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  • Nano-machines built to mimic human muscle could help power cyborgs, keep the OSI budget down

    At today's prices, building a Six Million Dollar Man would cost around $31 million. Of course, being a TV show means the Office of Scientific Intelligence doesn't have too many bionic employees, but that might not the case in the future. Nicolas Giuseppone and a team at the Université de Strasbourg and CNRS have created thousands of nano-machines to replicate the movement of human muscle fibers. Weaving them all together, the machines are able to make a coordinated contraction movement that stretches and contracts. For the moment, the supramolecular polymers can only stretch a matter of micrometers, but in the future they could be used to create artificial muscles, small robots or even materials that can move. Hopefully it'll also give us the power to leap tall buildings, so we'll be outside practicing our sound effects.

    Daniel Cooper
    10.24.2012
  • Kyle Kinkade speaks at MacTech on the power of AirPlay

    Kyle Kinkade, you may remember, is one of the original early developers of Tap Tap Revenge (one of the biggest hits of the App Store's first generation of games). He was last seen working on Bartleby's Book of Buttons, a beautiful and interactive book for the iPad. This week at the MacTech IT and developers' conference here in Los Angeles, Kinkade took the stage to talk about AirPlay, a technology that he says has some major ramifications and consequences for both Apple and the entire interactive entertainment industry going forward. "By 2014," Kinkade said of AirPlay integration, and multiscreen interaction, "this will be a very common thing." Kinkade began by showing off some examples of AirPlay integration, and how developers had learned to use the service so far. The core function of AirPlay is simply to send a video signal from your Apple device up to a larger screen, either out to a television or to your computer. Apps like Netflix and the TED talks app, for example, are simply kicking out video to the larger screen. But Kinkade also pointed out that AirPlay is being used more and more in other ways as well: Some games are using AirPlay to send a larger signal to then be controlled by the handheld device, and other apps (including Kinkade's own Bartleby book) are actually creating two different experiences, whether you're playing on just the smaller screen, or with the large screen also showing other context and information. In fact, said Kinkade, lots of AirPlay functionality is actually not just being shown on a bigger TV or a computer screen, but on a full 5.1 home theater system. Developers, he said, shouldn't just think of AirPlay as a fun gimmick to see iPhone graphics on the big screen, but they should start thinking about it as a larger experience, as an entire second app or maybe even as the primary function of all kinds of apps, from games to productivity apps to anything else. Devs should not only think about sound as they design, and "do more than mirror" information on both screens, but they should "consider multiple dual screen paradigms" as they code, realizing that users are going to be appreciating and even expecting functionality like this going forward. For his own app, Kinkade says he's not yet seeing anywhere near a majority of users investing in AirPlay, but the numbers are growing, from about 5% of users a year ago, to more than 11% at the current time. Kinkade also said that as other "second screen" technologies get more and more popular (like Microsoft's Project Glass functionality, and Nintendo's Wii U game console), AirPlay will have a chance to really lead the industry. "When it's no longer nerdy to have a screen in your hands as you play a game," said Kinkade, then AirPlay will become hugely important. And finally, Kinkade suggested that Apple was thinking along these lines already. "Apple's taking AirPlay pretty seriously," said Kinkade. "You just don't know it yet." The company has been adding more and more functionality to AirPlay already (including the mirroring function), and Kinkade says that when Apple does reveal its final plans for AirPlay, developers already familiar with how it works and how it can be used will have a distinct advantage. His talk was definitely convincing: AirPlay is already a very fascinating technology, and it's easy to see how Apple, developers, and eventually users will have lots of fun and useful ways to take advantage of it in the future.

    Mike Schramm
    10.20.2012
  • Inhabitat's Week in Green: solar panel printer, gold producing bacteria and a life-size of horse made of computer keys

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. Inhabitat is always interested in finding innovative uses for old technology, and this week we saw artists and designers from around the world produce new things from old, unused or outmoded gadgets. In Osaka, a local goldfish club has been transforming old phone booths into gigantic public fish tanks. In another large-scale art installation, Babis Panagiotidis used 18,000 recycled computer keys to make a life-size rocking horse. London artist Leonardo Ulian also makes beautiful, ornate mandalas from bits and pieces of old circuitry. And Benjamin Yates makes his unique coffee tables from recycled circuit boards, old VCRs and computer components.

    Inhabitat
    10.07.2012
  • The CD celebrates its 30th birthday, recalls a time when it was cool to play music with lasers

    Like so many other technologies, it's tough to pin down an exact birthday for the compact disc. If we're tracing things back to the world of LaserDisc as a potential commercial product, we're talking years or decades earlier. As far as laboratory testing is concerned for the tech as we've come to know, love and subsequently abandon, the we're going back to the mid-70s in our journey. For the sake of simplicity, let's go with the first commercial record to be released on the format. That would be 52nd Street by one William Martin Joel, a release that came a few years after the album's issuing on vinyl, to coincide with the Sony's CDP-101, which let audiophiles do more than just stare in wonder at the shiny plastic disc they just bought.

    Brian Heater
    10.01.2012
  • MMObility: MMO streaming services have a long way to go

    I've been a huge fan of streaming technology for a while mainly because it gives players an opportunity to access more powerful and flexible devices from the convenient location of their hand-held tablets or phones. The tech has come a long way even since I started reporting on it, and it continues to impress me. What's the point, you might ask? Why not just sit down at a desktop to play MMOs like everyone else? Well, the truth is that moving around is sometimes more relaxing and can definitely be better for your health. Being able to get up, walk around, check in on a game from different locations, and just be mobile isn't just a neat gimmick. Some MMOs also work much better with a touchscreen device, especially MMORTS titles and games that require only a button press to perform an action. There are options for those who need a fully functioning joystick or control scheme, but they are not yet available to everyone. Let's go over the options we do have. Be sure to try out one or two on your tablet... you just might find that playing on a smaller screen is really fun.

    Beau Hindman
    08.10.2012
  • Age of Conan's plans to borrow tech from The Secret World

    Funcom's focus of late has obviously been on The Secret World, but that doesn't mean the company has forgotten about Age of Conan. Quite the opposite, in fact; the success of The Secret World's single server technology means that Age of Conan can start moving to an equivalent server architecture. According to the newest monthly update, the process will probably not be finished until early next year, but it will allow people to freely switch shards to play with friends and enjoy cross-server events. One of the other updates -- and one that will have far-reaching implications for the game -- regards the current pace of content development and deployment. The development team is considering moving away from large content updates and toward smaller updates at a faster pace. Feedback is being requested from the community on this and other topics, so if you're an Age of Conan stalwart, you should examine the full letter and give the company your opinion.

    Eliot Lefebvre
    07.31.2012
  • Guitar Hero clone used to teach unknowable, subconscious passwords

    We're not entirely sure if this new development in password technology is amazing or terrifying or both, but a group of cryptographers and neuroscientists have developed a method through which a subject can be taught a 30-character password and not even know that they know it. This is all accomplished through repeated play sessions of a keyboard-controlled Guitar Hero clone. I mean, how else would you do it?The "game," developed by Stanford University student Hristo Bojinov, has players pressing the S, D F, J, K and L keys on their keyboards as corresponding symbols fall from the top of the screen to the bottom, as seen above. During a standard 45 minute play session, nearly 4,000 "notes" are generated and entered by the player, 80 percent of which are actually part of a cryptographic sequence. By the time the session is over, the subject has "learned" a 30-character password, though it is supposedly impossible for them to actually know what it is.In order to "enter" the password, the subject plays a round of the game in which their 30 character password is randomly jumbled with other 30-character sequences. The subject subconsciously trained on their specific password would statistically perform better on those sequences rather than the sequences belonging to other passwords, thus verifying their identity.Unfortunately, Bojinov's subconscious encryption engine isn't playable online at present. Maybe that's for the best, though -- we're not sure how ready we are to be implanted with unknowable knowledge.

    Jordan Mallory
    07.21.2012
  • Woz's backpack brings new meaning to "overpacking"

    If you were a genius who helped create the first Apple computer and have since then been able to pretty much do whatever you want, wouldn't you carry around a crowded backpack as well? Steve Wozniak has listed out just what he happens to carry around on his back every day, and the entire list (via Gizmodo) is something to behold: Almost ten iPhones and iPod touches, two iPads, countless adapters and cables for everything, multiple Game Boys, multiple earplugs and headphones, too many cards to even list, and pens, laser pointers, accessories and clip on lights, and everything else (although a few items are carried by his wife). It's a wonder the man is still standing given how much technology he's carrying around in that backpack everywhere. Here's the question I have, however: Just what kind of backpack is this? I can barely fit all of my technology in a huge shoulder bag when I go out on assignment, and I'm not carrying a fourth of the stuff that Woz is. I'm more curious about what he holds all of this stuff (and how he's able to haul it all around) than what's in there.

    Mike Schramm
    07.17.2012
  • Square Enix tech director on Agni's Philosophy demo, next-gen hurdles

    Square Enix worldwide technology director Julien Merceron realizes the Agni's Philosophy tech demo shows off impressive graphics that could drive next-gen Final Fantasy games, but he also knows that, as a developer, focusing on graphics alone is "a big mistake.""Focusing on graphics only would be a huge mistake," Merceron tells Games Industry International. "You start to have super-great graphics, characters look really good and you end up in the uncanny valley, but you don't have animation at the same quality level. Same thing with behavior and AI; it animates well and looks good, but it is making stupid decisions. It simply won't be immersive."As graphics improve, other problems arise, such as facial animations, physics and AI not hitting the same level and creating an obvious uncanny valley, where on-screen actions are disturbing to watch. The uncanny valley will always exist, and balancing engaging gameplay with upgraded graphics and other elements is key to player immersion, Merceron says.Another key aspect is the hardware itself – this generation of consoles has lasted "way too long" and has helped usher in alternative forms of gaming, via browsers and mobile devices, Merceron says."Now you don't need to manage longevity by complexity of programming, because your longevity is ensured by your online model," he says. "And I would suggest that maybe we don't want long generations. We have Sony and Microsoft talking about this generation lasting seven, eight, nine or even 10 years and it's the biggest mistake they've ever made."Square Enix has recently focused on developing high-end 3D experiences for web browsers, a platform Merceron sees as "instrumental in the world of tomorrow.""We shouldn't underestimate the kind of experience that you can have in a web browser. Immediately you can play from anywhere. You have browsers all over the place. These cloud storage and computing interfaces will provide better ways for consumers to interact with the experiences they want to have."

    Jessica Conditt
    07.10.2012
  • InterDigital's Bill Merritt on patent trolls, standards development and disputes with the big boys

    You probably won't know the name, but you most certainly use its technology on a daily basis. InterDigital is a pioneering company that helped develop WCDMA, 3G and HSDPA during its 50-year history. It counts former Apple CEO Gil Amelio as one of its directors, but the only time you'll ever hear its name is when it's embroiled in litigation. Either because it's suing, or being sued for licensing fees in the complex, murky world of wireless technologies, it's easy to get the idea that InterDigital is a patent troll. A name that, both Nokia and most recently, Huawei have barely stopped short of throwing at the company. But what's it like being painted as the villain in the wireless business pantomime? Company president and CEO William "Bill" Merritt took the time to answer some of our questions, talk about what the company actually does, what's in the future and why they definitely aren't a patent troll.

    Daniel Cooper
    06.14.2012
  • Intel research hopes to give computers human smarts, appreciate our idiosyncrasies

    Intel's chief technology officer, Justin Rattner, doesn't own a smartphone. Well, not by his definition anyway. Talking in Tel Aviv, Rattner was evangelizing about the opportunities in machine learning, and outlining the goals of the firm's Collaborative Research Institute for Computational Intelligence. Working with Technion and the Hebrew University of Jerusalem, Intel plans to develop small, wearable computers that learn our behavioral patterns -- like where we left our keys -- and other things today's "smart" phones could never do. Intel's Israeli president, Mooly Eden, went on to claim that within five years, all five senses will be computerized, and in a decade, transistors per chip will outnumber neurons in the human brain. All that tech to stop you locking yourself out.

    James Trew
    05.24.2012
  • Intel launches youth-focused iQ webzine, tells its brand story through aggregation

    It's like Highlights for kids, but with a decidedly techno-centric spin. The company known more for what it's put inside our gadgetry has just unveiled a new digital magazine, iQ, intended for the youthful, über-connected masses. Looking much like Flipboard in design and borrowing a live tile-ish approach, the internally-curated Intel webzine culls content from outside pubs and mixes it in with original and partner-contributed pieces to, as EIC Bryan Rhoads puts it, "tell... the bigger story of who we are as a brand." Indeed, it may do just that via the circuitous route of social recommendations, given that each news box grows in prominence along with its viral importance. There's no paid or free app to download, just a simple URL to link you to that dynamic "front page." So, if you feel your angst-ridden teenagers are in need of an industry-specific educational focus, this might be one site to add to their bookmarks.

    Joseph Volpe
    05.16.2012
  • Inhabitat's Week in Green: self-driving cars, solar parasols and the ultimate DIY Iron Man suit

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. What seems more futuristic: flying cars or self-driving cars? They both sound a bit like science fiction, but they're both getting closer to becoming a reality. In the latest chapter of Google's efforts to develop a car that uses video cameras, radar sensors and lasers to navigate through traffic, the state of Nevada just granted Google the world's first license for a computer-controlled, driverless Toyota Prius. Meanwhile, this week we also checked in on the PAL-V (which stands for "Personal Air and Land Vehicle"), a two-seat hybrid car and gyroplane that runs on gas, biodiesel or bio-ethanol. In other transportation news, the Texas Central Railroad floated a plan to build a $10-billion bullet train that would run between Houston and Fort Worth, and Toyota officially unveiled its second-generation 2012 RAV4 EV, which features a Tesla powertrain. We also saw green technology cropping up in unexpected places this week, like the $1-billion ghost town that will be built on virgin desert land in Lea County, New Mexico to test emerging green technologies. Construction on the ghost town is set to begin in late June. Milwaukee native Bryan Cera invented Glove One, a 3D-printed glove that doubles as a cell phone. And in Tokyo, participants heaved 100,000 LED lights into the Sumida River as part of the 2012 Tokyo Hotaru Festival. Although it certainly looked cool, that's a lot of LED bulbs to literally dump in the river, and it raises some questions about e-waste. GE found a more practical use for LEDs, unveiling a new LED light bulb to replace the 100-watt incandescent.

    Inhabitat
    05.13.2012
  • Atmel's XSense promises curvy touchscreens that'll ruin your shirt line (video)

    Touchscreen gurus Atmel may not be the most famous name around, but you'll find its gear inside devices like the Galaxy Note and the Galaxy Tab. Now it has pulled the dust-sheets from the latest innovation to emerge from its Californian headquarters: XSense. It's a flexible, super-thin, film-based touch sensor that can be curved and contorted any which way you choose while retaining accuracy. It'll also enable smartphone makers to create "edgeless" touchscreens without bezels, or have them cascade around the sides of the device. Now all we have to do is wonder if we really want a notably concave phone jabbing into our thighs, which you can ponder while you watch the concept video we've got for you after the break.

    Daniel Cooper
    04.05.2012
  • How America benefits from Apple

    Apple has gone from near death in the 1990s to the pinnacle of success two decades later. TIME tech journalist Ben Bajarin notes in a post today that the company is a highly important and necessary part of the American economy and says that "America needs Apple to keep doing what it's doing." Probably the biggest point Bajarin makes is that Apple now drives economic growth in the country. During a deep recession, the company showed record growth and revenues. Apple didn't stay stagnant during this recession or the previous dot-com bust; instead, the company invested in retail stores and completely new product lines (iPod in the early 2000s, iPad in the 2010s). Apple's impact on the S&P 500 was remarkable in the last quarter; if Apple had been taken out of the picture, the S&P 500 growth rate would have been only half (around 3 percent) of the figure with the company. Bajarin also points out the positive impact of the iOS app economy, which by Apple's own measures has created about 210,000 jobs. Add to that the huge number of accessory manufacturers that have sprung up in the U.S. (think of DODOcase and Pen & Quill, for example), and the impact is even greater. Apple has made America technologically competitive again, with the most wildly popular consumer electronics products not coming from Asia or Europe but from the U.S. Bajarin also postulates that American cell phone companies wouldn't have invested as much in 3G and 4G networks if the iPhone hadn't been around to create the need for those networks. It's time to take the "pie" out of the old saying and just say "It's as American as Apple."

    Steve Sande
    04.02.2012
  • You're the Pundit: What's up with Thunderbolt?

    When it comes to discussing the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today's topic is Thunderbolt, Apple and Intel's next-generation device interconnection standard. Introduced with great fanfare, Thunderbolt devices are still thin on the ground. There are storage devices and ExpressCard cages, but the real promise of the speedy hybrid copper/optical interface has yet to show up on shelves. This despite the fact that Apple has integrated Thunderbolt support into its latest iMacs, MacBooks, and minis. So what's going on with Thunderbolt? Are we too early to the party, as Chris Foresman writes, or is Thunderbolt just a big name for what beloved TUAW blogger Rich Gaywood calls a "damp fart" of technology. You tell us. Place your vote in this poll and then join in the comments with all your analysis. %Poll-74276%

    Erica Sadun
    03.31.2012
  • JP Morgan: Apple is a sector unto itself

    JP Morgan's hardware analyst Mark Moskowitz has laid bare exactly how huge Apple has become lately, calling the company an actual "sector," not just a company any more. Of course, on paper, Apple is competing with other computer and device manufacturers like Dell and Samsung, but the numbers just don't make that comparison meaningful any more, says Moskowitz. Apple's stock is by far the largest single stock in the S&P 500 index, and when you compare the company's income to other tech sectors like Pharmaceuticals and Software as a whole, Apple's take actually lines up within the top 10. I'll say that again, because it's important: Apple's income and operations actually compete with whole industries, not just the rest of the PC market. This isn't just the iPhone or the iPad being a new class of device, it's Apple as a whole company creating a tech sector of its own. That's pretty incredible, and if you haven't yet realized how big Apple has gotten in the past few years (as if the $98 billion in cash wasn't clear enough), maybe that's your wakeup call. Now, this may all seem like financial types just making much ado about numbers, but it actually holds quite a bit of meaning, both for Apple and its competitors going forward. Apple's huge growth in the past few years will have lots of consequences, both for the company and the technology industry at large, and we still haven't figured out just what a lot of those consequences will be.

    Mike Schramm
    02.25.2012
  • Study: iPads improve Kindergarten literacy scores

    Apple is pushing for iPad use in education, and several schools have taken up the charge. Now, a study of kindergarteners in Auburn, Maine has shown that students who use iPads score better in every literacy test than those who don't. The study focused on 266 children whose instruction featured the iPad. Those who used the device scored higher on the literacy tests, were more interested in learning and excited to be there. There are caveats to these results. Many schools don't have the budget to distribute iPads to all of their students (Apple has education programs, however, and third-party programs are getting better all the time). Additionally, the students' excitement could be attributed to access to an iPad. When I was a kid, our school boasted brand new Apple IIes, which fostered a lifetime's worth of interest in computers, technology, and the written word for me. But that's likely because they played Oregon Trail and Prince of Persia. Still, the iPad can be a powerful tool for learning and comprehension, especially for literacy. Interactivity can make for a very engaging experience, definitely at a young age. It's reat to see these kindergarteners doing better in school no matter what the reason, and hopefully we'll hear more stories of Apple's technology benefiting students.

    Mike Schramm
    02.20.2012
  • Apple pulls iPad from Amazon China

    The iPad has apparently been pulled from sale on the Chinese version of Amazon, but apparently the reason wasn't because of some Amazon competition overseas, or even that recent lawsuit against Apple trying to stop the iPad from selling in that country. Nope -- apparently, it was Apple. Amazon's China management says Apple was the company that requested the iPad be taken down from online sales in China. Proview Technology Shenzen, the group leading the charge against the iPad's Chinese sales, hasn't even contacted them or mentioned online sales in the lawsuit. So what's the deal? TechCrunch suggests that the pull is still somehow related to the Proview case, though Apple's not saying anything except that it's sure the decision will fall in its favor. It could be that this is a preemptive move, designed to shore up Apple's argument as the case goes forward. Maybe Amazon sales in China were low already, and pulling out of this market ensures that Apple's situation will look a lot less threatening as Proview tries to argue that they don't belong in China. Then again, it could be a completely unrelated matter: Maybe Apple is just seeing high demand overseas, and decided not to sell through Amazon's third-party store when things were already going so well directly. Whatever the reason, if you're in China and need to buy an iPad, you won't find one on Amazon.

    Mike Schramm
    02.15.2012
  • MIT developing educational MMO funded by Gates Foundation

    Is gaming the answer to the math- and science-related apathy plaguing American school kids? Some folks at MIT think so, and a new press blurb outlines how the institute is developing an MMO designed to further science, technology, engineering, and math (STEM) education. "In contrast to the way that (STEM) is currently taught in secondary schools –- which often results in students becoming disengaged and disinterested in the subjects at an early age –- educational games like the one to be developed give students the chance to explore STEM topics in a way that deepens their knowledge while also developing 21st-century skills," the release says. The title is being developed in collaboration with Filament Games, and MIT's Eric Klopfer says that it will be a powerful educational tool. "This genre of games is uniquely suited to teaching the nature of science inquiry," he explains, "because they provide collaborative, self-directed learning situations. Players take on the roles of scientists, engineers and mathematicians to explore and explain a robust virtual world." The project is being financed by a $3 million grant from the Bill & Melinda Gates Foundation.

    Jef Reahard
    01.22.2012