steering wheel

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  • Tesla is now offering a round steering wheel option on Model S and X

    Tesla brings back the option of a round steering wheel for the Model S and X

    by 
    Steve Dent
    Steve Dent
    01.06.2023

    Tesla has brought back the round steering wheel as what appears to be the default option in the configurator, Electrek has reported.

  • Mercedes-Benz

    Mercedes' new E-Class knows when you're holding the wheel

    by 
    Steve Dent
    Steve Dent
    03.03.2020

    Mercedes vehicles come with state-of-the-art driver assist features, but with the 2021 E-Class sedans, it wants to make sure you use them properly. As such, it has introduced a new steering wheel with capacitive touch technology that can detect whether your hands are on the wheel.

  • Jaguar

    Jaguar’s ‘sensory steering wheel’ heats up to deliver notifications

    by 
    Christine Fisher
    Christine Fisher
    05.29.2019

    Much of the technology developed for new cars has to do with safety, and that's for good reason -- in 2017, distracted driving killed 3,166 people in the US. Like other manufacturers, Jaguar Land Rover hopes it can prevent fatalities, but the way it wants to get there is unique. The company has developed a steering wheel that heats up to give drivers signals, like when to turn or that they're approaching an intersection. According to Jaguar, the "sensory steering wheel" will help drivers keep their eyes on the road.

  • Mad Catz announces 'Force Feedback Racing Wheel' for Xbox One

    by 
    Jordan Mallory
    Jordan Mallory
    08.21.2013

    Mad Catz today announced the Force Feedback Racing Wheel, an surprisingly backronym-bereft premium steering wheel for the Xbox One. No price point has been revealed, though Mad Catz is "planning on hitting console launch for the wheel," according to Global PR & Communications Director Alex Verrey. The wheel features two "next generation Force Feedback motors," suede leather on the surface of the central device and a "luxury" removable CNC-machined aluminum faceplate. The package also includes a set of pedals, which can be set to the user's individual height/spacing/resistance preferences. For reference, the Xbox One's launch-day selection of racing games consists of Forza 5 and Need for Speed: Rivals.

  • Nokia patent filing uses steering wheel touch for media controls, turns your radio on with that lovin' feeling

    by 
    Jon Fingas
    Jon Fingas
    06.15.2012

    Nokia has only ever had a fleeting involvement with cars, but if it brings a just-published patent application to fruition, the Lumia maker could be front and center for drivers. The technology it wants would detect vibrations in the steering wheel to let the driver control music, GPS and other components of the car's center stack just by touching particular spots on the wheel itself -- no overabundance of buttons here. Underneath, it would use temporal sensing to register input, and filtering would prevent the wheel from interpreting speed bumps as cues to turn on the stereo. Nokia's mobile know-how mostly comes into play through the option of using a mobile device like a smartphone to handle tasks rather than having to build something directly into the wheel. Given that the company is currently cutting everything back, it's more likely to license the patent out rather than trying to build anything itself, if anything happens at all. Should the patent eventually come to use, you could end up tenderly caressing the wheel for all your in-car media controls... just be sure to buy it some chocolate and roses first.

  • Saginomiya driving simulator steers real car, isn't quite Avatar on wheels (video)

    by 
    Jon Fingas
    Jon Fingas
    05.30.2012

    Most simulators act in isolation from the real world, so when we see one that breaks out of its virtual shell, we're more than a little intrigued. Saginomiya has designed a driving simulator that's directly linked to an actual car's components sitting on a six-axis motion system. The whole affair works as a form of virtuous circle for testing, where the real parts feed on the simulator and vice versa: since the simulator is based on the internal model of the car, it can translate road results directly to the suspension and steering of the physical components, which promptly loop around and dictate force feedback in the simulator through actuators in the steering wheel. Apart from creating what amounts to the real real driving simulator, Saginomiya's invention is a huge boon to automakers, which can test how key components work without having to build the whole vehicle first. Sadly, the simulator likely won't reach full-on Avatar levels and steer a car on a real road anytime soon, but it's engaging enough that we can see more than a few test drivers putting in overtime just for kicks.

  • Fanatec's Clubsport pedals V2 bring improved brake and clutch feel to the virtual speedway (video)

    by 
    Joe Pollicino
    Joe Pollicino
    04.27.2012

    Around these parts, we're generally suckers for all things related to racing simulators. As such, we're excited to learn that Fanatec has unveiled its next generation of the Clubsport pedals that we reviewed over a year ago. Dubbed as the Clubsport pedals V2, the company refers to the peripheral as an "evolutionary" update to original, offering a trio of improvements. The clutch has been retooled to have a "regressive feel" that's said to be similar to a real automobile, while the brake is now of the hydraulic variety, featuring user replaceable synthetic oil -- naturally, it still has an adjustable spring and load cell pressure sensor for the utmost customizability. The final touch is merely some visual spice in the way of black anodization. Notably, there won't be any tuning kit available initially, and V1 owners might be disappointed to know that the company has opted not to offer an upgrade kit, citing costs and potentially complicated installation. Fanatec is aiming to have the Clubsport pedals V2 out by June, bundled alongside its Clubsport wheel, with pricing set at $250 for the US (€250 in the UK). Pre-orders won't begin until May, so in the meantime, shift over to the source link below and the video past the break for all the details.

  • Hands-on with AT&T Labs prototypes: ShadowPuppets and haptic steering wheel

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.19.2012

    We're not done with the AT&T prototypes yet. After putting our rears in the seat of a Porsche 911 and turning our questionable English into even more questionable Spanish, Ma Bell gave us a glimpse at some super rough devices fresh from the labs. The first one we got our hands on, really didn't need us to put our hands on it. ShadowPuppets sticks a webcam to a pico projector (literally... with gaffers tape) to create a touchless "multitouch" interface for your phone. Rather than have friends gather around your tiny iPhone display or force a person to awkwardly reach across you and tap on your handset, this concept lets anyone simply cast shadows to control the interface. It's not terribly dissimilar from a number of other projects out there, except it's specifically geared at turning smartphone interaction into a social experience. The demo required the assistance of an Alienware laptop, and the pinch to zoom function was a little wonky to say the least. Still, it was pretty easy to see how this might prove useful in daily life. The other concept on hand was the haptic feedback steering wheel the company dreamed up with help from Carnegie Mellon. While the research may sound compelling, the device it self couldn't be any rougher around the edges... literally. The design consisted of roughly cut chunks of foam taped (this time with packing tape, we believe) haphazardly to a game controller. On each piece of foam was a tiny vibrating actuator connected to an Arduino that dangled below in a vaguely menacing tangle of cables. The sensation as the vibrations travel in circular patterns (clockwise to indicate a right turn, counter clockwise for left), was strange to say the least. But, as the cycles sped up and the turn approached we grew less uncomfortable with the feeling of a vibrating steering wheel. And we actually found the increasing tempo an easier way to discern when a turn was approaching than hearing a robotic voice shout out, "turn left in 500 feet." Check out the gallery above for some not so glamorous shots of the future of tech.

  • AT&T Labs, Carnegie Mellon research haptic-feedback steering wheel for turn-by-turn directions

    by 
    Joe Pollicino
    Joe Pollicino
    03.25.2012

    A force-feedback steering wheel. It's quite literally the stuff of racing games, and AT&T labs, along with Carnegie Mellon, is researching the possibly of throwing similar tech into your real-world whip. MIT's Technology Review recently highlighted the project, which uses 20 vibrating actuators shoved inside of a steering wheel to create a variety of patterns -- a counter-clockwise sequence could indicate a left turn, for example. As you might have guessed, one of the goals is to keep drivers less distracted by the likes of visual turn-by-turn GPS navigators and more focused on the road. While it's currently being tested with driving simulators, the results are positive so far, if a bit modest. When supplemented with typical audio / visual navigation, folks near the age of 25 kept their eyes planted on the asphalt for 3.1 percent more time than without it. Notably, the improvement wasn't found with those over 65 in the aforementioned instance, however, supplemented with just the audio, the vibrating wheel had them focusing on the road by an increase of four percent.According to Technology Review, this isn't the first time haptic feedback has been tested as a driving aid, although past tests have, notably, resulted in "fewer turn errors" by those behind the wheel. Best of all, the tech is capable of sending more than just navigation cues -- it could certainly be useful in a Telsa. So when can you expect to find a force-feedback steering wheel in your ride? Technology Review cites Kevin Li, an AT&T Labs researcher on the project, who says the main hurdle is making something that people will just "get," and that it's still "years" away from becoming a possibility. While there's no photos of the setup just yet, a full report on the research will get released in June. Hey, there's always Forza and Gran Turismo, at least for now -- right?

  • Fanatec Forza Motorsport CSR wheel and Elite pedals review

    by 
    Joe Pollicino
    Joe Pollicino
    11.24.2011

    Fanatec Porsche 911 Turbo Wheel for Xbox 360 review Fanatec Porsche GT2 wheel and Clubsport pedals review Forza Motorsport CSR and CSR Elite wheel and pedals hands-on It's amazing to realize that about two years ago Fanatec's first Xbox 360 racing wheel, the Forza 3 Porsche 911 Turbo Wheel, hit the scene. Although it turned out to be a mixed bag, Fanatec pleasantly surprised us with its Porsche GT2 and Clubsport Pedals in January of this year -- despite a roaring fan and shaky shifter mounts. Now, we're saying hello to a new trio of racing sim-related goods intended for Forza Motorsport 4 on Xbox 360: the $249.95 Forza Motorsport CSR Wheel, $59.95 shifter set, and $149.95 CSR Elite Pedals. If you'll recall, it was back in March that we checked some of this kit out, and now with Forza 4 here, we hooked this mashup of gear up with our Playseat Evolution for a massive amount of virtual spins. So, did this combination help speed past the checkerboard with a respectable feel? Shift past the break find out in our full review. %Gallery-140233%

  • SteelSeries' Simraceway SRW-S1 racing wheel trades pedals for paddles

    by 
    Jordan Mallory
    Jordan Mallory
    11.19.2011

    As serious racing-simulator enthusiasts out there know, the allure of the racing wheel is almost inescapable. When your fancy is tickled by buttons, levers and switches, the only thing better than a full racing setup is the original Steel Battalion controller which, sadly, cannot be used for racing games of any kind. Ignoring the generous amounts of space and money required to utilize a racing setup, most racing wheels are also fairly unportable, which can make showing off your new toy rather difficult when invited round to a friend's place. Enter the $120 SteelSeries Simraceway SRW-S1, a motion-based simulation-centric peripheral which abandons foot pedals in favor of gear-shift-style flappy-paddles mounted to the backside of device. Motion controls seem like an odd choice for a peripheral aimed at accuracy obsessed simulator aficionados, but maybe 19 buttons and 3 dials affixed to the face of the wheel will be tempting enough to risk the cost of entry.

  • Who needs feet? SteelSeries Simraceway SRW-S1 steering wheel puts pedals at your fingertips

    by 
    Sean Buckley
    Sean Buckley
    11.18.2011

    Time to face the facts -- your tiny apartment just doesn't have room for a fancy wheel and pedal setup, but clunky gamepads aren't getting you any closer to the winners circle. What's a racing fanatic to do? SteelSeries has an idea: keep the wheel, kill the pedals. Boasting enough buttons to make an authentic F1 steering wheel blush, the SteelSeries Simraceway SRW-S1 steering wheel swaps the traditional foot petal peripheral for a quartet of finger ready paddles saddled on the controller's rear. A motion sensor gives the wheel a tinge of Mario Kart flair, and eliminates the bulky, mountable steering column. The SRW-S1 will set you back $120, and score you just enough room for that La-Z-Boy you always wanted. Check out the wheel's official press release and a demo video after the break.

  • Mario Kart 7 Steering Wheel for Nintendo 3DS should help you drift past Toadie

    by 
    Joe Pollicino
    Joe Pollicino
    10.25.2011

    It's no secret that Mario Kart 7 is due out in December, but it now appears that a certain 3DS-compatible steering wheel from Hori will be too. (Stoked?) According to Andriasang, Amazon's Japanese site listed the peripheral sans photos, pricing it at a cool ¥1,280 (about $17). Not long after that the blog snagged a few press shots of said unit, which looks like a odd blend of the iPhone-oriented Helix grip and Nintendo's own Wii Wheel. The attachment is said to feature tweaked shoulder triggers and Nintendo's Official Seal of Approval, but won't score you extra SlidePad functionality. You'll find a shot of the back past the break and more details at the links below.

  • Here's the Mario Kart 7 steering wheel for 3DS

    by 
    Griffin McElroy
    Griffin McElroy
    10.25.2011

    Oh, you're still worried about the unfortunate form factor of the Nintendo 3DS slide pad peripheral? That's old hat -- Andriasang recently uncovered an attachment which further turns the once sleek handheld into an unpocketable monstrosity: The Hori Mario Kart 7 steering wheel. The attachment, which carries the official Nintendo seal and will cost ¥1,280 ($17), snaps onto the back of the handheld to give players who use the game's tilt-to-steer functionality a greater sense of ... realism? We guess? All we know is that it better come with a fanny pack to carry around its unwieldy frame, and then some sort of invisibility cloak to protect the wearer from being savagely beaten by everyone who sees them.

  • Thrustmaster's Ferrari F1 Wheel Add-On takes you from zero to hero in $200

    by 
    Amar Toor
    Amar Toor
    09.30.2011

    You may never get the chance to join Ferrari's Formula 1 team, but indulging your imagination is about to get a lot easier, now that Thrustmaster has unveiled its new Ferrari F1 Wheel Add-On -- a life-sized replica of the wheel you'd find within the 150° Italia. Announced yesterday, this rubber-textured wheel features a full slate of professional-grade rotary knobs, switches and action buttons -- including two rotary encoder switches, eight push-buttons and a set of "push and pull" sequential shifters that, true to form, are attached directly to the wheel face. Designed to seamlessly attach to your T500 RS, the accessory will be available in two models: a PC- and PS3-compatible mode, with 13 action buttons and three D-Pads, or an advanced PC-compatible mode, with 25 action buttons and one D-Pad. No mention, however, of that And if you look in the upper left corner, you'll even find your very own boost button. The Add-On is slated to start shipping in early October for $200, so buckle up and steer past the break for more details, in the full PR.

  • Start your engines, open your wallets: Fanatec Forza Motorsport CSRs available for pre-ordering

    by 
    Jesse Hicks
    Jesse Hicks
    09.26.2011

    The green flag just waved on pre-orders for Fanatec's line of Forza Motorsport accessories, including the CSR Wheel ($250), CSR Elite Pedal Set ($150) and CSR Shifter Set ($60). To refresh your memory: all feature metal construction that, as we noted, gives them a solid, rugged feel. The wheel's force feedback is powered by a Mabuchi RS550 motor, with two additional actuators simulating motor and ABS vibration. The pedals are fully adjustable; a pressure-sensitive brake pedal can be tuned to mimic any car. Finally, the shifter set features a six-speed H-pattern design and can be mounted on either side of the steering wheel. There's no word on when these will actually ship, and sadly for you big spenders, the CSR Wheel Elite isn't yet available. But don't let that keep you from getting revved up over the PR below.

  • Fanatec's ClubSport racing wheel is definitely not for Sunday drivers (video)

    by 
    Sharif Sakr
    Sharif Sakr
    08.22.2011

    The Fanatec ClubSport is coming this winter to steer that fine line between desirable and ridiculous. The wheel rim can be quick-released from the all-metal, ultra-customizable base, allowing you to switch between a Formula style wheel (depicted), or GT, NASCAR and rally styles. Pricing will be equally hardcore: $450 (excluding taxes) for the base, plus between $150 and $300 for each rim, and an extra $200 if you want machined aluminum ClubSport pedals to match. Full demo in the video after the break.

  • Toyota's new crash-avoidance technology takes control of the wheel

    by 
    Donald Melanson
    Donald Melanson
    07.22.2011

    Crash-avoidance technology in cars is hardly anything new, of course, but Toyota's gone a bit further than most with its latest effort. While complete details are still a bit light (including any word of an actual rollout to vehicles), the new system is said to use a combination of both front and rear cameras, and millimeter wave radar technology to detect pedestrians or obstacles that could lead to a crash. The real kicker, however, is that when the car does detect a possible collision, it actually takes control of the wheel to avoid it instead of just stopping the vehicle. What's more, that's just one new safety measure that Toyota recently showed off to reporters in Tokyo -- it's also working on things like a pop-up hood that could provide some additional protection in the event of a crash, and a steering wheel that can measure the driver's heartbeat and avoid a crash if they suffer a heart attack.

  • Forza Motorsport CSR and CSR Elite wheel and pedals hands-on

    by 
    Tim Stevens
    Tim Stevens
    06.09.2011

    If you're a console racer and you own an Xbox 360 then you know Forza Motorsport is among the best, but you also know that your selection of compatible controllers has left a bit to be desired. At this year's E3, which saw Microsoft peeling the protective tape from the bumpers and fenders of Forza Motorsport 4, there was actually an abundance of compatible wheels on display, but it's clear which were the most serious: two new wheels from Fanatec. They're called the CSR and CSR Elite, and there's a new set of pedals to match. Click on through for our detailed impressions. %Gallery-125952%

  • Visualized: Porsche's GT3 R Hybrid has its very own boost button

    by 
    Amar Toor
    Amar Toor
    05.09.2011

    Sure, it may seem like any old Formula 1 steering wheel, but take a closer look. See that big red button sitting on the left side, just begging to be pressed? That, friends, would be a boost button, capable of giving this Porsche 911 GT3 R Hybrid racer an extra burst of acceleration. Unlike most battery powered hybrids, both the 911 GT3 R and the 918 RSR run on an inertial flywheel that's spun by the momentum generated whenever the car brakes. All it takes is one tap of the boost button, however, for that momentum to be instantly converted into a potent jolt of KITT-like horsepower. We still don't really know what we'd do with all the other buttons, but we definitely know which one we'd keep our thumb on.