unreal engine

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  • 20,000 Leagues VR

    Disney's decommissioned '20,000 Leagues' ride gets a second life in VR

    by 
    Jon Fingas
    Jon Fingas
    01.08.2021

    A volunteer team has recreated Disney's old '20,000 Leagues Under the Sea' ride in VR.

  • Apple engineering Emmy for ProRes and Epic for Unreal Engine Mandalorian

    Apple takes home an engineering Emmy for its ubiquitous ProRes video tech

    by 
    Steve Dent
    Steve Dent
    10.30.2020

    Apple took home an engineering Emmy award for its ProRes video codec first developed in 2007 that has become widely used in digital television and film production. Epic Games also won an Emmy for its Unreal Engine software, used in Disney’s The Mandalorian.

  • The GMC HUMMER EV's interior

    Hummer EV 'supertruck' has a UI built on Unreal Engine and runs Android

    by 
    Richard Lawler
    Richard Lawler
    10.21.2020

    We've seen the outside of GMC's new 1,000HP Hummer EV, but now you can see the in-car display too. It runs on Android and was designed using Unreal Engine.

  • Shooting inside LED wall volume

    'Virtual' studios could offer a real alternative to green screen special effects

    by 
    Daniel Cooper
    Daniel Cooper
    10.16.2020

    'Percival' is a short film that was filmed entirely on a virtual studio. Here's why that could be a really big deal for the future of big-budget filmmaking.

  • Unreal Engine

    Unreal Engine will power the Hummer EV's infotainment display

    by 
    Mariella Moon
    Mariella Moon
    10.08.2020

    You most likely know Unreal Engine as the game engine behind some of the most popular titles in recent years, including Fortnite, Final Fantasy VII Remake and Valorant. Apparently, though, it can also be used to design vehicles’ infotainment systems: in fact, Epic Games has just revealed that GMC’s upcoming all—electric Hummer will be the first vehicle to use the engine for its digital display. The video game developer says it’s long been interested in human-machine interfaces (HMI) for the automotive industry, since Unreal Engine already has the technologies needed to design them.

  • fortnite game loading screen on a mobile phone

    Apple calls Epic lawsuit a 'campaign to reinvigorate interest in Fortnite'

    by 
    Christine Fisher
    Christine Fisher
    09.16.2020

    Apple says Epic 'started a fire, and poured gasoline on it.'

  • Bishkek, Kyrgyzstan - July 6 2019: Fortnite app in play smartphone. close-up on screen iphone.

    Apple seeks damages from Epic Games over 'Fortnite' contract breach

    by 
    Igor Bonifacic
    Igor Bonifacic
    09.08.2020

    The ongoing legal feud between Apple and Epic Games took another turn on Tuesday, with the tech company now seeking damages from Epic (via CNBC). Developing...

  • This illustration picture shows a person waiting for an update of Epic Games' Fortnite on their smartphone in Los Angeles on August 14, 2020. - Apple and Google on August 13, 2020 pulled video game sensation Fortnite from their mobile app shops after its maker Epic Games released an update that dodges revenue sharing with the tech giants. (Photo by Chris DELMAS / AFP) (Photo by CHRIS DELMAS/AFP via Getty Images)

    Epic Games asks a court to make Apple put 'Fortnite' back in the App Store

    by 
    Richard Lawler
    Richard Lawler
    09.05.2020

    Epic is suing Apple claiming it's abusing market dominance, and now a filing is trying to put 'Fortnite' back in the App Store on iOS while the case proceeds.

  • This illustration picture shows a person logging into Epic Games' Fortnite on their smartphone in Los Angeles on August 14, 2020. - Apple and Google on August 13, 2020 pulled video game sensation Fortnite from their mobile app shops after its maker Epic Games released an update that dodges revenue sharing with the tech giants. (Photo by Chris DELMAS / AFP) (Photo by CHRIS DELMAS/AFP via Getty Images)

    Microsoft backs Epic's request to keep using Apple developer tools

    by 
    Jon Fingas
    Jon Fingas
    08.23.2020

    Microsoft has filed a statement supporting Epic's concern that Apple might be threatening all Unreal Engine game developers.

  • A demonstration of how Live Link Face records a person's facial movements.

    Facial mocap comes to Unreal Engine via new iPhone app

    by 
    Ann Smajstrla
    Ann Smajstrla
    07.09.2020

    A new iOS app for Unreal Engine uses your iPhone to capture your facial expressions and animate an onscreen character in real time. Live Link Face is designed to work in both professional game production settings, like a soundstage with actors in full mocap suits, and amaetur ones, such as a single artist at a desk, according to a blog post from Unreal Engine developer Epic Games. The app is available now from Apple’s app store.

  • Disney

    See how 'The Mandalorian' used Unreal Engine for its real-time digital sets

    by 
    Steve Dent
    Steve Dent
    02.21.2020

    It's not surprising that a VFX-heavy show like The Mandalorian uses digital sets, even though it also relies heavily on practical, in-camera effects. What's more unexpected, however, is that the actors were able to see and perform within those sets rather than against a sterile green screen environment. To do all that, Jon Favreau and his team work with Epic Games to develop a new, innovative technique using digital sets projected on LED displays, using the Fortnite creator's Unreal game engine.

  • Epic Games

    Fortnite Chapter 2's next season will start on February 20th

    by 
    Kris Holt
    Kris Holt
    01.24.2020

    Epic Games has at last set a start date for Fortnite's next season. It's scheduled for February 20th, more than four months after Chapter 2 started, which makes the current season by far the longest in the battle royale's history.

  • Quixel

    Epic makes 10,000 lifelike photogrammetry assets free for Unreal Engine

    by 
    Mariella Moon
    Mariella Moon
    11.12.2019

    Epic Games has acquired a company called Quixel, a tools and services provider for graphic artists, which also created what it says is the "world's largest photogrammetry asset library." Quixel is known for Megascans, an enormous library with over 10,000 2D and 3D photogrammetry assets that was previously used to create photorealistic scenes for games like Destiny 2 and films like Black Panther and The Lion King. Even better, now that the company is part of Epic Games, the developer will make Megascans free for use with Unreal Engine.

  • Mike Coppola via Getty Images

    Epic Games will receive a BAFTA Special Award next month

    by 
    Kris Holt
    Kris Holt
    05.14.2019

    Epic Games will add another award to its trophy cabinet next month, when it picks up a BAFTA Special Award for its contribution to game development. Not only has the company created several hits of its own, including the all-conquering Fortnite, but it's helped other studios build games using Unreal Engine and distributed them through the Epic Games Store.

  • Epic Games

    Epic Games has 250 million 'Fortnite' players and a lot of plans

    by 
    Jessica Conditt
    Jessica Conditt
    03.20.2019

    When Tim Sweeney built ZZT in 1991, he didn't know how to program graphics. Instead of coding actual characters and objects into his game, he used text symbols, and the main character was simply a smiley face trailing across the screen. "That included both a game goal, and just running through levels and shooting monsters," Sweeney told Engadget at the Game Developers Conference. "It also included an editor so everybody could build their own levels."

  • Watch Microsoft's HoloLens 2 event in 13 minutes

    by 
    Billy Steele
    Billy Steele
    02.25.2019

    If you missed Microsoft's big MWC event yesterday, we've distilled all of the news down to 13-minutes to get you caught up quickly. There's plenty of HoloLens, mixed reality, Kinect and more, so here's a brief rundown of what you might've missed.

  • Autodesk targets small studios with its Stingray game engine

    by 
    Steve Dent
    Steve Dent
    08.03.2015

    Autodesk finally has a game engine to go along with its design tools. The company just launched Stingray, which it built around the Bitsquid engine it bought last year. Autodesk kept the basic guts of that program -- which has already been used on titles like Gauntlet from Warner Bros -- and revamped it with a new interface. The company told Engadget that the goal was to build an engine for smaller studios that can be customized without the need for a lot of programming. At the same time, it wanted Stingray to have all the bells and whistles of competing products like Unreal Engine 4 -- physical shading, post-processing effects, a high-performance reflection system and more.

  • Epic wants to avoid making 'terrible' VR with Unreal Engine

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.18.2015

    Epic Games is a big proponent of VR, led by its Unreal Engine and the integrated resources it provides to developers. These tools are designed to be compatible with most existing virtual reality hardware, including the Oculus Rift, HTC Vive and Samsung Gear VR. To give you an idea of how strongly Epic Games feels about the technology, CEO Tim Sweeney told us earlier this year he believes virtual reality will "change the world." On the ground at E3 2015, we sat down with Chief Technology Officer Kim Libreri and Unreal Engine General Manager Ray Davis to talk about the state of VR and where they believe it's headed.

  • City of Titans explains its prototyping process

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, prototyping, and testing: blueprints. While the article doesn't contain the nuts-and-bolts of the programming elements, it demonstrates how the team was able to build and test a tile-based map system (akin to Skyrim) as an independent element to be tested. The result is that instead of spending a great deal of time brainstorming the idea, the team can drop the prototype in for testing and it can be evaluated as an actual option instead of simply a theory. Take a look at the full article for more details on the map system and the test process. [Thanks to Byron for the tip!]

  • Massively Interview: Burning Dog on Origin of Malu's do-over

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2014

    When last we heard of the the indie sandbox Origins of Malu, Burning Dog Media had gone back to the drawing board for a do-over. The studio switched game engines, effectively starting the development process over again (again). But despite what some fans may fear, that isn't nearly as bad as it sounds! In fact, it's rather good news because players will be getting a far better game, and they won't have to wait very long to get it. I sat down with Producer Michael Dunham to talk about the changes and get a look at the progress the team has made.