unreal engine

Latest

  • NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)

    by 
    Daniel Cooper
    Daniel Cooper
    08.29.2012

    NVIDIA and Epic Games have successfully ported the full PC version of Unreal Engine 3 to both Windows 8 and, more importantly, Windows RT. Demonstrating the achievement on a Tegra 3-powered ASUS Vivo Tab RT, it played a buttery-smooth version of Epic Citadel, suggesting that developers of both PC and Xbox games should have no problem in bringing them over to the new operating system. It also casually mentioned that both Gears of War and Mass Effect were built on the engine, heavily implying that we could see titles of that caliber coming to Microsoft's low-power OS once it makes it debut on October 26th, but we'll let you decide for yourself after the break.

  • Unreal Engine 3 now on Windows 8 and Windows RT

    by 
    Richard Mitchell
    Richard Mitchell
    08.29.2012

    If you still have the capacity to be surprised by learning that Unreal Engine 3 now runs on a new thing, prepare to be surprised. Unreal Engine 3 now runs on both Windows 8 and Windows RT, Epic has announced. It's not exactly shocking that Epic's workhorse engine is on Windows 8, though the news is certainly good for anyone looking at the upcoming line of Windows RT tablets.Epic showcased the engine running on just such a tablet, the Asus Vivo Tab RT, which you can see in the video above. The demo in question is "Epic Citadel," which was first used to showcase UE3 on the iPhone back in 2010. Epic VP Mark Rein noted that this is the full Unreal Engine 3, using the "full DirectX 9 pipeline, with shaders and materials," and not a "modified mobile version"

  • Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less

    by 
    Jon Fingas
    Jon Fingas
    08.25.2012

    A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games' Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you're running Epic Citadel from your Linux install. When we say "running," however, we're taking a slight amount of poetic license. Performance isn't that hot, and certain configurations might not show the medieval architecture in all its glory. We've confirmed with Epic that it works, but it's still firm on the stance that there's no plans for official UE3 support on Linux "at this time." It's still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

  • Gameloft announces its first Unreal Engine game, you figure out what it is

    by 
    Steve Dent
    Steve Dent
    08.03.2012

    Parisian gaming company Gameloft has pulled the wraps off its first Unreal Engine Android game, but is being rather coy about what it actually is. The teaser image -- which was released on the company's Facebook page -- reveals little more than a bloody sword and skull along with a cryptic message, saying that a clue was hidden in the artwork. Viewers were also invited to vote for the next hint, which will either be another image or a YouTube teaser trailer. Whether the macabre-looking game itself will create as much suspense as its marketing tease remains to be seen. Update: Some sources have reported the platform as Android, but that has not been officially announced.

  • Bleszinski: Fortnite on PC 'primary and first,' other platforms not ruled out

    by 
    Ben Gilbert
    Ben Gilbert
    07.12.2012

    Having announced Fortnite as Epic Games' first Unreal Engine 4 game, "exclusively for the PC," Epic Games design director Cliff Bleszinski took to Twitter this afternoon to make some breathing room. "We wouldn't rule out the possibility of other platforms later," he wrote. That is, while Fortnite will be "primary and first" on PC, it may not be exclusive to the platform forever.Given that Fortnite is built using UE4, it stands to reason that those "other platforms" won't be of the current generation (none of Microsoft's, Sony's, or Nintendo's current hardware can run UE4-based games). What might they be, then? We'll have to wait until the next console generation to find out, it sounds like.%Gallery-160290%

  • Fortnite is Epic's first Unreal Engine 4 game, heading exclusively to PC

    by 
    Ben Gilbert
    Ben Gilbert
    07.12.2012

    Fortnite is Epic's first Unreal Engine 4 game and it'll ship "exclusively for the PC," Epic Games' Cliff Bleszinksi said today during a San Diego Comic-Con 2012 panel. "We're here and we're announcing that this is a PC-designed game, it's shipping exclusively for the PC," he told a crowd of attendees."Next-gen's here. It's been here. It's a high-end PC," Bleszinski said. He added that the dudebro-free Fortnite didn't "make sense" for Unreal Engine 3, and cheered PCs as being part of Epic's "heritage."Fortnite, which sees characters building bunkers and emplacements to defend against the monsters of the night, was suspected of being a PC exclusive earlier this year when it popped up on a LinkedIn listing for PC. The listing was quickly changed after we brought it to the attention of Epic Games.We'll have more from Epic's SDCC panel as soon as we can (it's still going on!).

  • Epic's Mike Capps on opening the door to Tencent and its 'unparalleled expertise' in China

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.20.2012

    Epic Games announced yesterday it sold a minority interest in the company to China's Tencent Holdings. It was the first time in 21 years the Unreal Engine creator and Gears of War and Infinity Blade developer accepted outside investment."We've always taken pride in being an independent developer of fun games and cutting-edge technology," Epic Games president Mike Capps said in prepared statements about why the company took a major investment deal after such a long time. "We want to assure our players and licensees that this transaction only brings more to the table in terms of what we can offer them.""Epic has worked with Tencent for years through our Unreal Engine licensing relationship," Capps added. "They have fantastic inroads into attractive markets and platforms, and Epic has been carefully weighing its options for the next generation of games for quite some time. We can learn a lot from Tencent, and strategically aligning with them was an easy decision."Capps explained that Epic will maintain all intellectual property rights and maintain the Unreal Engine licensing business. He wouldn't comment if this is just the prelude to a full buyout. Capps makes no secret of Tencent being a long-term partner, but notes Epic enjoys its independence.

  • Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it." The company spent this year's E3 cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what Unreal Engine 4 has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.

  • Pitbull Studio assisting with Unreal Engine 4, also developing UE4-based games

    by 
    Ben Gilbert
    Ben Gilbert
    05.17.2012

    Never heard of Pitbull Studio? Neither had we. Apparently the English studio specializes in hired gun work and is lead by ex-Midway Newcastle's Robert Troughton (Wheelman, etc.). While unknown, the three-year-old studio is working on two things for Epic Games: Unreal Engine 4, and a game built in said engine. Not too bad for a group of guys no one's heard of, eh?Job listings for positions at Pitbull reveal the studio is "working on Unreal Engine 4 with Epic Games," but also, "games derived from that and Unreal Engine 3." Positions range from environment artists to engine programmers, with a variety of other roles in between. Epic confirmed the work with Joystiq this afternoon, and offered a prepared statement from director of engineering, Daniel Vogel. "Epic has a great history working with Pitbull Studio. We can count on them to provide reliable engineering resources, and they're helping us prepare for the next generation of games."We'll see more from Epic's next-gen engine this June.

  • Unreal Engine 4's GDC demo: exposed!

    by 
    Ben Gilbert
    Ben Gilbert
    05.17.2012

    Just around 30 lucky GDC attendees saw Epic Games' Unreal Engine 4 demo. And one such person was Wired's Stu Horvath, who describes the two minute demonstration as "breathtakingly photo-realistic" in an exclusive reveal. The demo apparently follows the demon knight seen above, as he wakes from a frozen sleep ... only to set everything on fire. That scamp!The demo runs on Nvidia's Kepler GTX 680 – a graphics card often described as "next-gen" – and it follows the armored demon dude as he shows off his fancy, graphics-heavy castle. Just 14 Epic employees put together the demo, which apparently runs in real-time within the Unreal Engine 4 environment (a feat for modern game engines, including UE3). Don't be surprised if we see this demo show up in a future Epic game – the company's past demos for Unreal Engine lead to some of Epic's biggest games.Lighting is also improved, according to the piece, with "dynamic lighting" within the engine rather than being individually implemented after the fact. "The number of man-years that required was astounding," Epic design director Cliff Bleszinski said. But with all the additions, Epic's new engine requires much more horsepower; horsepower for which Epic is pushing the likes of Microsoft and Sony. Whether Epic (and us gamers) will get that horsepower, however, remains to be seen.

  • Unreal Engine 4 images demonstrate top-of-the-line evil eyes

    by 
    JC Fletcher
    JC Fletcher
    05.17.2012

    What better way to understand the capabilities of Unreal Engine 4 than to look at this creepy knight guy in various stages of rendering? Glowing eyes that evil need the next generation of rendering technology.%Gallery-155622%

  • Epic Games to privately showcase Unreal Engine 4 at GDC

    by 
    Jordan Mallory
    Jordan Mallory
    02.27.2012

    Unreal Engine 3 is one of (if not the most) prolific gaming technologies in existence right now, powering everything from Mortal Kombat and Asura's Wrath to Gears of War 3 and Batman: Arkham City. If you're one of the many developers that depend on Epic's engine, the upcoming 2012 Game Developers Conference may be your first chance to see the next generation of Unreal Engine in action.Epic will be showcasing Unreal Engine 4 to "select licensees, partners and prospective customers" behind closed doors at the conference; demonstrations will be given by appointment only, and all who attend must sign what we can only assume is the most air-tight, all-encompassing non-disclosure agreement ever written. For instance, developers allowed into Epic's demonstration area may not smuggle air out of the demonstration area inside of their lungs and then transfer that air to the lungs of another living person, under pain of chainsaw death. It's pretty serious stuff, but it's probably worth it to see some totally sweet tech demos.

  • The beautiful death of a planet in Transformers: Fall of Cybertron

    by 
    David Hinkle
    David Hinkle
    02.24.2012

    As much as I'd like to feel sorry for the decimation of Cybertron, home of my childhood heroes, developer High Moon studios left me craving even more destruction with Transformers: Fall of Cybertron.Transformers: Fall of Cybertron takes place during the final hours of a civil war that eventually destroys the planet. The Decepticons have won, driving the Autobots to seek a new home somewhere amongst the stars. As Optimus Prime and his Autobot buddies race to find a way off the planet, Megatron and his dastardly Decepticons seek to rid the universe of all Autobot life. They're big old meanies like that.%Gallery-148256%

  • Unreal Engine 4 to be seen 'later this year,' says Mark Rein

    by 
    Mike Schramm
    Mike Schramm
    02.11.2012

    Epic's Mark Rein did some hit-and-run teasing at DICE last week, telling G4 that "people are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have." We've heard before that Epic is working hard on Unreal Engine 4, and while Epic doesn't expect to see games running on the engine until 2014, it makes a lot of sense that Rein would want to show it off, especially if we also see some next-gen console reveals later on this year.As for what it'll look like, we can only say (and sorry for all of the technical jargon on this one) that it will probably look "very good." How do we know? Because 4 is higher than 3, silly. You probably wouldn't understand.

  • Marvel Heroes to use Unreal 3 engine

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Gazillion Entertainment has announced that it is licensing Epic's Unreal 3 game engine to power the upcoming Marvel Heroes MMO. The game, informally known as Marvel Universe Online, allows players to step into the shoes of Captain America, Iron Man, and Spider-man (among others). Gazillion says the third-party toolset will enable its developers to focus on delivering a high-quality game experience. "We [...] love the flexibility we get from the actor components, which have empowered us to make all kinds of customizations without sacrificing the built-in features of the engine," says Jeff Lind, head of Gazillion's Secret Identity Studios. Gazillion hasn't mentioned a timeframe for the game's release (heck, there's no official website yet, either), but we'll keep you informed as we hear more. [Source: Gazillion press release]

  • Square Enix licenses Unreal Engine 3 (again) for multiple games

    by 
    JC Fletcher
    JC Fletcher
    11.17.2011

    Square Enix has licensed Unreal Engine 3 for use in the development of "multiple games." Our first instinct is to assume those projects will come out of the western, "Eidos" side of Square Enix, but the announcement notes that Epic Games Japan is working with Square Enix on the agreement, suggesting that the license will be used in Japan as well. Square Enix sought a similar license in 2007, which resulted in The Last Remnant, and nothing else -- which really makes that title ironic in retrospect.

  • Epic wants Unreal Engine 4 ready for the next-gen console launch

    by 
    Justin McElroy
    Justin McElroy
    10.27.2011

    Like an inattentive uncle, Unreal Engine 3 didn't visit this current generation of consoles until it was around a year old. But if Epic's Mark Rein has his way, Unreal Engine 4 will be right there in the birthing room to catch the Xbox 720 and PS4 from their ... electronic womb. "I want Unreal Engine 4 to be ready far earlier than UE3 was; not a year after the consoles are released," he told Develop. "I think a year from a console's launch is perfectly fine for releasing a game, but not for releasing new tech. We need to be there day one or very early. That's my primary focus." When asked what he wants from that next gen, Rein focused on giving developers and publishers more pricing freedom rather than pure horsepower. He wants a beefy GPU as well, but it's telling to see the acknowledgement that the next wave of consoles will be as much about how games are delivered as what they look like.

  • Daily Update for Sept. 20, 2011

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    09.20.2011

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for listening through iTunes, click here. No Flash? Click here to listen.

  • Unreal Engine 3 comes to Mac OS X, courtesy of September UDK release

    by 
    Christopher Grant
    Christopher Grant
    09.19.2011

    A scant four years after announcing Gears of War and Unreal Tournament 3 were coming to Mac OS X, Epic has finally renewed its enthusiasm for the Mac with the announcement of native Unreal Engine 3 support, courtesy of the free-to-use Unreal Development Kit. "Every UDK game's potential user base has increased dramatically yet again," the announcement reads, promising a previews of the engine's Mac OS support in the September 2011 UDK release. Considering Epic's high-profile support of Apple's Mac OS X-derived mobile operating system iOS, not to mention consistent Mac support from developers like Valve and Blizzard, Epic's entry in the space is hardly unexpected. But Mac support from Unreal Engine should extend far beyond Epic's own games; as one of the most popular development environments in existence, today's announcement (coupled with viable markets like Steam and the Mac OS App Store) should help UE-based developers reach an entirely new audience.

  • Gamescom 2011: gamigo reveals Otherland trailer

    by 
    Jef Reahard
    Jef Reahard
    08.16.2011

    Prior to this week's Gamescom, blurbs about the Otherland MMO popped up once a year or so, if that. Now we're bringing you the second bit of news in as many days, courtesy of the trailer announcement that follows hot on the heels of yesterday's developer interview at IGN. The video clip showed up on publisher gamigo's YouTube portal this afternoon with a curious action MMORPG label in tow. We say curious here because "action" isn't the first word that springs to mind when discussing Tad Williams' Otherland novels, nor is there a lot of action in the four-minute trailer. There is a lot of eye candy and appropriately bizarre cyberpunk trappings, though, and all of it is presented through the glossy stylings of the Unreal 3 engine. The free-to-play title is scheduled to release sometime next year, and you can get a glimpse of what awaits you in the teaser after the cut.