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  • Battlefield's Ben Cousins all set to release The Drowning on iOS for DeNA

    by 
    Mike Schramm
    Mike Schramm
    02.14.2013

    A little while ago, I said here on TUAW that the Ngmoco brand was "effectively done on the App Store," with the company's biggest games finally being shut down at the end of next month. And that hasn't changed at all -- the Ngmoco name just plain isn't being used. Ngmoco's parent company, DeNA, is still chugging along. A few years ago, DeNA, under the banner of Ngmoco, picked up former EA developer Ben Cousins, a veteran of both the Battlefield franchise and EA's "EAsy Studio" division, which specialized in free-to-play, casual browser-based games. Cousins' studio, which started out as Ngmoco Sweden, has now been renamed Scattered Entertainment, and he's set to release, with the help of DeNA, his first mobile free-to-play title, called The Drowning, sometime in March. TUAW got to see an early version of the game running on video, and chat with Cousins earlier this week about what it's been like working with Ngmoco/DeNA, and just how he put together his first mobile free-to-play title. What's probably most interesting about The Drowning, right off the bat, is just how different it is for everyone involved. DeNA (and Cousins, to an extent) has basically made its name on mainstream, casual experiences: It runs a very large Japanese social network called Mobage, and has found its first big hit in the US with Rage of Bahamut, a fairly casual social card game. But The Drowning is dark and atmospheric, and makes use of the much more hardcore first-person shooter genre. "We wanted to make a zombie game, but we didn't want it to be like every other zombie game on mobile," says Cousins. The Drowning is about "the apocalypse happening in the modern era. Overnight, completely unexpected and synchronized across the world, all of the deep sea oil rigs in the world start leeching this new oil and they can't stop it. And that oil seems to be creeping across the ocean towards populated places." Workers fall into this oil, disappear and then a week later return as monstrous zombies, trying to bring more and more living things under the water. It's creepy and strange, and it also sets up a solid premise for the other thing that's different about The Drowning: It's a first-person shooter designed not with virtual controls, but with controls meant to work best on a touchscreen. You can see the video below for a full rundown of how everything works, but Cousins says the idea for the controls came just out of constant "testing and prototyping and experimenting and trying out different things." "During one of the market research sessions," recalls Cousins, "I was sat behind a one-way mirror," watching a tester play with the game. The tester became frustrated with the virtual controls he was using, and expressed his frustration to Cousins: "Why can't I just tap enemies to shoot them, or tap the world to go there? Why can't I use these gestures to control a shooter," asks Cousins, "because that felt like the most natural thing to do." So the team worked to take the gestures we normally use on touchscreens like the iPad -- pinch and zoom, swipe, tap and so on -- and plug those into the usual shooter inputs. The result seems very fluid -- you can swipe around the screen to look, tap one finger to move through the 3D environment or tap two fingers to fire, with the point of attack coming in between your two finger taps. "With a single finger tap you were obscuring the contact point, and a lot of satisfaction of shooting these enemies in the game was kind of lost," says Cousins. So the team had the idea to use your two fingers "as an iron sight," and that worked well. "I can do it all in one fluid motion and I can shoot moving targets and things like that." Originally, the controls also included moves like jumping and crouching, but as the gestures became more streamlined, those actions got removed from the code. And Cousins says they weren't needed, though he does say the team built out one prototype using an actual Counter-Strike map, "where you can do everything you need just using the standard gestures." The actual gameplay isn't just killing zombies, however, says Cousins. The game's player character is originally based in Seattle, but is eventually forced out of the city by the invading creatures. He flees to a fictional nearby island, and there meets Charlotte, a mechanic/welder who can help him make weapons and other gear. From there, the game is basically a series of areas that open up in sequence, with the player going out to collect scrap and explore, and returning to Charlotte for upgrades and new weapons. Eventually the player will unlock vehicles, but these are essentially just keys to new places to play, like a boat that will deliver you around the island, or a helicopter that can climb up to a new area. The game is free-to-play, but Cousins says even he had things to learn from how DeNA runs their business models. At EA, he was considered the "F2P expert," but at DeNA, "it was evident in the first week that I was one of the least knowledgeable people in the company about free to play." In Japan, says Cousins, "the free-to-play market is so much more mature." As a result, there isn't an IAP "store" in The Drowning. Rather, Charlotte's upgrades take time, so if you want to progress faster through the game, you'll be asked to pay. She also has a scrapyard where you can find new rare recipes and other upgrades, and it'll cost IAP currency to visit, or to make sure you get an extra rare (but still random) item from her. In the game itself, there is no multiplayer mode. But as you go through the game, you'll sometimes come across larger boss creatures that are way too strong to beat on one run through. Those creatures will also appear in your friends' games, and together, run by run, you'll be able to take them down for a chance at a rare or better item, says Cousins. So there's a sort of asychronous multiplayer game at work. But it's basically skippable, he told us -- you can ignore the larger creatures if you'd rather not deal with them. Cousins says Apple has changed his life three different times -- with the iPod, the iPhone and then the iPad, and he's very happy to have to chance to give back to the platform. I have concerns about The Drowning's business model for sure. While Cousins and DeNA seem more than convinced that Western audiences are ready to pay for random chances at items and time savers (as they're already doing with Rage of Bahamut and its ilk), we haven't seen a model like that show up in a more hardcore first-person shooter. The Drowning does look like a very different take on what DeNA, and even Cousins, have delivered in the past. The setting looks very interesting and well-done, and those controls do seem like a very smart take on first-person shooting for the touchscreen. The Drowning should be available to the public sometime this March, so we'll know for sure then if all of the work on this game, back since June of 2011, has been worth it.

  • AT&T Unite LTE hotspot coming to stores February 8th for a dollar

    by 
    Brad Molen
    Brad Molen
    02.04.2013

    The second touchscreen LTE mobile hotspot has just been announced for AT&T. Known as the Unite, the Sierra Wireless device will be available on the network February 8th and will cost you no more than 99 cents after a two-year contract gets involved. This particular device, which has a 2.4-inch display, boasts a 10-hour battery life with regular use (10 days standby). For more info about the Unite, head to the source link below.

  • Daily iPhone App: Interlocked puts lots of physical puzzles on a digital touchscreen

    by 
    Mike Schramm
    Mike Schramm
    01.28.2013

    I am a big fan of The Room, an iOS app which has gained plenty of accolades here and elsewhere already. One of the most charming things about The Room, I think, is how well it replicates real-world objects on a touchscreen platform. The Room expertly turns the touchscreen interface into a series of mysterious puzzle-boxes, all very fascinating and ingenious to play with. Interlocked is another app that does that, although without a lot of the extra mystery and setting that The Room adds to things. The app is published by Armor Games, the same company that published the great Kingdom Rush, and like Kingdom Rush, it's based on a popular Flash game you can play for free online. Also like Kingdom Rush, the iOS version has been polished and cleaned up a bit. The game is simple: You're given a puzzle with a set of interlocking pieces, and then you can drag or swipe around the screen to try and pull all of the pieces apart. The game starts off easy, and quickly gets difficult -- just a few levels in, I had some frustration trying to figure out just how these pieces on screen fit together. If you're a fan of these kinds of manipulation puzzles, you'll love this setup for sure. As I said, Interlocked is a pure puzzle game, so it doesn't have any of the mysteriousness that made The Room so popular (and if you haven't played that one, you should). Still, if you like these very physical puzzles, Interlocked, with plenty of content and a nice clean interface, should offer up lots of fun. It's available right now as a universal app for US$0.99.

  • Switched On: Compromising positions

    by 
    Ross Rubin
    Ross Rubin
    01.20.2013

    Each week Ross Rubin contributes Switched On, a column about consumer technology. Windows powers tablets and PCs. It supports desktop and "Windows 8-style" apps using touch and keyboard / mouse and can run on x86 and ARM CPUs. You can even get it on hardware from Microsoft and third parties. Microsoft refers to this as creating a "no-compromise" operating system. Some of its users will run Windows on an Intel Ultrabook, which an Intel blog post has referred to as a "no-compromise" notebook. But it won't run on the Google Nexus 7, which Google describes as a "no-compromise" Android tablet. And it certainly won't run on a Wang 2200 SVP from the early 1980s, which was hailed by a sales brochure as "the low-cost, no-compromise computer."

  • Securfi Almond+ hands-on (video)

    by 
    Joseph Volpe
    Joseph Volpe
    01.09.2013

    Wireless routers aren't the sexiest of gadgets to come across on the CES showfloor, but Securifi's doing its best with the Almond+. The all-white router, an update to last year's OG Almond, still features a 2.8-inch touchscreen, but now supports the 802.11ac standard for high speeds over 5GHz, in addition to Zigbee and Z-Wave for home automated control. That latter bit is a recent addition to the Almond+'s UI interface, allowing users with compatible Zigbee or Z-Wave products to control lights around the house or even monitor and receive notifications (cloud-synced via a free iOS or Android app) when their door is being opened or closed. Around back the innocuously designed device sports one USB 2.0 and five for gigabit ethernet. At present, Securifi intends to launch the Almond+ on Kickstarter for $99 sometime within the next week, so look for it to debut there soon. While you wait, take a look out our gallery below, as well as video demo just after the break.

  • Synaptics Sensa grip-sensing tablet concept hands-on

    by 
    Daniel Cooper
    Daniel Cooper
    01.09.2013

    Synaptics may have designs on becoming a keyboard company, but at heart, it's a touch and sensor company. It's realized that as tablet bezels get smaller, the greater the chance you'll suffer unintended touches from the meaty parts of your paw. We've just spent time at a behind-closed-doors demonstration of Sensa, a grip-sending tablet that can work out which hand is you're using to hold the device and therefore ignore its commands. Interested? We called it a read more link for a reason.

  • eFun's aPen Touch8 makes non-touch laptops extremely friendly with Windows 8 (hands-on)

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.09.2013

    This may not be a highly priced diamond in the rough, but we were still rather pleased to come across eFun's aPen Touch8 while walking around the showfloor at a Showstoppers event here in beautiful Las Vegas. Although not exactly surprising, it's worth noting the Touch8 aPen takes an obvious cue from its A5 sibling, sporting a very similar design and being powered by the same ultrasonic infrared technology. What's different here, however, is that the newly announced Touch8's tailored for laptops (15.6-inch or lower) running Windows 8, with the pen's main purpose being to bring moderate gesture-based features to non-touch machines. According to eFun, and confirmed by us, installation is relatively simple: you plug in the included receiver (pictured below), pop into the "Tablet PC Settings," adjust the calibration, and voila, you are all golden. During our short spell with the aPen Touch8, we did notice a bit of a lag from time to time while using the peripheral, though it did manage to (somewhat) easily swipe its way between screens, launch different applications and bring up the Charms Bar. Naturally, it doesn't come anywhere near close to what you would experience on an actual touch-capable Windows 8 laptop, but it could definitely be an option if you're looking for something to hold you over until you finally decide to upgrade your gear. Those interested will have to shell out $80 on the aPen Touch8, with eFun telling us to expect it to be available in about a month.

  • Atmel's XSense technology will make curved touchscreens possible (hands-on)

    by 
    Michael Gorman
    Michael Gorman
    01.07.2013

    Atmel's XSense technology made its debut way back in April of 2012, but today ASUS became the first big name gadget maker to commit to using the tech -- pledging to put it in an unnamed next-gen tablet set to debut in Q1 of this year. For those unfamiliar, XSense is a capacitive touch sensor that can be bent and bonded to surfaces of any shape. We got to see XSense for ourselves at CES today and chat with its makers to learn a little more about it. While there are no technical limitations to the size of its touch sensors, Atmel's technology is currently limited to a max size of 32 inches due to manufacturing constraints. However, the company has plans to increase that fabrication size at its Colorado manufacturing facilities. We got to test out the technology on a piece of Corning Gorilla Glass bonded imbued with XSense (alas, no ASUS tablet sneak peeks to be had), and can confirm that the technology does work quite well. The company sees its touch sensor as a way for device makers to utilize currently unused edge real estate on phones and tablets, in addition to providing designers with more flexibility when creating gadgets. Of course, we'll have to see what kind of creative ways ASUS and other OEMs implement XSense, but you can see some shots of the sensor film and Atmel's demo unit in our gallery below. Follow all the latest CES 2013 news at our event hub.

  • Toshiba updates its all-in-ones, mainstream Satellite laptops for early 2013

    by 
    Jon Fingas
    Jon Fingas
    01.07.2013

    Sometimes a PC lineup just needs a little nip and tuck, you know? Toshiba certainly thinks so, as it's sweeping through its everyday all-in-one and laptop ranges with tweaks. The most conspicuous update we see is for the higher-end Satellite P series portables, which receive a Windows 8-friendly touchscreen on the 14-inch model and a 1080p display for the 17.3-inch behemoth. Toshiba also says it's sprucing up the LX815 and LX835 all-in-ones, as well as the Satellite C, L and S series laptops, although the company isn't specific on what's truly new -- we've reached out and will let you know what tune-ups are enroute. Regardless of the scope, all the new mainstream models should ship in February, with prices to come later.

  • Karateka compared on the Apple II and the iPhone

    by 
    Mike Schramm
    Mike Schramm
    12.21.2012

    Jordan Mechner is the original creator of the classic Prince of Persia series, and as we mentioned earlier this week, he's recently remade another game of his, Karateka, in a brand-new form on the iPhone and the iPad. The video below, however, isn't really about the game itself -- it's about the devices used to run the game. Mechner compares the device he originally created Karateka on (the Apple II, or the Apple ][, as us oldsters know it) with the device he remade it for, Apple's iPhone 5. The differences are fascinating, and the video will either serve as a trip down memory lane for anyone who remembers the old days of floppy disks and big-box software, or as a wakeup call for those who are only used to quick and easy digital distribution and the App Store. Mechner also notes that software prices have dropped quite a bit -- but then again, audiences are much bigger these days, and software is generally more accessible. It's an interesting comparison for sure (and of course it's nice promotion for the new game, too).

  • Qeexo's FingerSense lets touchscreens listen, makes any object an input device (video)

    by 
    James Trew
    James Trew
    11.18.2012

    While the humble touchscreen has become the standard interface for most smartphones, and capacitive displays make it a painless experience, the folk at start-up Qeexo think things could still be improved. It's developed a technology called FingerSense that could add even more functionality. Essentially, by using a small acoustic sensor, it measures the vibrations as objects tap the screen, and can tell the difference between them. So, for example, a knuckle tap could be used for "right-click." The tech is able to spot the difference between materials, too, so even when no finger is involved, it can register input, a great assistance to those with longer fingernails. The fun doesn't stop there, though, with the demo video after the break showing a Galaxy SIII with a modified display, able to register stylus input, even without official support for it. More input options can never be a bad thing, and if nothing else, it could certainly make those GarageBand drumming sessions a little more interesting.

  • Baseline Modbook Pro gets its RAM, storage and screen sensitivity doubled, stays at $3,500

    by 
    Alexis Santos
    Alexis Santos
    11.08.2012

    The first batch of Modbook Pros have yet to make their way to owners, but the base model is already getting a spec bump. The Macbook come tablet will have its RAM boosted from 4GB to 8GB and its solid state drive roughly doubled in capacity to 120GB. As for the Wacom pen digitizer on the slab, a total of 1,024 pressure levels will make it twice as sensitive than previously planned. What's the cause for the sudden volley of upgrades? Turns out the folks at Modbook Inc. managed to get a sweeter deal on parts from manufacturers and had the financial wiggle room to include better hardware. One thing that hasn't changed on the Modbook Pro, however, is its price: the tablet will still withdraw $3,500 from pockets. Those who've already pre-ordered one of the devices will get the upgrades at no additional cost when the slates ship later this month. Update: Reader ThorntonArt points out in the comments that the Modbook Pro doesn't sport a touch-sensitive screen, but one that's sensitive to pen input. We've clarified the post.

  • Acer's Windows 8 all-in-ones cause big fuss in Taiwan, we go hands-on to find out why (video)

    by 
    Sharif Sakr
    Sharif Sakr
    10.30.2012

    Although Microsoft's Windows 8 launch will very likely go down in history as a positive turning point for the company, it wasn't without it glitches. Specifically, the Wall Street Journal reported yesterday that Microsoft reps in Taipei found it difficult to navigate their own OS due to hardware issues with their demo devices -- namely, new all-in-one PCs from Acer and ASUS. There were said to be issues with opening and closing apps, possibly due to the implementation of touch on such large screen sizes of 23-inches and over. Well, we've just been fingers-on with both the 23-inch Acer Aspire 5600U and the 27-inch 7600U in London, and we can report that the touch interface was totally fluid. Moreover, the LCD displays maintained their natural colors very well when switching from an almost vertical 80-degree orientation to an almost-flat 30 degrees. These models come with Ultrabook innards starting with low-voltage versions of the Core i5 and the NVIDIA 630M, and they also come with HDMI-in and optional TV tuners so they can be used in a living room or kitchen situation. Pricing in Europe begins at 1,000 Euros for the 23-inch model, rising to 2,000 Euros for the full-spec 27-incher. Check out the video after the break and you'll see that we asked our Acer rep for his view on what happened in Taiwan and, although he didn't have first-hand knowledge of the event in question, he insisted that it was a storm in a teacup. Given our experience of the devices so far, we're inclined to believe him.

  • Autodesk researchers develop 'magic finger' that reads gestures from any surface (video)

    by 
    Steve Dent
    Steve Dent
    10.22.2012

    By combining a camera that detects surfaces with one that perceives motion, Canadian university researchers and Autodesk have made a sensor that reads finger gestures based on which part of your body you swipe. The first camera can detect pre-programmed materials like clothing, which would allow finger movements made across your pants or or shirt to activate commands that call specific people or compose an email, for instance. Autodesk sees this type of input as a possible compliment to smartphones or Google Glasses (which lack a useful input device), though it says the motion detection camera isn't accurate enough yet to replace a mouse. Anyway, if you wanted that kind of device for your digits, it already exists -- in spades.

  • Ask Engadget: Should I replace my mouse with a graphics tablet?

    by 
    Daniel Cooper
    Daniel Cooper
    10.13.2012

    We know you've got questions, and if you're brave enough to ask the world for answers, then here's the outlet to do so. This week's Ask Engadget inquiry is from Whee!, which we guess probably isn't their real name, who is looking for a way to ditch their mouse. If you're looking to ask one of your own, drop us a line at ask [at] engadget [dawt] com. "I'm a web developer, and my typical day involves a lot of moving and clicking when testing stuff in the browser. I've been thinking about ditching my mouse, because when using it for long hours it gets very uncomfortable. As such, I'm eyeing up a Wacom tablet and using the pen input to mouse around -- but do you think it's a good idea? Thanks in advance!" Our questioner wants to solve their wrist-pain woes, and it certainly seems like a reasonable enough idea to us. Plenty of tablets come with a mouse mode, so it's just down to the limits of your budget. If you're just dipping your toes into the water, you can pick up a Genius device for around $60. Wacom's Bamboo tablets occupy the mid-range, setting you back $80 for a 5.8-inch model, all the way up to $200 for the 8.5-incher. If you're serious about making the change, then Wacom's Intuos5 hardware is a top-range option, with the 6.2-inch version starting at $200, running all the way to $800 for the 18-inch unit, or even spending big on one of the company's Cintiq units. We've also been wondering if a touchscreen Ultrabook might be a better idea, letting your fingers do the walking to spare your aching forearms. That said, perhaps the wider Engadget community has an even better tip, so if you've already made that leap, why not share your knowledge in the comments below?

  • ASUS TAICHI 21 and VivoBook X202 go up for US pre-orders, spoil the party a bit early (update: VivoTab RT, too)

    by 
    Jon Fingas
    Jon Fingas
    10.12.2012

    Just because ASUS has planned a grand October 23rd event to outline its US Windows 8 lineup doesn't mean we can't get an advance peek. Pre-orders have officially kicked off for at least two touchscreen PCs that also give us a very good feeling for the hardware we'll see at our doors. The dual-screened TAICHI 21 is naturally the star of the show, but it will cost you: a base version of the 11.6-inch hybrid with a 1.7GHz Core i5, 4GB of RAM and a 128GB SSD starts at $1,300, while an uprated model with a 1.9GHz Core i7 and a 256GB SSD will set early adopters back by $1,600. We'd say the VivoBook X202 is more likely to get some purchases sight-unseen at $600 for an entry laptop with an 11.6-inch touchscreen, a 1.8GHz Core i3, 4GB of RAM and a conventional 500GB hard drive. Both of the systems should arrive in tandem with Windows 8's October 26th launch and compound the traffic jams for couriers and retailers on what could be a very busy day. [Thanks, Donny] Update: As Computerworld noticed, Newegg also has a pre-order listing for the VivoTab RT, which costs $599 in its lone 32GB configuration. It ships the same day as its bigger cousins.

  • Dell XPS 13 Ultrabook gets updated with Ivy Bridge (updated)

    by 
    Dana Wollman
    Dana Wollman
    10.12.2012

    File this under things we could've sworn happened already: Dell is updating its nine-month-old XPS 13 Ultrabook with third-generation Core (read: Ivy Bridge) processors. While the rest of the company's Win 8 lineup isn't shipping until October 26th now, the refreshed XPS 13 should already be live on Dell's site, with the same starting price of $1,000. Update: A previous version of this article reported that the XPS 13 would be available with a touchscreen. In fact, it will still be offered with non-touch-enabled panels only.

  • Vizio preps for Windows 8: all-in-one PCs get touchscreens, notebooks get 'enhanced' touchpads

    by 
    Sharif Sakr
    Sharif Sakr
    10.11.2012

    As is all the rage right now, Vizio is upgrading its lineup to support Windows 8's more touch-centric UI. The company's 24-inch and 27-inch all-in-one PCs will receive touch panels, resulting in a price bump to $998 for the base 24-incher with Ivy Bridge and Kepler internals, 1920 x 1080 display and 500GB hard drive. Meanwhile, Vizio's Ultrabooks -- both the 14-inch and 15.6-inch models -- and its heftier 15.6-inch Full HD notebook will all get "enhanced multi-gesture touchpads" that will allow exactly the same swipes, taps and pinches as a touchscreen. These laptops will start at $849 for the smaller Ultrabook and $1,129 for the notebook. Expect the whole lot to arrive as part of the late October crush.

  • Sony unveils touch-enabled Vaio T13 Ultrabook running Windows 8, we go hands-on (video)

    by 
    Sharif Sakr
    Sharif Sakr
    10.10.2012

    Here's the thing with Windows 8: staring at those live tiles feels kinda weird if you can't reach out and touch them. That's why Sony has upgraded its Vaio T13 Ultrabook with a touch panel (making it technically the T13-2), allowing you to reach out across the keyboard and swipe away to your heart's content. We've just left some fingerprints on a high-spec model with a Core i7 processor, 1366 x 768 resolution, 256GB SSD and 8GB RAM, which will sell in the UK from October 26th priced somewhere north of £1,000 (or $1,600, though Sony doesn't set exact prices). A more modestly equipped i7, with 4GB and a 500GB hybrid drive should be somewhere around £900 ($1,400), while an entry-level i3 will start at £700 ($1,100), give or take. Bear mind that the dollar prices will be much lower than these currency conversions suggest -- for reference, the original T13 starts at just $770. Our first impression was that enabling touch on this traditional form factor was slightly awkward, especially if the purpose of touching the screen was to achieve something that would have been more readily accomplished with a tap on the keyboard -- such as adjusting brightness, scrolling or returning to the home screen. On the other hand, the UI was incredibly responsive on the Core i7 processor and over time the touchscreen may well come to feel more natural than the touchpad within Microsoft's new OS. Just bear in mind that enabling touch comes with a couple of sacrifices, aside from any price premium: it adds 100 grams and 1mm in thickness to an Ultrabook that was already on the chunky side, due to the addition of tougher hinges as well as the extra layer in the display. Check out our hands-on video after the break and make up your own mind.

  • Novatel Wireless MiFi Liberate MiFi for AT&T hands-on

    by 
    Brad Molen
    Brad Molen
    10.09.2012

    It's not too often that a mobile hotspot graces our home page, but this one is worth a mention. Novatel Wireless is launching the Liberate, a MiFi with a built-in touchscreen, on AT&T in the coming months, and we had the opportunity to play with the new device at MobileCon 2012. The hotspot, also known as the MiFi 5792, sports a 2.8-inch touchscreen display with a resolution of 400 x 240 pixels, LTE, a microSD slot, DLNA streaming capabilities and a 2,900mAh battery that promises 11 hours of life between charges. While it seems pretty fancy for a MiFi, the touchscreen may be appealing to some. The hotspot runs on a proprietary build of Linux and offers a wide variety of options to choose from: connection details, data usage, a list of connected devices, settings, file sharing, media streaming, WiFi protected setup, messages, GPS and so on. Many of the activities (checking your use, which devices are connected and other settings) previously relegated to a proprietary URL can now be easily viewed directly on your MiFi without any hassle. Don't expect the quick and buttery-smooth response of a modern smartphone here, but since this is Novatel's inaugural attempt at a touchscreen device -- in addition to the fact that the display is of secondary importance on a MiFi -- we're willing to cut the company some slack. It handles the limited needs of most hotspot consumers without much concern.