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  • The new iPad's display compared to others under the microscope

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    03.16.2012

    Image: Shutterstock.com I keep squinting at my new iPad, trying to see the pixels, but no dice. Luckily, Ignore the Code rounded up some microscope imagery of the new iPad's screen and compared them to other devices. Something that surprised me was the quality of the PlayBook's screen. But the density of the Retina Display is truly something you have to see for yourself in action -- it is magical. Check out the images at Ignore the Code if you're interested in how those displays look so good.

  • Roccat introduces Power-Grid, a PC game controller iPhone

    by 
    Mike Schramm
    Mike Schramm
    03.06.2012

    I first saw Roccat's Power-Grid, announced today, back at the Consumer Electronics Show (CES). The German-based PC accessory company first showed me its top-of-the-line keyboards and mice (customizable, wonderfully designed), and then asked if I wanted to see something really special. They swore me to secrecy, and then pulled out the Power-Grid setup. It's an iPhone app that works with a special bit of software on your PC, which turns your iOS device into a remote control. Power-Grid goes way beyond controlling audio and document sharing. It's completely customizable and ties into everything Roccat's software can access. That means that you could build a touchscreen keyboard on the iPhone's screen. Any game shortcuts, launch buttons, or anything else you've got programmed there (World of Warcraft ability key shortcuts?) becomes available from a touch of your iPhone's screen. The app also has an "Incoming Center," which lets you take messages, voice chat with other users, or use Facebook and Skype. This is designed for PC gamers. If you're in a game and don't want to tab to a browser for Facebook or pick up a Skype call, just use your phone and keep playing on your PC. This functionality will grow over time, as well. Once you've created a set of keyboard shortcuts that you really like, you can share it as a "grid" with other users. Useful grids will be available for download and use. Roccat plans to make the app free to download, but will eventually monetize by adding extra features, like the option to have more than one swipeable grid (like flipping through icons on an iOS home screen, only with the icons affecting features on your actual PC), or more options for use, like monitoring your PC's temperatures, fan speeds, or uptime on the iOS device's screen. Unfortunately, I didn't actually get to see it in action back at CES. The connection requires a Wi-Fi network, and as you might imagine, the crowded show floor made it hard to find a good one. But Roccat did show the app off at CeBit, and the company is taking beta signups for the program right now. Initially, the app will be iOS only, but Android versions are planned. The Power-Grid is definitely an intriguing idea, and Roccat, though not well known in the US, has a long history of well-made, customizable PC gaming controllers and software. If you use a PC for gaming a lot, and wouldn't mind making some more direct use of your iOS device's screen space while playing, keep an eye out for this one. We'll definitely let you know when the app goes live, and we're able to try it out directly.

  • Retina display Macs, iPads, and HiDPI: Doing the Math (updated)

    by 
    Richard Gaywood
    Richard Gaywood
    03.01.2012

    Love Apple gear? Like math? TUAW's Doing the Math series examines the numbers and the science behind the hardware and software. The rumourmill has been busy lately with claims that we might get "Retina display" Macs soon -- and of course, a Retina display iPad 3 on March 7, probably, maybe, definitely. For an example of the sort of speculation, consider Bjango developer Marc Edwards, who tweeted: "Retina 27" Thunderbolt display: 5120×2880 = 14,745,600 pixels. 4K film: 4096×2160 = 8,847,360 pixels. Retina iPad 3: 2048×1536 = 3,145,728 pixels". This prompted me to dust off my Retina display iPad post from a year ago and revisit the mathematics I applied there to dig a little deeper into what a Retina display Mac might entail. Is Edwards right -- would a Retina display Thunderbolt display really need almost 15 megapixels? Isn't this all just marketing? Before I launch into a long-winded diatribe ("surely not!" -- everyone who's ever read any of my other TUAW posts), I need to address a surpisingly common point of view. Some people say that as "Retina display" was a term Apple made up, it can mean whatever it wants it to mean. If Apple wanted to, the theory goes, it could just declare the current iPad to be a Retina display and be done with it. I think this argument is asinine. Firstly, although Apple invented the term out of whole cloth, it does offer a definition: "the Retina display's pixel density is so high, your eye is unable to distinguish individual pixels." That has meaning, and if Apple were to weaselly dilute the definition for the sake of marketing some future product I think we should absolutely hold its feet to the fire. Secondly, this isn't just about Apple. High DPI screens are starting to appear on other devices, like this Android tablet from Asus. The precise phrase "Retina display" might belong to Apple but the advantages of high resolution screens do not. As this is an emerging trend across the whole industry, it behooves us to strip away the marketing pixie dust and take an objective look at what this technology can offer. Defining "Retina display" So what does it mean to say that a screen's individual pixes are indistinguishable? The launch of the iPhone 4 and the first Retina display was, of course, accompanied by a jump in the screen resolution from 480×320 to 960×640 -- from 163 pixels-per-inch (ppi) to 326 ppi. This in turn lead many people to label some arbitrary resolution as "Retina display" -- typically 326 ppi itself, or 300 ppi. The latter number is a common rule-of-thumb baseline in the print industry for "photo resolution". It's not that simple, however. Hold a small-print book at arm's length. Notice how it's hard to read the text. Now bring the book up to a few inches from your nose. Notice how much easier it is to read now. Clearly, if Apple is defining a "Retina display" as "one where users can't see the pixels" then any discussion of whether a given display qualifies or not needs to take into account the distance between the screen and the user -- and that differs according to the device. An iMac on a desk, a MacBook in your lap, and a hand-held iPhone all have different viewing distances. So, how do we determine how small a pixel has to be to be bordering on invisible? To answer this we need to think about subtended angles. Consider the following scenario: The viewing angle in this diagram, a, is called the angle subtended by the inter-pixel spacing, s. Whether or not a given detail is too small to be discerned by the eye is down to the size of this angle. This is how the size of an object is related to the viewing distance -- as you move an object of a given size closer or further away from the eye, so the size of this angle changes. Conversely, at given distance, a larger object will also subtend a bigger angle. The size of the image on the retina is intrinsically derived from the object size and the viewing distance, linked by this formula: So what subtended angle is too small to see? The average person has 20/20 vision. This was historically defined as the ability to read letters on a standard eye chart that subtend 5 arcminutes of angle (an arcminute is 1/60th of a degree). What does that mean in pixel terms? Consider that just about the smallest legible fonts, Tinyfont by Ken Perlin and Tiny by Matthew Welch, uses five pixels of height (including descenders for Tiny) for each letter. This suggests the smallest resolvable detail for an average eye is around one arcminute. Indeed, one arcminute is an accepted value amongst academics for the resolution limit of a typical human retina. Retina-ness of Apple's current displays With the data above in mind, and applying the mathematics from my previous post, we can take some typical viewing distances for different Apple devices, combine it with the screen size and resolution, and calculate how close the screen comes to the definition of a Retina display we have arrived at above. You can view a Google spreadsheet that shows the details of how this data is calculated. Update, 2012-03-02: I've had quite a bit of feedback that many people sit closer to their devices than I do. I'm not sure if it's personal preference, or because I've used multi-monitor for many years (my 27" iMac is flanked by a 26" Samsung monitor, so I have to sit a little way back to fit it all in my vision). Either way, I've added a few rows to that spreadsheet that aren't shown on the table above to reflect these scenarios. Update 2, 2012-03-04: The original version of the above table contained an error; I had forgotten that the screen sizes of the MacBook Air 11", 13" and MacBook Pro 15" are actually 11.6", 13.3", and 15.4", respectively. I used the wrong version in the calculation. This has now been fixed. This changes some of the pixel-per-inch figures slightly. Just for fun, I threw in a couple of non-Apple devices for comparison -- a 50" TV at a distance of six feet, playing back a Blu-Ray and a DVD; and the announced Asus Transformer Prime Android tablet, which has a 1920×1200 display. This table shows some things that surprised me. Firstly, it shows that Apple's definition of Retina display aligns quite closely with my mathematic derivation. The iPhone 4 screen at a typical distance of 11" is just barely above the threshold for a Retina display. I believe this justifies my methodology. Secondly, it repeats my previous conclusion that a pixel-doubled iPad running at 2048x1536 is easily enough definition to count as a Retina display -- even at a 16" viewing distance, which is on the close side from my experimentation with an iPad and a tape measure. Similarly, that Asus tablet is a Retina display too. It also shows that many current Mac displays are a lot closer to Retina display levels than you might have thought. The 27" iMac at a distance of 28", a 17" MacBook Pro at 26", an 11" MacBook Air at 22" -- these screens all have pixels small enough to border on invisible. Furthermore, the 480×320 iPhone screen is notably worse than everything else Apple makes today, at 53% of a Retina display. Even the second-worst 1024×768 iPad screen has finer detail at 61%. The worst Mac display is the 24" iMac at a distance of 28", at which distance its pixels are one-third too large to be individually indistinguishable. Finally, this also shows why BluRay looks so good. On a largish TV at a shortish distance (50" at 6'), a 1080p image is at 92% of Retina level, whereas a DVD is a downright poor 36%. There are two very important points here. The first is that in order to achieve, or even handily exceed, the threshold for a Retina display, Apple does not need to double resolutions on most of its displays. Far from it. It would suffice to boost a 27" Thunderbolt Display from 2560×1440 to something around 2912×1638. (But note that there could be image quality issues from this -- see "The pixel doubling argument" below.) The second point is that people shouldn't get their hopes up for how much better a Retina display Mac would be compared to the current offerings. The iPhone 4 was a huge step forward from the iPhone 3GS mostly because the 3GS's screen was comparatively poor. Existing Macs have much better screens to start with, so any improvement will be much more modest. Looking beyond one arcminute From the above, you might think that there is hardly any reason to Apple to change anything, because the benefits of higher resolution screens are so modest. But clearly HiDPI mode exists, and specialist medical imaging screens are between 508 and 750 ppi. What's the benefit to these high pixel densities? The answer is that our definition of the limits of human vision -- details that subtend an angle of one arcminute -- is rather simplistic. There's a lot more to think about when considering how real human vision interacts with computer display technology, including atypical viewing distances, different sorts of patterns, and so forth. Reading words, for example, is possible at smaller sizes than reading random letters, because your brain has more context to guess at the characters. Your brain is a sophisticated pattern matching tool and it will use information from the surroundings to try and interpret details your eyes can't quite make out clearly. Here's a number of test patterns for you to try this out on your own display. If you want to try this on an iOS device, you need to get the appropriate file for your device -- iPhone or iPad -- and save it to the Camera Roll. This is because iOS will helpfully try and zoom and pan images but we want to ensure that one pixel in the test image takes up one pixel on your display. Once you have them in the Camera Roll, view them full screen through the Photos app with your device in the portrait position. If you compare your Mac, iPad, and iPhone, you should see quite a difference in how well each screen performs. The pixel doubling argument Rene Ritchie for iMore makes a solid argument for why an iPad retina display must be pixel-doubled -- i.e. 2048×1536 -- and not some intermediate resolution (just as was the case for the iPhone 4 before it). Anything else means every single existing app either has to re-scale art assets -- resulting in a fuzzy display -- or let them appear at a different size on-screen -- resulting in usability problems as the tap targets are resized. This is because every single existing iPad app is hard-coded to run full screen in 1024×768. The situation is fuzzier on desktop, however. Apple's current displays already vary between 92 and 135 pixels-per-inch. Users are more tolerant of UI element resizing, within reason. Consider the 109 ppi 2560×1440 27" Thunderbolt display, and let's suppose Apple wanted to Retina it up. It could up the resolution to 4192×2358 -- which works out to 178 ppi -- and achieve a display with finer details than the iPhone 4. This is one-third less pixels than the native pixel-doubled resolution (which would be 5120×2880). UI elements would look proportionally larger -- but no more than they do on the 24" iMac display today, so it wouldn't look clumsy or odd. Update, 2012-03-02: David Barnard of App Cubby wrote a great followup post with some mockups comparing a 27" 168 ppi screen in HiDPI mode (at a resolution of 3840×2400) and the current 109 ppi one. He also makes an interesting point that he find Apple's more dense modern displays harder to use: What you should notice is that the text and UI elements are physically smaller on the current 109ppi iMac than they'd be on the hypothetical 84/168ppi 27″ iMac. This may be frustrating to some users, but I actually prefer my old 94ppi 24″ Cinema Display to any of Apple's higher PPI displays. I like that the system default 12pt text is larger. The sacrifice is in the usable workspace, and that's a matter of taste. I've been hearing from more and more people on Twitter that the 11″ Macbook Air is surprisingly usable with OS X Lion, even though the workspace is a scant 1366x768 pixels. Wrapping up Hopefully, I have convinced you of several things in this post. "Retina display" carries more meaning than pure marketing. The definition of what is, and what isn't, a Retina display must consider viewing distance. The improvement you'd see from a Retina display Mac is significant, but less than the improvement the iPhone 4 offered over the 3GS. A 2048×1536 iPad would be a Retina display and would look quite a bit better than the current model (but, again, be less of an improvement than the iPhone 4). Still not convinced? Sound off in our comments! I'd like to thank fellow TUAWers Brett Terpstra and Erica Sadun for helping me with the Retina Tester graphic.

  • Alleged iPad 3 Retina Display examined under a microscope

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.17.2012

    There are no shortage of iPad 3 rumors out there. Quad-core A6, LTE radio, Retina Display -- we've heard it all, but haven't actually seen much in the way of evidence. Now MacRumors claims to have gotten its paws on part of the mythical beast. The site has a 9.7-inch LCD, in the same aspect ratio as the iPad and iPad 2 that certainly appears to be rocking a full 2048 x 1536 resolution. Without a way to power the screen its a little tough to be certain, but the same area of the alleged iPad 3 panel does seem to house twice as many pixels as its predecessor when viewed under the same magnification. Could this in fact be the Retina Display destined to put iOS 5.1 in the hands of millions of tablet fans? We'll just have to wait for Tim Cook to reveal of its secrets to us, which should be happening sooner, rather than later.

  • Screen Grabs: Big Bang Theory's Raj falls head over heels... for Siri (video)

    by 
    Daniel Cooper
    Daniel Cooper
    01.31.2012

    Screen Grabs chronicles the uses (and misuses) of real-world gadgets in today's movies and TV. Send in your sightings (with screen grab!) to screengrabs at engadget dot com. Finally! A TV show that we've actually seen (sorry, Gossip Girl). The Big Bang Theory's most recent episode featured Raj finding love with Siri. The uptight astrophysicist is incapable of speaking to women unless he's been on the sauce, but finds no such social inhibition with his iPhone's virtual assistant. Of course, like any geek receiving attention from the opposite gender, Dr Koothrappali soon becomes unhealthily infatuated with the handset, leading him on a trip to Cupertino to meet the person behind the microphone symbol. We won't spoil what happens, but you can probably work it out -- there's video past the break.

  • LG DoublePlay review

    by 
    Michael Gorman
    Michael Gorman
    12.06.2011

    It's no secret that Android's dominance of the smartphone world is due in part to the sheer number of models available running the OS. This abundance of choice, while undoubtedly good for consumers, presents a challenge for OEMs as they design and build handsets: how to craft a device that stands out from the crowd? At this point, we've seen slabs of all sizes, a legion of landscape sliders, and a dual-screen oddity join the Android family. Now, LG has created the DoublePlay, giving users both a hint of the Echo's dual screen experience along with a split physical keyboard for tactile typing. In doing so, the company has accomplished something we weren't sure was possible by building a unique Android phone. The question is, does this unusual form factor provide an improved user experience, or is it destined to go down in gadget history as a gimmick? %Gallery-140126%

  • German researchers create smudge repellent coating from candle soot

    by 
    James Trew
    James Trew
    12.04.2011

    While they're working on the lack of feedback, and need for exposed skin problems for touch screens, that other gripe -- dirty smudges -- could soon be wiped-out permanently. Researchers from the Max Planck Institute for Polymer Research in Mainz obviously had enough of sleeve-cleaning their devices and created a coating that could usher in a smudge-free world. The discovery comes after the team applied candle soot to glass and then coated it in silica to keep it in place. The glass is then heated to a bratwurst-baking 600 ºC for calcination, which makes the soot transparent -- somewhat handy for screens. To test, different oils and solvents were applied, but the glass' superamphiphobic properties soon fended them off. A resilient coating sounds a little more straight-forward than what Apple recently applied to patent, but until either of these see the light of day, you'd better keep that Brasso close by.

  • LG updates eye-tracking, glasses-free 3D displays, learns to love the hyphen

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.01.2011

    We hope you're not too attached to that 20-inch DX2000 you got from LG back in July. (You did rush out and buy one, right?) 'Cause the Korean manufacturer has just updated its line of eye-tracking, glasses-free 3D displays with the 25-inch DX2500! Just like its smaller sibling, the DX2500 has a parallax barrier over the screen and an embedded camera for tracking head and eye movement. As a person shifts around the monitor it dynamically adjusts the image to (at least theoretically) maintain the best possible 3D effect. The screen also does on-the-fly 2D to 3D conversion. The DX2500 is shipping now in Korea for 1.3 million won (about $1,556) and should be available globally some time early in 2012. Check out the full PR after the break.

  • Microsoft outlines Code Space, looks to include Kinect in conference rooms, PTA meetings (video)

    by 
    Chris Barylick
    Chris Barylick
    11.14.2011

    If there's one thing that's certain about the Kinect, it's this; Microsoft wants it to be versatile. Case in point, Code Space -- the next extracurricular activity for the gaming controller which sees it teaming up with smartphones and laptops to present information on a shared screen. The project is aimed at presenting and exchanging code in developer meetings using a large display and simple hand gestures, though we could easily see this being adopted in both the classroom and the boardroom as well. In other news, the Kinect will be able to paint your house this spring, even if you may not be crazy about the final color... Update: We realize it's a bit slow at times, but if you'd like to see Code Space in action, just hop the break. You'll discover the magic. [Thanks, Andrew] %Gallery-139332%

  • Infinity Blade coming to an arcade near you

    by 
    Mike Schramm
    Mike Schramm
    10.17.2011

    If you like Infinity Blade on your iPhone or iPad, then you'll probably love Infinity Blade FX. That's the arcade version, which is apparently being introduced to arcades across the country very soon. You can see video of the game in action, and it looks -- well, like Infinity Blade. Though it's obviously on a bigger screen, the gameplay is essentially the same, even extending into multiplayer across two different machines. The whole concept of bringing an iOS game (designed for a platform that's very private and portable), and turning it into an installed arcade game (a platform that's very public and not portable at all) is a weird one, but in this case it might work. That touchscreen is 46 inches, by the way, so it's not a cheap endeavor, even if we haven't yet heard how many tokens it'll take to play this thing. If you want to give it a shot, apparently it'll start appearing at Dave and Buster's round about the end of this month. That, or you could just go buy it on iOS right now.

  • Caption Contest: Mavis Beacon teaches biking

    by 
    Brian Heater
    Brian Heater
    10.13.2011

    Pee-wee's beloved bicycle has nothing on this bad boy. The two-wheeler's got a full-sized keyboard, some big red knobs and a miniature screen on its handlebars, for those who have to do some serious content creation whilst weaving through traffic. Sure it's not the safest solution on the road, but inspiration can strike when you least expect it -- then again, so can oncoming cars. Michael: "Pen > sword, but car > keyboard. Hope the owner's got life insurance." Brian: "Fortunately the victims just walked away with whiplash and a bad case of carpal tunnel." Tim: "Dang! You got shocks, pegs... lucky! You ever send off any sweet TXTs?" Don: "Here's that bike messenger you asked for, boss." Terrence: "When Billy told his friends he got a new bike they asked, 'but can it play Crysis?' Little did they know..." Richard Lawler: "Now potential thieves have to decide between using bolt cutters or rainbow tables." Zach Honig: "Hey Giant. Yeah you holding the grocery bag. You're not so big anymore, now are you?" Billy: "What? No one said anything about biking while typing." Jon: "Q, you've really outdone yourself this time." Mat: "Data from the Goonies may have grown up, but his choice in bikes hasn't." Dan: "At least they weren't lying when they called it 'an unprecedented mobile device.'"

  • Hitachi's 4.5-inch IPS HD display delivers 329ppi on the cheap courtesy of amorphous silicon backplane

    by 
    Michael Gorman
    Michael Gorman
    09.27.2011

    It's been awhile, but earlier this year Hitachi unveiled a beautiful new 4.5-inch IPS LCD sporting 1280 x 720 resolution, a 1,100:1 contrast ratio and a retina display-like 329ppi. Well, in the time since, Hitachi's been hard at work on a virtually identical version of that screen that uses amorphous silicon instead of low-temperature polysilicon (LTPS) as its backplane material. What's the difference? Well, amorphous silicon's much cheaper to produce than LTPS, and the company figured out a way to use it in its new panel with only a scant drop in performance -- the new one's got a lower 1,000:1 contrast ratio, but all the other specs are the same. So, the screen's a comparative bargain while still providing 4.5 inches of 500-nit HD goodness. Thanks, Hitachi, we always did like eating our cake and having it too.

  • NEC's MultiSync P241W Monitor packs more 'e' than your LCD

    by 
    Terrence O'Brien
    Terrence O'Brien
    09.06.2011

    We know, it's kind of tough to get excited about yet another 24-inch IPS panel. But, what if we told you that NEC's MultiSync P241W was packing something special... namely, the letter 'e.' No wait, don't go. Look, this 1920 x 1200 e-IPS actually delivers serious, professional-level color reproduction and viewing angles for a price that's not too shabby ($749) given the target audience. In addition to the 8ms response time, ambient light sensor and ECO Mode options, the monitor includes a USB hub with DisplaySync Pro, which allows you to use a single keyboard, mouse and monitor across two PCs. The P241W will start shipping later this month, and check out the gallery below and the PR after the break for more specs. %Gallery-132778%

  • Medion announces LifeTab P9514 tablet, mysterious Android smartphone at IFA

    by 
    Amar Toor
    Amar Toor
    09.05.2011

    Medion enjoyed a pretty eventful weekend at this year's IFA in Berlin, where the German PC maker unveiled a new Android tablet and a rather obtuse Gingerbread smartphone. Known as the Lifetab P9514, the company's 32GB, 1.6-pound slate is powered by a 1GHz NVIDIA Tegra 2 processor, runs Honeycomb 3.2 and features a capacitive multitouch display with 1280 x 800 resolution. The device also supports both quad-band 3G and WiFi connections, along with the usual smattering of HDMI, microUSB, and microSD ports. Medion's new phone, meanwhile, remains decidedly more mysterious. At this point, we know that the 4.3-inch handset rocks a five megapixel shooter and comes pre-loaded with the manufacturer's GoPal satnav app, but further details remain murky. Both devices are expected to ship within Europe during Q4 of this year at unconfirmed prices, though rumor has it that the LifeTab will run for €399 (about $564). No word yet on whether we can expect to see either product hit the US anytime soon, but you can catch a glimpse of the freshly unveiled smartphone, after the break.

  • Sony, Toshiba and Hitachi look to join LCD manufacturing forces

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.30.2011

    There have been rumors circulating that Sony, Toshiba and Hitachi were going to combine their LCD making efforts. Now, according to Yomiuri Shimbun, that plan seems to be moving forward. The deal doesn't cover big-screen manufacturing, only small and medium sizes that find their way into phones and tablets. The joint venture will command roughly 20-percent of the market according to TechCrunch when it finally becomes official, with a hefty investment from the semi-public Innovation Network Corporation of Japan, which will own a significant stake in the new company. It may be another day or two before the deal is announced, but consider this a serious shot across their Korean competitors' bows.

  • iPhone N94 prototype's front assembly leaked, set to be an iPhone 4S?

    by 
    Richard Lai
    Richard Lai
    08.29.2011

    As we approach the rumored September or October launch date for the next batch of iPhones, the web's been spiced up with photos of alleged parts for an "N94" iPhone prototype. We've been rather skeptical about them until the above photos landed in our inbox, courtesy of our friends from uBreakiFix. A little while back we'd already heard from our other sources that the N94 is set to be a cheaper version of the current iPhone 4 (probably the 8GB iPhone 4 mentioned by Reuters last week), which would explain why all these components and cables look super familiar. The only notable difference here is the funny dot right next to the sensor location above the earpiece -- the dotted pattern is very much like that used by the microphone and the webcam LED indicator on Mac computers, but obviously the latter is more likely the case here.That said, do bear in mind that according to the mark along the bottom of this part, we're apparently looking at an "EVT1" (Engineering Verification Test) piece from March 3rd 2011 (making it about three months older than the white N94 back covers that made the rounds last week, assuming they're legit). Additionally, when our sources last checked around June and July, the N94 had yet to hit the DVT stage, so it's hard to determine whether these parts will remain the same in the final design, or whether the N94 will even make it to the production line at all.On the other hand, our sources pointed out that an elusive N97 device -- previously reported by the Wall Street Journal as a tiny iPhone -- had already reached "DVT" (Design Verification Test) stage back in June, though there's little information about it other than that it's been tested with various cellular technologies (though plagued by some bugs related to switching between specific frequencies back then), plus it may sport a camera module supplied by Sony, which was semi-confirmed by Howard Stringer himself back in April. Whatever the N97 ends up being, hopefully we'll have something at least as slim as our little souvenir from Beijing.

  • LG unveils S430, S530 Aurora laptops for people who like muted hues

    by 
    Amar Toor
    Amar Toor
    08.26.2011

    LG has added two new stars to its constellation of Aurora laptops, with the LG S430 and LG S530. Both models are powered by an Intel Core i5 processor, with the S430 boasting a 14-inch, 1366 x 768 HD LCD and the S530 rocking a slightly larger, 15.6-inch display, available in either HD or HD+ (1600 x 900) resolution. Both also feature 8GB of DDR3 memory and up to 750GB of HDD space (5400 RPM), along with your standard WiFi 802.11 b/g/n, Bluetooth 3.0 and USB 2.0 connectivity. Perhaps most notable, however, is their sleek, metallic veneer and crystalline, scratch-free finish, available in both purple and blue. Pricing remains a mystery, but the pair should be available in Africa, Asia and the Middle East by early next month, before making their way to Europe and the US shortly thereafter. Details galore await you after the break, in the full PR.

  • Iiyama introduces XB2472HD-B and X2775HDS-B VA-based desktop displays

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.22.2011

    Japanese monitor maker Iiyama just blessed the market with a new pair of panels sporting a 1920 x 1080 resolution, 8ms response and a special ECO mode that reduces power consumption by up to 60-percent. The 24-inch XB2472HD-B and 27-inch X2775HDS-B both rely on an LED-backlit VA display (better than your bargain LCD, but not quite as nice as an IPS display) and have your standard trio of HDMI, DVI and VGA inputs. The primary difference between the two screens is the 24-incher's slightly higher brightness (300cd/m2 versus 250cd/m2) and the 27-inch model's 4-port USB hub and integrated speakers. The XB2472HD-B should start shipping by the end of the month for ¥24,800 ($323) with the X2775HDS-B to follow in September for around ¥34,800 ($453).

  • Engadget Primed: all mobile displays are not created equal

    by 
    Zachary Lutz
    Zachary Lutz
    08.19.2011

    Primed goes in-depth on the technobabble you hear on Engadget every day -- we dig deep into each topic's history and how it benefits our lives. Looking to suggest a piece of technology for us to break down? Drop us a line at primed *at* engadget *dawt* com. The quality of a mobile phone's display is arguably the most important factor to consider when you establish a relationship with a handset. It's inescapable, really. Whether you're playing a rousing game of Robot Unicorn Attack or (regrettably) drunk-dialing an ex, it's the one interface element that you're consistently interacting with. It's your window to the world and your canvas for creation, and if it's lousy, it's going to negatively influence everything you see and do. Today, we're delving into the world of mobile displays, where we're aiming to entertain and edify, and hopefully save you from making regrettable decisions -- when it comes to purchasing new phones, anyway. In this edition of Primed, we'll be examining the different qualities and underlying technologies of several displays, starting with the ubiquitous TFT-LCD and moving through the nascent realm of glasses-free 3D and beyond. We'll also be addressing the importance of resolution and pixel density. Finally, we'll be scoping out a handful of upcoming technologies -- while some are thoroughly intriguing, others are just plain wacky. Go ahead... buy the ticket, take the ride, and join us after the break. It's Primed time.

  • Dear Aunt TUAW: There's a spider in my iMac

    by 
    Erica Sadun
    Erica Sadun
    08.17.2011

    Dear Aunt TUAW, There's a tiny spider running around just behind the glass of my iMac. Hopefully it won't be cause for a service call! [The photo is attached at the end of this post.] Your loving nephew, David R. Dear David, Obviously your Mac isn't running the Robot Exclusion Standard that keeps spiders off of it. That's a little Auntie geek humor. All in all, it's probably harmless if a little unsightly. It probably got in through one of the ports or the speaker grill. Give it a few days and it will either find its way out or fall to the bottom, where it will go peacefully to eternal sleep and decompose to dust. Auntie consulted with Josh Carr of Denver-based MacWorks, who demurred. "If someone brought this in to me, first thing I'd do is disassemble the iMac to take a look around to see if the spider had made itself at home and laid eggs. If the nest is on the board, it could potentially short out." He mentions that the iMac glass can be removed with a couple of suction cups, but that's something that freaks out Auntie's sensibilities. She'd more likely than not break the glass while trying to lay it down on the ground. Your mileage will vary. In any case, you may want to get it looked at by an Apple Authorized Service Provider but things are probably going to be just fine without. Hugs and kissies, Auntie T.