unreal engine

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  • Korg Gadget-VR

    Korg Gadget-VR takes music producing from the studio to the headset

    Korg's Gadget app is already assisting music producers on iOS, desktop and even the Nintendo Switch. Now it's coming to virtual reality too.

    Richard Lawler
    01.20.2021
  • 20,000 Leagues VR

    Disney's decommissioned '20,000 Leagues' ride gets a second life in VR

    A volunteer team has recreated Disney's old '20,000 Leagues Under the Sea' ride in VR.

    Jon Fingas
    01.08.2021
  • Apple engineering Emmy for ProRes and Epic for Unreal Engine Mandalorian

    Apple takes home an engineering Emmy for its ubiquitous ProRes video tech

    Apple took home an engineering Emmy award for its ProRes video codec first developed in 2007 that has become widely used in digital television and film production. Epic Games also won an Emmy for its Unreal Engine software, used in Disney’s The Mandalorian.

    Steve Dent
    10.30.2020
  • The GMC HUMMER EV's interior

    Hummer EV 'supertruck' has a UI built on Unreal Engine and runs Android

    We've seen the outside of GMC's new 1,000HP Hummer EV, but now you can see the in-car display too. It runs on Android and was designed using Unreal Engine.

    Richard Lawler
    10.21.2020
  • Shooting inside LED wall volume

    'Virtual' studios could offer a real alternative to green screen special effects

    'Percival' is a short film that was filmed entirely on a virtual studio. Here's why that could be a really big deal for the future of big-budget filmmaking.

    Daniel Cooper
    10.16.2020
  • Unreal Engine

    Unreal Engine will power the Hummer EV's infotainment display

    You most likely know Unreal Engine as the game engine behind some of the most popular titles in recent years, including Fortnite, Final Fantasy VII Remake and Valorant. Apparently, though, it can also be used to design vehicles’ infotainment systems: in fact, Epic Games has just revealed that GMC’s upcoming all—electric Hummer will be the first vehicle to use the engine for its digital display. The video game developer says it’s long been interested in human-machine interfaces (HMI) for the automotive industry, since Unreal Engine already has the technologies needed to design them.

    Mariella Moon
    10.08.2020
  • fortnite game loading screen on a mobile phone

    Apple calls Epic lawsuit a 'campaign to reinvigorate interest in Fortnite'

    Apple says Epic 'started a fire, and poured gasoline on it.'

  • Bishkek, Kyrgyzstan - July 6 2019: Fortnite app in play smartphone. close-up on screen iphone.

    Apple seeks damages from Epic Games over 'Fortnite' contract breach

    The ongoing legal feud between Apple and Epic Games took another turn on Tuesday, with the tech company now seeking damages from Epic (via CNBC). Developing...

    Igor Bonifacic
    09.08.2020
  • This illustration picture shows a person waiting for an update of Epic Games' Fortnite on their smartphone in Los Angeles on August 14, 2020. - Apple and Google on August 13, 2020 pulled video game sensation Fortnite from their mobile app shops after its maker Epic Games released an update that dodges revenue sharing with the tech giants. (Photo by Chris DELMAS / AFP) (Photo by CHRIS DELMAS/AFP via Getty Images)

    Epic Games asks a court to make Apple put 'Fortnite' back in the App Store

    Epic is suing Apple claiming it's abusing market dominance, and now a filing is trying to put 'Fortnite' back in the App Store on iOS while the case proceeds.

    Richard Lawler
    09.05.2020
  • This illustration picture shows a person logging into Epic Games' Fortnite on their smartphone in Los Angeles on August 14, 2020. - Apple and Google on August 13, 2020 pulled video game sensation Fortnite from their mobile app shops after its maker Epic Games released an update that dodges revenue sharing with the tech giants. (Photo by Chris DELMAS / AFP) (Photo by CHRIS DELMAS/AFP via Getty Images)

    Microsoft backs Epic's request to keep using Apple developer tools

    Microsoft has filed a statement supporting Epic's concern that Apple might be threatening all Unreal Engine game developers.

    Jon Fingas
    08.23.2020
  • A demonstration of how Live Link Face records a person's facial movements.

    Facial mocap comes to Unreal Engine via new iPhone app

    A new iOS app for Unreal Engine uses your iPhone to capture your facial expressions and animate an onscreen character in real time. Live Link Face is designed to work in both professional game production settings, like a soundstage with actors in full mocap suits, and amaetur ones, such as a single artist at a desk, according to a blog post from Unreal Engine developer Epic Games. The app is available now from Apple’s app store.

    Ann Smajstrla
    07.09.2020
  • Disney

    See how 'The Mandalorian' used Unreal Engine for its real-time digital sets

    It's not surprising that a VFX-heavy show like The Mandalorian uses digital sets, even though it also relies heavily on practical, in-camera effects. What's more unexpected, however, is that the actors were able to see and perform within those sets rather than against a sterile green screen environment. To do all that, Jon Favreau and his team work with Epic Games to develop a new, innovative technique using digital sets projected on LED displays, using the Fortnite creator's Unreal game engine.

    Steve Dent
    02.21.2020
  • Epic Games

    Fortnite Chapter 2's next season will start on February 20th

    Epic Games has at last set a start date for Fortnite's next season. It's scheduled for February 20th, more than four months after Chapter 2 started, which makes the current season by far the longest in the battle royale's history.

    Kris Holt
    01.24.2020
  • Quixel

    Epic makes 10,000 lifelike photogrammetry assets free for Unreal Engine

    Epic Games has acquired a company called Quixel, a tools and services provider for graphic artists, which also created what it says is the "world's largest photogrammetry asset library." Quixel is known for Megascans, an enormous library with over 10,000 2D and 3D photogrammetry assets that was previously used to create photorealistic scenes for games like Destiny 2 and films like Black Panther and The Lion King. Even better, now that the company is part of Epic Games, the developer will make Megascans free for use with Unreal Engine.

    Mariella Moon
    11.12.2019
  • Mike Coppola via Getty Images

    Epic Games will receive a BAFTA Special Award next month

    Epic Games will add another award to its trophy cabinet next month, when it picks up a BAFTA Special Award for its contribution to game development. Not only has the company created several hits of its own, including the all-conquering Fortnite, but it's helped other studios build games using Unreal Engine and distributed them through the Epic Games Store.

    Kris Holt
    05.14.2019
  • Epic Games

    Epic Games has 250 million 'Fortnite' players and a lot of plans

    When Tim Sweeney built ZZT in 1991, he didn't know how to program graphics. Instead of coding actual characters and objects into his game, he used text symbols, and the main character was simply a smiley face trailing across the screen. "That included both a game goal, and just running through levels and shooting monsters," Sweeney told Engadget at the Game Developers Conference. "It also included an editor so everybody could build their own levels."

    Jessica Conditt
    03.20.2019
  • Watch Microsoft's HoloLens 2 event in 13 minutes

    If you missed Microsoft's big MWC event yesterday, we've distilled all of the news down to 13-minutes to get you caught up quickly. There's plenty of HoloLens, mixed reality, Kinect and more, so here's a brief rundown of what you might've missed.

    Billy Steele
    02.25.2019
  • Autodesk targets small studios with its Stingray game engine

    Autodesk finally has a game engine to go along with its design tools. The company just launched Stingray, which it built around the Bitsquid engine it bought last year. Autodesk kept the basic guts of that program -- which has already been used on titles like Gauntlet from Warner Bros -- and revamped it with a new interface. The company told Engadget that the goal was to build an engine for smaller studios that can be customized without the need for a lot of programming. At the same time, it wanted Stingray to have all the bells and whistles of competing products like Unreal Engine 4 -- physical shading, post-processing effects, a high-performance reflection system and more.

    Steve Dent
    08.03.2015
  • Epic wants to avoid making 'terrible' VR with Unreal Engine

    Epic Games is a big proponent of VR, led by its Unreal Engine and the integrated resources it provides to developers. These tools are designed to be compatible with most existing virtual reality hardware, including the Oculus Rift, HTC Vive and Samsung Gear VR. To give you an idea of how strongly Epic Games feels about the technology, CEO Tim Sweeney told us earlier this year he believes virtual reality will "change the world." On the ground at E3 2015, we sat down with Chief Technology Officer Kim Libreri and Unreal Engine General Manager Ray Davis to talk about the state of VR and where they believe it's headed.

    Edgar Alvarez
    06.18.2015
  • City of Titans explains its prototyping process

    The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, prototyping, and testing: blueprints. While the article doesn't contain the nuts-and-bolts of the programming elements, it demonstrates how the team was able to build and test a tile-based map system (akin to Skyrim) as an independent element to be tested. The result is that instead of spending a great deal of time brainstorming the idea, the team can drop the prototype in for testing and it can be evaluated as an actual option instead of simply a theory. Take a look at the full article for more details on the map system and the test process. [Thanks to Byron for the tip!]

    Eliot Lefebvre
    01.23.2015