virtual reality

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  • Motion capture game teaches tween girls to avoid the come-ons of boys from the Metaverse

    by 
    Paul Miller
    Paul Miller
    07.29.2010

    The University of Central Florida has been awarded a $434k grant to develop a video game for tween girls. The game, which is still in development, is apparently designed to allow girls to "practice" rejecting peer pressure from boys for sex and make outs. Of course, the only natural way to immerse the player in such a game is to put her into a motion capture suit, where her jittery marionette of an avatar is surrounded by the most diabolical 3D models of teenage males obtainable on that $434k budget -- if it was paid to Neal Stephenson in 1992. "It's a place to practice where there aren't any social consequences," says Professor Anne Norris, who is heading the project. But who will protect them from the psychological consequences, Anne? And will there be any escape from the meta-virus? Check out the unintentionally hilarious video after the break.

  • UC San Diego researchers repurpose 3D HDTV for heads-up VR system

    by 
    Donald Melanson
    Donald Melanson
    07.26.2010

    Off the shelf 3D HDTVs may still be a bit expensive from a consumer's point of view, but they're a downright bargain compared to the usual high-end virtual reality gear. This gave some researchers at UC San Diego a bright idea: they've paired a $2,300 Samsung 3D TV with a half-silvered mirror and a touch-feedback controller for a haptic-enabled heads-up virtual reality system (or HUVR) that costs just $7,000 (without head tracking). What's more, they say their system actually outperforms the PARIS HUVR system developed twelve years ago (and still in use), which cost a full $100,000. Head on past the break for a quick video of the rig in action. [Thanks, Chase]

  • Laser projector stuck to Wii Remote for faux 360-degree immersion

    by 
    Griffin McElroy
    Griffin McElroy
    05.12.2010

    We can already see a hot new trend surfacing in the gaming hardware modding world: Hastily conceived designs featuring the handheld ShowWX laser projector. Yesterday, we saw what happens when the pint-sized display was adhered to an iPhone 3GS; today, we see how Nirav Patel managed to stick the projector (and a Spacepoint Fusion gyrometer) to a Zapper-equipped Wii Remote. The result is a somewhat disorienting 360-degree "virtual reality" display, which is just perfect for playing simple, open source first-person shooters with. Check out a video after the jump to see Patel's projectorgun in action. We'd hate to find ourselves on the business end of that bad boy. [Via Hack a Day]

  • Inhabitat's Week in Green: salad spinners, diapers, and solutions to the Deepwater catastrophe

    by 
    Inhabitat
    Inhabitat
    05.10.2010

    The Week in Green is a new item from our friends at Inhabitat, recapping the week's most interesting green developments and clean tech news for us. This week renewable energy received a giant jolt forward as Google unveiled plans to invest $40 million in North Dakota wind farms. Solar power is also having a moment in the sun as MIT unveiled the world's first solar cells printed on paper - we can't wait to see a post-it version that we can stick to our walls! Meanwhile a team of Swiss researchers are harnessing rays of light for an entirely different purpose -- they've figured out a way to create rain clouds by shooting laser beams into the sky. With the Deepwater Horizon oil spill still saturating the sea weeks after the leak sprung, we also looked at an array of innovative solutions for cleaning up the catastrophe. The first step to stemming the spill's damage is predicting its spread, which is why scientists are harnessing advanced virtual reality models to aid in cleanup efforts. We also took a look at the BP's first massive oil containment dome, which the company plans to lower 5,000 feet below the sea to plug up the leak. This week we also looked at several ingenious inventions that find incredible new uses for everyday items. Two students at Rice University have transformed a simple salad spinner into a centrifuge that can save lives by diagnosing diseases, and a Japanese company called Super Faith has invented a machine that can transform used adult diapers into an energy source. Finally, we were dazzled by two high-tech garments that harness LEDs to light up the night. Katy Perry recently took to the red carpet wearing a shimmering gown studded with thousands of blinking rainbow lights, and we were impressed by this LED-laden coat that keeps bicyclists safe when they hit the streets at night.

  • MIT Media Lab's Surround Vision brings virtual reality to a tablet (video)

    by 
    Tim Stevens
    Tim Stevens
    04.09.2010

    Sure, 3D adds a little more dimensionality to your couch-bound viewing experience, but it's far from the truly immersive virtual reality people have promising for decades. Surround Vision isn't quite VR either, but it's an interesting way of breaking the perception barrier, allowing a viewer to pan around a scene outside the perspective offered by one display. It's a project by Santiago Alfaro, graduate student at MIT's Media Lab, and relies on a tablet with a compass. In his demo he filmed video from three perspectives and is able to display the center perspective on the main TV while panning around to the other two with the tablet. It's an interesting idea to bring some aspect of interactivity to the viewing process, but we could see Hollywood turning it into the next big gimmick, with the leading man pointing off screen dramatically and saying "Oh my god, what's that?" before waiting patiently for a few seconds while the audience scrambles to pan around and find the horror. Yeah, we've got your number, Michael Bay. Immersive video demonstration after the break for you to lose yourself in.

  • DIY VR rig makes neck pain an un-virtual reality

    by 
    Donald Melanson
    Donald Melanson
    04.07.2010

    Sure, there's plenty of practical VR options available these days (DIY and otherwise), but there's also something to be said for rigs that stick to virtual reality's cumbersome, unwieldy roots. Sharing that sentiment is DIYer Gavan Woolery, who combined an Acer GD235HZ 3D monitor, a pair of shutter glasses, and a TrackIR 5 head-tracking system to build this rig that manages to make the helmet from Videodrome look comfortable. Of course, Woolery is completely up front that the rig is "not in any way designed to be practical," but it does seem to work remarkably well, and it's reasonably inexpensive to build yourself if you're so inclined -- at least compared to other dedicated VR rigs. Head on past the break to check it out in action, and hit up the source link below for the complete details.

  • Virtusphere's virtual reality hamster ball put to the test

    by 
    Paul Miller
    Paul Miller
    03.19.2010

    For eons we've wondered what it would be like to walk around in a bona fide Virtusphere, and at GDC last week we finally got our chance. The large plastic cage can turn and roll in any direction, and once replete with a wireless head-mounted display and fake gun, we were ready to take on some polygonal alien baddies. Getting into the cage is surprisingly easy, but unfortunately once we had a screen strapped to our head our well-honed sense of balance was right out the window, and we found ourselves staggering around a bit as we got used to the motion of the cage. The real military versions have a motion sensing gun controller, but we had to do all our aiming with our head, which didn't help. After a minute or so we got used to the "momentum" involved in moving the cage, which felt pretty great, but we'd say our favorite part about the experience was just being able to turn in place to confront baddies -- there's something about a few well placed steps that really blows away a left or right tug on our 360 controller's analog stick. At the end of the day the sheer size, cost, and ultra-dated graphics has us hardly pining for one of these in our living rooms, but with a bit more work on the gaming end (and a working gun pointer) we could see this as the arcade experience to beat. Check out a video of our harrowing experience (from outside and inside) after the break. %Gallery-88598%

  • Seen@GDC: The spherical future of video game interactivity

    by 
    Griffin McElroy
    Griffin McElroy
    03.12.2010

    We don't just go to GDC in search of hot scoops. We're also constantly scanning our periphery for the next big movement in video game technology. This year, it came in the form of the VirtuSphere – a device we've heard about since 2006 but haven't seen in person until today. No, it's not a magical orb which infuses its user with moral excellence; it's a virtual reality peripheral controlled by its enveloped user's strut. The technology was demoed on the show floor at GDC with a rudimentary first-person shooter. The player wears a visor (which changes the camera's view as the player looks around in real time) and holds a light gun peripheral. They can walk around the rolling sphere, which moves the player's in-game avatar around the level. Sounds too awesome to be true, doesn't it? Hey, we'd never lie to you. Check out a video demonstration of the device after the jump. What? Did we try it out? No, unfortunately, we've got a thing about dizzy-puking in public.

  • DIYer concocts homegrown View-Master, relies on HTC Magic and Google Street View (video)

    by 
    Darren Murph
    Darren Murph
    10.27.2009

    It's been far, far too long since we broke out the View-Master from the admittedly dusty toy chest, but now we're guessing it'll be at least a score before we get the urge again. Why, you ask? The View-Master 2009. These homegrown virtual reality goggles are surprisingly impressive despite their ragged look, and by utilizing some form of cardboard enclosure, an HTC Magic and Google Street View, the designer was able to mimic that "immersive" environment we've grown to know and never forget. Don't believe us? Have a look at the vid just past the break, and hang in there 'til the end if you're scouting a how-to guide.

  • Mice run through Quake, Princeton neuroscientists scan their brains for traces of evil (video)

    by 
    Vlad Savov
    Vlad Savov
    10.15.2009

    Want to know just how prevalent technology has become in our lives? Now even lab mice get Quake-derived virtual reality playgrounds to navigate instead of their old school wooden mazes. In all honesty, this appears a significant and praiseworthy advancement, as the Princeton team have succeeded in mapping brain activity right down to the cellular level, with real-time tracking of single neurons now possible. The Orwellian-looking setup above is necessary in order to keep the mouse's head immobile, and thus capable of being studied, while the animal moves around and its brain performs motion-related tasks. Go past the break to see a schematic of the scanner and a quite unmissable video of it in action.[Via Switched]

  • Miruko wearable gaming eyeball robot turns the creep factor up significantly

    by 
    Laura June Dziuban
    Laura June Dziuban
    09.27.2009

    Miruko is the creepiest gaming device we've seen in a while -- but it's also downright awesome. A robotic interface boasting WiFi and a built-in camera, it's designed to be worn and used in augmented reality, real life gaming situations, able to detect things -- like monsters -- that are invisible to the human eye. Once the robot detects the presence of said monster (or zombie), it fixes its gaze on the object, allowing the gamer to follow its line of sight and then.. you know, destroy it -- using an iPhone camera. It's also capable of locating and locking in on specific objects and faces, making it really useful in hunting down whatever imaginary creatures that have been following you lately. Check the coolness in the video after the break, but keep in mind -- we've been able to see the invisible monsters all along.[Via Pink Tentacle]

  • $500 Acceleglove promises to finally bring Rad Racer to life

    by 
    Donald Melanson
    Donald Melanson
    07.13.2009

    Data gloves may have come a long way since the days of the Power Glove, but they've also tended to get pretty expensive as more and more tech found their way into 'em. The folks at AnthroTronix look to be doing their small part to change that with their new Acceleglove, however, which packs a not too crazy price tag of $500 and, according to the company, all the features you'd expect to find on a $5,000 glove. Chief among those features are accelerometers on each finger, which can track precise gestures like pinching and, as you can see in the video after the break, are more than up to all-important the task of controlling a robotic arm. Best of all, the glove comes complete with an open source SDK to let you get as much out of the glove as you're willing to put into it.[Via OhGizmo!]

  • Nokia interface patent fits like an AR-enhancing glove

    by 
    Ross Miller
    Ross Miller
    07.11.2009

    Okay, you know the drill by now: just because it's in a patent doesn't mean it's happening anytime soon, if ever. With that said, we'd love to see what Nokia had in mind when they concocted this one. As Unwired View recently unearthed, the Finnish phone maker has drawn up a design doc / patent application for comfortable, stretchable material that fits over your skin and is used for device interaction. Gestures and stretches are computed and signaled into nearby computers, phones, or interestingly enough "near-eye displays" -- sounds like we're getting into a bit of virtual / augmented reality territory here -- and they are also tailored to provide feedback via vibration. Again, don't hold your breath on seeing this come to fruition any point in the near (or even long) future, but still, we know what you're thinking: Nokia's gonna have to think of a ton of kooky color descriptions to accentuate any future lineup of input wristbands / fingerbands.[Via Pocket-lint]

  • Video: TAT's augmented reality concept unveiled

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.09.2009

    You remember TAT, right? Amongst other things The Astonishing Tribe has done some bang-up work with the user interface for the G1, unveiled a pretty impressive 3D eye-tracking concept, and now they're hard at work developing something called Augmented ID, an augmented reality concept that uses facial recognition software to attach your visage to a profile. When someone views you through their handset's camera, pre-selected info and social networking links appear to hover around you, letting your new found friend in on more than just your pretty smile. Of course, this is only a concept at the present moment, but when it does become real, make sure you remember to remove those links to JDate and the Cracked Magazine forums before that important corporate presentation. Trust us -- you don't want those worlds colliding. Hit up that read link for the latest from the Swedish design team, but not before you peep this stellar video after the break.Read - TAT Showroom

  • Canon unveils augmented reality dinosaur show in Japan

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.08.2009

    Canon's just unveiled its new augmented reality display in Chiba, Japan, and we have to say, we're thinking about heading over there to check it out... and hopefully experience what it's like to be eaten (virtually) by a T-Rex. Featuring 260 dinosaur specimens, the display makes us of a virtual reality viewer -- one for each person roaming round the exhibit -- putting the dinosaurs at a "distance" of about 5 meters. The exhibit will make use of various Canon products, including an inkjet printer, an LCD projector and several different cameras. The dinosaurs will be on display starting July 18th until August 1st, so you probably want to just go ahead and book a flight right now.

  • Mulleted mystery man invents PC VR Game Gun

    by 
    Griffin McElroy
    Griffin McElroy
    06.21.2009

    It's an indisputable fact that magical things can come in mullet-clad packages. The collected works of Billy Ray Cyrus, the 1994 hit Beastie Boys track "Mullet Head" -- and now, from yet another unlikely, mulleted source: The PC VR Game Gun. If you'd like to cast off the veil of time and peer into the unthinkable future of video gaming, the YouTube video posted after the break should serve as an adequate portal into the world of things yet to come.By merging a toy gun, a PC gamepad, a LCD screen and a Gyration Air Mouse, the nameless modder created a pretty clever (and relatively inexpensive) head tracking system that's just perfect for first-person shooters -- especially F.E.A.R. on the highest difficulty setting. Sorry -- you can't play it on easy. The gun runs on extreme high octane action.[Via Engadget]

  • Spielberg talks future of gaming, believes in virtual reality

    by 
    David Hinkle
    David Hinkle
    05.20.2009

    We would never dare think of crossing Steven Spielberg. The man is made of pure magic, and has the power to erase firearms from existence, cause you undeniable fear of the water, and create currency out of toy planes and paper. When he talks, we listen. And recently, he did just that with The Guardian's podcast, Tech Weekly.Spielberg had some insight as to where the gaming business is headed, with his hopes for the immediate future residing in 3D gaming, much like his colleague James Cameron. Spielberg says the reemergence of 3D in film -- something Hollywood tried and failed at back in the 1950s -- is a prime example of how we'll see the technology make its way into games. Spielberg envisions "3D games developed where with a good pair of glasses we get a real three-dimensional experience in front of an appropriate monitor that is designed just for 3D." Also, he thinks we're not too far off from a future void of console platforms altogether, where we'll soon be playing games directly from our TV sets.As for the long-term future, Spielberg sees the technology going toward virtual reality, and sees it as the industry's inevitable future. "I really think virtual reality -- which experimentally came and went in the eighties -- is going to be redeveloped, just like 3D is being redeveloped today," he said, further adding, "and that's going to be the new platform for our gaming future."That's all well and good, Mr. Spielberg, but these virtual reality games better be more enjoyable than that Grid Busters game we played down at the Jersey shore back in the '90s.

  • Video: Researchers learning to make VR more realistic, uncomfortable

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.11.2009

    Researcher Mel Slater (a computer scientist who divides his time between ICREA in Barcelona and University College, London) and his stalwart band of cybernauts are currently studying people when immersed in virtual environments, hoping to gain insight into why we respond to fake stimuli as if it's real. In one experiment, test subjects enter a "virtual bar" in which patrons schmooze, booze, and do the Frug. At a point during the virtual carousing, a fire breaks out. "We have had people literally run out of the VR room, even though they know that what they are witnessing is not real," says Slater. "They take their cues from the other characters." Other studies include a recreation of the classic Milgram Experiment of the 1960s (where the subject is ordered to give an electric shock to a "student" when they answer a question incorrectly) and a phobia study that introduces subjects to virtual heights. The researchers hope to gain insight into how the brain functions, eventually creating more intense and realistic virtual experiences, with applications in healthcare, training, social research and entertainment. What's next? According to Slater, the group is currently developing a project that is designed to help shy men overcome their fear of women (at the very least, it'll help you meet that Second Life avatar of your dreams). If this is your kinda thing, check out the video after the break. [Warning: the first several seconds of the video are audio only.]

  • Canon gets all 'Steve Zissou' with its Mixed Reality Aquarium

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.01.2009

    In some ways, augmented reality is an elegant solution to the main problem with VR: while there are some areas where insane levels of immersion are required, this stuff ain't cheap -- relegating solutions like CirculaFloor to academics, the military, and the extremely well-heeled. But how about those who just want to see wild graphics while they, you know, "party?" Canon's Mixed Reality Aquarium headset transforms any area you inhabit into a giant fishbowl. Not the sort of thing that you'll want to do more than once, probably -- although, to the company's credit, this is more of a research project than an actual product. How about an option to swim with Daryl Hannah from Splash? That would be pure gadget gold. That said, this does make for a fun video -- which we've graciously provided for you, after the break.[Via Oh Gizmo!]

  • Marco Tempest's Augmented Reality card trick makes David Copperfield look positively ludditic

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.30.2009

    Illusionist and augmented reality artiste Marco Tempest has put together a video preview of his newest act, called (aptly enough) "Augmented Reality Magic 1.0," and has been kind enough to share it with us. In the video, Tempest uses AR to demonstrate what's going on in his fertile imagination as he performs a card trick -- cards levitate, Jokers dance, and the birthday cake? Well, you'll just have to see for yourself. The most impressive part is that the whole thing goes down in real time, and utilizes C++ with OpenFrameworks, OpenCV, ARToolkitPlus, MacCam, "and other Open Source goodies." Nothing's done in post-production. Are you prepared to have your mind blown? Video after the break.[Via Make]