Stealth

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  • ZAGG intros a pair of Bluetooth keyboard cases for the iPad, three pairs of gaming headphones

    by 
    Dana Wollman
    Dana Wollman
    08.31.2012

    Sometimes at trade shows we see funky-looking Windows 8 devices, other times we see bags filled with a morphing rainbow colors and sometimes we see things whose importance falls somewhere in the middle. That's the situation ZAGG finds itself in this week, as it tries to win attention at IFA amid dozens of laptop / tablet hybrids and 84-inch TVs. The company is in Berlin as we type this, showing off the new ZAGGkeys Pro and Pro Plus, two Bluetooth keyboard cases for the iPad. Both have a magnetic closure, but the Pro version adds backlighting. Those will be available at the end of September for $99 and $129, respectively. Additionally, the company announced a trio of Caliber gaming headphones, including the Stealth, a pair optimized for mobile devices, and the Axiom, which works with Macs, PCs, the Xbox and PS3. Both have in-line controls. Rounding out the list, there's the Vanguard, which offers 7.1 channel audio. Look for these in October, for $60, $90 and $130, respectively. The PR's embedded after the break, though you won't find much more detail there, sadly.

  • Rogue glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for rogues. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. Rogues have no brand new glyphs and are keeping most glyph names. Glyphs that are changing into new majors: Sinister Strike becomes Adrenaline Rush Rupture becomes Cheap Shot Fan of Knives becomes Deadly Momentum Eviscerate becomes Debilitation Revealing Strike becomes Detection Deadly Throw becomes Recuperate Adrenaline Rush becomes Shadow Walk Slice and Dice becomes Shiv Preparation becomes Smoke Bomb Shadow Dance becomes Stealth Glyphs that are changing into new minors: Backstab becomes Decoy Mutilate becomes Disguise It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • The Summoner's Guidebook: Why big metagame changes to League of Legends could be bad

    by 
    Patrick Mackey
    Patrick Mackey
    07.19.2012

    It's fairly common knowledge now that League of Legends is undertaking a massive rework of its two permastealth champions, Evelynn and Twitch, in the next big patch. These changes were desperately needed. Evelynn was in horrible shape; she's the least-selected champion in the game by far, and her gameplay needed a tremendous amount of work. Twitch was in better shape, but he was a poor selection on Summoner's Rift for either of his two roles (jungle and carry). Twitch was considered a strong pick on Dominion, however. Riot Games chose to completely rework these two champions, weakening Twitch's stealth aspects in order to make him a more normal carry. Evelynn was completely reworked, and she is so much different from her old self that she's basically a new character. Both of these champions are still "weird," however; despite the changes, neither character exemplifies any element of the current metagame. I think that this is sort of dangerous. Riot has already introduced one very weird champion recently that has turned out to be viable (if not strong), Jayce. The stealth rework patch will also be succeeded by Zyra, who has very weird caster/pet mechanics. With all of these dramatic meta changes, League will become very unpredictable, especially at the middle levels of skill where I reside. I think that this is somewhat of a bad thing.

  • Lockheed Martin F-35 Lightning II stealth fighter cockpit demonstrator hands-on (video)

    by 
    Zach Honig
    Zach Honig
    07.11.2012

    We spend hundreds of hours on board a variety of airplanes each year, most often en-route to a trade show or product launch event, but occasionally we have a rare opportunity to hop on board military aircraft, to test out unrelated products, or, even more unusually, to take a seat behind the yoke. Sadly that's not what we're doing today -- well, not exactly. We are taking a closer look at the F-35 fighter jet at Lockheed Martin's Fighter Demonstration Center just outside our nation's capital, but, being in the middle of a corporate complex, there's no actual Lightning II on hand. We were able to take a simulated ride, however -- this isn't your ordinary 4D sickness-inducing amusement park thrill. The F-35 is by far the most advanced Lockheed jet to date, with updated radar, all-internal weapons, improved tracking systems, 360-degree infrared coverage with a visor readout, and a full-stealth design, not to mention the incredibly capable glass cockpit powered by more than 9.3 million lines of software code, and an overall smoother experience for pilots that could end up spending shifts of 12 hours or longer in flight. The F-35 has already seen plenty of field time in the US, with more than 500 flights already in 2012, and it's set to make its way to the UK armed forces next week and the Netherlands later this year, but while the aircraft is quite familiar to the pilots tasked with flying it, the public hasn't had an opportunity to experience Lockheed's latest airborne warrior. We flew a simulated mission within a grounded duplicate of the flyable F-35 cockpit, and the capabilities and improvements are quite clear -- you definitely don't want to encounter an F-35 from a previous-generation aircraft. The dual 8 x 10-inch touch-enabled displays combine to give you 8 x 20 inches of real estate, with dedicated modules for the weapons systems, targeting, and navigation easily accessible -- you can also move them to different panels depending on your current objective. A pair of joysticks at the left and right side provide direct access, letting you move a cursor to track enemy crafts or ground-based targets as well, and a very slick heads-up-display mounted in the helmet provides infrared mapping and instrument readouts. Overall, it seems to be an incredibly powerful system. Unfortunately, the mock-up on display here isn't accessible to the public, but you can join us for a behind-the-scenes look just after the break.%Gallery-160208%

  • Maxime Beland on the ghosts and panthers of Splinter Cell: Blacklist

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.11.2012

    Are you a ghost or a panther? Maxime Beland, Creative Director on Splinter Cell: Blacklist, explains the game's cross-mode currency system, how Ubisoft Toronto remains cognizant of different player types, and where Blacklist's style fits between Splinter Cell: Conviction and fan favorite Splinter Cell: Chaos Theory.

  • The Repopulation's May report highlights new crafting and combat goodies

    by 
    MJ Guthrie
    MJ Guthrie
    06.05.2012

    Another month has come and gone, which means it's time for another end-of-the-month status report for The Repopulation, the upcoming sci-fi sandbox game that plans to start a round of alpha testing this month. To get ready for this next step, Above and Beyond Technologies has been hard at work adding new elements to the game and tweaking many existing ones. Amid the UI tweaks and bug fixes, this update includes world, skill, crafting, and combat changes. Two new areas (Oasis Valley and Wreckage Site 94) have opened, while other areas have been revamped. Over fifty new decoration items have been added, including benches and chairs where players can sit. Stealth has been reworked so that players can now detect others using their own skill check. Crafting has a new system in place that will require players to respond to occasional events and the responses will affect the result of the craft. Combat sees new immunity timers for daze and stun effects that will prevent players from becoming stun-locked in PvP. And that's just the tip of the update iceberg; full details can be found in the patch notes.

  • Encrypted Text: Openers and the element of surprise

    by 
    Chase Christian
    Chase Christian
    05.30.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. One of the interesting dichotomies of the rogue class is use of Stealth. Stealth, and by extension, surprise, is paramount to rogue PvP and most of the rogue leveling experience. In these situations, the optimal strategy is to use an opener to gain an early advantage over your foe. Ambush, Cheap Shot, and Garrote immediately set the pace of the encounter. When fights only last a few brief seconds, Stealth tips that tenuous balance in our favor. Once raiding enters the picture, the value of Stealth drops to near zero. Assassination rogues get a slight boost from using Garrote against a raid boss, but we're talking about less than a 1% difference. Combat rogues don't even bother using an opener at all -- all of the options are too weak. Subtlety rogues, who are designed around Stealth and openers, require the cooldown Shadow Dance to function. Stealth and its relationship with combat simply don't work in protracted battles.

  • Encrypted Text: Rogues can actually tank

    by 
    Chase Christian
    Chase Christian
    05.16.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. In the original WoW beta, rogues were designed to be off tanks. Complete with a high dodge coefficient from agility and a buckler, rogues could survive quite a beating. Evasion was a tanking cooldown, and Vanish was a useful tank-swapping ability. Hunters worked similarly, also sporting bucklers and using Feign Death to lose aggro. Obviously, the developers scrapped both of these ideas before launch. During The Burning Crusade, Gaeowyn broke the combat table by achieving unhittable status with 102.63% avoidance and using it to successfully slay Illidan. After that, the crew slew Gruul with just five people while it was still relevant content. In Wrath, Jider abused Shadowstep and our amazing damage output to solo several Naxxramas bosses. The upcoming Mists expansion looks to again revitalize rogue tanking, with the advent of the druid ability Symbiosis and our bonus ability, Growl.

  • Encrypted Text: 2 Stealth secrets in Mists

    by 
    Chase Christian
    Chase Christian
    05.09.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Our Stealth system, which has survived dozens of patches unscathed, is seeing some new action in Mists of Pandaria. In spite of the developers' previous attempts to normalize Stealth levels via the removal of Master of Deception, they're bringing some of that flavor back. Shadow Walk and Shroud of Concealment bring brand new elements to our Stealth repertoire. Shadow Walk looks to improve our own personal Stealth capabilities, while Shroud of Concealment allows us to share our Stealth with others. The duo is the most exciting thing to happen to Stealth since Distract, and I look forward to finding new and unique ways to abuse both of them.

  • Phil Hassey's Anathema Mines renamed Dynamite Jack, gets a trailer

    by 
    Mike Schramm
    Mike Schramm
    04.16.2012

    A little while ago at GDC, I sat down with Galcon creator Phil Hassey. He showed me a game he called Anathema Mines that was a stylish take on stealth action, with a fun mechanic of blowing up walls (as long as you could keep out of the reach of flashlight-wielding enemies). Apparently he's done a lot of work and a little bit of brand tweaking to the title, because it's now called Dynamite Jack, and you can watch the official trailer below. It looks fun, and also looks basically the same as the game I played at GDC (though obviously then it wasn't quite as done yet). Hassey told me the game would be ready for iOS as well as Windows and Mac around release, and he also said that he was aiming for iCade support as well. The latest launch date on the project is sometime in May, so we'll keep an eye out for it then.

  • Researchers working on thermal cloak, Predators trill their disapproval

    by 
    Jason Hidalgo
    Jason Hidalgo
    03.29.2012

    Slathering yourself with mud to avoid head-hunting aliens is great and all, but it ain't exactly the paragon of good personal hygiene. Fortunately, researchers have concocted a cleaner and less cakey defense against Predators that's more likely to be mom approved. Fresh on the heels of the microwave invisibility project at the University of Texas at Austin, French researchers have found a way to make a cloak that can hide a subject from thermal imaging devices. The concept uses alternating materials with varying rates of diffusion to move heat around and create a thermally invisible region. Conversely, the technique can be used to concentrate heat in one spot so it gets hot rapidly. Although it doesn't quite have the wow factor of Cornell's invisibility project, the thermal research may prove to be more practical because it also can be used to manage heat and improve cooling in components such as computer chips. Of course, the question now is, can it be used to cloak an entire tank?

  • Galcon's Phil Hassey plans a one-way trip to Anathema Mines

    by 
    Mike Schramm
    Mike Schramm
    03.12.2012

    Phil Hassey has had some success on the App Store with the popular Galcon, and last week at GDC in San Francisco, he was showing off a game that's actually been in development for quite a while. Anathema Mines, Hassey says, actually has some ideas he's been playing with for a long time, dating all the way back to a few game jams as early as 2005. He's finally reached the point, however, where the idea of the game is solid enough for a release, and Anathema Mines is aiming to arrive on Steam for PC and Mac first, and then the Mac App Store and eventually an iOS version as well. The title is a moody, 2D stealth level-based affair. Your little character is dropped into what looks like a cave at first with nothing at all, and then you're eventually given a flashlight and bombs as items. Bombs can be used to both blow up walls and even shape the level itself, by clearing out cave areas in circular blasts. By the end of the first of 30 levels, however, you run into a guard, and that's where the game's stealth elements come in. Guards in the mines will shoot on sight, and there's no health bars: If you're seen, you're done. So the goal becomes to watch the guards' lines of sight as you go, sneaking around as carefully as you can, trying to find the level's exit. On my first playthrough, I quickly learned that guards were attracted to the sound of bombs going off, and it's easy enough, with just one guard around, to set up a trap and clear them out of the way. But of course later levels get more and more complicated, and each level you're charged with re-finding your items -- Hassey says he likes that sense of being a little lost every time the level starts up. In a later level, I had to clear out three different walls by grabbing a series of colored ID cards, and each card required a different technique to clear past the guards, from simply sneaking around to distracting them with bomb blasts. Anathema Mines is fun and a little spooky -- the game's tense stealth action goes well with the dark graphical schemes. Hassey says he plans for the final game to have about 30 levels, though not all of them are quite done yet. And he says he's had a "fun time making it so that every single light impacts the gameplay." Later in the game, there are apparently Cave Trolls that will charge you directly -- unless you have your flashlight on to push them away. Sounds good. Anathema Mines will be out, says Hassey, "when it's done."

  • LotRO's Wargs to be stealthy or beefy fighters

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2012

    It's a dog-eat-dog world in Middle-earth, and only the most vicious of canines will succeed in the cutthroat world of PvMP. Lord of the Rings Online is preparing for a whole host of monster play renovations with Update 6, and Wargs are on tap for some serious love. A new dev diary on the official LotRO site lists all of the many, many changes coming for Wargs due to this shift in focus. As a stealth class, Wargs were seen by developers as being too vulnerable to imminent death after entering into combat. As such, the devs are beefing up the class' survivability by giving players a choice. With Update 6, Wargs can move between Shadow (stealth) and Flayer (brawler) stances, depending on the player's preference and situation. The Flayer stance will replace the old Shadow Howler one. Turbine previously outlined other changes for PvMP in Update 6, including Weavers, Audacity, and Commendations.

  • Encrypted Text: Examining the rogue's assassin ancestry

    by 
    Chase Christian
    Chase Christian
    02.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history. The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

  • Cornell scientists perform optical illusion, herald invisibility through bending of light (video)

    by 
    Zachary Lutz
    Zachary Lutz
    01.06.2012

    Taken at face value, you'd almost think that Cornell scientists had successfully bent the fabric of time. With gobs of fiber optics at their disposal, the researchers have devised a method to distort light in a way that makes events in time undetectable to observers. Initial success in this Pentagon-backed invisibility project has cloaked an event for 40 trillionths of a second, leading Cornell scientists to tout, "You kind of create a hole in time where an event takes place. You just don't know that anything ever happened." The feat is performed by separating light into more fundamental wavelengths, first by slowing the red and speeding the blue. A resultant gap forms in the beam, which leaves a small window for subterfuge. Then, as the light passes through another set of fibers -- which slow the blue and speed the red -- light reaches the observer as if no disturbance had taken place at all. While the brilliant researchers ultimately imagine art thieves being able to pass undetected through museums with this method, the immediate challenge will be in prolonging the light gap. This could prove frustrating, however, due to the scattering and dispersion effects of light. As Cornell scientists dream of their ultimate heist, visual learners will most certainly want to check the video after the break.

  • The Repopulation devs talk stealth, skill lists

    by 
    Jef Reahard
    Jef Reahard
    01.05.2012

    Development continues on The Repopulation, a new sci-fi sandbox MMORPG from Above & Beyond Technologies. The dev team has kicked off 2012 by updating the skill list section of the game's official website, and in addition to the overview, classifications, and ranking verbiage, there's also a link to a Google document showing all the skills currently in production. The devs also took the time to answer a couple of random forum questions, among them how combat/crafting interdependency works as well as how the game's stealth system is shaping up. "We don't have the exact disguise system in place yet so I cannot really speculate on it beyond the fact it will be for hiding in plain sight (instead of out of sight with stealth). A spy class is a good idea on what that might work like. The whole idea is to impersonate a certain faction or sub-faction so you won't get attacked," the Xerves says. [Thanks to S. Thompson for the tip!]

  • Wakfu open beta starts January 4th

    by 
    Jef Reahard
    Jef Reahard
    12.26.2011

    Ankama and Square-Enix have announced that Wakfu's open beta will begin on January 4th. The date will also mark the release of content update 0.311, which will bring a new achievement tracking tool and the Srams Shadow class to the game. The Shadow is an assassin archetype who comes complete with invisibility mechanics and the ability to dish out considerable melee damage. The devs will also be wiping the servers for the open beta phase, but contest, promotional items, and holiday event items will persist through the reset. Ankama is also temporarily removing two classes (the Ecaflip and the Rogue) for further balancing. Look for the Rogue and its rival Masqueraider to make their return shortly after Wakfu's February launch. [Thanks to AterNox for the tip!]

  • Ask Massively: This is a sneaking mission edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2011

    Let's get something straight: Even though I'm late to the party with Metal Gear Solid 4, I'm a fan of the series. It's not perfect by any means, but it's one of my favorite franchises of all time. That having been said, why is it always a sneaking mission? Just once, I'd like to be told that this is a march-in-with-an-automatic-gun-and-shoot-people-in-the-face mission. But no, solo sneaking mission, every single time. I know, it's the series hallmark, but since my second playthrough is already going to be a bloodbath with a stealth unit equipped, part of me wants to do that on the first playthrough. Just once. Appropriately enough, this week's questions for Ask Massively involve stealth in MMOs. They also involve subscription fees, but that doesn't really segue naturally. If you've got a question you'd like to see in a future installment of the column, feel free to leave it in the comments or mail it along to ask@massively.com.

  • World of Tanks introduces stealth with Update 7.0

    by 
    Shawn Schuster
    Shawn Schuster
    11.01.2011

    The newly announced Update 7.0 for World of Tanks contains a laundry list of new content for the wildly popular free-to-play MMO. First up, we have two new maps -- Fjords and Swamp -- where the clan warfare can take on an extra challenge with the highly anticipated camouflage system, applied to all maps. This version of stealth allows certain skins to be applied to the tanks that will "provide enhanced invisibility and add more to the strategic element of tank combat." Keep in mind that this isn't some kind of magic invisibility spell; it's an authentic camouflage pattern applied to the tanks, according to which map you're in. In addition, Update 7.0 also introduces fog of war for Clan Wars, hiding the other team's roster, and clan emblems to let other players know how you roll. For more on this update, check out the World of Tanks site, as well as our recent interview with Wargaming.net from GDC Online 2011. [Source: Wargaming.net press release]%Gallery-96260%

  • ASUS G74SX-A1 gaming laptop gets rated, loves a bit of Battleship

    by 
    Sharif Sakr
    Sharif Sakr
    09.05.2011

    The 1982 Lockheed Sea Shadow may be rusting away in Suisun Bay, but its Commie-spooking contours haven't been forgotten. They apparently inspired the design of the Asus G74SX-A1, which just won a HotHardware recommendation for its cheese-eschewing looks as well as its performance, efficient cooling and realistic $1749 price tag. For once, the Core i7-2360QM CPU coupled with a GeForce GTX 560M and generous 12GB dollop of DDR-1333 RAM actually conspired to surpass the manufacturer's 3DMark benchmark claims. It wasn't flawless though: overall computing performance was middling compared to rivals; the speakers were shoddy when it came to producing music rather than explosions; and the 17.3-inch Full HD display was slightly wasted on some games that only ran smoothly with high quality settings at 1280x720. Still, all this naval talk makes us fancy some Silent Hunter 4 -- and that should play just fine. Check out source link lurking below for the full review.