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  • PebbleKit SDK update enables two-way communication for Pebble apps

    by 
    Myriam Joire
    Myriam Joire
    05.16.2013

    Pebble released an SDK update today which lets developers create apps that support two-way communication via Bluetooth. While the new software (called PebbleKit) was hinted at before, it represents a major step forward for the platform by allowing third-party developers to send / receive information between the smartwatch and a smartphone. This opens the door to weather, stock, traffic and remote control apps -- among others. Also launching today is the Pebble Sports API which is already being used by two recently announced apps: RunKeeper and FreeCaddie. Since the Pebble SDK was first introduced last April, it's been downloaded 8,000 times and developers have built 5,000 watch faces and games (such as Droptype, RadarClock and Nyan Watch) which have been installed 300,000 times -- not too shabby, if you ask us. Finally, after raising $10 million through Kickstarter last year, the company's just received $15 million in Series A funding from Charles River Ventures. Let the good times roll, right? PR after the break.

  • Glympse posts its free location sharing SDK in Android, iOS and web flavors

    by 
    Jon Fingas
    Jon Fingas
    05.13.2013

    Glympse has been gradually spreading the reach of its location sharing platform, but mostly through special deals like those with BMW and Ford. It's time to fling the doors open: the company has posted a public version of its Lite software development kit. Android, IOS and web app creators can now weave the core of Glympse's real-time position broadcasting features into their work at any time, whether it's to track a car's journey or find a friend around the corner. Developers don't have to pay a dime if they count fewer than 300,000 active Glympse users every month, which could give curious programmers a strong incentive to try the SDK first and ask questions later.

  • PayPal's new Android SDK offers multiple in-app payment options

    by 
    Sarah Silbert
    Sarah Silbert
    05.13.2013

    PayPal just announced a new Android SDK for developers. Previously released for iOS, the kit lets app devs integrate mobile payments via both PayPal and credit card. As the mockup above demonstrates, it's very straightforward -- and we're pretty sure that's the point. The SDK will support Android 2.2 (Froyo) and up when it becomes available to US developers on May 15th.

  • Pebble gets a golf app now, two-way app support within a month

    by 
    Jon Fingas
    Jon Fingas
    05.05.2013

    Pebble and its developer partners have been working at a manic pace in recent days, and they've just released a flood of status updates that prove they're not easing up. Along with confirming that the first red watches have shipped inside of the past week, Pebble is now claiming one of its first notable golf apps through an updated version of Mobile Software Design's Freecaddie. Would-be PGA stars can check the hole distance and par when paired up with an Android phone, with iOS support due soon. At least some owners can look forward to a bright future, too. An SDK update within the next month will allow two-way interaction between apps and watches, albeit only with Android devices in any realistic way -- iOS releases bound for the App Store won't support bi-directional use "at this time." That's certainly an unfortunate discrepancy, although we may be too busy perfecting our swings to notice. [Image credit: Thomas Harbinson, Twitter]

  • Facebook unleashes new SDK for iOS with improved Open Graph and login support

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.18.2013

    At its Mobile DevCon in New York today, Facebook took the wraps off a new SDK for iOS. This marks version 3.5 of the development kit, with the biggest news being improvements to Open Graph. While devs have been able to leverage Facebook's Open Graph for mobile products before, new APIs being released should simplify the act of tapping into the vast repository of social data. One of the big improvements is the creation of an Object API, which removes the need to host a website with Open Graph-specific tags. There's also a new native dialog for sharing content to Facebook from any application. Perhaps less immediately important to users are the improvements to the login system, but it's a major initiative for Facebook. As the network moves to become a single sign-on platform for the web, streamlining the act of logging in to other properties using your Facebook account becomes increasingly important. The company's Douglas Purdy claims that the process is now 20-percent faster than the previous dialog. The biggest question still left hanging in the air is just when we can expect the SDK upgrades to be made available on Android. Purdy did promise that it would be coming "very quickly."

  • Hands-on redux: Creative's Interactive Gesture Camera at IDF 2013 Beijing (video)

    by 
    Richard Lai
    Richard Lai
    04.11.2013

    At IDF 2013 in Beijing, Intel is again making a big push for perceptual computing by way of voice recognition, gesture control, face recognition and more, and to complement its free SDK for these functions, Intel's been offering developers a Creative Interactive Gesture Camera for $149 on its website since November. For those who missed it last time, this time-of-flight depth camera is very much just a smaller cousin of Microsoft's Kinect sensor, but with the main difference being this one is designed for a closer proximity and can therefore also pick up the movement of each finger. We had a go on Creative's camera with some fun demos -- including a quick level of gesture-based Portal 2 made with Intel's SDK -- and found it to be surprisingly sensitive, but we have a feeling that it would've been more fun if the camera was paired up with a larger display. Intel said Creative will be commercially launching this kit at some point in the second half of this year, and eventually the same technology may even be embedded in monitors or laptops (remember Toshiba's laptops with Cell-based gesture control?). Until then, you can entertain yourselves with our new hands-on video after the break. %Gallery-185293%

  • Google Drive adds apps folders and customer properties for developers

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    04.05.2013

    Google realizes the importance of its Drive online file storage service in our always-on, always-connected world. To make Drive better for users and developers alike, Google has added two new features, app data folders and custom properties, to its Drive SDK. The app data folder serves as a hidden storage space that developers can use to store configuration files and other important app data that shouldn't be changed by the user. Files stored within an app data folder are hidden from both the user and from other apps. Only your app can see what is stored within this location. It prevents other apps from taking information from your files and also stops users from accidentally deleting core app files. Also, developers now can use their app to add custom properties to a Drive file and then track that property. In an example provided by Google, developers could create a project-management app that tracks a file as it moves through the review process. You can read more about the app data folders and customer properties on Google's website and ask questions on Stack Overflow.

  • Sailfish OS SDK released for Linux, Windows and Mac

    by 
    Daniel Cooper
    Daniel Cooper
    04.05.2013

    Software builders with a can-do attitude should be delighted to learn that the SDK for Sailfish OS has arrived just a few days late of its pencilled-in due date. Jolla, the company behind the open-source MeeGo revival, has crafted versions for developers using Windows and OS X as well as 32- and 64-bit Linux machines. It's available for free at the source link, with the aquatic caveat that the SDK is just a minnow, but the company hopes you won't toss it back straight away.

  • DICE+ launches $99 developer kit, pre-orders for $40 consumer model start this summer

    by 
    Nicole Lee
    Nicole Lee
    03.26.2013

    Game Technologies, the Poland-based company behind the little electronic die that is DICE+, has just announced a $99 developer edition that bundles a transparent-cased model along with its software development kit. As a reminder, the DICE+ is an inch-sized rubberized cube packed with Bluetooth, an accelerometer and a rechargeable battery, with the aim of bringing human interaction to electronic board games and beyond. We had a look at a demo DICE+ here at the 2013 Game Developers Conference and it looks relatively unchanged from the one we saw at E3 last year. However, the microUSB port is now revealed via a sliding mechanism instead of a pull-out flap, which should result in a more balanced roll. Marketing director David Gatti also told us that the cube's internals have been revamped and simplified for more cost-effective production.

  • Verizon to preload PlayPhone-backed Games Portal on Android devices

    by 
    Jon Fingas
    Jon Fingas
    03.26.2013

    Carriers often want to provide unique device software as a lure for their services -- like it or not -- and gaming is undeniably one of the more attractive hooks. It makes sense, then, that Verizon now says it will use PlayPhone's SDK as the framework for a new hub, Games Portal, on its Android devices. The effort will give any optimized titles direct carrier billing and a social component, as well as theoretically better exposure than what they'd get on a very crowded Google Play. Verizon will preload the portal on new devices from this spring onwards, in addition to updating some existing hardware. The code should be comparatively simple to implement, but we'd add that there's no guarantee of success: Verizon's last experiment with reviving the carrier-controlled app gateway didn't quite pan out.

  • FlightPath from TestFlight features realtime analytics for developers

    by 
    Mike Schramm
    Mike Schramm
    03.21.2013

    TestFlight has long been known by developers as a very useful tool for testing iOS apps (even outside of Apple's distribution system), and for a while now there's also been a TestFlight SDK, which developers can insert into their app code to track various testers and their actions in the app. But today, TestFlight has introduced FlightPath, which is a separate product designed for analytics post-release. FlightPath is a real-time analytics platform: Developers can insert FlightPath code into their apps, and the service will then provide real-time information on customer usage, any crashes the app experiences and even segmented data to target the information precisely. In other words, it sounds like TestFlight is taking its SDK to the release stage. There are a number of analytics services like this -- Google runs one; Flurry is a popular choice; and there are plenty more. But TestFlight has a lot of great experience at providing information to developers directly, so FlightPath should be a helpful tool for anyone used to using their SDK. Currently, FlightPath is still in beta, so we don't have any information yet on how it'll all be priced out. Given how these services work, there will likely be a free option, with charges for premium services or support. Until that's all announced, you can sign up for the beta on the main site, and TUAW has been offered special priority access for the first 100 developers who sign up using this link. Show full PR text TESTFLIGHT LAUNCHES FLIGHTPATH: REAL TIME, ACTIONABLE ANALYTICS FOR APP DEVELOPERS Intuitive Analytics Tool Allows Developers to Customize, Analyze & Manage Data in One Click SANTA MONICA, Calif. – March 21, 2013 – TestFlight, the leading app beta-testing platform used by more than 300,000 apps, today announced the private beta launch of FlightPath, an intuitive analytics solution for mobile app developers. FlightPath brings app data to life in an easy to understand front-page format that is fully interactive and encourages deeper data exploration due to its real-time delivery. "Today we're launching FlightPath, a product that will help streamline mobile analytics. We built TestFlight to help developers build better apps and now FlightPath will help developers build a better business," states Ben Satterfield, co-founder of TestFlight. "Up until now, it can be a laborious and complex process for developers to use existing analytics tools to learn more about their app's usage. It usually involves digging through multiple pages and then waiting hours in order to view specific data. With FlightPath, developers can now do it all on one page, with one click." FlightPath delivers real-time views of high-level data and instant drill downs into limitless combinations of core metrics. Developers can choose from preset segments and add to them on the fly or explore by clicking multiple data points to see how the information changes based on each attribute. Preset segments provide immediate insight including views such as "Loyal Users," "Early Adopters," or "Flight Risks." Key features include: · Single page UI for all analytics · Real-time data · One-click pivoting on any attribute · Click any data point to create endless combinations · Preset segments to view valuable data with no setup required · Instantly save any custom segment · View number of crashes by audience segment Developers can use the same TestFlight SDK to activate FlightPath when they submit to the app store. The SDK is one line of code and takes seconds to include. To learn more, please visit http://www.FlightPathApp.com

  • Kinect for Windows SDK gets significant update on March 18, includes Kinect Fusion and Interactions

    by 
    Ben Gilbert
    Ben Gilbert
    03.16.2013

    Kinect for Windows is getting a big SDK update on March 18th to version 1.7 -- Redmond's calling it "our most significant update to the SDK since we released the first version" -- which includes the long awaited 3D object scanning application Kinect Fusion. Microsoft took to Engadget's Expand stage today to unveil the features of the SDK update, which included live demos of both Kinect Fusion and Interactions; Fusion creates live 3D models of both people and objects, while Interactions adds a whole variety of recognizable gestures to the Kinect for Windows SDK ("push-to-press buttons, grip-to-pan capabilities, and support for smart ways to accommodate multiple users and two-person interactions," says Microsoft). Microsoft' also adding code samples to its Kinect for Windows development site (CodePlex), making this the first such code from Microsoft available in an open-source channel. We'll have demo videos of the new Kinect for Windows SDK features for you as soon as we can. Follow all of Engadget's Expand coverage live from San Francisco right here!

  • Kinect for Windows SDK version 1.7 includes 'Kinect Fusion' 3D modeling, available March 18

    by 
    Jordan Mallory
    Jordan Mallory
    03.16.2013

    An updated version of Kinect for Window's software development kit will be available from the device's official site on Monday, March 18, Microsoft's Bob Heddle announced today during Engadget's ongoing Expand event in San Francisco.Perhaps most importantly, SDK version 1.7 will include "Kinect Fusion," Microsoft's at-home 3D modeling solution that allows the Kinect to capture and fabricate real-time 3D models of people and objects. We first saw this technology in action way back in August of 2011, when the concept surfaced as a Microsoft Research project.Additionally, the new SDK also includes "Kinect Interactions," which adds support for new gestures such as "push-to-press" and "grip-to-pan," as well as "support for smart ways to accommodate multiple users and two-person interactions," according to Engadget.

  • Microsoft releases 22 Kinect for Windows open source samplers

    by 
    David Hinkle
    David Hinkle
    03.13.2013

    PC developers looking to fiddle around with Microsoft's Kinect peripheral just got a big gimme. Microsoft has released 22 different samples of Kinect for Windows code under an open source licensing agreement, meaning you're free to tinker away to your heart's content – just don't try to pass it off as your own.What makes this different than the previously widely available software development kit? Microsoft says it has issued these samples for the sake of convenience, allowing fledgling flailers access to bite-sized segments designed for specific functionality and lessons that don't require a lengthy download of the full SDK. Convenient.Kinect for Windows officially launched on February 1, available now for a suggested retail price of $250 – though some retailers like Amazon and Newegg have it listed on the lower side of $200.

  • Philips debuts iOS SDK for its light bulbs

    by 
    Michael Grothaus
    Michael Grothaus
    03.11.2013

    No, that headline isn't a joke. You can tell we're living in the 21st century when even lightbulbs have SDKs. The new Philips SDK and APIs are for the company's Hue Connected lighting system. Hue lights are WiFi bulbs users can control with an iOS device. Philips is releasing an SDK and API for the lights because they recognized that several developers had backward-engineered the technology to control the lights with their own apps. Philips hopes that an official SDK will allow more developers to interface with their Hue lighting system. TechCrunch pointed out some examples of what developers might be able to accomplish with the SDK: The new developer program will mean that hardware makers using these standards can build in Hue-compatible features, so that the lights can be triggered by various actions. You could have a specific light recipe come on whenever you open the door, for instance, or when a thermostat is set to specific climate setting. Other potential uses of the developer tools include apps for amateur and professional photographers, which could help them optimize lighting for a shoot with a simple app attached to a device with light-level detection capabilities. Philips also plans to release future features around geo-fencing, scheduling and other smartphone sensor capabilities that could expand what developers can do with them. Interested developers can find out more about the SDK and API here.

  • PayPal introducing new iOS SDK, APIs at SXSW

    by 
    Mike Schramm
    Mike Schramm
    03.08.2013

    PayPal has announced that it's bringing a new iOS SDK and some new API tools to SXSW next week. As you might expect, the API will allow apps to use PayPal's tools to integrate payment information directly rather than having to go through a separate authorization page. As you can see on the official website, devs will be able to simply use a few method calls to set up PayPal payments, and get proof back that payment has taken place. The API also includes credit card scanning software from Card.io, which PayPal acquired last year. And finally, PayPal's also released some code to work with other platforms and languages, including some Javascript buttons, as well as APIs for REST, OAuth and JSON. So developers will have a lot of new tools to work with PayPal's payment system. It's unclear, however, what Apple thinks of this development -- it seems to me that paying through PayPal from an iOS app gets around Apple's requirement of taking a cut from everything sold on the App Store. But that's something that Apple and PayPal will need to work out. If you're a developer who wants to dive in to what's available here, you can download the PayPal iOS SDK for free right now. Update: PayPal president David Marcus just contacted me via Twitter to say that this SDK is meant for service transactions, not digital sales, so it doesn't fall under Apple's rules. In other words, the tools here are to be used for selling things outside the iPhone with Apple's device, not selling iPhone content or other items directly.

  • NVIDIA rolls out Apex and PhysX developer support for the PlayStation 4

    by 
    Jon Fingas
    Jon Fingas
    03.07.2013

    Just because the PlayStation 4 centers around an AMD-based platform doesn't mean that NVIDIA is out of the picture. The graphics firm is updating the software developer kits for both its Apex dynamics framework and PhysX physics modeling system to address Sony's new console, even if they won't have the full hardware acceleration that comes with using NVIDIA's own chipsets. The introductions will mostly take some of the guesswork out of creating realistic-looking games -- theoretically, adding a larger number of collisions, destructible objects and subtler elements like cloth and hair modeling. Most of us won't see the fruits of the updated SDKs until at least this holiday, but programmers looking for more plausible PS4 game worlds can hit the source links.

  • Gracenote unleashes its vast musical know-how to developers

    by 
    Zachary Lutz
    Zachary Lutz
    02.16.2013

    You've probably used Gracenote thousands of times and have been none the wiser, but for good reason: the musical metadata service lives in the background of several apps, appearing only momentarily to bring meaning to your favorite tunes. Now, Gracenote is looking to expand its reach by opening its APIs and SDKs to app developers -- effectively putting its massive database in the hands of all who seek it. Of course, ripping CDs isn't quite what it once was, and that's why Gracenote has also opened its MusicID song recognition service to developers, allowing them to harness the same functionality of apps such as Shazam and SoundHound. The free service is available now, and for extra insight, you'll find the full PR after the break.

  • The Daily Roundup for 01.23.2013

    by 
    David Fishman
    David Fishman
    01.23.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Windows Phone 7.8 SDK released, includes emulator images, no new APIs

    by 
    Zachary Lutz
    Zachary Lutz
    01.23.2013

    Microsoft just announced today's release of the Windows Phone 7.8 SDK, which should be a wee bit helpful for developers wanting to test their apps and Live Tiles with the revised OS. The new SDK includes two software images (build 8858), one that simulates devices with 512MB of RAM and another for 256MB handsets. The primary purpose of this release is to let developers test their Live Tiles with Windows Phone 7.8, which supports resizable Live Tiles. While it's not much of a surprise, the new SDK includes no new APIs over the Windows Phone 7.5 SDK, which further reinforces the impression of Windows Phone 7.8 as a largely cosmetic update. On the plus side, legacy support is alive and kicking, as Microsoft promises the SDK update won't alter existing Windows Phone 7.1 emulator images. For more details of this release, be sure to hit up the source link.