly criticized in various EVE Online discourses over the years, and CCP feels the time is right to begin addressing the stagnant fleet fights that often result when hundreds of hard-to-kill megaships are clogging the space lanes. So what's the nerf solution? According to CCP Tallest, the devs plan to make supercapitals "a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in shield, armor, and hull hitpoints on both supercarriers and titans." Tallest goes on to outline a few more details including planned changes for dreadnoughts, sub-capitals, and the oft-employed logoff exploit. "We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship."

  • The Old Republic playable at New York Comic Con

    by 
    Jef Reahard
    Jef Reahard
    10.07.2011

    Mark October 13th through the 16th on your calendars, Star Wars: The Old Republic faithful, especially if you'll be anywhere in the vicinity of New York City. BioWare's Hutt-sized Star Wars MMO will be hogging the spotlight at this year's New York Comic Con, and you'll have a couple of opportunities to get some hands-on time with the highly anticipated sci-fi title. The Alderaan and Huttball warzones will be playable at SWTOR's booth, while a few of the developers will be featured on three separate panels over the course of the event. If you like a little alcohol with your Star Wars, you'll also want to make note of a dev-hosted meet-and-greet at District 36 on Wednesday, October 12th. All the details are available at the official site, so what are you waiting for?

  • The Repopulation adds action mode combat toggle, military system

    by 
    Jef Reahard
    Jef Reahard
    10.05.2011

    Last week we told you about a new three-faction sandbox MMO called The Repopulation. Today we've got the very latest on the game courtesy of Above & Beyond Technologies' end-of-September progress report. As it turns out, some of September was dedicated to preparing for the game's initial announcement and piecing together the accompanying trailer. Other than that, though, the devs did make a bit of progress on gameplay proper. Action mode combat was the biggest addition, and the update describes an interesting mechanic that allows users to "toggle between action- or RPG-mode combat at any time during gameplay." The other big addition is The Repopulation's military system. In a nutshell, it's a ranking system that allows players to gain military XP while performing various duties for their nation's armed forces. Ranks, medals, and perks like armor, weapons, vehicles, robotics, and special abilities are among the system's rewards.

  • Cryptic explains Star Trek Online's quick turnaround time

    by 
    Jef Reahard
    Jef Reahard
    10.04.2011

    Star Trek Online fans have occasionally wondered whether Cryptic Studios felt pressured to rush the game toward its February 2010 launch date. Recent comments by new executive producer Stephen D'Angelo indicate that the company was under the gun due to a pre-existing licensing agreement between the Star Trek IP owners (CBS) and Perpetual Entertainment (STO's original developer). D'Angelo states that Cryptic acquired the license from Perpetual and had to abide by the original agreement in order to keep it. That meant that the new dev team had approximately two years to crank out an ambitious sci-fi MMO based on one of world's most beloved IPs (and featuring one of the world's most notoriously obsessive fan bases). The comments come during the course of a video interview on the STOked podcast, which you can watch after the break. [Thanks to The Grand Nagus for the tip!]

  • Black Prophecy celebrates World Space Week with bonus events

    by 
    Jef Reahard
    Jef Reahard
    10.04.2011

    Did you know that it's world space week? Yep, it is, and gamigo is leveraging the occasion to hype its free-to-play Black Prophecy MMORPG. A new company press release has the details, and they boil down to a couple of special events both in and around the space shooter. First up is an XP boost that grants players a 25% increase on both missions and enemy kills. gamigo is also offering an additional 15% extra cash on all cash shop packet purchases. Also of note is Black Prophecy's first official expansion. Episode 2: Species War is out now, and you can view an official trailer for the new content after the break. [Source: gamigo press release]

  • Prime releases web-based guild creation tool

    by 
    Jef Reahard
    Jef Reahard
    10.03.2011

    It's been rather quiet at the Prime Battle for Dominus camp lately, and aside from last week's guest appearance by Warren Weems and John Kenison on our Massively Speaking podcast, we haven't heard any new info about the sci-fi title in some time. Happily, Pitchblack Games has just sent out a press release revealing the availability of a guild creation tool for its three-faction PvP game. The tool requires an account on the Prime website, and players may search for an existing guild or create their own. The creation process results in a unique section of the Prime site and also reserves the guild name in the game itself. [Source: Pitchblack Games press release]

  • BioWare founders: We make the decisions, not EA

    by 
    Jef Reahard
    Jef Reahard
    10.03.2011

    BioWare has a message for critical fans who blame the company's perceived inadequacies on its corporate overlords at Electronic Arts. "I always chuckle because we are EA, we're BioWare -- we're both, and we still have huge autonomy in terms of what we do," co-founder Greg Zeschuk recently told Eurogamer. Zeschuk and partner Ray Muzyka cover a lot of ground during the sit-down, and the docs indicate that they still play BioWare's games despite delegating day-to-day development duties to various project leads. "Most of our games, before we ship them, we finish them several times. The Old Republic, we're probably at that level or higher, in terms of hours," Zeschuk says. Times have changed though, as both men acknowledge that today's BioWare is not the same company that made Neverwinter Nights or MDK2. "Way, way back, years ago, we didn't even consider those [commercial elements], we just made stuff," Zeschuk explains.

  • EVE adds more racial captain's quarters to test server

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Those of you chafing under the constraints of the Minmatar captain's quarters released earlier this summer as part of EVE Online's Incarna expansion have reason to celebrate. The other three racially themed quarters have just been deployed to Singularity (that's the test server, for you EVE newbs). When we say racially themed, we don't mean like an Al Sharpton monologue but rather like the Gallente, Caldari, and Amarr races who, along with the Minmatar, make up EVE's four playable factions. A new dev blog hits the highlights of each CQ, and each one boasts a visual aesthetic that mirrors its race. Gallente quarters, for example, are "are slick and streamlined -- comfort through elegant design. The mirror is also prominent, since the Gallenteans are known to spend a lot of time in front of it." The Minmatar pad has also been tweaked, and you can read all the details at the official EVE website. Before you go, check out the preview video after the cut. [Update: CCP has also uploaded a video explaining the new time dilation feature.]